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Geth gold farming on white - common mistakes + guide (Elite players skip please)


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#26
p3ls

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Achossa wrote...

p3ls wrote...

Here's other setup, tried succesfully yesterday.

1. Salarian Infiltrator - ED and taking care of devices
2. Salarian Engineer - your job is to place the decoy
3. Turian Sentinel - Overload anything that moves.
4. Geth Engineer - Turret for shields and more Overload

Enjoy the storm :]


Seriously? Any setup works if people know what they are doing.
Not every one has the Geth, especialy new folk.


ofc, it's not hard. Just giving a tech alternative, for fun.

And I think it's as fast as biotic.

#27
wirelesstkd

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Achossa wrote...

Seriously? Any setup works if people know what they are doing.
Not every one has the Geth, especialy new folk.


I really think that at least one Salarian Engineer and one Infiltrator are mandatory. I am always willing to bring a Salarian Engineer, but if there's no Infiltrator I back out and find a new lobby.

#28
taomang

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+1 for this guide. i always insist on playing the salarian engineer, because i stumble upon randoms where most salarian engineers dont even have decoy, or deploy it rarely.

#29
Drenick18

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this thread right after the thread that was complaining about firebase white geth gold farming is just hilarious. I personally like farming geth. I need the money, don't judge me :D

nice guide. should help the ones who don't have any idea what's going on (the guys who get left at the landing pad wondering what the heck is going on and why is everyone rushing to the other end of the map, and proceed to go every which way for the rest of the game).

it can be done using other squad combinations but your basically right, 1 infiltrator and 1 salarian engineer makes everything easier.

Modifié par Drenick18, 17 avril 2012 - 01:24 .


#30
wirelesstkd

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Drenick18 wrote...
this thread right after the thread that was complaining about firebase white geth gold farming is just hilarious. I personally like farming geth. I need the money, don't judge me :D


I don't get the hate. "Farming Geth" really just means find a tactically advantagous position and playing the game as it was intended to be played. I do understand how the layout of the map combined with certain powers and the particulars of the Geths' attacks make it more advantagous than the developers intended, but is this really a new thing? I don't play a lot of shooters, but I know a buddy discovered a spot in Rainbow Six's multiplayer where you camp and get clean shots as enemies spawn down a ladder. It's even easier than this. What's the harm?

#31
Ninefingers79

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wirelesstkd wrote...

Drenick18 wrote...
this thread right after the thread that was complaining about firebase white geth gold farming is just hilarious. I personally like farming geth. I need the money, don't judge me :D


I don't get the hate. "Farming Geth" really just means find a tactically advantagous position and playing the game as it was intended to be played. I do understand how the layout of the map combined with certain powers and the particulars of the Geths' attacks make it more advantagous than the developers intended, but is this really a new thing? I don't play a lot of shooters, but I know a buddy discovered a spot in Rainbow Six's multiplayer where you camp and get clean shots as enemies spawn down a ladder. It's even easier than this. What's the harm?


I wouldn't mind it if it wasn't for the fact that 99.99% of Gold matches are Firebase: White, Enemy: Geth. It's so BORING.

#32
Drenick18

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I got tired of it fast too. I mostly join random pubs and when I enter a white/geth/gold lobby well, I just pick the needed class and play as normal, especially when I feel like earning some easy creds.

but yeah, if firebase white/geth really bothers you, you should just pick specific map settings to exclude firebase white. or we can complain to BW and ask them for BETTER matchmaking options. like a map veto system. right Bioware?

Modifié par Drenick18, 17 avril 2012 - 03:02 .


#33
Achossa

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It's uncanny how many people need to read this. Check OP.

#34
distanK

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Well, played with some people yesterday..
salarian engi and some other guys i play SI.
The engi + other guys going out of the room, at right point when there is ammo.
So i am in the room with the other dude and we are in hell - geths entering fast, hunters flanking us, so after wave 1 i am trying to tell that the engineer should stay in the room where the decoy is really needable and guess what - he stays there, we die wave 6 and i get kicked instantly..
lol

#35
LostinJersey

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taomang wrote...

+1 for this guide. i always insist on playing the salarian engineer, because i stumble upon randoms where most salarian engineers dont even have decoy, or deploy it rarely.

Same here.

I was doing some farmign runs with some randoms and this new guys joins and readys as a SE so i figure I can change over to HE to help strip sheilds faster. I was playing the SE previously. so we start and all goes normally but then the SE never recasts decoy after the first time.

