The jerk on the radio...
#76
Posté 17 avril 2012 - 10:48
#77
Posté 17 avril 2012 - 10:49
A cannibal is highlighted while a banshee roams around.
#78
Posté 18 avril 2012 - 01:23
Pretty sure it would get old quick, but i comic gold there.
#79
Posté 18 avril 2012 - 01:34
#80
Posté 18 avril 2012 - 01:45
#81
Posté 18 avril 2012 - 01:46
Then sometimes I puposely step out for a moment and he b!tches about it... which is annoying... but a necessary evil.
#82
Posté 18 avril 2012 - 02:03
You couldn't make him shut up if you were doing the objectives in a timely manner? It's always irritating hearing him squeal in my ear that I need to get to a target after I just killed the last one. An option, in the options menu, to turn him off is all I want. Is that so much to ask for?Derek Hollan wrote...
Atomic Space Vixen wrote...
Fair enough, but does he have to be such a jerk about it? Couldn't he at least be sad and understanding instead of contemptuous if things go awry? Especially if everyone dies. He can mourn our loss later, but the "Bah! You failed, you poor excuses for minions!" tone of voice makes the ghost of my dead geth engineer want to slap him.Derek Hollan wrote...
During development we found groups responded better to objectives when we had the "assisting shuttle pilot." Without the continuous reminder, groups failed the objectives on a regular basis.
After all, some people are audial and some are visual. It is meant to keep the objectives clear, particularly to new players.
Being a military retiree, I've always found him to be quite tame.
#83
Posté 18 avril 2012 - 02:09
Derek Hollan wrote...
Atomic Space Vixen wrote...
Fair enough, but does he have to be such a jerk about it? Couldn't he at least be sad and understanding instead of contemptuous if things go awry? Especially if everyone dies. He can mourn our loss later, but the "Bah! You failed, you poor excuses for minions!" tone of voice makes the ghost of my dead geth engineer want to slap him.Derek Hollan wrote...
During development we found groups responded better to objectives when we had the "assisting shuttle pilot." Without the continuous reminder, groups failed the objectives on a regular basis.
After all, some people are audial and some are visual. It is meant to keep the objectives clear, particularly to new players.
Being a military retiree, I've always found him to be quite tame.
Who exactly is he supposed to be anyway? Like, is he in the Single Player at all?
If not, why bother giving the announcer it's own unique voice when you could use one of the VAs from Campaign? Hearing Admiral Hackett or Major Coats give us orders would have been lovely.
#84
Posté 18 avril 2012 - 02:10
#85
Posté 18 avril 2012 - 02:12
Dathorn wrote...
We need Admiral Hackett to do the announcements, I would play multiplayer only to hear his sexy voice.
after everything he says it would end with "Hackett out." ...F that
#86
Posté 18 avril 2012 - 02:12
- Passive-aggressive salarian
- Krogan
- Latin-American soccer announcer
- Conrad Verner
- German officer
Modifié par humes spork, 18 avril 2012 - 02:12 .
#87
Posté 18 avril 2012 - 02:15
humes spork wrote...
I wouldn't mind getting a selection, random pick of a number, or map-specific voice overs in addition to the one we already have. Good choices I'd like to suggest.
- Passive-aggressive salarian
- Krogan
- Latin-American soccer announcer
- Conrad Verner
- German officer
You're forgetting the authoritive yet oddly sultry Asari and the gruff Turian drill-sergeant.
#88
Posté 18 avril 2012 - 02:16
That dude is hardcore. He doesn't care if you're dead, there's time for that later. You drag your sorry corpses to the console and you zombie-hack that thing.
#89
Posté 18 avril 2012 - 02:23
#90
Posté 18 avril 2012 - 02:35
"Yeah, I'm gonna have to go ahead and ask you to kill those reapers on saturday. Mmkay?"
Modifié par Dockerr, 18 avril 2012 - 02:36 .
#91
Posté 18 avril 2012 - 02:39
#92
Posté 18 avril 2012 - 02:44
Severyx wrote...
*Kills last target*
"Get to the target, you're running out of time!"
*Radio guy looks back at his screen, sees everyone chilling, no enemies about, blinks*
". . . Top marks, team."
THIS!
i mean is he cooking hot pockets or something?
he's probably walking around the kitchen in his bathrobe, yelling "Get to the objective we don't have much time!"
then finally his hot pockets ding and he looks over to the 4 bored looking n7 soliders heavy meleeing each other at spawn point and say "Oh yeah soz guys top marks team have more pain now i want a coffee"
#93
Posté 18 avril 2012 - 02:48
valor163 wrote...
Severyx wrote...
*Kills last target*
"Get to the target, you're running out of time!"
*Radio guy looks back at his screen, sees everyone chilling, no enemies about, blinks*
". . . Top marks, team."
