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A Solution for People who Leave in the First Minute and Get Full Credit


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#26
kinglewy00

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REVIVE ME wrote...

So people attempt to 2 man a game that is designed to be for 4 players, deliberately handicapping themselves, and they deserve extra credits?


There will only be extra credits if there was afk'ers who left in the first place, I believe.

#27
Biotic Flash Kick

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i will just rubberband my thumbsticks to eachother to outsmart you all :3

#28
Highlord Heian

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REVIVE ME wrote...

sobbos wrote...

I've stated this before, the credit system is greatly flawed and should be a pool system instead. So say there is a group of 4 people who beat gold together. They should get 70,000+ credits. If two people beat gold together they should get the other two missing players credits, for a total of around 140,000+ credits each.


Why stop there then? credits can be based the points of each individual player. Just getting further and further from the team system, more into a do everything for yourself mindset that's obviously how co-op multiplayers are designed to work, bioware especially.


Why stop there? Because stopping there is what keeps it a team game, your example is what removes the teamplay aspect of it.  You basically just said "Your idea? What about my stupid idea? It's stupid! So therefore your idea is stupid because I compared them."

#29
BazoozooTV

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Didn't I just see another thread like this just a couple hours ago?

I posted my ideas in that one.

#30
GodlessPaladin

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Mistcrawler wrote...

 I've started to notice that about 30% of my games with random people contain at least one person who walks away from his/her controller at some point and waits for the team to finish the game.  While this was irksome on the silver rounds, it's absolutely infuriating on gold rounds since that 4th person is usually the difference between finishing the round entirely and making it to the 4th wave.  Even worse, since roughly 3/4 of the awards are group achievements, that person who has not fired a single shot nor moved has pretty much profited just as much as you did.

So what I propose is a 2 pronged policy that would make multiplayer better for everyone.
1) Bioware should implement a 5 min AFK policy built into the next patch.  When a player has not moved an inch in 5 minutes, he's booted from the game.  I doubt this would affect anyone else but people who have literally walked away from the game.

2) Scores should reflect the amount of team members.  If there are crazy people out there that want to try beating the game with one or two members (and I know they're out there - god bless them lol), they should get a bigger bonus than squads of 4 members.  And likewise, if someone is booted or leaves from the game just as is starts and you have to beat the game with less members than you planned, you should have that recognized in your credits/achievements at the end as well.  

What do you think?  Personally, I think that's both fair and fun, but maybe I missed/need to add something extra?  


If there was an AFK policy, leechers would do the exact same thing they do to get past every AFK policy... turn over their controller so that they're running into a wall or turning in a circle for all eternity.  Moreover, it takes less than 5 minutes for an AFK players to die and go to spectate mode, soooo...

It's pretty clear you don't take the time to think through your suggestions much.

Modifié par GodlessPaladin, 17 avril 2012 - 04:47 .


#31
kinglewy00

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When you're leveling in bronze and some level 20, vanguards inparticular, insist on being ****s and dicking around, AFK is acceptable!

#32
N172

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Mistcrawler wrote...

I've started to notice that about 30% of my games with random people contain at least one person who walks away from his/her controller at some point and waits for the team to finish the game.

1) Bioware should implement a 5 min AFK policy built into the next patch.  When a player has not moved an inch in 5 minutes, he's booted from the game.  I doubt this would affect anyone else but people who have literally walked away from the game.


Ah, what have we here? It seems you are someone who never had to experience one of those bugs that prevent you from doing anything.

Losing everything you earned until a bug occurs because of that bug preventing you from doing anything is not fair!

#33
SonsofNorthWind

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As I have suggested in a number of these threads:

a. Don't kick / ban for AFK.

b. Make getting credit/xp for a wave dependent on scoring at least 3 times. If you can't get at least 3 assists in a round you don't deserve a reward for it, and for the most part can't be replicated with rubberbands.

People could still leech by playing a bit of each round, but it would greatly lower the incentive. On the other hand, it wouldn't create the win-more slippery slope that pure reward for performance would, where good players would take all the kills, get all the rewards, and keep taking all the kills.

#34
ForTuchanka

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N172 wrote...

Ah, what have we here? It seems you are someone who never had to experience one of those bugs that prevent you from doing anything.

