LtDeath001 wrote...
deaths origin wrote...
yes i actually do i did a little bit of simple game programming and i am in college getting my degree in electrical engineering which has quite a bit of programming in it so i know how much work goes into it. I am not saying i support ME3 PvP cause i dont but i am saying that there isnt an issue with how to balance the classes IF and I STRESS -> IF <-Quxorda wrote...
deaths origin wrote...
this is a non-issue the main issue is lag they can just have a case statement to separate the class balances for PvP and PvEDevilDoc8404 wrote...
The class balances would be so ridiculously off.... They'd pretty much just have to make a new game. This idea is dead on its feet.
You have no idea how much work and how many man hours would go into balancing these classes and abilties for pvp. It is far from a non-issue and would indeed be the equivlent of making an entirely new game. The only real option would be to water abilities down so heavily that it wouldn't be ME anymore - it would just be a CoD clone in space.
ME3 pvp is an extrordinarily bad idea, ET ont he Atari would be a more playable and pleasing experience.
Well the syntax is very simple sure:
if mode = pvp:
1 set of rules
else
the other set of rules
But do you realize how extensive those 2 sets of rules are to develop? Would take months to develop one set. It's not just about putting code together willy-nilly. You have to plan and design the logic and THEN develop and test. This is a MASSIVE amount of work.
Or they could just strip all the equipment and supplies from co-op and just make pvp with everyone the same level with access to every level 1 gun. Give no incentive for winning and no punishment for losing, a beta of sorts. Find out what works and make changes from there.





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