A Solution for People who Leave in the First Minute and Get Full Credit
#1
Posté 17 avril 2012 - 03:24
So what I propose is a 2 pronged policy that would make multiplayer better for everyone.
1) Bioware should implement a 5 min AFK policy built into the next patch. When a player has not moved an inch in 5 minutes, he's booted from the game. I doubt this would affect anyone else but people who have literally walked away from the game.
2) Scores should reflect the amount of team members. If there are crazy people out there that want to try beating the game with one or two members (and I know they're out there - god bless them lol), they should get a bigger bonus than squads of 4 members. And likewise, if someone is booted or leaves from the game just as is starts and you have to beat the game with less members than you planned, you should have that recognized in your credits/achievements at the end as well.
What do you think? Personally, I think that's both fair and fun, but maybe I missed/need to add something extra?
#2
Posté 17 avril 2012 - 03:27
#3
Posté 17 avril 2012 - 03:27
#4
Posté 17 avril 2012 - 03:27
#5
Posté 17 avril 2012 - 03:28
#6
Posté 17 avril 2012 - 03:28
#7
Posté 17 avril 2012 - 03:31
Things come up, I understand, so if it does you shouldn't get mad that you missed out because regardless of the reason you weren't there. And I think 5 mins is pretty generous.
#8
Posté 17 avril 2012 - 03:31
#9
Posté 17 avril 2012 - 03:34
#10
Posté 17 avril 2012 - 03:36
#11
Posté 17 avril 2012 - 03:39
#12
Posté 17 avril 2012 - 03:39
sobbos wrote...
I've stated this before, the credit system is greatly flawed and should be a pool system instead. So say there is a group of 4 people who beat gold together. They should get 70,000+ credits. If two people beat gold together they should get the other two missing players credits, for a total of around 140,000+ credits each.
Why stop there then? credits can be based the points of each individual player. Just getting further and further from the team system, more into a do everything for yourself mindset that's obviously how co-op multiplayers are designed to work, bioware especially.
#13
Posté 17 avril 2012 - 03:39
Blue Froman wrote...
Hmm... Yes and no, for instance, the other day, my father fell down and hurt himself while he was half asleep. I immediately drop the controller, and go to help him back into bed, while my game was still running. Once he was back safe in bed, I continued on and finished the match. Yea, it kinda sucked for the rest of the guys who had to pick up the slack, but I'm thankful that I still got rewarded for at least the waves I participated in. Just imagine yourself on the afk end.
Simple answer? Nobody cares WHY you are AFK. Your run is no more important than the others on the team, and your personal situations should have no bearing on the outcome. The smart move would be to quit out as fast as you can and take care of your dad. If you are good they will invite you back, as long as you were upfront.
#14
Posté 17 avril 2012 - 03:40
Blue Froman wrote...
Hmm... Yes and no, for instance, the other day, my father fell down and hurt himself while he was half asleep. I immediately drop the controller, and go to help him back into bed, while my game was still running. Once he was back safe in bed, I continued on and finished the match. Yea, it kinda sucked for the rest of the guys who had to pick up the slack, but I'm thankful that I still got rewarded for at least the waves I participated in. Just imagine yourself on the afk end.
While your scenario is unfortunate, it remains that you left your team to fend off for themselves. While it wasn't your fault, you did still leave your team high and dry, and if they were less competent than they were, the fact that you were missing might've made them fail and lose 10-30 mins worth of their time. It's simply taking responsibility for your actions; it wasn't your fault, true, but you still did it.
But really, how many AFKers have an emergency happen to them in this manner? This scenario is a minority at best. I think it's safe to say that most leechers are just lazy and what free exp/credits.
#15
Posté 17 avril 2012 - 03:44
Blue Froman wrote...
Hmm... Yes and no, for instance, the other day, my father fell down and hurt himself while he was half asleep. I immediately drop the controller, and go to help him back into bed, while my game was still running. Once he was back safe in bed, I continued on and finished the match. Yea, it kinda sucked for the rest of the guys who had to pick up the slack, but I'm thankful that I still got rewarded for at least the waves I participated in. Just imagine yourself on the afk end.
There's always an excuse. All afking can be excused by this one questionable example, is that it?
I don't buy it. Leechers are hardly victims and should be removed from the games they're wasting space in. I don't care what your excuse is.
Modifié par Highlord Heian, 17 avril 2012 - 03:45 .
#16
Posté 17 avril 2012 - 03:49
This kind of accident would be rare, and at worst would make you lose a round in-game.Blue Froman wrote...
Hmm... Yes and no, for instance, the other day, my father fell down and hurt himself while he was half asleep. I immediately drop the controller, and go to help him back into bed, while my game was still running. Once he was back safe in bed, I continued on and finished the match. Yea, it kinda sucked for the rest of the guys who had to pick up the slack, but I'm thankful that I still got rewarded for at least the waves I participated in. Just imagine yourself on the afk end.
