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Insanity is so FRUSTRATING!


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#26
zambingo

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Grenades suck on any difficulty, but yeah, I feel the OP's pain.

My Insanity run was with a Vanguard, so it was pretty easy except for when I didn't notice someone threw an aforementioned grenade.

#27
Niulus Kriyk

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lol Insanity is joke, all I need is the M-37 Falcon X.

#28
Guest_franciscoamell_*

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Grenades and Banshees are the only two difficult addictions to the combat system, all others just made it easier.

#29
Cyberpunker

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Just don't play insanity then

#30
Deltakarma

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I think insanity was meant to be played by imports. Pretty much started the first few missions with an import Shep, blew right through. Just make sure to get ME 2 Shep over level 30, and to keep the same class as you did in ME 2 for this one since it gives you the same skills you had when you achieved 30+ in ME 2.

Shame ME 1 didnt do that.....

#31
lazuli

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Insanity is a cake walk compared to what it was, but I will echo the OP's sentiments on grenades. I don't mind when they're thrown at me and I am forced out of cover. Whatever. That's what they're for. I just hate when they're aimed at someone else or they roll down stairs or something and then, lacking the red warning light, I move into their range right as they explode.

Ugh.

#32
Disciple888

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I repeat: take Defense Matrix. Shield refill is insanely useful. Energy Drain used to be my go-to power in ME2, but the lack of shielded enemies in most trash mobs on ME3 Insanity nerfed it, imo.

Again, the danger of grenades is also class-dependent. Vanguards don't camp, and Sentinels can camp all day if they want if you spec for 70% DR.

#33
Guest_Rojahar_*

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If you're not having fun, then don't play insanity.

#34
SwiftRevenant

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If you play as a "fresh" character insanity can be quite brutal in the beginning b/c your weapons are at low level, you have weak skills due to low amount of talent points, and you will be much more reliant on teammates in the beginning. Use your medigels! Use grenades they are amazing used in the right situation. If you import a character of course insanity is much easier or ng+

#35
evisneffo

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Those grenades are definitely a killer. I generally camp most of the time which makes it a pain when they flush you out, because I'm terrible at staying alive out of cover. The cover-to-cover system isn't all that bad, just clunky in places and unfortunate if you find yourself stuck in a corner or something with your ass hanging out.

ME3 was the first time I tried Insanity, and instead of being consistently more difficult it felt more like stretches of relatively-Normal with the occasional spike at particular fights. That one at Grissom Academy, for instance, or the geth primes on Rannoch. That's when it causes me to start spouting strings of expletives.

#36
Guest_FUS ROH DAH FTW_*

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Easiest difficulty ever !

#37
Aramintai

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I didn't have any problems with Insanity. You're just not doing it right, OP. The easiest way is to play soldier class - use Particle Rifle or Geth Pulse Rifle with maxed out Incendiary Ammo and spam adrenaline rush. Give same weapons to your squaddies, or Revenant and that's about it - you'll breeze though the insanity playthrough. I only changed my weapon loadout to Falcon at the final battle for brutes & banshees hordes faster killing.

Personally, I think that ME3 insanity is easier than ME2, because in ME2 almost all enemies buffed themselves with layers and layers of protection. In ME3 only some enemies have it and it's not added to other enemies with increased difficulty.

#38
mbr.to

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lol op is noob

#39
Abraham_uk

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FUS ROH DAH FTW wrote...

Easiest difficulty ever !


Let's see.

Hardcore is easier
Normal is easier
Casual is easier


You want easiest difficulty ever? Try narrative. Shepard actually has shields that can be taken down in hundreds of hits as opposed to one hit.

But you're right about one thing. Insanity could be tougher.

#40
Locutus_of_BORG

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I thought ME3 Insanity was at first. And then I realized that combo'ing powers was super easy and that weapons were secondary. Suddenly, ME3 Insanity became easy.

#41
mad_yojik

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Funny, if you get constantly blown up by the grenades - why choose insanity? Play on normal, on any higher setting - you HAVE to stay mobile (unlike ME2, where you could sit by cover all day long), or get grenade under you (exept you are senteniel with bonus defence powers).

BTW Insanity setting is meant to be "toughest", really no reason to play one if its too hard. I found it "too tough for me" (yeah, I don't take pleasure on "game being hard"  anymore) myself, though i'm looking forward to re-play it as lvl60 Shepard when the "extended cut" DLC will be out :devil:

Modifié par mad_yojik, 18 avril 2012 - 12:54 .


#42
Xyrm

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Locutus_of_BORG wrote...

I thought ME3 Insanity was at first. And then I realized that combo'ing powers was super easy and that weapons were secondary. Suddenly, ME3 Insanity became easy.


This.  Grab two biotic squadmates, and no matter what ALWAYS have Liara with you.  For a second option, Kaiden or Javik work well (Reave and dark channel can setup warp detonations on any target; Pull comes in handy for quick setups on unprotected targets and Overload is amazing against any enemy with shields or barriers); if you don't have either, then EDI makes an acceptable replacement.  The soldier-type squadmates (Vega, Ashley, Garrus) are garbage compared to the biotics and EDI.  Squad Cryo ammo is amazing for soldier/vanguard/infiltrator; make sure you always use it (on your squadmates at least, give them fast weapons like the Hurricane or Geth Pulse Rifle; for yourself use whatever ammo power you want that ISN'T in squad form) because it's a VERY effective form of crowd control.  

If you didn't know different squad appearances also provide bonuses; for Liara I know at least two of the options are 25% power damage or 25% recharge speed.  Because combos are so powerful compared to regular abilities, ALWAYS GO FOR COOLDOWN REDUCTION.  Headshots are a must; if you find you have trouble getting them and are playing one of the three non-casters (soldier/vanguard/infiltrator) then you should probably re-evaluate your class choice.

