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Geth gold farming on white - common mistakes + guide (Elite players skip please)


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#1
Achossa

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Appearently this is needed. The goal is to help people who have trouble with this run.
This is for all you folk new to this run or MP alltogether, for those of you with little to no XP in gold and especialy those who know of Geth farming but just can't seem to get it every time.

There are numerous responds from all sorts of elites on how you can do it even better and faster if you play four lvl 2 volus merchants and get twice as many credits in the end. Ignore those, I will place all useful additions right here in OP.

GUIDE (goal is to get credits without using extra equipment, weapons are your choice but don't use AV snipers)

This is what we at Mass Rejects find the 'safest' way to get 70k credits a piece in under 20'
1. Infiltrator - Quarian probably best - your job is to disable/enable devices (mandatory)
2. Salarian Engineer - your job is to place the decoy (can help players with little XP taking up enemy fire)
3. Asari Adept - your job is to blow everything up (damage dealer)
4. Justicar/Geth eng/ AA/whatever (Turian sentinel can help with both Bio explosions and tech bursts thank you AlviseVenice)

Stay in both covers, SE & TS in the one next to the side door (C1) for the decoy, AA in other (C2) covering the enemies coming down ledders from landing pad and attempting to enter the room. This way techs and biotics are firing in different directions which should minimize interference of bursts and explosions.
Infiltrator, stay in the middle close to back door, you can revive if someone goes done.

Objectives:
Devices - only the infiltrator goes for these, others stay in place and shoot. Run to device cloak, enable.
Done correctly, they won't even notice you. Revive self if needed, the team should not brake cover to revive you.
The team keeps position drawing enemies to them so that the INF can move freely.
INF you can take a few seconds to see from which side the Geth are coming before making a run for it.
Try to cloak just before initiating device. (Thank you Firefoxs)
if there are still players who will go for the devices even with you as an INF present, leave them to it and stay in cover, hopefully enough Geth will come your way so they can manage to do it
      Common mistake, everybody runs for devices, Geth spawn from everywhere, team dies.

Targets - stay in cover, they will come to you.
    CM, a cowboy runs for the target , target stays on him, time out/ he dies, team overwhelmed.
    CM2 breaking cover to get a piece of the target neglecting your watch, a trooper kills you from the flank.

Hack - use missile on inital approach to clear the enemy in hack area. start hack.
If there is no team mate in front of you, equip missile. Don't be a gentleman here and let someone pass you :)
if your first, use missile.
Middle floor - enemy usually comes from the bottom (the interior), place decoy next to ammo crate.
Fighters (start point) - place decoy at top of ledders on the left. watch for rocket troopers spawning behind you.
Building entrance - place decoy on the ramp/ in hallway/ top of ledders, watch for pyros coming up ledders.
Team postition - start hack and proceed as usual :D.
Outside just to the right of team position - Move quickly all together, start hack keep an eye on left flank enemy will spawn in the interior where you just were.

Extraction - stay in cover until 40-30 seconds out then run for LZ. Or suicide after objective on wave 10 for credits only.

Avoid entering cover area through the back door, hunters/pyros may follow and wipe the team.
This is why you stay in both covers, giving you time to react and not get cornered in one place.
Don't be altruistic, don't run for every revive, the one closest to fallen will revive.
Don't run off for extra kill points, it really isn't that much and it isn't worth it.
Don't enter under level 10 unless you can hold your own!
Don't cover and go AFK to parazite for credits/XP, it's rude.
Scoreboard is irrelevant!

This is for helping people starting their gold runs. I know there are several other ways/combinations/set ups etc.
for doing it faster or whatever. We use this farming run to try new weapons/characters/builds, but this is the 'safest' way for players with little experience.

This is for players who are NOT elite.

Modifié par Achossa, 21 avril 2012 - 09:10 .


#2
Define Clarity

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Nice guide, should help some peeps.

#3
AlviseVenice

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Achossa wrote...

Appearently this is needed.

This is what we at Mass Rejects find the easiest way to get 70k credits a piece in under 20'
1. Infiltrator - Quarian probably best - your job is to disable/enable devices (mandatory)
2. Salarian Engineer - your job is to place the decoy
3. Asari Adept - your job is to blow everything up (damage dealer)
4. Justicar/Geth eng/ AA/whatever  Turian Sentinel

Turian and Salarian have to cooperate with Overlord (with chain bonus) and Energy drain to do a Tech burst. Also the Turian can help the Asari with Warp.

