A look at Batarian Heavy Melee Damage Reduction.
#26
Posté 17 avril 2012 - 09:30
#27
Posté 17 avril 2012 - 10:49
No Snakes Alive wrote...
I just had an epiphany. Potentially.
Gold Standard Melee Sentinel Build: Take 5?
6 Blade Armor: Melee, Melee Returned, Damage Resistance
6 Dat Net: Incap?, Cooldown, Electric Field
6 Shockwave: Radius, Distance, Cooldown
0 Batarian Enforcer! (Hear me out)
6 Fitness: Melee, Melee, Melee
If you take a Hornet with a good ammo power, you really don't need to improve your weapon (as long as you hit your target, which admittedly can be a challenge without a Turian but def can work on another race as long as you don't ever zoom in with it). Plus you'll be at 200% and can take the cooldown reduction perks to make sure your powers stay relatively spammable even with Blade Armor on and maxed for DR. Spam them disruptive powers, melee at every opportunity, hornet for clean-up.
As soon as I get a reset card I'll try this out and return with some feedback lol. I'm so determined to make a Melee Sentinel work like a Melee Soldier does lol.
The melee Sentinel has a good melee method too though. They set up a net, wait for enemies to get stunned, and punches them in the face.
It's actually very effective at choke points, and certain maps.
#28
Posté 17 avril 2012 - 10:53
Zenning wrote...
No Snakes Alive wrote...
I just had an epiphany. Potentially.
Gold Standard Melee Sentinel Build: Take 5?
6 Blade Armor: Melee, Melee Returned, Damage Resistance
6 Dat Net: Incap?, Cooldown, Electric Field
6 Shockwave: Radius, Distance, Cooldown
0 Batarian Enforcer! (Hear me out)
6 Fitness: Melee, Melee, Melee
If you take a Hornet with a good ammo power, you really don't need to improve your weapon (as long as you hit your target, which admittedly can be a challenge without a Turian but def can work on another race as long as you don't ever zoom in with it). Plus you'll be at 200% and can take the cooldown reduction perks to make sure your powers stay relatively spammable even with Blade Armor on and maxed for DR. Spam them disruptive powers, melee at every opportunity, hornet for clean-up.
As soon as I get a reset card I'll try this out and return with some feedback lol. I'm so determined to make a Melee Sentinel work like a Melee Soldier does lol.
The melee Sentinel has a good melee method too though. They set up a net, wait for enemies to get stunned, and punches them in the face.
It's actually very effective at choke points, and certain maps.
Yes but the net's too slow and unreliable on it's own. And up until now I've been listening to the "Shockwave sucks!!!1!!1" crowd and ignoring it completely.
But I've seen the light, and Shockwave spam is indeed awesome, especially couple with dat net, so now I'm just trying to incorporate both into a single melee-focused build and it seems the only way to really get the most out of both powers and melee is to forgeo weapon damage/weight capacity and pack light (but powerful). A Hornet with the right ammo power might just be enough of a beast to get by with 0 in Batarian Enforcer. I'll let you know how it works out!
#29
Posté 17 avril 2012 - 11:18
No Snakes Alive wrote...
Zenning wrote...
No Snakes Alive wrote...
I just had an epiphany. Potentially.
Gold Standard Melee Sentinel Build: Take 5?
6 Blade Armor: Melee, Melee Returned, Damage Resistance
6 Dat Net: Incap?, Cooldown, Electric Field
6 Shockwave: Radius, Distance, Cooldown
0 Batarian Enforcer! (Hear me out)
6 Fitness: Melee, Melee, Melee
If you take a Hornet with a good ammo power, you really don't need to improve your weapon (as long as you hit your target, which admittedly can be a challenge without a Turian but def can work on another race as long as you don't ever zoom in with it). Plus you'll be at 200% and can take the cooldown reduction perks to make sure your powers stay relatively spammable even with Blade Armor on and maxed for DR. Spam them disruptive powers, melee at every opportunity, hornet for clean-up.
As soon as I get a reset card I'll try this out and return with some feedback lol. I'm so determined to make a Melee Sentinel work like a Melee Soldier does lol.
