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The "Double Bubble" Asari Justicar Character Build and Guide (updated May/2012)


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#1
Micah3sixty

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I typed up this Justicar build and strategy guide for any Justicars out there looking for tips.  Sorry for the wall of text :blink:.

Power Evolutions:
Biotic Sphere
: Radius (4), Damage Reduction (5)*, Warp (6)
  • If you want to go more offensive with the bubble, choose Enemy Weakness instead of Damage Reduction (25% vs 10% enemy weakness while still maintaining 20% allied damage reduction)
Reave: Radius (4), Recharge (5)**, Damage, Duration & Reduction (6)
  • Recharge can be swapped for 25% more Damage Reduction if you want more protection
Pull: (1), (2), (3)***,Radius (4)****
  • If you prefer casting powers more than firing your weapon and/or use a light weapon with high cooldown anyways, drop the 5th rank of Justicar for 4 points on Radius under pull.
Asari Justicar: Duration & Capacity (4), Headshot (5)****, (6)***
  • If you don't like pull, swap it for 6 points in Justicar for either AR weight reduction or 10% weapon damage depending on what weapon you prefer to use.  
    Don't take Power Damage as it doesn't work.  Take Headshots or skip for points in Pull.
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)
  • With the DR from Reave and bubble, and the above fitness specs, the Justicar can really tank and get in close for CQC.
Tip: The Warp evolution of Biotic Sphere is almost a must to maximize both your defensiveness with the bubble, and offensive attacks.  30% Damage Reduction (vs 40% max defense bubble) is plenty and overly compensated by having Warp which becomes useful when having to fall back to another position and enemies walk into your bubble, instantly primed for biotic explosions when you Reave them.  It also enables you to setup/setoff your own biotic explosions on shielded, armored or barriered targets, a must when soloing as the only biotic since Pull only works on unshielded foes, and will never work on armored/barrier targets.

Weapons:
As far as weapons go, the higher cooldown rate % the better.  A mid to high Carnifex, Paladin, Talon or Phalanx should keep your cooldown above 150% and give you plenty of stopping power with extended barrel and pierce mods.  Your favorite shotgun, SMG or assault rifle can also work if you keep cooldown above 100%.  Justicars depend on their weapon a bit more than Asari Adepts so max damage per second while maintaining 100% or higher cool down seems to be a nice compromise.  200% is still a sweet spot on the Justicar though. 

Offensive Strategy: 
This guide gives you the most utility out of your unique Biotic Sphere, providing a large enough radius to encapsulate your squad with 30% damage reduction* (20% if 5th rank swapped for enemy weakness) for hacking objectives or hunkering down, while still armed with warp and 10% increased damage/weakening* (25% if 5th rank swapped for enemy weakness ) to enemies who venture into your bubble, trap, or choke point.  Thus the "Double Bubble" build name.  Your maxed out health becomes essential when you take your bubble on the offense by spamming a mob with Reave, stacking it if distance to close is great enough, and then dropping your bubble on the Reaved (or Pulled) targets to detonate them.  Tip: Deploying bubble will stagger most enemies in its range, including heavies (Primes, Atlases etc) giving time to reave them or retreat to cover.

On low level mobs (non armor/barrier/shield enemies), you can use Pull to lift a central mobster(s)*** and then Reave them quickly to explode the lifted enemy which damages or kills them while also damaging and reaving the nearby mob which will then likely die before Reave runs out.  Stack reave again for double measure if you want.  On shielded enemies (non armor/barrier), Reave them, bring down shields with your weapon during cooldown and then Reave again and move on to next target as they will die from the stacked Reave.  You could also use a Pull > Reave combo once you bring their shields down or drop your bubble on reaved/pulled mobs to explode up to 3 of them at once. Tip: Pull will stagger shielded enemies giving you time to get in cover/run, lower their shields or revive a squad mate.

