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So, let's guess: Which weapon gets nerfed today?


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#201
RamsenC

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Human soldier is in a good spot right now. I like it a lot speced with 40% DR, fitness, and shield boost along with Striker, Claymore, Crusader, or Graal. It fills the role of aggro magnet fairly well without being a liability. As nice as infil is all that aggro gets dropped on other teammates if there's no decoy. Probably the best tank class on reapers.

Just in case anyone is still confused over the state of huiman soldier :o

Modifié par RamsenC, 17 avril 2012 - 09:54 .


#202
Wesus

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Only buffs people be happy :)

#203
Mazandus

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I don't have a Striker.

I am tired of using the Falcon and GPS on every class not called "Infiltrator" or "Adept."

Most of the guns are bad. Really, really, really bad. I want to see more variety. I don't like having to empty a whole clip to kill a low - mid level enemy, on a weapon specced soldier. I think its stupid.

The metagame you enjoy might be staggers and concussive shots, and that's fine, but I think its limiting and one dimensional. Guns should behave as guns. I would much prefer a functional weapon weight system, ie heavier guns have more damage potential than lighter ones and thus players must choose between shooting and power spamming.

I'm sure there would just be another uber weapon, but right now I see no value in anything but a GPS (or I guess a Graal if I want to deal with the headache) or a Falcon on the non Infil/Adept classes.

That's just boring.

#204
SofieShepard

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Ooof, engineers took a nice hit. Now every low level will focus on decoy/etc, while the bosses ignore them...

#205
Father Alvito

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InstaShark wrote...

Father Alvito wrote...

InstaShark wrote...

Everybody's definition of balance is going to be different, of course, but I'm not entirely sure if that's something that should be discussed in a thread that asks what should be nerfed (though people still say "no nerfs, buff this").


The definition is vital because we're all going to talk past one another re: nerfs/buffs until we can agree upon that definition.

It also follows that the devs will please some people and displease others unless they can identify a definition and convince the player base that the definition is appropriate.


Not even the devs know what the definition of "balanced" is, though, IMO.


Now there you will get complete concurrance from me.

Point being, it's up to the devs to establish a definition of 'balance', disseminate it to the community, and expect to get evaluated by the community on their decisions.  If the developer fails on the first two points, the community's evaluation will simply be noise.

#206
TSCIGAR

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Father Alvito wrote...

Atheosis wrote...

Father Alvito wrote...

Atheosis wrote...

Adrenaline Rush needs some work, and grenade supply needs to be fixed so that they are no longer a second class of powers, but overall Soldiers are not bad if you put time into figuring them out.


Have you considered the possibility that you are bad at weapon selection?

The Human Soldier is presently better than 'needs some work'.  If sabresandiego hasn't conclusively demonstrated that to you, I don't know what will.  I wouldn't call it optimal, but if you're going to buff AR you'd better nerf the Striker.

In general, I agree with you when it comes to grenades.  The Drell have the only one that's presently worthwhile, and it's pretty bad on the Vanguard.  The Adept gets a sizable amount of mileage out of it due to its ability to detonate Reave.


Did you not read my whole post?  I said I keep pace with SI's and AA's with my Human Soldier.  I was saying that I'm leery of too many buffs to soldiers because they are actually fairly good when specced and played right.  And the AR/Striker combo wouldn't be any issue even with an AR buff.  That gun runs out of ammo in virtually a couple seconds.  Even in the hands of an elite player, AR/Striker, even with a buff, couldn't touch many of the power DPS builds.

And just to be clear I feel that AR simply needs to last a lot longer more than needing an actual buff to its damage bonus.


a) Does keeping pace imply that you're good and that the people you're playing with are bad, or that the class is underpowered?  You state that AR needs work.  This implies the latter, not the former.  Why claim that your first paragraph was your 'true' claim when the second undermines the claim?

B) Just because the gun runs out of ammo rapidly does not imply that the gun is poor.  Again, the videos in question present a strong argument that Human Soldier + Striker + proper consumables = strong.

c) If that's what you meant re: AR, you should have come out and said that rather than trying to fault me ex post for failing to read your mind.  The fact that you would try to clarify in that manner is seriously poor on your part.  If you failed to communicate properly, man up and admit it.  Don't try to shift the blame like that.


