The jerk on the radio...
#126
Posté 18 avril 2012 - 05:33
#127
Posté 18 avril 2012 - 05:52
Derek Hollan wrote...
Atomic Space Vixen wrote...
Fair enough, but does he have to be such a jerk about it? Couldn't he at least be sad and understanding instead of contemptuous if things go awry? Especially if everyone dies. He can mourn our loss later, but the "Bah! You failed, you poor excuses for minions!" tone of voice makes the ghost of my dead geth engineer want to slap him.Derek Hollan wrote...
During development we found groups responded better to objectives when we had the "assisting shuttle pilot." Without the continuous reminder, groups failed the objectives on a regular basis.
After all, some people are audial and some are visual. It is meant to keep the objectives clear, particularly to new players.
Being a military retiree, I've always found him to be quite tame.
Haha he could be much worse. I spent 6 yrs in the Navy, and he's very soft compared to some of my Expeditionary C.O.'s
"Time's running out...get to the objective."....more like "God damnit! Get off your ****es and ****ing get to the ****ing target! I want him confirmed within the next 2 minutes or God help you!
#128
Posté 18 avril 2012 - 06:03
Atomic Space Vixen wrote...
So please, Bioware, in future DLC please either give us a way to yell at the jerk on the radio that WE KNOW ALREADY TO SHUT UP or maybe have a shift change so that we can get some occasional support over the radio that we won't want to treat to a glass of ravager juice.
Thank you.
or maybe just make multiplayer objective based dont know how many gold rooms on firebase white i got into searching and how many people leave my room on gold with random maps. makes poeple soft when they sit in a corner boosting for creds. kills the game and im tired of "Hey guys Come down here"(Come down to the most boringist spot ever.. no challenge because we can pull geth from cover)"make this $ so i can spend it on a random pack".
-Sum it all up-
should just make the weak infantry classes grabable and the specialist not thatl stop the jerk and maybe make it a lil more objective that way people will be less people squaking lol.
#129
Posté 18 avril 2012 - 06:45
And since when is having three phantoms and an atlas in our area "lucky"?! I certainly don't feel thrilled about that.
#130
Posté 18 avril 2012 - 03:17
I am having some frakkin' fun while complaining. Did you read my original post? While the jerk on the radio does annoy me, if I'm talking about a "glass of ravager juice", I'd like to think I'm writing with my tongue firmly in my cheek.tMc Tallgeese wrote...
@Atomic I wasn't complaining, simply making the observation that players of this game are literally nitpicking the game to death. What you guys are not doing is simply enjoying this game as it is. Is it perfect? No, but do players honestly have to complain about every tiny detail? Play the game, stop whining, and have some frakking fun.
That's why, when I'm on a message board, I like to sit on a chair and not an upwardly pointed stick.
#131
Posté 18 avril 2012 - 03:21
#132
Posté 18 avril 2012 - 03:40
Gankstah wrote...
brian_breed wrote...
2a. Before someone gets cocky, complaining about people complaining about people complaining is NOT the same thing as complaining about people complaining. The latter requires hypocrisy. The former does not.
Yes, it is the same thing.
That's like saying stealing from a thief is wrong but stealing from a thief who stole from a thief is ok. Your line of logic doesn't follow. In other words, it's retarded.
Saying something isn't derptastic doesn't make you any less of a derp.
Only it's not.
A = "I complain."
B = "I complain that people complain."
C = "I complain, specifically about those who complain that people complain. I do not complain that people complain."
Derp that.
#133
Posté 18 avril 2012 - 03:47
#134
Posté 18 avril 2012 - 03:55
..Now that I think about it, Announcer Voice would be a good option to have when setting up a game. Private/Public, Enemy, Map, Difficulty, Announcer...
Some other announcer suggestions: M*A*S*H* PA guy, Captain Picard, Darth Vader, Admiral Hood (last enemy/objective: "One final effort is all that remains!").
EDIT: Oh, and Hoban Washburne.