THIS!
i mean is he cooking hot pockets or something?
he's probably walking around the kitchen in his bathrobe, yelling "Get to the objective we don't have much time!"
then finally his hot pockets ding and he looks over to the 4 bored looking n7 soliders heavy meleeing each other at spawn point and say "Oh yeah soz guys top marks team have more pain now i want a coffee"
What you don't realise is that next to his mic he has a button that releases the next wave from their cages.
"Hostiles incoming"
#94
Posté 18 avril 2012 - 02:49
nicola_nibhroin wrote...
Atomic Space Vixen wrote...
The constant nagging during objective waves despite the fact that we have timers clearly visible so SHUT UP ALREADY WE KNOW WE HAVE TO KILL THAT VERY IMPORTANT GETH TROOPER
You'd think so, but I ended up in a couple of PUGs today where no one- including the 3 Infiltrators total in the games- went for any of the objective. Just me. With my Vanguard. Who I was playing for the first time. So that was a breeze.
In one of the games a soldier, infiltrator and engineer all camped out in the perch in FB Dagger while I had to run around the map getting everything. Which wouldn't have been so bad if they had shot any of the enemies near me/the objective.
So, yeah, some people, need that jerk.
I personally like him, it's like having my own personal Hackett.
*postgame rage banished by happy Hackett thoughts*
There is nothing more aggravating than hacking alone, being swarmed, and STILL being the last guy left while the rest of your squad is dead laying dead everywhere except for where they need to be, still hacking by yourself, looking around and saying...."Well, I'm %^#@ed,"
So, actually, I like when the announcer guy gets pissy. I keep hoping they will listen. People don't seem to realize...YOU FAIL IF YOU DO NOT HACK.
I had to get that off my chest.
#95
Posté 18 avril 2012 - 02:55
Derek Hollan wrote...
Atomic Space Vixen wrote...
Fair enough, but does he have to be such a jerk about it? Couldn't he at least be sad and understanding instead of contemptuous if things go awry? Especially if everyone dies. He can mourn our loss later, but the "Bah! You failed, you poor excuses for minions!" tone of voice makes the ghost of my dead geth engineer want to slap him.Derek Hollan wrote...
During development we found groups responded better to objectives when we had the "assisting shuttle pilot." Without the continuous reminder, groups failed the objectives on a regular basis.
After all, some people are audial and some are visual. It is meant to keep the objectives clear, particularly to new players.
Being a military retiree, I've always found him to be quite tame.
it's be great to see him toned up a bit for an april fools day joke,
log on for a normal match, someone dies in the second wave
"GET UP YOU WHINING CHILD YOU DO NOT HAVE PERMISSION TO DIE, DID I ORDER YOUR HEART TO SPOT BEATING? NO? THEN PUT YOUR INTESTINES BACK IN AND KILL SOMETHING THAT IS AN ORDER!"
or maybe announce just before April fools day that we'll have access to an Asari alternative for the radio guy.
and replace every instruction with differing versions of the Banshee wail...
Modifié par valor163, 18 avril 2012 - 02:59 .
#96
Posté 18 avril 2012 - 03:04
The second half just has more powerful guys and more of them than the first half.
Idiot.
#97
Posté 18 avril 2012 - 03:06
LoganofET wrote...
I like how he says the enemy is down to half strength.
The second half just has more powerful guys and more of them than the first half.
Idiot.
So true! He's just giving us false hope!
#98
Posté 18 avril 2012 - 03:08
Dockerr wrote...
valor163 wrote...
Severyx wrote...
*Kills last target*
"Get to the target, you're running out of time!"
*Radio guy looks back at his screen, sees everyone chilling, no enemies about, blinks*
". . . Top marks, team."
THIS!
i mean is he cooking hot pockets or something?
he's probably walking around the kitchen in his bathrobe, yelling "Get to the objective we don't have much time!"
then finally his hot pockets ding and he looks over to the 4 bored looking n7 soliders heavy meleeing each other at spawn point and say "Oh yeah soz guys top marks team have more pain now i want a coffee"
What you don't realise is that next to his mic he has a button that releases the next wave from their cages.
"Hostiles incoming"
maybe an explination is coming in the new DLC!
"Admiral Hackett now the war with the reapers is over should we order the troops to go home to their loved ones?"
"NO! now we break them up into teams of 4 and make them fight to the death for my enjoyment!"
#99
Posté 18 avril 2012 - 03:10
Him: "Stay sharp, another wave is incoming!"
Us: "Whoa, totally fell asleep there! Narcolepsy sucks"
Him: "The enemy is regrouping!"
Us: "Regrouping hug for everyone!"
Him: "Enemy troops are advancing! Secure the area!"
Us: "Is your area secure? Yeah baby, totally secure."
Us: "Watch out! My pants are advancing!"
Us: "Area is NOT secure! Repeat, area is NOT secure!"
Modifié par Incendax, 18 avril 2012 - 03:11 .
#100
Posté 18 avril 2012 - 03:13





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