Modifié par AlviseVenice, 17 avril 2012 - 10:48 .


#4
TLK Spires

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hell, if you really wanna minimize time, if everyone just wants fast credits, simply suicide after you complete the last objective. that shaves off about 3-4 minutes right there depending on how many enemies are left.

#5
RogenTAU

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I'm mot sure on the cover names C1 is the more exposed cover facing the interiro passage with ammo crate? The other cover overlooking both external entrances is C2?

If you i usually play SE in the C2, and rest is in C1. Decoy placed from C2 is little sideways, but it draw fire away from both covers.


EDIT:Also using cryo or incendiary ammo help with seting for tech bursts (incendiary seems to be best for explosions, cryo for sloving down)

Modifié par RogenTAU, 17 avril 2012 - 10:58 .


#6
Wesus

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U need à guide for That?!

Lvl 1 krogan soldier team can do it

#7
Doc1981

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Sure Wesus lvl 1 krogans might pull it off, but not in under 20 mins.
Post a video proving otherwise and I will humbly apologize and acknowledge the skill of the people doing it (This is not irony, I mean it).
And some people will find help in this guide since noone was born knowing everything.

Regarding the OP (thumbs up achossa):
- I'd prefer a Salarian Infiltrator over Quarian for two reasons: Energy Drain / Proxy Mine
- I would not deem the adept *necessary*, damage on single targets is the Infiltrators job.
Damage/stagger on masses of lesser enemies can done by Tech Combos reliably.

Example:
After setting up the decoy the Salarian Engineer basically spams Energy Drain, while a Turian Sentinel spams Overload (ideally specced to hit 3 targets). Recommended weapons for both: Carnifex (200% cooldown Bonus, enough stopping power for finishers).
With a purely tech focussed group (Salarian Engineer + Infiltrator, Turian Sentinel, Geth Engineer eg) you will see lots of sparks and beat the waves in no time at all (under 19 minutes including full extraction while discussing a football game rather than actual gameplay was what I did yesterday)
Further bonus of this setup: Tech users will not mess up biotic detonations, something you have to be very careful not to do otherwise.

Not saying you shouldn't bring an adept ofc, although more than one adept in a team may lead to frustrated snipers with everything going BOOM and the screen shaking every 2 seconds like mad ;)

Also mentionable: Crowdherding via Decoy.
Usually Decoy will be placed in the doorway leading outside. If the engineer notices a lot of Flames surrounding it he can place the decoy further inwards of the room. Pyros will follow, leading to possible grabs. If grabs fail Decoy can be set up in the middle of the now visible Pyros to hit them with its low-damage Shock effect. Fun thing now is that this shock lays the base for a tech burst again so ED/Overload away.

This is of course also viable on regular gold runs not only for farming purposes.

#8
Hexfield

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TLK Spires wrote...

hell, if you really wanna minimize time, if everyone just wants fast credits, simply suicide after you complete the last objective. that shaves off about 3-4 minutes right there depending on how many enemies are left.


So true... many players though still think the extraction is "serious business" and will spend loads of consumables. Trying to explain this to them is impossible... oh and you probably will get flamed for suggesting it.

#9
vivanto

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AlviseVenice wrote...

Achossa wrote...

Appearently this is needed.

This is what we at Mass Rejects find the easiest way to get 70k credits a piece in under 20'
1. Infiltrator - Quarian probably best - your job is to disable/enable devices (mandatory)
2. Salarian Engineer - your job is to place the decoy
3. Asari Adept - your job is to blow everything up (damage dealer)
4. Justicar/Geth eng/ AA/whatever  Turian Sentinel

Turian and Salarian have to cooperate with Overlord (with chain bonus) and Energy drain to do a Tech burst. Also the Turian can help the Asari with Warp.


The Geth Engineer can do just that, just like a Human Engineer. Frankly, the AA isn't needed at all. Two guys with overload and replace QI with SI for double ED.

That said, anything is good for farming FBW, even soldiers.

#10
Domnuxx

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vivanto wrote...

AlviseVenice wrote...

Achossa wrote...

Appearently this is needed.