Modifié par NikkoJT, 18 avril 2012 - 03:55 .
#135
Posté 18 avril 2012 - 03:57
If you can't tell you're on an objective wave in a game that actually has the objectives on the same waves each and every time and is announced at the begging of the wave it isn't a visial/audio thing it's a, "I'm to ignorant with tunnel vision," thing ..... Just saying :innocent:Derek Hollan wrote...
During development we found groups responded better to objectives when we had the "assisting shuttle pilot." Without the continuous reminder, groups failed the objectives on a regular basis.
After all, some people are audial and some are visual. It is meant to keep the objectives clear, particularly to new players.
You had the wrong people "testing" ....
#136
Posté 18 avril 2012 - 04:16
humes spork wrote...
I wouldn't mind getting a selection, random pick of a number, or map-specific voice overs in addition to the one we already have. Good choices I'd like to suggest.
- Passive-aggressive salarian
- Krogan
- Latin-American soccer announcer
- Conrad Verner
- German officer
I think there should be a Bill Paxton voice mod. So when everybody hits ready in the lobby you hear, "We're on an express elevator to #@#$, going down!" When an Asari or Quarian is the last one alive and finishes a wave you'd hear, "Why don't you put HER in charge?" When the team wipes you'd hear, "We're %*#@#'ed, we're doomed!" etc and so on.
#137
Posté 18 avril 2012 - 04:20
Derek Hollan wrote...
Atomic Space Vixen wrote...
Fair enough, but does he have to be such a jerk about it? Couldn't he at least be sad and understanding instead of contemptuous if things go awry? Especially if everyone dies. He can mourn our loss later, but the "Bah! You failed, you poor excuses for minions!" tone of voice makes the ghost of my dead geth engineer want to slap him.Derek Hollan wrote...
During development we found groups responded better to objectives when we had the "assisting shuttle pilot." Without the continuous reminder, groups failed the objectives on a regular basis.
After all, some people are audial and some are visual. It is meant to keep the objectives clear, particularly to new players.
Being a military retiree, I've always found him to be quite tame.
Really? Would a real commander constantly nag you about your objectives throughout a mission or would he tell you your objective once and expect you to get it done?
How about maybe making the frequency of his "helpful reminders" inversely proportional to your N7 ranking so as you get more experience playing the game, you're nagged less about how to do it.
#138
Posté 18 avril 2012 - 04:26
tMc Tallgeese wrote...
@Atomic I wasn't complaining, simply making the observation that players of this game are literally nitpicking the game to death.
Unless the game is a living being, you cannot literally kill it.
#139
Posté 18 avril 2012 - 04:28
Extremely aggressive American General.
Calls include
What the hell are you doing!
You missed!
The highlighted targets are still out there!
Hurry up you lazy slacker!
Get back to work!
I don't care who! Get somebody to hack that damn terminal!
That was woeful! Get back to base!
You're dead! You're all dead! What were you thinking!!!?
Good work! You showed them hell!
Wave completed! Now step up your game! More cretins on the way!
#140
Posté 18 avril 2012 - 04:36
Abraham_uk wrote...
21B wrote...
Atomic Space Vixen wrote...
I should also mention that the jerk on the radio has very screwed up priorities that he gets to enjoy from his cushy little perch far away from danger. We're busy trying to make sure those gazillion banshees, brutes, and ravagers don't kill us. Yes, we KNOW that is a Very Important Cannibal, but COME ON, RADIO JERK! Is the radio a one-way communication device? Can you not hear the SCREEEEEEEEEEEEEEE??!!?
A little patience would be nice as well. I finally made it to the Very Important Nemesis and was just about to kill her. Two more seconds, she would be Not Important At All. But because we didn't manage it within your arbitrary deadline? "Ugh. Objective failed. I'm pulling you out of there, you pathetic noobs." (Not an exact quote, but implied in tone of voice.)
Beautifully put. lol
I'd love to hear the harbinger's voice on the radio.