The melee Sentinel has a good melee method too though. They set up a net, wait for enemies to get stunned, and punches them in the face.
It's actually very effective at choke points, and certain maps.
Yes but the net's too slow and unreliable on it's own. And up until now I've been listening to the "Shockwave sucks!!!1!!1" crowd and ignoring it completely.
But I've seen the light, and Shockwave spam is indeed awesome, especially couple with dat net, so now I'm just trying to incorporate both into a single melee-focused build and it seems the only way to really get the most out of both powers and melee is to forgeo weapon damage/weight capacity and pack light (but powerful). A Hornet with the right ammo power might just be enough of a beast to get by with 0 in Batarian Enforcer. I'll let you know how it works out!
The Net by the way has just got a 30% movement buff..
I wonder how much more effective it is now.
The one problem is, if you want to maximize damage, and melee-ability, you will have to sacrafice either Shockwave or Net..
#30
Posté 18 avril 2012 - 12:11
Zenning wrote...
No Snakes Alive wrote...
Zenning wrote...
No Snakes Alive wrote...
I just had an epiphany. Potentially.
Gold Standard Melee Sentinel Build: Take 5?
6 Blade Armor: Melee, Melee Returned, Damage Resistance
6 Dat Net: Incap?, Cooldown, Electric Field
6 Shockwave: Radius, Distance, Cooldown
0 Batarian Enforcer! (Hear me out)
6 Fitness: Melee, Melee, Melee
If you take a Hornet with a good ammo power, you really don't need to improve your weapon (as long as you hit your target, which admittedly can be a challenge without a Turian but def can work on another race as long as you don't ever zoom in with it). Plus you'll be at 200% and can take the cooldown reduction perks to make sure your powers stay relatively spammable even with Blade Armor on and maxed for DR. Spam them disruptive powers, melee at every opportunity, hornet for clean-up.
As soon as I get a reset card I'll try this out and return with some feedback lol. I'm so determined to make a Melee Sentinel work like a Melee Soldier does lol.
The melee Sentinel has a good melee method too though. They set up a net, wait for enemies to get stunned, and punches them in the face.
It's actually very effective at choke points, and certain maps.
Yes but the net's too slow and unreliable on it's own. And up until now I've been listening to the "Shockwave sucks!!!1!!1" crowd and ignoring it completely.
But I've seen the light, and Shockwave spam is indeed awesome, especially couple with dat net, so now I'm just trying to incorporate both into a single melee-focused build and it seems the only way to really get the most out of both powers and melee is to forgeo weapon damage/weight capacity and pack light (but powerful). A Hornet with the right ammo power might just be enough of a beast to get by with 0 in Batarian Enforcer. I'll let you know how it works out!
The Net by the way has just got a 30% movement buff..
I wonder how much more effective it is now.
The one problem is, if you want to maximize damage, and melee-ability, you will have to sacrafice either Shockwave or Net..
No dude; pay attention lol. I'm sacrificing Batarian Enforcer so I can spam powers and melees and not worry too much about weapon damage (Hornet X + AP Ammo = deadly and lightweight enough without needing any points in Batarian Enforcer).
Just gotta get my aiming down with that gun as a non-Turian lol.
#31
Posté 18 avril 2012 - 12:16
No Snakes Alive wrote...
Zenning wrote...
No Snakes Alive wrote...
Zenning wrote...
No Snakes Alive wrote...
I just had an epiphany. Potentially.
Gold Standard Melee Sentinel Build: Take 5?
6 Blade Armor: Melee, Melee Returned, Damage Resistance
6 Dat Net: Incap?, Cooldown, Electric Field
6 Shockwave: Radius, Distance, Cooldown
0 Batarian Enforcer! (Hear me out)
6 Fitness: Melee, Melee, Melee
If you take a Hornet with a good ammo power, you really don't need to improve your weapon (as long as you hit your target, which admittedly can be a challenge without a Turian but def can work on another race as long as you don't ever zoom in with it). Plus you'll be at 200% and can take the cooldown reduction perks to make sure your powers stay relatively spammable even with Blade Armor on and maxed for DR. Spam them disruptive powers, melee at every opportunity, hornet for clean-up.
