Insanity is so FRUSTRATING!
#26
Posté 18 avril 2012 - 01:19
My Insanity run was with a Vanguard, so it was pretty easy except for when I didn't notice someone threw an aforementioned grenade.
#27
Posté 18 avril 2012 - 01:21
#28
Guest_franciscoamell_*
Posté 18 avril 2012 - 01:24
Guest_franciscoamell_*
#29
Posté 18 avril 2012 - 02:32
#30
Posté 18 avril 2012 - 02:54
Shame ME 1 didnt do that.....
#31
Posté 18 avril 2012 - 03:09
Ugh.
#32
Posté 18 avril 2012 - 05:56
Again, the danger of grenades is also class-dependent. Vanguards don't camp, and Sentinels can camp all day if they want if you spec for 70% DR.
#33
Guest_Rojahar_*
Posté 18 avril 2012 - 06:04
Guest_Rojahar_*
#34
Posté 18 avril 2012 - 06:24
#35
Posté 18 avril 2012 - 09:14
ME3 was the first time I tried Insanity, and instead of being consistently more difficult it felt more like stretches of relatively-Normal with the occasional spike at particular fights. That one at Grissom Academy, for instance, or the geth primes on Rannoch. That's when it causes me to start spouting strings of expletives.
#36
Guest_FUS ROH DAH FTW_*
Posté 18 avril 2012 - 09:16
Guest_FUS ROH DAH FTW_*
#37
Posté 18 avril 2012 - 09:36
Personally, I think that ME3 insanity is easier than ME2, because in ME2 almost all enemies buffed themselves with layers and layers of protection. In ME3 only some enemies have it and it's not added to other enemies with increased difficulty.
#38
Posté 18 avril 2012 - 09:52
#39
Posté 18 avril 2012 - 09:56
FUS ROH DAH FTW wrote...
Easiest difficulty ever !
Let's see.
Hardcore is easier
Normal is easier
Casual is easier
You want easiest difficulty ever? Try narrative. Shepard actually has shields that can be taken down in hundreds of hits as opposed to one hit.
But you're right about one thing. Insanity could be tougher.
#40
Posté 18 avril 2012 - 11:43
#41
Posté 18 avril 2012 - 12:45
BTW Insanity setting is meant to be "toughest", really no reason to play one if its too hard. I found it "too tough for me" (yeah, I don't take pleasure on "game being hard" anymore) myself, though i'm looking forward to re-play it as lvl60 Shepard when the "extended cut" DLC will be out
Modifié par mad_yojik, 18 avril 2012 - 12:54 .
#42
Posté 18 avril 2012 - 12:46
Locutus_of_BORG wrote...
I thought ME3 Insanity was at first. And then I realized that combo'ing powers was super easy and that weapons were secondary. Suddenly, ME3 Insanity became easy.
This. Grab two biotic squadmates, and no matter what ALWAYS have Liara with you. For a second option, Kaiden or Javik work well (Reave and dark channel can setup warp detonations on any target; Pull comes in handy for quick setups on unprotected targets and Overload is amazing against any enemy with shields or barriers); if you don't have either, then EDI makes an acceptable replacement. The soldier-type squadmates (Vega, Ashley, Garrus) are garbage compared to the biotics and EDI. Squad Cryo ammo is amazing for soldier/vanguard/infiltrator; make sure you always use it (on your squadmates at least, give them fast weapons like the Hurricane or Geth Pulse Rifle; for yourself use whatever ammo power you want that ISN'T in squad form) because it's a VERY effective form of crowd control.
If you didn't know different squad appearances also provide bonuses; for Liara I know at least two of the options are 25% power damage or 25% recharge speed. Because combos are so powerful compared to regular abilities, ALWAYS GO FOR COOLDOWN REDUCTION. Headshots are a must; if you find you have trouble getting them and are playing one of the three non-casters (soldier/vanguard/infiltrator) then you should probably re-evaluate your class choice.
Modifié par Xyrm, 18 avril 2012 - 12:47 .
#43
Posté 18 avril 2012 - 12:54
Xyrm wrote...