TSCIGAR wrote...

As an aside, I think Father Alvito is talking crosswise here. He ignores the fact that you're saying soldiers are underrated in the same post he quotes, going on to criticize you for underrating them. He says that if you're going to buff a power, then you need to nerf one gun to compensate. I think that's exactly what SHOULD happen. All human soldiers have that power, not all human soldiers will bring that gun with them. Sounds very reasonable to me.


You've missed the point, which is that if you want to claim that the Human Soldier is underpowered then you need to simultaneously claim that the Striker is overpowered.  Which hasn't happened yet in this thread, to my knowledge.

Even so, I'd argue that both the Striker and the Human Soldier are fine.


Actually, no. You'd need to argue that IF the buff happened to Adrenaline Rush, THEN it would be overpowered. Which is impossible to argue until you see the form a buff takes. Now, I'm not conversant enough with the Striker to argue its power- don't use my Striker II much. So I was arguing that you're probably right there, because I assumed you have more knowledge than I did on it's utility. However, until a buff actually happens to AR, we can't argue that the Striker would be too powerful for it. My point was actually that it's more reasonable to buff a power and nerf a gun that would take advantage of that power to a startling degree. I see now I was wrong to agree with you- after spending the time to think it out, your position doesn't actually make sense, because you can't argue about what should be done under an unknown set of parameters. I apologize; it was intellectually dishonest of me, even if I was also being intellectually dishonest to myself as well.

#207
born2beagator

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The_mango55 wrote...

GPS


Please no.

#208
Mazandus

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Father Alvito wrote...

InstaShark wrote...

Father Alvito wrote...

InstaShark wrote...

Everybody's definition of balance is going to be different, of course, but I'm not entirely sure if that's something that should be discussed in a thread that asks what should be nerfed (though people still say "no nerfs, buff this").


The definition is vital because we're all going to talk past one another re: nerfs/buffs until we can agree upon that definition.

It also follows that the devs will please some people and displease others unless they can identify a definition and convince the player base that the definition is appropriate.


Not even the devs know what the definition of "balanced" is, though, IMO.


Now there you will get complete concurrance from me.

Point being, it's up to the devs to establish a definition of 'balance', disseminate it to the community, and expect to get evaluated by the community on their decisions.  If the developer fails on the first two points, the community's evaluation will simply be noise.



This is very true. Unfortunately for almost every game ever released there is never a "balance board" or "intent" post that the players can at least give feedback on. Its mostly just us making guesses laced with our own preferences at what we think is borked.

I have been going on the weapon weight concept because, well, its in the game. I have no idea if BW actually puts any "weight" behind it though. Hence I could be wrong about everything I've been saying for the past month.

#209
Poekel

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Father Alvito wrote...

I won't disagree with the thesis that TC is overpowered when combined with a multi-shot sniper rifle such as the Black Widow or Valiant where multiple shots get the TC bonus, or the argument that you should always take an Infiltrator if you're thinking about taking a Valiant/BW as things stand.

Black Widow X has a weight of 2. Just fix the cooldown of TC to always have the cooldown it would be supposed to have and the BW would not be an obvious choice anymore (Valiant would not be that much affected but it would take quite a lot of time to get it below 1.5).

#210
TSCIGAR

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Balance Changes posted, btw. Look at all those buffs, with only one (very fair, imo) nerf.

http://social.biowar...544143#11488308

#211
Dachau Joseph

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Decoy/Combat Drone/Turret nerf

thanks bioware, let's just nerf everything that's good and make everything mediocre

#212
marshalleck

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Dachau Joseph wrote...

Decoy/Combat Drone/Turret nerf

thanks bioware, let's just nerf everything that's good and make everything mediocre

lol, it's a very fair nerf. Decoy was pretty wild.

#213
obie191970

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marshalleck wrote...

Dachau Joseph wrote...

Decoy/Combat Drone/Turret nerf

thanks bioware, let's just nerf everything that's good and make everything mediocre

lol, it's a very fair nerf. Decoy was pretty wild.


Oh noes!!!!  FBW nerfed!!!

