SinerAthin wrote...
"Viable" is on the borderline of "Possible" in this case, and both are far different from "Balanced".
Being balanced means that all weapons are equally efficient, that each weapons have strenghts to compensate for its drawbacks.
Like the Claymore. It weights a tonne, it's got a horrible rate of fire, but it kills anything in just one shot.
THAT'S a decent weapon.
Black Widow: Weighs a tonne, but got awesome destructive powers.
Now compare that to an Assault Rifle:
Medium weight but far inferior damage, especially vs armor, and the fact that you can't survive outside of cover on the higher difficulties coupled with its slow DPS makes it vastly inferior to the single shot weapons
Then you can pick a pistol. It's lighter than an Assault Rifle, AND it is more efficient damage wise, including vs armor.
Diversity means that you can pick the weapon you want without nerfing yourself. That the only thing you need to change is your playstyle, but you will still remain as powerful as with any other weapon due to a balance between the weapons strenghts and its weaknesses.
Well, viable simply means it can be done with it. Every gun in this game can be used on any class to beat Gold, thus every gun is viable.
You are right that not every gun is equally efficient. A team of Soldiers using all Claymores would clear it faster than one using all GPRs.
However, a lot of guns are also better than people give them credit for. The Sniper Rifles are considered to be so overpowered because of what an Infiltrator can do with them. That is not the Widow's fault, that is the fault of TC/Headshot damage modifier stacking. My Human Soldier with my Mattock can kill a Prime on gold faster than my Krogan Sentinel with my Widow.
I would argue that Soldiers need a buff to be able to use weapons as effectively and efficiently as Infiltrators can. The only actual weapons that need buffing are most of the full auto ones, especially vs armour.





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