Losing everything you earned until a bug occurs because of that bug preventing you from doing anything is not fair!


Hrmm.... unfair for 3 players versus unfair for the single player who is the source of the issue... not a hard choice to make.  I'm fine with people who go AFK getting credits earned PRIOR to going AFK (same with people stuck in glitches).   If you earn it, keep it.  If you didn't earn it, the game shouldn't let you keep it (regardless of why you didn't earn it).

Not doing anything negatively affects the majority of the team who need to make up for it.  Just like with people complaining in halo that they get punished for disconnecting when their internet connection is crappy instead of quitting voluntarily, the end result is the same for your team regardless of the cause.  If you're not doing anything regardless of the reason in a public match, you should get booted.  It's the most fair solution to the largest number of players.

#35
SpiffyNova

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SonsofNorthWind wrote...


b. Make getting credit/xp for a wave dependent on scoring at least 3 times. If you can't get at least 3 assists in a round you don't deserve a reward for it, and for the most part can't be replicated with rubberbands.
 


Not too sure about this. As an infiltrator, on the capture objectives when playing with good players, I have ran off to cap objectives, and finished on the other side of the map, and by the time I get back to where the action is, the other three have finished off the wave. Doesn't happen often, but it does happen. Maybe base it off points instead of assists, since you still get points for objectives and such.

#36
Trickshavv

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Blue Froman wrote...

Hmm... Yes and no, for instance, the other day, my father fell down and hurt himself while he was half asleep. I immediately drop the controller, and go to help him back into bed, while my game was still running. Once he was back safe in bed, I continued on and finished the match. Yea, it kinda sucked for the rest of the guys who had to pick up the slack, but I'm thankful that I still got rewarded for at least the waves I participated in. Just imagine yourself on the afk end.


Some times sh*t happens.

Oh well, it sucks. You should have been kicked. The possibility that a minority of afkers have to deal with life issues doesn't outweigh that the majority are exploiting.

#37
vivanto

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SpiffyNova wrote...

SonsofNorthWind wrote...


b. Make getting credit/xp for a wave dependent on scoring at least 3 times. If you can't get at least 3 assists in a round you don't deserve a reward for it, and for the most part can't be replicated with rubberbands.
 


Not too sure about this. As an infiltrator, on the capture objectives when playing with good players, I have ran off to cap objectives, and finished on the other side of the map, and by the time I get back to where the action is, the other three have finished off the wave. Doesn't happen often, but it does happen. Maybe base it off points instead of assists, since you still get points for objectives and such.


By the time you get back you're already eligible. He said score 3 times - do anything that gives you a score - assist was only an example.

#38
vware

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I've played A LOT of online multiplayer and happened only once. It happens sometimes they are away for a short time. I've had to do this myself.

PEE BREAK Y'ALL.

So no.

#39
N172

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ForTuchanka wrote...

Hrmm.... unfair for 3 players versus unfair for the single player who is the source of the issue... not a hard choice to make.

The source of the issue in the cases i think of is either bioware or the host, there are gliches that are little to nothing related to the connection. And the bad connection of the host can be a reason for lags of other players too...

Not doing anything negatively affects the majority of the team who need to make up for it.

3 playing 1 kicked is no advantage compared to 3 playing 1 bugged, it is still 3 playing.

Easy thing: Fix bugs before implementing new functions.

Modifié par N172, 17 avril 2012 - 05:57 .


#40
ForTuchanka

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vware wrote...

I've played A LOT of online multiplayer and happened only once. It happens sometimes they are away for a short time. I've had to do this myself.

PEE BREAK Y'ALL.

So no.


If you can't pee within 5 minutes as the OP suggested, you either need to have your prostate checked out immediately or invest some money into indoor plumbing instead of spending $$ on video games.  AFK is AFK regardless of the reasons... the result is also the same regardless of the excuses.

#41
SonsofNorthWind

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vware wrote...

I've played A LOT of online multiplayer and happened only once. It happens sometimes they are away for a short time. I've had to do this myself.

PEE BREAK Y'ALL.

So no.


Another system where not rewarding > banning.  You go pee for 2 minutes, you miss a wave, you get nothing for that wave.  As you did nothing for that wave, seems fair and balanced. 