This. Grab two biotic squadmates, and no matter what ALWAYS have Liara with you. For a second option, Kaiden or Javik work well; if you don't have either, then EDI makes an acceptable replacement. The soldier-type squadmates (Vega, Ashley, Garrus) are garbage compared to the biotics and EDI. Squad Cryo ammo is amazing for soldier/vanguard/infiltrator; make sure you always use it (on your squadmates at least, give them fast weapons like the Hurricane or Geth Pulse Rifle; for yourself use whatever ammo power you want that ISN'T in squad form) because it's a VERY effective form of crowd control.
If you didn't know different squad appearances also provide bonuses; for Liara I know at least two of the options are 25% power damage or 25% recharge speed. Because combos are so powerful compared to regular abilities, ALWAYS GO FOR COOLDOWN REDUCTION. Headshots are a must; if you find you have trouble getting them and are playing one of the three non-casters (soldier/vanguard/infiltrator) then you should probably re-evaluate your class choice.
Now you are exaggerating... Garrus, Vega, Ashley are not garbage... grenades are powerful.
Vanguards can be played like a biotic class and Vanguard DO NOT NEED headshots, they have the ultimate power - NOVA, which makes them a ... umm... a teleporting invinceble biotic bomb that cannot be stopped by anything except maybe a banshee if she gets lucky
Do not like to bomb things? The Claymore will kill most things in a single shot.
#44
Posté 18 avril 2012 - 12:57
Modifié par Snake241079, 18 avril 2012 - 12:58 .
#45
Posté 18 avril 2012 - 01:37
One thing that makes Insanity easier (and makes it a lot more fun imo is, give you squaddies orders constantly. Have Garrus sniping? Give him a vantage point. Have James with a shotgun? tell him to move to the front of the action
I did engineer with decoy and ran 1 man army style (combat drone, turret, decoy) evil stuff. You never hardly get shot at at and banshee/brutes just /partytime on top of the decoy that has almost 3k health/shield.
#46
Posté 18 avril 2012 - 02:12
ashwind wrote...
Now you are exaggerating... Garrus, Vega, Ashley are not garbage... grenades are powerful.
Vanguards can be played like a biotic class and Vanguard DO NOT NEED headshots, they have the ultimate power - NOVA, which makes them a ... umm... a teleporting invinceble biotic bomb that cannot be stopped by anything except maybe a banshee if she gets lucky. They are better biotic bombers than Adepts.
Do not like to bomb things? The Claymore will kill most things in a single shot.
Grenades are decently strong, but weak compared biotic and tech combos. Add into the fact that in SP they are notoriously hard to find, and it just becomes not worth it. The only time I ever used them was on Javik during the infinite Banshee/Marauder assault near the missile launchers on Priority: Earth.
I can agree that vanguards don't NEED headshots (especially with a GPS, since it's incapable of headshots by default), but you become MUCH more effective if you can land headshots. To use the claymore in SP you NEED to equip gear that gives power recharge speed bonuses (at least to be able to do the typical half-blast nova rotation, you need 120% cooldowns).
So in short, NEED may have been too strong a word, but it doesn't change the fact that the setup I described is more effective. Biotic combos do a percentage of damage in this game (they will do the same apparent damage in any difficulty), which makes them the best form of damage for both a single target or groups of enemies.
Modifié par Xyrm, 18 avril 2012 - 02:13 .
#47
Posté 18 avril 2012 - 02:26
#48
Posté 18 avril 2012 - 02:44
Aramintai wrote...
I didn't have any problems with Insanity. You're just not doing it right, OP. The easiest way is to play soldier class - use Particle Rifle or Geth Pulse Rifle with maxed out Incendiary Ammo and spam adrenaline rush. Give same weapons to your squaddies, or Revenant and that's about it - you'll breeze though the insanity playthrough.
This makes it so easy. I rarely even have to cover. Just make sure your final Incendiary Ammo upgrade is explosive burst. Hit adrenaline rush, shoot til you run out of ammo and AR again. It's a good idea to snag Energy Drain too. That way you can take their shields and burn them up them faster.
There was a thread on this strategy somewhere.
#49
Posté 18 avril 2012 - 02:56
#50
Posté 18 avril 2012 - 03:03





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