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So, let's guess: Which weapon gets nerfed today?


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#101
jotun04

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Buff all ARs (except for the grenade launchers) and SMGs. They need higher damage to make up for putting the user in more danger.

Do something about grenades. Either refill automatically between rounds, or have ammo boxes instanced separately for each player so that having multiple grenade users on a team isn't a disaster.

#102
TSCIGAR

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YuenglingDragon wrote...

TSCIGAR wrote...

Eventually, Yuengling, you'll get a Phalanx X and discard that Predator X. I don't think any of the common weapons will ever see either a buff or nerf- they're all useable for their roles at X on Gold, and they're the base weapons everyone can level easily.

 
But it won't matter.  I still won't ever shoot it.  I'd take no weapon if it let me.  As long as I get 200% I'm good to go.  My point is that Adepts and Engineers can do that.  Just spam good powers and never shoot.  When so many of the weapons suck, it makes weapon dependent classes like the Soldier suck, too.

 If anything gets nerfed, it will probably be the GPS. I love the gun to death, but I feel like it's unfair, especially with the new Geth Characters with Hunter Mode. Probably nothing will get nerfed, though- they're far more likely to toss out buffs.

No sense in nerfing one of the few weapons that makes me feel like I'm as good as my AA.  Other rare guns need to be brought up to this level of utility.


A high level Phalanx still nets you 200% CDR, for a gun that is better in almost every way. Might as well take it with an AP mod to pop things out of cover/hit through guardian shields.

And I disagree. If other guns were brought up to the same level of utility as the GPS, then the guns would all feel cheap. Of course, you'll also find me in the camp that thinks biotic explosions shouldn't scale with health (at least not as much), which would probably make you mad if it happened. Fundamentally different perspectives on how the game should be played, and that's not necessarily a bad thing. I'm sure there's a middle ground that can keep us both happy.

#103
Kevlar Eater

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What I want:

Decreased weight to Crusader
Paladin/Talon weight reduction
Increased damage to most assault rifles
Decreased weight and recoil/increased rate of fire for Saber

What is gonna happen:

Increased weight to Carnifex/Phalanx
Decreased damage to Black Widow/Javelin/Widow/Valiant
Increased damage to Reverent (doesn't matter how strong it is, only the Turian Soldier can use it at all and still be partially effective)
Decreased damage to SMG's
Increased amount of character cards obtained after unlocking all cosmetic options
Human Soldier still remains useless

#104
LAMBENT GEAR79

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Handheld Biscuit wrote...

SalvationThroughDestruction wrote...

I'm betting the Striker goes to join it's cousin. Carni Probably has it coming as well.
And maybe a Paladin buff as well, it doesn't hit hard enough to weigh as much as a Revenant.


What you meant to say was, you think there should be a revenant buff as it shouldnt be outdamaged by a pistol in most situations Image IPB


what you both meant to say is that the paladin (pistol) out damages almost every gun in the game...:P

#105
Trickshavv

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Pally nerf.

Weighing more than most AR's isn't enough. Clip capacity will likely be reduced.

#106
YuenglingDragon

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TSCIGAR wrote...
A high level Phalanx still nets you 200% CDR, for a gun that is better in almost every way. Might as well take it with an AP mod to pop things out of cover/hit through guardian shields.

 
Stasis Bubble makes them drop their shields.  They never seem to pick them back up so I can ignore them or kill them at my leisure.  And I'm quite experienced with curving biotics to account for cover.  I do not need a gun with my AA.

 And I disagree. If other guns were brought up to the same level of utility as the GPS, then the guns would all feel cheap. Of course, you'll also find me in the camp that thinks biotic explosions shouldn't scale with health (at least not as much), which would probably make you mad if it happened. Fundamentally different perspectives on how the game should be played, and that's not necessarily a bad thing. I'm sure there's a middle ground that can keep us both happy.

If they nerfed BE's I would poop myself with rage.  Straight up rage diarrhea.

I think Biotics and Tech powers are pretty well balanced now.  Good builds with smart players can do Gold.  That's the design goal, right?  A level 20 character well played should reliably do highest difficulty play.  I would not say that classes that are weapon dependent can reliably do Gold with anything but a bare handful of rare (and one N7) weapons.

Also, just to clarify, I don't think that all weapons should be as good as the GPS.  But at the very least all rare weapons should be around the same level and the N7 weapons should exceed that.  The shot guns and sniper rifles are pretty decently balanced (except for the Wraith).  But the other three gun types have serious problems.  Why is the Arc Pistol soooooooo much worse than the Carnifex?  They're both Rare.  Shouldn't that mean something in terms of quality?  The Hurricane is, IMO, markedly worse than the Hornet and SMG's 100% suck without heavy use of Ammo mods.

Modifié par YuenglingDragon, 17 avril 2012 - 05:54 .