#36
Alamadis

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I usually find the decoy to be a waste of time with White/Geth. Pop the decoy and you end up delaying the inevitable. The geth will demand grab deaths as they wander over to you and you don't need to actively do much of anything until Primes show up. That's basically the only time a decoy is of any real value other than hack objectives. Salarian Engineers who keep the decoy up the entire match can be--depending on the teams form of dps--a bit annoying as a 20 minute or so match tends to get closer to 30.

If you're going to do it the easy way, then you might as well do it the quick way too.

#37
Dookie no jutsu

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Wesus wrote...

U need à guide for That?!

Lvl 1 krogan soldier team can do it


I wish this were the case because I've gone into a few lobbies with a krogan soldier 18+ and I'm still booted. However, I do understand that someone may be waiting for a friend. I guess there are enough players that seem to think otherwise.

#38
distanK

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Alamadis wrote...

I usually find the decoy to be a waste of time with White/Geth. Pop the decoy and you end up delaying the inevitable. The geth will demand grab deaths as they wander over to you and you don't need to actively do much of anything until Primes show up. That's basically the only time a decoy is of any real value other than hack objectives. Salarian Engineers who keep the decoy up the entire match can be--depending on the teams form of dps--a bit annoying as a 20 minute or so match tends to get closer to 30.

If you're going to do it the easy way, then you might as well do it the quick way too.


You dont know what are u talking about..

#39
Ashilana

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Geth farming on gold by hiding in cover the whole match...kind of boring.  I play the game to fight.

#40
Alamadis

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distanK wrote...
You dont know what are u talking about..

Yes, yes I do.  There is only one mob that provides any risk on Geth/White in the most common camp spot.  That's a prime.  Everything else requires almost no effort--depending on objectives--if at least 2 people are actively grabbing.  Heavy ranged dps makes either case irrelevant.

That's assuming people don't lead the mobs behind you, which is an entirely different issue and has nothing to do with the Geth alone.

#41
Sable Dove

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A little suggestion:
An Asari Justicar in concert with anyone who has Warp can deal huge amounts of damage if spec'd right (specifically, Justicar with bubble at 30% damage reduction and warp-effect, and Reave with the radius upgrade). Warp-user just wants fast and anti-armour.

Using throw is possible, and faster, but Reave can set off Warp, and Warp can set off Reave, meaning co-ordination isn't so important.

The 30% damage reduction is nice, but what's important is the warp effect, as Geth Primes hardly move at all if they're in range; this allows you to trap one inside a bubble and combo it to death very quickly.


Another little bit when dealing with Primes is that they virtually always prefer setting up a turret/drone to anything else; if you have one person constantly destroying its drones, the Prime will spend half its time casting, and not shooting.

#42
Achossa

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Sable Dove wrote...

A little suggestion:
An Asari Justicar in concert with anyone who has Warp can deal huge amounts of damage if spec'd right (specifically, Justicar with bubble at 30% damage reduction and warp-effect, and Reave with the radius upgrade). Warp-user just wants fast and anti-armour.

Using throw is possible, and faster, but Reave can set off Warp, and Warp can set off Reave, meaning co-ordination isn't so important.

The 30% damage reduction is nice, but what's important is the warp effect, as Geth Primes hardly move at all if they're in range; this allows you to trap one inside a bubble and combo it to death very quickly.


Another little bit when dealing with Primes is that they virtually always prefer setting up a turret/drone to anything else; if you have one person constantly destroying its drones, the Prime will spend half its time casting, and not shooting.


This is true and most of the times we play it justicar adept duo complementing the SE and Infiltrator.
However, less XPed players can't use the justicar very well and not everyone has it yet.

Modifié par Achossa, 17 avril 2012 - 11:54 .


#43
Achossa

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bump

Check OP, can help many of you inexperienced, 'non elite' folk :)

Modifié par Achossa, 18 avril 2012 - 09:34 .


#44
Dr.Sid

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It is common mistake to combine tech types with biotic.

Overload and warp is no no. The trick of biotic explosion is not killing primes fast, but killing all the lesser guys around them in the process. So if you hear biotic blasts, leave overload only for self defense and use incinerate instead. Don't overload even primes with shields, becase when they come with shields, it's usually also the time, when they have tons of smaller guys around. Same thing for shield drain.

Any two tech types works well. Human engineer goes well with salarian (which is there already).

Asari adept is not needed .. but undisturbed asari adept kills faster then two engineers (my opinion).