This is what we at Mass Rejects find the easiest way to get 70k credits a piece in under 20'
1. Infiltrator - Quarian probably best - your job is to disable/enable devices (mandatory)
2. Salarian Engineer - your job is to place the decoy
3. Asari Adept - your job is to blow everything up (damage dealer)
4. Justicar/Geth eng/ AA/whatever  Turian Sentinel

Turian and Salarian have to cooperate with Overlord (with chain bonus) and Energy drain to do a Tech burst. Also the Turian can help the Asari with Warp.


The Geth Engineer can do just that, just like a Human Engineer. Frankly, the AA isn't needed at all. Two guys with overload and replace QI with SI for double ED.

That said, anything is good for farming FBW, even soldiers.


Plus the salarian engineer might interfere with the AA biotic explosions. I think tech bursts are preferable since you already have the salarian engineer.

#11
Andibandit

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What about weapons and equipment?

Modifié par Andibandit, 17 avril 2012 - 12:12 .


#12
Doc1981

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@Andibandit
Basically speaking:
For farming you don't need equipment.

Weapons are up to the shooter usually. Use what you're familiar with and use what you know works for you. ("Casters" should go for low cooldowns to speed up the run)

#13
Farmtech-Ru

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Actually wrong.
QI - run objectives, set +100% tech bursts
SE - decoy + ed over QIs sabotage
GE - heal turret back + ol over SE's ed
GI - run objectives + deliver headache.

If you take an AB or another biotic - you will get multiple requests to not use ed or ol since it breaks his.. er her... er his combos

#14
TeamLexana

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I really wouldn't recommend a biotic with tech users, not saying they CAN'T come but they won't be as efficent. I've found with a good infiltrator of any race (if geth, I honestly prefer the salarian for the energy drain), with the salarian engineer, and the geth engineer leaves the last person to do whatever the hell they want, their dps is just a bonus at that point.

The salarians spam eg, which sets up tech bursts and helps them tank the hits when enemies get weird and attack them instead of the decoy, or more annoyingly, they'll attack the decoy until that stray person they are also focused on pops their head out of cover then go back after the decoy as soon as they go back into cover. Then the Geth Engineer sets up their turret in a safe spot where it can heal allies sheilds and get great damage with their geth shotty and spam chain overload to get "lol I win" tech burst damage. Considering how much harder it is to set off in a regular non farming game, I'm not complaining about spamming tech bursts, not while my biotic characters can reliably solo set off biotic explosions over and over in all the other rounds.

You get great damage that way and your team is very hard to kill - for a gold game.

#15
ABjerre

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AlviseVenice wrote...

Achossa wrote...

Appearently this is needed.

This is what we at Mass Rejects find the easiest way to get 70k credits a piece in under 20'
1. Infiltrator - Quarian probably best - your job is to disable/enable devices (mandatory)
2. Salarian Engineer - your job is to place the decoy
3. Asari Adept - your job is to blow everything up (damage dealer)
4. Justicar/Geth eng/ AA/whatever  Turian Sentinel

Turian and Salarian have to cooperate with Overlord (with chain bonus) and Energy drain to do a Tech burst. Also the Turian can help the Asari with Warp.


Geth Engeneer can do the Overload too, so the choice is if you want to trade the turret for an extra warp.

#16
Doc1981

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@Abjerre

True Geth Engineer can Overload too.

Benefit of the Turian: Tech armor with 20% increased power damage and some damage reduction (useful for charging into crowds including two Primes guarding a hack point to fire a rocket). The Tech armors recharge increase is almost negligible @ 200% Cooldown Bonus.
The Warp is useful to increase all damage taken by bigger stuff like Primes.

Benefit of the Geth:
Drone for some damage or shield/recharge. Shield recharge will not be needed direly since ED replenishes shields and Non-Salarians would only pop out of cover for a quick cast in most cases anyways.
If you use a damage drone, just don't throw it so that enemies will be shooting it from a position where you cannot hit them (common mistake to throw it near the ammo box indoors). While this might be a useful delay tactic in some instances, most cases it will only cost you time.

#17
XPMUser

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Use the no medigel revive glitch when things go wrong

#18
Ninefingers79

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Maybe it's just me, but I think the FB:W farming has gone a bit too far when people need guides to complete it. It's already the easiest map / faction to farm in the game, perhaps the people who can't do it shouldn't be playing Gold if they can't do it without resorting to exploiting faulty AI / map design?