Modifié par Xyrm, 18 avril 2012 - 12:47 .


#43
ashwind

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Xyrm wrote...

This.  Grab two biotic squadmates, and no matter what ALWAYS have Liara with you.  For a second option, Kaiden or Javik work well; if you don't have either, then EDI makes an acceptable replacement.  The soldier-type squadmates (Vega, Ashley, Garrus) are garbage compared to the biotics and EDI.  Squad Cryo ammo is amazing for soldier/vanguard/infiltrator; make sure you always use it (on your squadmates at least, give them fast weapons like the Hurricane or Geth Pulse Rifle; for yourself use whatever ammo power you want that ISN'T in squad form) because it's a VERY effective form of crowd control.  

If you didn't know different squad appearances also provide bonuses; for Liara I know at least two of the options are 25% power damage or 25% recharge speed.  Because combos are so powerful compared to regular abilities, ALWAYS GO FOR COOLDOWN REDUCTION.  Headshots are a must; if you find you have trouble getting them and are playing one of the three non-casters (soldier/vanguard/infiltrator) then you should probably re-evaluate your class choice.


Now you are exaggerating... Garrus, Vega, Ashley are not garbage... grenades are powerful. :?

Vanguards can be played like a biotic class and Vanguard DO NOT NEED headshots, they have the ultimate power - NOVA, which makes them a ... umm... a teleporting invinceble biotic bomb that cannot be stopped by anything except maybe a banshee if she gets lucky B). They are better biotic bombers than Adepts.

Do not like to bomb things? The Claymore will kill most things in a single shot.

#44
Snake241079

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Hopefully it'll be a joke for my imported Infiltrator. I only struggled with one part on insanity in ME2, and that was the praetorian in the collector ship. The one on Horizon was easy since I just kept moving around one of the boxes and cloaked while taking a sniper shot, for some reason I couldn't beat the one in the ship without a lot of issues.

Modifié par Snake241079, 18 avril 2012 - 12:58 .


#45
Kroen135

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I played Engineer on insanity and I usually brought James and Liara or EDI. Mainly cause edi and I can combo with overload/incinerate and james was a good weapon damage (with falcon) and carnage could end a tech or cryo explosion.

One thing that makes Insanity easier (and makes it a lot more fun imo is, give you squaddies orders constantly. Have Garrus sniping? Give him a vantage point. Have James with a shotgun? tell him to move to the front of the action :D. It gives you a tactical sense as well as sets up a proper advance and makes the game not only more fun but much more immersive (at least imo)

I did engineer with decoy and ran 1 man army style (combat drone, turret, decoy) evil stuff. You never hardly get shot at at and banshee/brutes just /partytime on top of the decoy that has almost 3k health/shield.

#46
Xyrm

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ashwind wrote...
Now you are exaggerating... Garrus, Vega, Ashley are not garbage... grenades are powerful. :?

Vanguards can be played like a biotic class and Vanguard DO NOT NEED headshots, they have the ultimate power - NOVA, which makes them a ... umm... a teleporting invinceble biotic bomb that cannot be stopped by anything except maybe a banshee if she gets lucky B). They are better biotic bombers than Adepts.

Do not like to bomb things? The Claymore will kill most things in a single shot.


Grenades are decently strong, but weak compared biotic and tech combos.  Add into the fact that in SP they are notoriously hard to find, and it just becomes not worth it.  The only time I ever used them was on Javik during the infinite Banshee/Marauder assault near the missile launchers on Priority: Earth.

I can agree that vanguards don't NEED headshots (especially with a GPS, since it's incapable of headshots by default), but you become MUCH more effective if you can land headshots.  To use the claymore in SP you NEED to equip gear that gives power recharge speed bonuses (at least to be able to do the typical half-blast nova rotation, you need 120% cooldowns).

So in short, NEED may have been too strong a word, but it doesn't change the fact that the setup I described is more effective.  Biotic combos do a percentage of damage in this game (they will do the same apparent damage in any difficulty), which makes them the best form of damage for both a single target or groups of enemies.

Modifié par Xyrm, 18 avril 2012 - 02:13 .


#47
ol MISAKA lo

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Am I just an enigma that beat insanity on my first playthrough using a soldier? Granted I used the N7 Valkyrie until I had access to Priority: EP, then used the Particle Rifle throughout the rest of the game. I used Liara for 95% of it due to stasis bubble working on almost every enemy you come across, and Garrus / Ashley for their ability to use the Particle Rifle as well, along with their team bonuses. I don't claim to be god's gift to gaming, but it was pretty easy for me - especially compared to ME2.

#48
AshTheBrave

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Aramintai wrote...

I didn't have any problems with Insanity. You're just not doing it right, OP. The easiest way is to play soldier class - use Particle Rifle or Geth Pulse Rifle with maxed out Incendiary Ammo and spam adrenaline rush. Give same weapons to your squaddies, or Revenant and that's about it - you'll breeze though the insanity playthrough.


This makes it so easy. I rarely even have to cover. Just make sure your final Incendiary Ammo upgrade is explosive burst. Hit adrenaline rush, shoot til you run out of ammo and AR again. It's a good idea to snag Energy Drain too. That way you can take their shields and burn them up them faster.

There was a thread on this strategy somewhere.

#49
Dark Penitant

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I did insanity on my first runthrough. Was not fun.

#50
Navasha

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I certainly hope game developers never make the hardest difficulty of a game easier just so people can get the 'achievement'.