Lots and lots of buffs though.

#214
LegacyOfTheAsh

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'

Wesus wrote...

Only buffs people be happy :)


Not really. Though the Paladin got a buff in damage, the encumberance was increased and they reduced the clip size to 3. Lame.

Edit: It says "Encumbrance increased from [1.5-0.9] to [1.25-0.7]". Guess that's a mistype.

Modifié par LegacyOfTheAsh, 17 avril 2012 - 10:13 .


#215
a9fc

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I'm more interested that they fix the game bugs.

Game balancing can be dealt with through adapting while playing.

hnother vanguard-angel and lost 99000 credits 2 days ago.

Not happy.

Modifié par a9fc, 17 avril 2012 - 10:16 .


#216
obie191970

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LegacyOfTheAsh wrote...
Not really. Though the Paladin got a buff in damage, the encumberance was increased and they reduced the clip size to 3. Lame.

Edit: It says "Encumbrance increased from [1.5-0.9] to [1.25-0.7]". Guess that's a mistype.


Judging by the rest of the changes, I'm guessing that was supposed to say decreased.  And the increase in ammo capacity outweighs the clip size reduction as far as I'm concerned.

#217
Scarlet_Meister

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Regarding the Paladin, self-quote from before the notes were online:

Scarlet_Meister wrote...

I'm pretty certain, the Paladin got a weight buff;
yesterday I had a cooldown of around +150% with Asari Adept, specced for 30% less Heavy Pistol weight an maximum weigth reduction with a Paladin III.
Now I have a +178% cooldown :))
Finally can take my favorite weapon on all classes again!

Edit: Just noticed, it also has extended reserve ammo (23 Shots in reserve now, 18 yesterday) but only holds 3 shots instead of 4 per magazine :/


So, yes, it should be 'encumbrance decreased'.
Higher damage is quite noticable as well-

#218
Atheosis

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Dachau Joseph wrote...

Decoy/Combat Drone/Turret nerf

thanks bioware, let's just nerf everything that's good and make everything mediocre


Oh brother.  Decoy was stupidly broken and we all know it.  Learn and adapt, or switch to Bronze or Silver.

#219
SeaJayX

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Scarlet_Meister wrote...

Regarding the Paladin, self-quote from before the notes were online:

Scarlet_Meister wrote...

I'm pretty certain, the Paladin got a weight buff;
yesterday I had a cooldown of around +150% with Asari Adept, specced for 30% less Heavy Pistol weight an maximum weigth reduction with a Paladin III.
Now I have a +178% cooldown :))
Finally can take my favorite weapon on all classes again!

Edit: Just noticed, it also has extended reserve ammo (23 Shots in reserve now, 18 yesterday) but only holds 3 shots instead of 4 per magazine :/


So, yes, it should be 'encumbrance decreased'.
Higher damage is quite noticable as well-


Oh man I gotta see what the cooldown on my AA+Paladin VI is now.

Gotta be somethin close to 190% cd :o

#220
TheGreenAlloy

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 Striker is already pretty bad tho

#221
RNG God

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Lol, I started this with the title let's guess what they'll nerf this time.
And they buff just about every gun in the game:D

Modifié par SalvationThroughDestruction, 17 avril 2012 - 10:35 .


#222
scottster117

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Haha, what a coincidence. I was hoping Bioware would do a mass AR/SMG buff. Suck it naysayers.

#223
AbEntropy

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Yay! AR/SMG buff!

Also, DAYUMN, gonna have to try tempest again, 6 damage per bullet is a lot on high rof guns.

#224
devwild

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obie191970 wrote...

marshalleck wrote...

Dachau Joseph wrote...

Decoy/Combat Drone/Turret nerf

thanks bioware, let's just nerf everything that's good and make everything mediocre

lol, it's a very fair nerf. Decoy was pretty wild.


Oh noes!!!!  FBW nerfed!!!

Lots and lots of buffs though.


No, now you just need two decoys and/or another engineer deployable... which was typical of these rounds anyway :)

#225
RNG God

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UltraDerp Bump, re-purposed this thread to apply to balance changes likely happening tomorrow, (Or today, depending on time zone)