#107
LAMBENT GEAR79

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marshalleck wrote...

tvih wrote...

Arkley wrote...

That is not the case for the Carnifex/Paladin, though. The Carnifex is simply a superior weapon, unless they're of equal level - and even then, that only makes them comparable. Someone with both pistols at level X would likely still choose the Carnifex simply due to its greater capacity and lower weight.

While I agree with the rest of your post, this I don't fully agree on. Paladin I is superior to Carnifex X in damage - it's only worse in weight (certainly problematic for power-spamming classes) and ammo capacity. Although the ammo capacity really is a problem if you want to use the Paladin as your primary weapon - 20 shots are gone faster than you can say "uh oh!".

Which makes it a sidearm. A sidearm, which weighs as much a brute. Why? Who would use that? Based on my own observation--nobody. And I have a Paladin IV.


All I use is the Paladin (Sadly, only a lvl I), regardless of character. While the RoF may be slower than the Carnifex, Two shots per enemy is well worth it (and if you have energy drain or overload, you can kill almost any enemy in one shot -minus the brutes/atlas/grandma etc....) I'll take my 23 bullets in the paladin any day over the carnifex...i shoot peoples face off though, so if you don't have  the +20% headshot dmg and are accurate with it, you may want to stick to the carnifex...

#108
Brugdor

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I'd like to see the weight on ultra-rare weapons nerfed so they are viable to use. I still use my Mantis X as my sniper rifle because it does basically the same damage at half the weight of any of the rares or ultra-rares.

The same is true of the Carnifex vs any other rare or ultra-rare pistol. I've love to use some of the others but the weight makes it retarded to do so.

How about introducing light materials for other weapons types besides the SMGs?

#109
admcmei

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I like the "nerf this weapon and then make this other weapon better than thatone". What, you like the design better??? Nerfing is completely stupid at this point. Please stop with this bullcrap.

#110
capn233

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Adrenaline Rush grants +200% base weapon damage to Avenger.

#111
YuenglingDragon

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capn233 wrote...

Adrenaline Rush grants +200% base weapon damage to Avenger.

If that mattered even slightly, Soldiers wouldn't get kicked from Gold lobbies all the time.

Rush is a bloody consolation prize.  The damage for most guns is so pitiful that the the bonus doesn't really help.  On the few good guns, using them with another class usually nets better results.

I like Soldiers on the face of it.  I want them to work.  Right now the don't.  For the few seconds that Adrenaline Rush is on they should be Golden Gods of destruction.  Instead they are, for a few seconds, almost as good as an Adept, Engineer, or Infiltrator is all the time.

#112
Bioticgodx

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YuenglingDragon wrote...

capn233 wrote...

Adrenaline Rush grants +200% base weapon damage to Avenger.

If that mattered even slightly, Soldiers wouldn't get kicked from Gold lobbies all the time.

Rush is a bloody consolation prize.  The damage for most guns is so pitiful that the the bonus doesn't really help.  On the few good guns, using them with another class usually nets better results.

I like Soldiers on the face of it.  I want them to work.  Right now the don't.  For the few seconds that Adrenaline Rush is on they should be Golden Gods of destruction.  Instead they are, for a few seconds, almost as good as an Adept, Engineer, or Infiltrator is all the time.

Adrenaline Rush should make you almost invincible. Thats actually how it works in SP. You slows time with rush and you turn Shepard into Neo, dodging everything. Since slowing time doesnt work in MP, they can simply compensate it by giving Rush massive damage reduction.

Modifié par Bioticgodx, 17 avril 2012 - 06:35 .


#113
TSCIGAR

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YuenglingDragon wrote...

TSCIGAR wrote...
A high level Phalanx still nets you 200% CDR, for a gun that is better in almost every way. Might as well take it with an AP mod to pop things out of cover/hit through guardian shields.

 
Stasis Bubble makes them drop their shields.  They never seem to pick them back up so I can ignore them or kill them at my leisure.  And I'm quite experienced with curving biotics to account for cover.  I do not need a gun with my AA.

 And I disagree. If other guns were brought up to the same level of utility as the GPS, then the guns would all feel cheap. Of course, you'll also find me in the camp that thinks biotic explosions shouldn't scale with health (at least not as much), which would probably make you mad if it happened. Fundamentally different perspectives on how the game should be played, and that's not necessarily a bad thing. I'm sure there's a middle ground that can keep us both happy.

If they nerfed BE's I would poop myself with rage.  Straight up rage diarrhea.

I think Biotics and Tech powers are pretty well balanced now.  Good builds with smart players can do Gold.  That's the design goal, right?  A level 20 character well played should reliably do highest difficulty play.  I would not say that classes that are weapon dependent can reliably do Gold with anything but a bare handful of rare (and one N7) weapons.