On Boss enemies (Banshees, Brutes, Primes, Atlases, Ravagers, Phantoms and Pyros) keep spamming Reave while using your weapon during cooldown and if it looks safe enough to charge in, drop your bubble and retreat (Asari dash/dodge is a life saver here), you can then detonate them once or sometimes twice depending on whether they get staggered out of the bubble and then enter it again getting warped, and then reave again for more biotic explosions.  You can also drop your bubble in a choke point where they will have to go through it to get to you and then fall back to spam reave as the armored target moves through your bubble.  If you can keep them in the bubble by circling them so they don't immediately charge/walk out of it, your team can profit from the 10%(25%*) damage weakening affect for all of their powers, combos, weapons and such.  This tends to bring down the Bosses pretty quickly.  Tip: You can achieve 2 biotic explosions in only 3 power casts by reaving a target, dropping the bubble on them (1st BOOM), and then reaving them again(2nd BOOM).

When you see one or more Phantoms, spam Reave while bringing down their barrier with your weapon during cooldown.  The reave Radius evolution is very helpful at bringing down Phantom mobs who often travel in packs of up to 4 in Gold waves.  As their barriers come down, they sometimes hide or cloak to recharge their barriers, which won't happen as your stacked reaves continue to eat their life away, while increasing your damage reduction bonus** 15%- 40% with these builds.  This is also a good tactic on Pyros who while moving slowly, are always advancing and travel in packs.  Keep stacking reave until their health/armor is below 50% and then if distance to target is great enough, move on to other pressing targets.  The greater the distance you begin this strategy, the less likely for them to ever reach you.

Defensive Strategy
Drop your bubble anytime you're not in a position to charge mobs or bosses to keep your damage reduction as high as possible when stacked with active Reaves munching on enemies.  On Gold, this gives you the luxury and time to duck and cover before Ravagers, Phantoms, Primes, Nemesis' or Atlases drop you.  Ravagers and rockets won't drop your shields all the way or as quickly but you'll still want to take cover before being overwhelmed.  Having tried the both small and increased radius bubble, I can tell you your team will appreciate the breathing room to hold an objective/location while still being protected.  It also allows for more enemies to fit in the bubble-of-death for increased damage and warp combos.  Tip: Reave does not provide damage reduction when applied to synthetic targets (all Geth, Atlases and turrets etc)

The Warp bubble evolution also seems to benefit from deterring enemies from entering or approaching from that path, sometimes routing them a different direction or piling up on the other side for easier Reave/Combo/Weapon spamming.  Use this to your advantage to somewhat block or discourage enemies from sneaking up a back entrance behind you, but don't ignore that flank entirely as sometimes they do still go through the bubble to get to you on a set path.  Tip: The bubble-warp also works great at killing swarmers, either dropping it on top of them, or in their path as they will die when they walk into it trying to get your squad.

When holding a defensive position, drop your bubble at a choke point ahead of you in the path enemies are most likely to travel through.  Reave them as they enter the bubble for biotic explosions and then fire weapon between reave cooldowns, or stay in cover and just spam Reave (recommended when under heavy fire).  Biotic explosions will continue to be setoff by new enemies walking into the bubble, or when the target staggers out and re-enters the bubble for another explosion by Reave.  Tip: When a Prime deploys his turret or drone inside your bubble, Reave it for biotic explosion, which will destroy the turret/drone and also damage the Prime or other nearby enemies.

Playing with other Biotics
When you have other biotics on your squad, your Reave will prime targets for detonation by warp, throw, shockwave, bubble, cluster grenades or charge.  Reave also detonates targets primed by warp, pull, lift grenades, stasis, lift-shockwave, and singularity.  Get in sync with other biotics so that you're spamming Reave while they are spamming warp/throw to quickly bring down Banshees in your bubble, benefiting from up to 25% enemy weakness*.  Even if heavies aren't in your bubble and you can't safely re-deploy, you'll quickly bring them down with biotic explosions every ~2 seconds.  Your bubble will prime up to 3 enemies at once with Warp to be detonated by either your Reave or by throw, cluster grenades, shockwave and charge.