Guess I just don't see the point. Do it once or twice, marvel at how stupid the Geth are, then move on. Gold is a hell of a lot more fun on Unknown / Unknown.

#19
Achossa

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AlviseVenice wrote...
Turian and Salarian have to cooperate with Overlord (with chain bonus) and Energy drain to do a Tech burst. Also the Turian can help the Asari with Warp.


I'm certain you've seen the 'whatever' which covers the Turian sentinel among all the other things

TLK Spires wrote...

hell, if you really wanna minimize
time, if everyone just wants fast credits, simply suicide after you
complete the last objective. that shaves off about 3-4 minutes right
there depending on how many enemies are left.


This guide is meant to help less experienced players complete all 3 objectives, if you suicide or extract afterwards is up to you

Wesus wrote...

U need à guide for That?!

Lvl 1 krogan soldier team can do it


You must have seen the 'appearently it's needed line' and I say again it's for players with little experience.

IMO only the infiltrator is mandatory (unless you can tell there won't be a device objective :D),
we have completed these runs with all kinds of setup.

We always have biotics and techs firing on different sides so there's little to no interference, but then again we communicate. With this basic setup from OP you should have no trouble.

#20
ezrafetch

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Doc1981 wrote...

@Abjerre

True Geth Engineer can Overload too.

Benefit of the Turian: Tech armor with 20% increased power damage and some damage reduction (useful for charging into crowds including two Primes guarding a hack point to fire a rocket). The Tech armors recharge increase is almost negligible @ 200% Cooldown Bonus.
The Warp is useful to increase all damage taken by bigger stuff like Primes.

Benefit of the Geth:
Drone for some damage or shield/recharge. Shield recharge will not be needed direly since ED replenishes shields and Non-Salarians would only pop out of cover for a quick cast in most cases anyways.
If you use a damage drone, just don't throw it so that enemies will be shooting it from a position where you cannot hit them (common mistake to throw it near the ammo box indoors). While this might be a useful delay tactic in some instances, most cases it will only cost you time.


Keep in mind that Hunter Mode can reduce cooldowns while Tech Armor increases cooldowns. More Overloads, more fun. They both give approximately the same power bonuses, so that's not a very good point. The only thing you could say is that Hunter Mode makes you super squishy as opposed to Tech Armor which makes you less squishy. If you have another biotic teammate, I'd probably roll with Turian Sentinel but otherwise I'd prefer the GE. The turret is quite nice, I tend to just pop a turret right next to where everyone is camping so the shield regen does its stuff and speeds things up as well.

#21
Lajkos

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Wesus wrote...

U need à guide for That?!

Lvl 1 krogan soldier team can do it


tell that to the level 20 krogan vanguard that think it's a good idea to charge 3 primes and 2 pyros, or the engineer that block my (AA) cover so i cant get a view of the enemies comming from the landing pad. Or the infiltrators that never get the objectives OR the SE that didn't even spec into a decoy

#22
wirelesstkd

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I go back and forth on what I think is the best setup for this. I think you only need one infiltrator and should have at least two Salarian Engineers. I think the fourth choice can be something of a wildcard, but a Geth Engineer might be most helpful for Overload (tech bursts off the Salarian's ED) + Turret. I do think that Biotics get in the way. I don't mean to, but I strip biotics a lot with my area Energy Drain. I just spam it so much when things get heavy.

Also, I think that people who say "doing this is so easy ANYONE can do it with no problem" are either lying or are just really really good (and probably don't play games with random teams).

#23
p3ls

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Here's other setup, tried succesfully yesterday.

1. Salarian Infiltrator - ED and taking care of devices
2. Salarian Engineer - your job is to place the decoy
3. Turian Sentinel - Overload anything that moves.
4. Geth Engineer - Turret for shields and more Overload

Enjoy the storm :]

#24
p3ls

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Basics for this are one Infiltrator and SE.

Then for biotic mayhem 2 adept asaris and explode anything.

Full focus on not failing even one decoy.

#25
Achossa

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p3ls wrote...

Here's other setup, tried succesfully yesterday.

1. Salarian Infiltrator - ED and taking care of devices
2. Salarian Engineer - your job is to place the decoy
3. Turian Sentinel - Overload anything that moves.
4. Geth Engineer - Turret for shields and more Overload

Enjoy the storm :]


Seriously? Any setup works if people know what they are doing.
Not every one has the Geth, especialy new folk.