Also, just to clarify, I don't think that all weapons should be as good as the GPS.  But at the very least all rare weapons should be around the same level and the N7 weapons should exceed that.  The shot guns and sniper rifles are pretty decently balanced (except for the Wraith).  But the other three gun types have serious problems.  Why is the Arc Pistol soooooooo much worse than the Carnifex?  They're both Rare.  Shouldn't that mean something in terms of quality?  The Hurricane is, IMO, markedly worse than the Hornet and SMG's 100% suck without heavy use of Ammo mods.


Like I said, fundamentally different perspectives on how the game should play. I think any team should really have to work HARD to win the hardest difficulty setting, not be okay with what they have and be able to pull through. Also, stasis bubble works for you, but I dropped it on my AA. It's faster to just pop guardians with the pistol, and I don't have to go into global cooldown to do it, warp-throw BE's are better crowd control, and it at least SEEMS to glitch less (I have absolutely no hard data on that). Stasis is mostly useful for phantoms, and you usually can't kill both in one go unless there's serious focused fire, so you use up one of a phantom's two stasises before it becomes immune if it gets caught in one and not focused on. I think not going into cooldown just for guardians alone makes it worth shooting them instead, but maybe you don't, and that's fine. It'd be boring if everyone played the same way.

I just think a combination of buffs and nerfs will give you the best combination of balance and difficulty, and walking around with a GPS on a Geth Infiltrator on Gold just seems way easier than it should be to me.

#114
SinerAthin

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Gold has a less than a 1% success rate, don't tell me that some of the weapons are OP.

The other weapons just need to be buffed so that they can actually become a viable option on Gold so you can pick them without intentionally screwing yourself and your teammates over because you picked a sub-par weapon.

Modifié par SinerAthin, 17 avril 2012 - 07:16 .


#115
Cyonan

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SinerAthin wrote...

Gold has a less than a 1% success rate, don't tell me that some of the weapons are OP.

The other weapons just need to be buffed so that they can actually become a viable option on Gold so you can pick them without intentionally screwing yourself and your teammates over because you picked a sub-par weapon.


Gold does not have less than a 1% success rate, the stat said less than 1% of successful games are Gold, not less than 1% of Gold games are successful. 

I do agree with not nerfing the "OP" weapons, as that would just further Biotics being used in almost every game.

Though every single weapon in this game is viable on gold, just not as efficient as the top tier ones =P

Modifié par Cyonan, 17 avril 2012 - 07:21 .


#116
molecularman

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My credits are on carnifex

#117
Indenter

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capn233 wrote...

Adrenaline Rush grants +200% base weapon damage to Avenger.


what?

#118
Buzykill

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I almost want the Carnifex to get nerfed. I have seen enough of them today.

#119
RNG God

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Bioware will have the nerfs to make the game last longe.... I mean "Balance Changes" in a few hours

#120
Wordlywisewiz

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buff the wraith its an ultra rare and at level 6 any level 10 shotgun does more damage than it!

also make the javilin ignore sheild gates or take away that charge ****!

also the palidin is way to heavy!

everything else needs like 200% damage buff

#121
psrz

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Dr-Rai1 wrote...

The Carnifex is one of like 3 decent guns in the game, it better not get nerfed in any way....


This

#122
SinerAthin

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Cyonan wrote...


I do agree with not nerfing the "OP" weapons, as that would just further Biotics being used in almost every game.

Though every single weapon in this game is viable on gold, just not as efficient as the top tier ones =P


"Viable" is on the borderline of "Possible" in this case, and both are far different from "Balanced".

Being balanced means that all weapons are equally efficient, that each weapons have strenghts to compensate for its drawbacks.

Like the Claymore. It weights a tonne, it's got a horrible rate of fire, but it kills anything in just one shot.

THAT'S a decent weapon.

Black Widow: Weighs a tonne, but got awesome destructive powers.


Now compare that to an Assault Rifle:

Medium weight but far inferior damage, especially vs armor, and the fact that you can't survive outside of cover on the higher difficulties coupled with its slow DPS makes it vastly inferior to the single shot weapons

Then you can pick a pistol. It's lighter than an Assault Rifle, AND it is more efficient damage wise, including vs armor.

Diversity means that you can pick the weapon you want without nerfing yourself. That the only thing you need to change is your playstyle, but you will still remain as powerful as with any other weapon due to a balance between the weapons strenghts and its weaknesses.

#123
Vreki_

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I think the Falcon is in for another nerf.

I actually saw someone singlehandedly kill a swarmer with it.
Granted, he had to go to an ammo box and resupply a couple of times, but it still seems way more powerful than bioware intended

#124
Blest HR

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geth health issues properly

#125
Blest HR

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Wordlywisewiz wrote...

buff the wraith its an ultra rare and at level 6 any level 10 shotgun does more damage than it!

also make the javilin ignore sheild gates or take away that charge ****!

also the palidin is way to heavy!

everything else needs like 200% damage buff


this about make javelin ignore sheild gates.