A few times now, I have noticed that Cerberus enemies dropping from the ceiling on Firebase: Generator sometimes freeze in mid-air before landing on the ground (on the Xbox 360 version, anyway). Now, usually you can still hit them with Overload and for some odd reason it either drops them the rest of the way down or at least lets you damage them until they die, but once in awhile they are completely untouchable by any form of attack, and this results in permanently being stuck on that wave until everyone finally just has to quit out and lose their XP. I just thought I should bring the issue to your attention, so the development team can address this issue in a future patch.
Firebase: Generator Enemy Glitch
Débuté par
TheRealDingo
, avril 17 2012 04:15
#1
Posté 17 avril 2012 - 04:15
#2
Posté 17 avril 2012 - 06:33
Hmm. I experienced a similar thing in one of the N7 missions where a cerberus turret was not killable. It took about 10 minutes to destroy the shields, constantly energy draining them and finally it didn't have any armor and just said 'turret' and wouldnt die. Hence I couldn't finish the mission.





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