But the fastest killing machine is two asari adepts, one only warping, one only throwing. Warp and reave works also rather good, but only warp + throw has double explosion bonus, and it seems to be the strongest combination. So if there are two biotics, use the mic and say 'I'm warping, you're throwing/reaving'. Don't worry if you fail to combine a explosion. That will happen, as throw is a lot faster then warp. Just don't mix powers, that wastes too many explosions.

Btw. the explosions also destroy primes turrets .. which forces them to cast them again, and again ..

Modifié par Dr.Sid, 18 avril 2012 - 09:56 .


#45
RogueWolfie

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Doc1981 wrote...

Sure Wesus lvl 1 krogans might pull it off, but not in under 20 mins.
Post a video proving otherwise and I will humbly apologize and acknowledge the skill of the people doing it (This is not irony, I mean it).
And some people will find help in this guide since noone was born knowing everything.

Regarding the OP (thumbs up achossa):
- I'd prefer a Salarian Infiltrator over Quarian for two reasons: Energy Drain / Proxy Mine
- I would not deem the adept *necessary*, damage on single targets is the Infiltrators job.
Damage/stagger on masses of lesser enemies can done by Tech Combos reliably.

Example:
After setting up the decoy the Salarian Engineer basically spams Energy Drain, while a Turian Sentinel spams Overload (ideally specced to hit 3 targets). Recommended weapons for both: Carnifex (200% cooldown Bonus, enough stopping power for finishers).
With a purely tech focussed group (Salarian Engineer + Infiltrator, Turian Sentinel, Geth Engineer eg) you will see lots of sparks and beat the waves in no time at all (under 19 minutes including full extraction while discussing a football game rather than actual gameplay was what I did yesterday)
Further bonus of this setup: Tech users will not mess up biotic detonations, something you have to be very careful not to do otherwise.

Not saying you shouldn't bring an adept ofc, although more than one adept in a team may lead to frustrated snipers with everything going BOOM and the screen shaking every 2 seconds like mad ;)

Also mentionable: Crowdherding via Decoy.
Usually Decoy will be placed in the doorway leading outside. If the engineer notices a lot of Flames surrounding it he can place the decoy further inwards of the room. Pyros will follow, leading to possible grabs. If grabs fail Decoy can be set up in the middle of the now visible Pyros to hit them with its low-damage Shock effect. Fun thing now is that this shock lays the base for a tech burst again so ED/Overload away.

This is of course also viable on regular gold runs not only for farming purposes.


You make some good points, however I still think that a quarian with 100 tech invulnerbility sabotage is actually more helpful than a salarian infiltrator as it can help everone shred them that much faster. But any infiltrator works really.

#46
fluffmoresheep

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The number of FBWGG lobbies I have to wade through that already have three players, and not a single infiltrator or SE in them, is mindboggling. And if you're playing with randoms, the SE is mandatory. You just cannot assume people will kill things fast enough, and if they don't, the lack of a decoy will just wipe you. I usually end up playing SE myself, and I don't mind.

These people clearly know that FBWGG is a thing (otherwise they wouldn't have the mission settings), but so many of them pick the most awful classes, meaning they'll probably just fail instead of clearing quickly and reliably. Which is the whole point of FBWGG. Gawd.

All that said, good guide.

Modifié par fluffmoresheep, 18 avril 2012 - 10:12 .


#47
ElementL09

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1 - Salarian Infiltrator - Energy Drain + Tactical Cloak
2 - Salarian Engineer - Energy Drain + Decoy
3 - Geth Engineer - Overload + Turret (Shields)
4 - Doesn't matter, something that can help with Tech burst or defense.

If the Geth Engineer has Disruptor ammo with a Geth SMG or Geth Pulse Rifle, then they can help the team with tech burst, also its preferred to have armor piercing mods for weapons, your going to encounter alot of Pyros and Primes.

Anysetup works as Achossa stated. As long as you know what your doing. But it is preferred to have an Infiltrator and a Salarian Engineer for this to work.

#48
CryeTitan

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Yeah I've noticed the reg asari and justicar paired are super killers.

One question though. I've heard overload/ED doesnt actually kill off my BE.
I was farming white with a SE and he was actively draining and I was warp/throw.
Sometimes my warp wouldn't go off after a throw, but on a second throw it usually would,
and sometimes I feel much stronger vs primes.
Anybody notice that?

#49
xtorma

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Wesus wrote...

U need à guide for That?!

Lvl 1 krogan soldier team can do it


You're so cool. I am sure you get worshipped in every game you play.

#50
Atheosis

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Does this really need a guide? It's easy as **** with almost any team setup as long as there is at least one SE. That's why everyone is doing it...

Modifié par Atheosis, 18 avril 2012 - 10:42 .