Purposeful AFK-ing however is rampant and without any repercussions whatsoever.
#17
Posté 17 avril 2012 - 03:55
#18
Posté 17 avril 2012 - 03:55
I play in a group where, when one teamate needs to take a call/******/sh*t/other he goes afk in cover and come back after. If it's more than 5 minutes, I don't want him to be kicked.
#19
Posté 17 avril 2012 - 03:57
Needs to change, hate the leeching.
Quit out if your going to be gone for a few waves, you are wasting space for people to invite others who will actually contribute.
#20
Posté 17 avril 2012 - 03:57
so just add a kick once a game starts
#21
Posté 17 avril 2012 - 04:00
ForTuchanka wrote...
Five minutes is waaaay too generous IMO. Two minutes is more than enough time for the game to sense an AFKer if he has also not gotten any score increase (not including turrets) as well. Even an infiltrator who never fires a shot during a 4 objective money round still gets points for activating the objectives. If you don't move and don't score any points in that time, the game should boot you after two minutes. The only legitimate reasons for being AFK are a dead battery in a controller (which can be changed within that time). If you've got something more time consuming in real life to deal with, go deal with it AFTER you quit... No one is saying that your disabled father should wait for you to finish your game but simply that you're being inconsiderate to your teammates if you need to be away for longer than 2 minutes. They shouldn't pay a price for your personal issues while you're effectively rewarded for nothing.
no 2 is not enough for everyone in all situations
i know personally and that's all i need to say
again as I just stated add a vote to boot / kick the user but a timer is not the way to go or if someone has not scored in x minutes and is using a rubber band. Kick them!
i also want to kick a few users without a mic btw. No communication can make you feel a man down or woman down when they run around all rambo and are not a team player. So, KICK is better so let the other three decide what happens.
Modifié par UKillMeLongTime, 17 avril 2012 - 04:11 .
#22
Posté 17 avril 2012 - 04:15
They are definately there and just move around alittle to avoid hostile targets, avoid shotting anything, avoiding everything and hiding thru all 11 waves avoiding work completely or another common is intentional run up and die to stay down perma and remain dead to avoid working for the exp and galaxy map boost.
So the 5min afk boot is not going to be effective.
A solution that might work would be, if the player contributes absolutely nothing to the teams mission that the player recieves no credits for surviving the mission, no exp for objectives the others had earned, no exp to boost to increase thier N7 rating or characters and no galaxy at war boost.
If you contribute to the team and work you get paid, if you hide and avoid work doing absolutely nothing then you earn absolutely nothing.
Modifié par inusannonn, 17 avril 2012 - 04:16 .
#23
Posté 17 avril 2012 - 04:19
i also think a penalty should be put in place for people who do that like a level up loss or something
#24
Posté 17 avril 2012 - 04:24
UKillMeLongTime wrote...
ForTuchanka wrote...
Five minutes is waaaay too generous IMO. Two minutes is more than enough time for the game to sense an AFKer if he has also not gotten any score increase (not including turrets) as well. Even an infiltrator who never fires a shot during a 4 objective money round still gets points for activating the objectives. If you don't move and don't score any points in that time, the game should boot you after two minutes. The only legitimate reasons for being AFK are a dead battery in a controller (which can be changed within that time). If you've got something more time consuming in real life to deal with, go deal with it AFTER you quit... No one is saying that your disabled father should wait for you to finish your game but simply that you're being inconsiderate to your teammates if you need to be away for longer than 2 minutes. They shouldn't pay a price for your personal issues while you're effectively rewarded for nothing.
no 2 is not enough for everyone in all situations
i know personally and that's all i need to say
again as I just stated add a vote to boot / kick the user but a timer is not the way to go or if someone has not scored in x minutes and is using a rubber band. Kick them!
i also want to kick a few users without a mic btw. No communication can make you feel a man down or woman down when they run around all rambo and are not a team player. So, KICK is better so let the other three decide what happens.
2 minutes is more than enough, If something's important enough that you need to leave your teammates alone for that long, for WHATEVER reason, it's important enough to be worth the cost of losing a round's worth of credits.
#25
Posté 17 avril 2012 - 04:26
UKillMeLongTime wrote...
no 2 is not enough for everyone in all situations
i know personally and that's all i need to say
If you're away from the controller for over two minutes, you're significantly inconviencing the rest of the team regardless of your reasons. I'm not saying they're not valid reasons (going to the bathroom, helping family, answering the door/phone, etc) but that doesn't mean you're not negatively impacting the team's survivability. Two minutes is enough time. Five minutes is enough of a period where someone with half a brain can just giggle the controller or shoot a few bullets when they remember to play while leeching and doing other things. Two minutes means that they'll reasonably forget to do so in the meantime and get booted regardless.





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