As soon as I get a reset card I'll try this out and return with some feedback lol. I'm so determined to make a Melee Sentinel work like a Melee Soldier does lol.
The melee Sentinel has a good melee method too though. They set up a net, wait for enemies to get stunned, and punches them in the face.
It's actually very effective at choke points, and certain maps.
Yes but the net's too slow and unreliable on it's own. And up until now I've been listening to the "Shockwave sucks!!!1!!1" crowd and ignoring it completely.
But I've seen the light, and Shockwave spam is indeed awesome, especially couple with dat net, so now I'm just trying to incorporate both into a single melee-focused build and it seems the only way to really get the most out of both powers and melee is to forgeo weapon damage/weight capacity and pack light (but powerful). A Hornet with the right ammo power might just be enough of a beast to get by with 0 in Batarian Enforcer. I'll let you know how it works out!
The Net by the way has just got a 30% movement buff..
I wonder how much more effective it is now.
The one problem is, if you want to maximize damage, and melee-ability, you will have to sacrafice either Shockwave or Net..
No dude; pay attention lol. I'm sacrificing Batarian Enforcer so I can spam powers and melees and not worry too much about weapon damage (Hornet X + AP Ammo = deadly and lightweight enough without needing any points in Batarian Enforcer).
Just gotta get my aiming down with that gun as a non-Turian lol.
Weight, you get 200% recharge without weight eh?
Hmm..
About 300 less damage from each blade thrown though..
Modifié par Zenning, 18 avril 2012 - 12:17 .
#32
Posté 18 avril 2012 - 12:49
#33
Posté 18 avril 2012 - 01:05
Zenning wrote...
No Snakes Alive wrote...
Zenning wrote...
No Snakes Alive wrote...
Zenning wrote...
No Snakes Alive wrote...
I just had an epiphany. Potentially.
Gold Standard Melee Sentinel Build: Take 5?
6 Blade Armor: Melee, Melee Returned, Damage Resistance
6 Dat Net: Incap?, Cooldown, Electric Field
6 Shockwave: Radius, Distance, Cooldown
0 Batarian Enforcer! (Hear me out)
6 Fitness: Melee, Melee, Melee
If you take a Hornet with a good ammo power, you really don't need to improve your weapon (as long as you hit your target, which admittedly can be a challenge without a Turian but def can work on another race as long as you don't ever zoom in with it). Plus you'll be at 200% and can take the cooldown reduction perks to make sure your powers stay relatively spammable even with Blade Armor on and maxed for DR. Spam them disruptive powers, melee at every opportunity, hornet for clean-up.
As soon as I get a reset card I'll try this out and return with some feedback lol. I'm so determined to make a Melee Sentinel work like a Melee Soldier does lol.
The melee Sentinel has a good melee method too though. They set up a net, wait for enemies to get stunned, and punches them in the face.
It's actually very effective at choke points, and certain maps.
Yes but the net's too slow and unreliable on it's own. And up until now I've been listening to the "Shockwave sucks!!!1!!1" crowd and ignoring it completely.
But I've seen the light, and Shockwave spam is indeed awesome, especially couple with dat net, so now I'm just trying to incorporate both into a single melee-focused build and it seems the only way to really get the most out of both powers and melee is to forgeo weapon damage/weight capacity and pack light (but powerful). A Hornet with the right ammo power might just be enough of a beast to get by with 0 in Batarian Enforcer. I'll let you know how it works out!
The Net by the way has just got a 30% movement buff..
I wonder how much more effective it is now.
The one problem is, if you want to maximize damage, and melee-ability, you will have to sacrafice either Shockwave or Net..
No dude; pay attention lol. I'm sacrificing Batarian Enforcer so I can spam powers and melees and not worry too much about weapon damage (Hornet X + AP Ammo = deadly and lightweight enough without needing any points in Batarian Enforcer).
Just gotta get my aiming down with that gun as a non-Turian lol.
Weight, you get 200% recharge without weight eh?
Hmm..
About 300 less damage from each blade thrown though..
Lol what blades? Talking Sentinel. Power damage isn't top concern with Shockwave and Submission Net; disrupting enemies is. He's a bulldozer.
