Just in case anyone is still confused over the state of huiman soldier
Modifié par RamsenC, 17 avril 2012 - 09:54 .
Modifié par RamsenC, 17 avril 2012 - 09:54 .
InstaShark wrote...
Father Alvito wrote...
InstaShark wrote...
Everybody's definition of balance is going to be different, of course, but I'm not entirely sure if that's something that should be discussed in a thread that asks what should be nerfed (though people still say "no nerfs, buff this").
The definition is vital because we're all going to talk past one another re: nerfs/buffs until we can agree upon that definition.
It also follows that the devs will please some people and displease others unless they can identify a definition and convince the player base that the definition is appropriate.
Not even the devs know what the definition of "balanced" is, though, IMO.
Father Alvito wrote...
Atheosis wrote...
Father Alvito wrote...
Atheosis wrote...
Adrenaline Rush needs some work, and grenade supply needs to be fixed so that they are no longer a second class of powers, but overall Soldiers are not bad if you put time into figuring them out.
Have you considered the possibility that you are bad at weapon selection?
The Human Soldier is presently better than 'needs some work'. If sabresandiego hasn't conclusively demonstrated that to you, I don't know what will. I wouldn't call it optimal, but if you're going to buff AR you'd better nerf the Striker.
In general, I agree with you when it comes to grenades. The Drell have the only one that's presently worthwhile, and it's pretty bad on the Vanguard. The Adept gets a sizable amount of mileage out of it due to its ability to detonate Reave.
Did you not read my whole post? I said I keep pace with SI's and AA's with my Human Soldier. I was saying that I'm leery of too many buffs to soldiers because they are actually fairly good when specced and played right. And the AR/Striker combo wouldn't be any issue even with an AR buff. That gun runs out of ammo in virtually a couple seconds. Even in the hands of an elite player, AR/Striker, even with a buff, couldn't touch many of the power DPS builds.
And just to be clear I feel that AR simply needs to last a lot longer more than needing an actual buff to its damage bonus.
a) Does keeping pace imply that you're good and that the people you're playing with are bad, or that the class is underpowered? You state that AR needs work. This implies the latter, not the former. Why claim that your first paragraph was your 'true' claim when the second undermines the claim?Just because the gun runs out of ammo rapidly does not imply that the gun is poor. Again, the videos in question present a strong argument that Human Soldier + Striker + proper consumables = strong.
c) If that's what you meant re: AR, you should have come out and said that rather than trying to fault me ex post for failing to read your mind. The fact that you would try to clarify in that manner is seriously poor on your part. If you failed to communicate properly, man up and admit it. Don't try to shift the blame like that.TSCIGAR wrote...
As an aside, I think Father Alvito is talking crosswise here. He ignores the fact that you're saying soldiers are underrated in the same post he quotes, going on to criticize you for underrating them. He says that if you're going to buff a power, then you need to nerf one gun to compensate. I think that's exactly what SHOULD happen. All human soldiers have that power, not all human soldiers will bring that gun with them. Sounds very reasonable to me.
You've missed the point, which is that if you want to claim that the Human Soldier is underpowered then you need to simultaneously claim that the Striker is overpowered. Which hasn't happened yet in this thread, to my knowledge.
Even so, I'd argue that both the Striker and the Human Soldier are fine.
The_mango55 wrote...
GPS
Father Alvito wrote...
InstaShark wrote...
Father Alvito wrote...
InstaShark wrote...
Everybody's definition of balance is going to be different, of course, but I'm not entirely sure if that's something that should be discussed in a thread that asks what should be nerfed (though people still say "no nerfs, buff this").
The definition is vital because we're all going to talk past one another re: nerfs/buffs until we can agree upon that definition.
It also follows that the devs will please some people and displease others unless they can identify a definition and convince the player base that the definition is appropriate.
Not even the devs know what the definition of "balanced" is, though, IMO.
Now there you will get complete concurrance from me.
Point being, it's up to the devs to establish a definition of 'balance', disseminate it to the community, and expect to get evaluated by the community on their decisions. If the developer fails on the first two points, the community's evaluation will simply be noise.
Black Widow X has a weight of 2. Just fix the cooldown of TC to always have the cooldown it would be supposed to have and the BW would not be an obvious choice anymore (Valiant would not be that much affected but it would take quite a lot of time to get it below 1.5).Father Alvito wrote...
I won't disagree with the thesis that TC is overpowered when combined with a multi-shot sniper rifle such as the Black Widow or Valiant where multiple shots get the TC bonus, or the argument that you should always take an Infiltrator if you're thinking about taking a Valiant/BW as things stand.
lol, it's a very fair nerf. Decoy was pretty wild.Dachau Joseph wrote...
Decoy/Combat Drone/Turret nerf
thanks bioware, let's just nerf everything that's good and make everything mediocre
marshalleck wrote...
lol, it's a very fair nerf. Decoy was pretty wild.Dachau Joseph wrote...
Decoy/Combat Drone/Turret nerf
thanks bioware, let's just nerf everything that's good and make everything mediocre
Wesus wrote...
Only buffs people be happy
Modifié par LegacyOfTheAsh, 17 avril 2012 - 10:13 .
Modifié par a9fc, 17 avril 2012 - 10:16 .
LegacyOfTheAsh wrote...
Not really. Though the Paladin got a buff in damage, the encumberance was increased and they reduced the clip size to 3. Lame.
Edit: It says "Encumbrance increased from [1.5-0.9] to [1.25-0.7]". Guess that's a mistype.
Scarlet_Meister wrote...
I'm pretty certain, the Paladin got a weight buff;
yesterday I had a cooldown of around +150% with Asari Adept, specced for 30% less Heavy Pistol weight an maximum weigth reduction with a Paladin III.
Now I have a +178% cooldown)
Finally can take my favorite weapon on all classes again!
Edit: Just noticed, it also has extended reserve ammo (23 Shots in reserve now, 18 yesterday) but only holds 3 shots instead of 4 per magazine :/
Dachau Joseph wrote...
Decoy/Combat Drone/Turret nerf
thanks bioware, let's just nerf everything that's good and make everything mediocre
Scarlet_Meister wrote...
Regarding the Paladin, self-quote from before the notes were online:Scarlet_Meister wrote...
I'm pretty certain, the Paladin got a weight buff;
yesterday I had a cooldown of around +150% with Asari Adept, specced for 30% less Heavy Pistol weight an maximum weigth reduction with a Paladin III.
Now I have a +178% cooldown)
Finally can take my favorite weapon on all classes again!
Edit: Just noticed, it also has extended reserve ammo (23 Shots in reserve now, 18 yesterday) but only holds 3 shots instead of 4 per magazine :/
So, yes, it should be 'encumbrance decreased'.
Higher damage is quite noticable as well-
Modifié par SalvationThroughDestruction, 17 avril 2012 - 10:35 .
obie191970 wrote...
marshalleck wrote...
lol, it's a very fair nerf. Decoy was pretty wild.Dachau Joseph wrote...
Decoy/Combat Drone/Turret nerf
thanks bioware, let's just nerf everything that's good and make everything mediocre
Oh noes!!!! FBW nerfed!!!
Lots and lots of buffs though.