#42
Highlord Heian

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N172 wrote...

Mistcrawler wrote...

I've started to notice that about 30% of my games with random people contain at least one person who walks away from his/her controller at some point and waits for the team to finish the game.

1) Bioware should implement a 5 min AFK policy built into the next patch.  When a player has not moved an inch in 5 minutes, he's booted from the game.  I doubt this would affect anyone else but people who have literally walked away from the game.


Ah, what have we here? It seems you are someone who never had to experience one of those bugs that prevent you from doing anything.

Losing everything you earned until a bug occurs because of that bug preventing you from doing anything is not fair!


Look at you, using an example that completely doesn't represent the vast majority of leechers in the game.

Every thread about leechers, there are leechers jumping forward with rationalization as to why it should be okay under some circumstances that somehow make them a victim.

Too bad. If something happens to you, that's you. There's the rest of your team who now has to carry your slack, do more work, while you still get something for nothing.

Did you need to leave the game at wave 1 because you had to save some puppies from a burning orphanage? That's another example why it's okay to leech, yeah? Sure. Did you earn any exp or credits? No? Then you don't deserve any. There is no rationale where it becomes okay to do nothing and still get exp and credits. There is none, stop making excuses.

Modifié par Highlord Heian, 17 avril 2012 - 08:32 .


#43
N172

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I am not talking about wave 1, i am talking about getting bugged halfway through wave 7/8/9/10.
The OP wants a "nothing done for 5 minutes = get kicked = lose everything" policy.

So if someone saves the day as last surviving player at gold wave 8 and gets bugged in wave 9 its ok for you that he gets kicked in wave 10 and loses everything?

I say they should fix the bugs before even considering such things as the OP suggests.
Wave 1 ok, but that was not what the OP suggested, he said "some point", so it could be anything between wave 1 and failure/success and that is not in all cases fair!

PS: Not prefering your "solution" does not mean being a leecher.

Modifié par N172, 17 avril 2012 - 09:30 .


#44
Hiero Glyph

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Blue Froman wrote...

Hmm... Yes and no, for instance, the other day, my father fell down and hurt himself while he was half asleep. I immediately drop the controller, and go to help him back into bed, while my game was still running. Once he was back safe in bed, I continued on and finished the match. Yea, it kinda sucked for the rest of the guys who had to pick up the slack, but I'm thankful that I still got rewarded for at least the waves I participated in. Just imagine yourself on the afk end.


How often does this happen though?  I'm sure you could survive being removed for just one game should something major occur.  Will losing the experience for one match make much difference to you?  Certainly not.  Will it help to counter the AFK epidemic?  Most definitely.

#45
Biotic_Warlock

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Maybe there should be auto-boot insta kill graphics.

Reaper appears and death ray's him.

#46
Mistcrawler

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Just an addendum to my original post - we need to come up with a solution for this scenario I was just in, which has happened quite frequently as well:

I join a game with a full party and i put my best equipment on. Less than 30 seconds after we start, two people have left, with the 3rd leaving a minute after. Since I'm a support character, I stand no chance in finishing my gold round and end up having to quit or die - either way losing my best equipment without much of a chance to use it

#47
DiebytheSword

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Blue Froman wrote...

Hmm... Yes and no, for instance, the other day, my father fell down and hurt himself while he was half asleep. I immediately drop the controller, and go to help him back into bed, while my game was still running. Once he was back safe in bed, I continued on and finished the match. Yea, it kinda sucked for the rest of the guys who had to pick up the slack, but I'm thankful that I still got rewarded for at least the waves I participated in. Just imagine yourself on the afk end.


I've had my children get hurt, wife need favors and such during MP.  If I go afk, it never lasts more than a single wave, if it is going to be more than that, I quit in the hopes that someone else will join their game.

#48
Mistcrawler

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And after reading everyone's post, I should think this solution should be fair to the critiques of my solution: if you get kicked for being AFK for 5 min, you don't lose everything - you get kicked with what you've earned thus far. Therefore, if you leave/AFK in wave 1, you DO get nothing. If you are AFK in wave 10, you get what you've earned thus far. If you leave in wave 10, and this is where I think there may be room for debate, I personally think you deserve nothing.