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Arcane warrior-What Attributes?


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#1
TreeJesus

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Just started my seccond playthrough and am going for an Elven Arcane Warrior / healer, just wondering what attributes people recon I should  focus on. I was going to go for Magic, Willpower, Resiliance and then chuck a few points on strength every once in a while.

Also has anyone used an Arcane warrior as a tank? because if thats possible I would rather not have Alistaire in my party, he tends to disagree with my descisions lol

#2
Matthew Young CT

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dont put points in strength........put almost all points in magic, maybe a bit of dex.

#3
TreeJesus

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hmm, okay then, so nothing in willpower?

#4
Matthew Young CT

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depends if you want to exploit the sustained abilities bug. if yes, no points in wil, if no, probably some.

#5
TreeJesus

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what bug's that? lol, first I've heard =].

#6
Matthew Young CT

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many sustained abilities are supposed to deactivate when you run out of mana. this is especially an issue for arcane warrior because they get lots of -regen from shimmering shield.



at the moment most of the abilities dont deactivate for some reason

#7
TreeJesus

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hmm, okay thanks for that =]

#8
Bull000

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I went ahead and went Spirit Mage at lvl 7. At 14, i plan on going Arcane Worrior. Where do i get this skill from?

#9
Matthew Young CT

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the demon in connor

#10
Foofad

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Negative on Connor, that's Blood Mage. Arcane Warrior is found in the temple during the Dalish Elf quest arc.

#11
nuculerman

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TreeJesus wrote...

hmm, okay thanks for that =]


That is misleading.  You still need about 22 willpower to even cast all the sustained abilities you'll use as an AW, assuming you don't want to change equipment before every time you cast them.  Those abilities are:

Arcane Shield
Rock Armor
Combat Magic
Shimmering Shield
Flaming/Cold/Telekenetic Weapons

Plus some optional abilities that are helpful but not necessary:

Miasma
Spell Might
Spell Shield

You'll need at least 20 willpower (so 18 + fade bonuses) and as much as 30 to keep all those abilities active.

AW is unlocked by talking to a spirit in the ruins where you find the werewolves.

#12
AKOdin

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On normal difficulty, my AW did not use Spell Might and Spell Shield, nor Shimmering Shield (on my PC install, it does seem to deactivate sustained abilities). I never put points into willpower.



What do you gain from Spell Might and Spell Shield that you feel is worth the mana?

#13
nuculerman

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AKOdin wrote...

On normal difficulty, my AW did not use Spell Might and Spell Shield, nor Shimmering Shield (on my PC install, it does seem to deactivate sustained abilities). I never put points into willpower.

What do you gain from Spell Might and Spell Shield that you feel is worth the mana?


Nothing.  I solo on nightmare without them.  I've just seen some people use them so I added them to my "optional" list.  Personally my AW has abilities I said were a "must," with telekenetic weapons and Miasma.  He has 24 Willpower and enough mana left over to cast one high tier spell before switching to blood magic.

#14
AKOdin

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Do you notice a lot of difference on Nightmare with TK weapons v flaming or frost? I think frost/flame can add 10 damage (capped) at 75 spellpower... doesn't TK weapons max out at 12 bonus AP?

Does it do other cool things?

#15
Dinlek

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nuculerman wrote...

AKOdin wrote...

On normal difficulty, my AW did not use Spell Might and Spell Shield, nor Shimmering Shield (on my PC install, it does seem to deactivate sustained abilities). I never put points into willpower.

What do you gain from Spell Might and Spell Shield that you feel is worth the mana?


Nothing.  I solo on nightmare without them.  I've just seen some people use them so I added them to my "optional" list.  Personally my AW has abilities I said were a "must," with telekenetic weapons and Miasma.  He has 24 Willpower and enough mana left over to cast one high tier spell before switching to blood magic.


Where have you put point in spells on your AW, then? Do you use Storm of the Century or Mana Clash? I just find that having to put 8 spell points into your specialization makes it difficult to round out your character early.

Also, did you go for Blood Mage specialization first, or Arcane Warrior?

#16
Xeremius

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I'm on my first playthrough, playing a good guy with Wynne...

As I don't want to make Wynne quit, how much should I invest in spellpower, if I don't want to take the Blood Mage route, but maybe the one obtainable in Warden Keep ?

#17
Honninscrave

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I'm finding I had to invest a fair amount in Dexterity to improve my hitrate. Earlier on I was using a 2her, and it was very frustrating getting miss-chains with a weapon that swung that slowly.



I'm at 22 Dex now after the Fade bonuses and not having as much of an issue. I also just got Miasma which might be helping too.

#18
Jacks-Up

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Xeremius wrote...

I'm on my first playthrough, playing a good guy with Wynne...
As I don't want to make Wynne quit, how much should I invest in spellpower, if I don't want to take the Blood Mage route, but maybe the one obtainable in Warden Keep ?


The one ability's in WK is not a BM route it's just unlocking ability's you already had.

Modifié par Jacks-Up, 07 décembre 2009 - 01:35 .


#19
Dinlek

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Xeremius wrote...

I'm on my first playthrough, playing a good guy with Wynne...
As I don't want to make Wynne quit, how much should I invest in spellpower, if I don't want to take the Blood Mage route, but maybe the one obtainable in Warden Keep ?


AFAIK, Wynne doesn't quit if you become a blood mage. It's something a lot of people bring up on the forums, your party members don't even notice your specializations. The only notice the choices you make to get them (specifically with Reaver).

#20
DrunkenKender

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TreeJesus wrote...

Just started my seccond playthrough and am going for an Elven Arcane Warrior / healer, just wondering what attributes people recon I should  focus on. I was going to go for Magic, Willpower, Resiliance and then chuck a few points on strength every once in a while.

Also has anyone used an Arcane warrior as a tank? because if thats possible I would rather not have Alistaire in my party, he tends to disagree with my descisions lol


I'm on my second as well, and finding that my Arcane Warrior makes a GREAT tank. You won't need Strength, because you'll acquire an passive ability that uses your Magic instead of Strength to determine what armor you can wear. You'll also end up with a sustained ability that will add Spellpower to your melee damage.