Or how about a VI voice like Avina? So chipper... That wouldn't get old fast.21B wrote...
I think the biggest problem is his VOICE!!! why does every FPS have the same guy on the radio?? I feel like im doing survival in MW3. Add some flavor, make it EDI's voice or something. Atleast some variety.
The jerk on the radio...
#26
Posté 17 avril 2012 - 05:03
#27
Posté 17 avril 2012 - 05:04
#28
Posté 17 avril 2012 - 05:05
21B wrote...
Atomic Space Vixen wrote...
I should also mention that the jerk on the radio has very screwed up priorities that he gets to enjoy from his cushy little perch far away from danger. We're busy trying to make sure those gazillion banshees, brutes, and ravagers don't kill us. Yes, we KNOW that is a Very Important Cannibal, but COME ON, RADIO JERK! Is the radio a one-way communication device? Can you not hear the SCREEEEEEEEEEEEEEE??!!?
A little patience would be nice as well. I finally made it to the Very Important Nemesis and was just about to kill her. Two more seconds, she would be Not Important At All. But because we didn't manage it within your arbitrary deadline? "Ugh. Objective failed. I'm pulling you out of there, you pathetic noobs." (Not an exact quote, but implied in tone of voice.)
Beautifully put. lol
I'd love to hear the harbinger's voice on the radio.
Modifié par Abraham_uk, 17 avril 2012 - 05:05 .
#29
Posté 17 avril 2012 - 05:06
#30
Posté 17 avril 2012 - 05:07
Announcer: "There's still an active target, take em' out"
headshots target
Announcer: "Fatality!!!"
#31
Posté 17 avril 2012 - 05:11
Nah. That would be better in quake or unreal tournament.Homey C-Dawg wrote...
The mortal kombat announcer would have been funny.
Announcer: "There's still an active target, take em' out"
headshots target
Announcer: "Fatality!!!"
#32
Posté 17 avril 2012 - 05:12
#33
Posté 17 avril 2012 - 05:13
robarcool wrote...
Nah. That would be better in quake or unreal tournament.Homey C-Dawg wrote...
The mortal kombat announcer would have been funny.
Announcer: "There's still an active target, take em' out"
headshots target
Announcer: "Fatality!!!"
*Missle kills 2 banshees, 2 brutes, 4 cannibles and 2 marauders*
WICKED SICK.
#34
Posté 17 avril 2012 - 05:13
But yes, Jeff Steitzer would be nice.
#35
Posté 17 avril 2012 - 05:16
#36
Posté 17 avril 2012 - 05:22
Olaf_de_IJsbeer wrote...
If during wave 10 on gold he says "A salarian STG team was shot down", he really means to say "I want to eat popcorn while watching you die horribly".
I literally LOL'd at this!
#37
Posté 17 avril 2012 - 05:28
#38
Posté 17 avril 2012 - 05:29
"Enemy down to HALF strength!"
HALF? Really? Then why do the succeeding waves seem 100% harder? If they're down to 50% strength?
#39
Posté 17 avril 2012 - 05:30
#40
Posté 17 avril 2012 - 05:35
tvih wrote...
While I agree they're annoying, some people still seem to not get the message about the objectives as they ignore them even with the constant reminders
Those people either simply don't care about it or are totally effing clueless and the announcer won't make them care or be less clueless. How can you not see the objective indicator on screen? Is the voice the only reason you would look to the edges of the screen?
Modifié par GreggerG, 17 avril 2012 - 05:36 .
#41
Posté 17 avril 2012 - 05:35
NikkoJT wrote...
The timed kill objectives are a bit wierd. "Quick, kill that Nemesis before she decides not to be Vital Enemy Personnel anymore!"
Even better when it is an Assault Trooper.
"You've got 90 seconds to kill that grunt. Your 90 seconds are up so we're pulling you out and sending in another team later"
#42
Posté 17 avril 2012 - 05:42
Atomic Space Vixen wrote...
If there is one thing I'm finding very tiresome in multi-player, it's the jerk on the radio. The constant nagging during objective waves despite the fact that we have timers clearly visible so SHUT UP ALREADY WE KNOW WE HAVE TO KILL THAT VERY IMPORTANT GETH TROOPER, or the sound of profound disgust that our team of four (or less) so deeply disappointed him when we fail to survive wave after wave of phantobanshprimlases.
So please, Bioware, in future DLC please either give us a way to yell at the jerk on the radio that WE KNOW ALREADY TO SHUT UP or maybe have a shift change so that we can get some occasional support over the radio that we won't want to treat to a glass of ravager juice.
Thank you.
"phantobanshprimlases" .......Can I use that in the future?
#43
Posté 17 avril 2012 - 05:43
#44
Posté 17 avril 2012 - 05:44
#45
Posté 17 avril 2012 - 05:47
Atomic Space Vixen wrote...
I should also mention that the jerk on the radio has very screwed up priorities that he gets to enjoy from his cushy little perch far away from danger.
I sometimes fantasize about him coming in for a landing in his little shuttle and there's that scene from Aliens where the gunship pilot turns around and gets eaten. I want to hear him say "shuttle's arrived, you gotta move sol-- gawahhh!!!"
hehehe
edit: Begin wave 12
AW F$#K ME!
Modifié par sheltomlee, 17 avril 2012 - 05:49 .
#46
Posté 17 avril 2012 - 05:55
"GET THESE MF GETH OF MY MF BASE! GO GO GO!"
#47
Posté 17 avril 2012 - 06:05
#48
Posté 17 avril 2012 - 06:06
Abraham_uk wrote...
I'd love to hear the harbinger's voice on the radio.
(new wave) This is what you face.
(end of wave) You prolong the inevitable.
(teammate dies) Pitiful. / This body does not matter.
(leaving the hack zone) This delay is pointless. / You are no longer relevant.
#49
Posté 17 avril 2012 - 06:15
#50
Posté 17 avril 2012 - 06:27





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