And in a weird way it kinda pays homage to the original design of the Sentinel class in general to take a light gun and no damage upgrades for it. All Tech and Biotics, no combat.
No combat except beautiful melee action of course lol.
#34
Posté 18 avril 2012 - 01:08
Right before rocket

After rocket
http://i375.photobuc...04-17_00021.jpg
**** YEAH!
Get yourself a Asari friend, and punch the **** out of an Atlas!
Modifié par Zenning, 18 avril 2012 - 01:08 .
#35
Posté 18 avril 2012 - 01:12
#36
Posté 18 avril 2012 - 01:13
Don't bother answering, it's a rhetorical question. I already know you'll respond with something useless like "all the time if you're skilled" etc. etc.
Modifié par marshalleck, 18 avril 2012 - 01:13 .
#37
Posté 18 avril 2012 - 01:16
And mars.. Err, I did a two man run with these setups. and it worked amaizngly. Epsecially with the amount we heavy melee.
The biotic sphere thing has less utility yes, but it's not useless.
#38
Posté 18 avril 2012 - 01:19
marshalleck wrote...
Seems like the utility of this is a bit overrated. How often are these conditions going to occur in a real gold match?
Don't bother answering, it's a rhetorical question. I already know you'll respond with something useless like "all the time if you're skilled" etc. etc.
Harsh, marsh. Zenning's just spreading the good word about the Batarian Soldier, for the glory of the Hegemony.
Also, you are a blight.
#39
Posté 18 avril 2012 - 01:20
#40
Posté 18 avril 2012 - 01:21
#41
Posté 18 avril 2012 - 01:25
Yeah. There is a lot of utility for this actually.
#42
Posté 18 avril 2012 - 01:28
marshalleck wrote...
I'm just thinking about all the imminent headaches I'm going to have to endure from batarian soldiers in my gold matches running out of cover and dying to a mob of enemies while trying to punch a rocket in the face.
"It's a little bit safer to heavy melee with the Batarian Soldier than you might think" =/= "this thread is about punching rockets and you should try to do it all the time."
#43
Posté 18 avril 2012 - 01:28
Schneidend wrote...
marshalleck wrote...
I'm just thinking about all the imminent headaches I'm going to have to endure from batarian soldiers in my gold matches running out of cover and dying to a mob of enemies while trying to punch a rocket in the face.
"It's a little bit safer to heavy melee with the Batarian Soldier than you might think" =/= "this thread is about punching rockets and you should try to do it all the time."
Wait.. It's not!?
Modifié par Zenning, 18 avril 2012 - 01:28 .
#44
Posté 18 avril 2012 - 01:29
You apparently have faith in the species to use this knowledge wisely.Schneidend wrote...
marshalleck wrote...
I'm just thinking about all the imminent headaches I'm going to have to endure from batarian soldiers in my gold matches running out of cover and dying to a mob of enemies while trying to punch a rocket in the face.
"It's a little bit safer to heavy melee with the Batarian Soldier than you might think" =/= "this thread is about punching rockets and you should try to do it all the time."
I do not.
#45
Posté 18 avril 2012 - 01:29
I'm kidding. =P
#46
Posté 18 avril 2012 - 01:30
Distilled Poison wrote...
How come you're using the Graal over the GPS?
I'm kidding. =P
In the pics I'm using the Claymore..
It was an accident, I meant to use the Graal.
#47
Posté 18 avril 2012 - 01:38
Schneidend wrote...
"It's a little bit safer to heavy melee with the Batarian Soldier than you might think" =/= "this thread is about punching rockets and you should try to do it all the time."
Yeah but you gotta admit, punching rockets is hard ****ing core.
#48
Posté 18 avril 2012 - 01:52
#49
Posté 18 avril 2012 - 01:55
humes spork wrote...
Yeah but you gotta admit, punching rockets is hard ****ing core.
Considering I got giddy blowing up an Atlas' missile with a missed Graal shot, I'd probably spin out of my room shouting OOOOOOOOOOOOOHHH!!!! if I punched a rocket out of the sky.
#50
Posté 18 avril 2012 - 02:14





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