"We need you to assume control of these radio uplinks."
"A Salarian STG team has crashed, we need you to assume direct control of their data."
#141
Posté 18 avril 2012 - 04:48
Or better yet Shepard starting every game "This is my favorite map on the citadel".
But honestly I'd rather be bossed around by Hackett or Anderson
#142
Posté 18 avril 2012 - 04:49
#143
Posté 18 avril 2012 - 05:11
#144
Posté 18 avril 2012 - 05:18
Shock n Awe wrote...
"We need you to assume control of these radio uplinks."
"A Salarian STG team has crashed, we need you to assume direct control of their data."
Made me laugh. Would be a welcome addition to the game. Would play MP just for this.
#145
Posté 19 avril 2012 - 04:21
Turbotanden wrote...
Most of the time he is a bit annoying. But I must admit, sometimes during the 4-point objective I find myself getting "caught up" in fighting enemies. Then hear the radio and go "ah yes, we were capping objectives".
I know that feel bro.
I think it would be worth 320 MSP to get new voices too, though. I have no problem with Mr Objective, but I'd like to hear other people in the mix!
#146
Posté 19 avril 2012 - 04:40
Atomic Space Vixen wrote...
If there is one thing I'm finding very tiresome in multi-player, it's the jerk on the radio. The constant nagging during objective waves despite the fact that we have timers clearly visible so SHUT UP ALREADY WE KNOW WE HAVE TO KILL THAT VERY IMPORTANT GETH TROOPER, or the sound of profound disgust that our team of four (or less) so deeply disappointed him when we fail to survive wave after wave of phantobanshprimlases.
I don't know who you play with, but in public matches I routinely see people either completely ignore objectives, or who are completely unaware of the objectives... and that's with the guy reminding us.
I am glad he's there but it would be nice is he had more things to say... like if we hit the 1 minute mark on a timed wave he gets more aggressive with a comment like "What the hell are you people doing down there?! Finish the objective! We don't have all day!"
Or maybe communicate a sense of impending danger like "Xyz faction is preparing to bombard the place from orbit, there is not much time left."
#147
Posté 19 avril 2012 - 04:59
NikkoJT wrote...
I think having Church and F.I.L.S.S. from Red vs Blue as optional announcer voices would be funny actually. Might have to tone Church down a little (his comments regarding snipers might be..um...profane).
..Now that I think about it, Announcer Voice would be a good option to have when setting up a game. Private/Public, Enemy, Map, Difficulty, Announcer...
Some other announcer suggestions: M*A*S*H* PA guy, Captain Picard, Darth Vader, Admiral Hood (last enemy/objective: "One final effort is all that remains!").
EDIT: Oh, and Hoban Washburne.
and Macho man Randy Savage,
just everything is different ways in which he says "OH YEAHHH!" and "MACHO MADNESS COMING ATCHA"
#148
Posté 19 avril 2012 - 05:01
ReapersFTW wrote...
Shock n Awe wrote...
"We need you to assume control of these radio uplinks."
"A Salarian STG team has crashed, we need you to assume direct control of their data."
Made me laugh. Would be a welcome addition to the game. Would play MP just for this.
on that subject, when he says something like "A ship crashed in this area" when you're on FB Reactor...
yeah dude the ship probably crashed because there is a roof, do you want me to search the reckage for that vitally important shipment of stupid?
#149
Posté 19 avril 2012 - 05:07
But, the guy seems pretty bro. Dude's just doing his job, ya know? Probably doesn't want to remind us of every thing every second, but there's probably some stipulation in the job guide where he has to do it. You know the old corporate song and dance, keep telling us to do something even though we know it's not necessary. Who knows why they thought it up, but they did, and if we want to keep our job we're gonna have to do it.
#150
Posté 19 avril 2012 - 05:13
Multi kill! HEADSHOT! etc.
Still ME3 radio guy is far less annoying than huttball. Oh, please...tell me what to do after my 500th game! I need a reminder!





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