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The jerk on the radio...


2 réponses à ce sujet

#1
Atomic Space Vixen

Atomic Space Vixen
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If there is one thing I'm finding very tiresome in multi-player, it's the jerk on the radio. The constant nagging during objective waves despite the fact that we have timers clearly visible so SHUT UP ALREADY WE KNOW WE HAVE TO KILL THAT VERY IMPORTANT GETH TROOPER, or the sound of profound disgust that our team of four (or less) so deeply disappointed him when we fail to survive wave after wave of phantobanshprimlases.

So please, Bioware, in future DLC please either give us a way to yell at the jerk on the radio that WE KNOW ALREADY TO SHUT UP or maybe have a shift change so that we can get some occasional support over the radio that we won't want to treat to a glass of ravager juice.

Thank you.

#2
Derek Hollan

Derek Hollan
  • BioWare Employees
  • 1 099 messages
During development we found groups responded better to objectives when we had the "assisting shuttle pilot." Without the continuous reminder, groups failed the objectives on a regular basis.

After all, some people are audial and some are visual. It is meant to keep the objectives clear, particularly to new players.

#3
Derek Hollan

Derek Hollan
  • BioWare Employees
  • 1 099 messages

Atomic Space Vixen wrote...

Derek Hollan wrote...

During development we found groups responded better to objectives when we had the "assisting shuttle pilot." Without the continuous reminder, groups failed the objectives on a regular basis.

After all, some people are audial and some are visual. It is meant to keep the objectives clear, particularly to new players.

Fair enough, but does he have to be such a jerk about it? Couldn't he at least be sad and understanding instead of contemptuous if things go awry? Especially if everyone dies. He can mourn our loss later, but the "Bah! You failed, you poor excuses for minions!" tone of voice makes the ghost of my dead geth engineer want to slap him.


Being a military retiree, I've always found him to be quite tame. Image IPB