N00b Rating: 3-4 (rated 1-5 from easy to difficult)
The Justicar is a Gold/Rare character so she may be difficult to unlock, plus the play style is significantly different from other Adepts that there is a learning curve to playing to her strengths.  Going offensive with the bubble also exposes you to a lot more enemy fire, melees and insta-kills which takes practice knowing when your chances of charging in to drop your bubble are safe enough to make it out alive.  That said, the high health/barrier of this Justicar build, plus the 20-30%* damage reduction inside the bubble and 15%-40% damage reduction from Reave give you a lot of forgiveness and survive-ability to make mistakes with.  Practice this build in Silver several rounds if you're not willing to risk in Gold, or if you don't have a group of friends to help carry you through Gold while learning the play style.

**** Updated 5/15/2012 ****

Modifié par Micah3sixty, 17 août 2012 - 02:51 .


#2
ExOriginz

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nice, but can you insert some spaces in this

#3
Micah3sixty

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ExOriginz wrote...

nice, but can you insert some spaces in this


Yikes, that did look awful.  I guess the spacing/formatting didn't copy over.  Fixed!

#4
Yriss

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If I ever get the Asari Justicar, this is the build I'll probably try out.

Thanks for the strategy tips.

#5
Irish Porkchopp

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In my limited experience with the AJ the warp effect on enemies inside the bubble didn't seem very reliable. Sometimes I was able to get off multiple biotic explosions on an enemy and sometimes none at all. Also there doesn't seem to be a visual indication that the enemy has been warped. Because of this I respeced out of it, but I really want it to work because it just seems like fun.

What is your experience with the warp effect? Is it working correctly? Is it reliable?

Also, why not have rank 6 pull for increased explosions?

#6
RD25

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Thx gonna try this later!!! Good work, we need more of this on more builds! Good detail

#7
Micah3sixty

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Irish Porkchopp wrote...

In my limited experience with the AJ the warp effect on enemies inside the bubble didn't seem very reliable. Sometimes I was able to get off multiple biotic explosions on an enemy and sometimes none at all. Also there doesn't seem to be a visual indication that the enemy has been warped. Because of this I respeced out of it, but I really want it to work because it just seems like fun.

What is your experience with the warp effect? Is it working correctly? Is it reliable?

Also, why not have rank 6 pull for increased explosions?


(RE: BOLD)  Because pull is only useful on non-shielded and non-armored units, so at least on Silver and more so Gold, is less useful due to the number of shielded/armored enemies.  Better to have Reave, Bubble and Fitness maxed than pull.

#8
UTK_VBall55

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So just to double check, the bubble warp effect can both set up and finish a biotic detonation, just like the normal warp ability?

(It seems like you are implying it can, I just wanted to double check since the description only mentions set-up)

#9
Raging Nug

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Why the increase in headshot damage? Aren't powers more important?

#10
RomanowRomanow

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ExOriginz wrote...

nice, but can you insert some spaces in this


We are flying all over the galaxy, you still need more SPACE???

#11
Broganisity

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Raging Nug wrote...

Why the increase in headshot damage? Aren't powers more important?


It could be largely personal choice. Along with that Reave and Pull aren't exactly friendly with each other when it comes to biotic detonations, so that could be it as well.

Either way I enjoyed reading your guide. I'll try this strategy if I ever get the Justicar.

#12
invalidusernameX

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UTK_VBall55 wrote...

So just to double check, the bubble warp effect can both set up and finish a biotic detonation, just like the normal warp ability?

(It seems like you are implying it can, I just wanted to double check since the description only mentions set-up)

Yes the bubble with the warp amelioration is a trigger and a detonator.

#13
DJepic112

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Strategy doesn't seem like it would work well on gold.

#14
paincanbefun

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Irish Porkchopp wrote...

In my limited experience with the AJ the warp effect on enemies inside the bubble didn't seem very reliable. Sometimes I was able to get off multiple biotic explosions on an enemy and sometimes none at all. Also there doesn't seem to be a visual indication that the enemy has been warped. Because of this I respeced out of it, but I really want it to work because it just seems like fun.

What is your experience with the warp effect? Is it working correctly? Is it reliable?

Also, why not have rank 6 pull for increased explosions?


only affects 3 targets at once.  there is a slight blue shimmer.  in my opinion, the ability to stagger stuff in your bubble by reaving them is a better defense evolution than 10% dr anyway.

my answer about pull is that bubble, reave and the passives are all extremely strong abilities.  you'll be spamming reave all the time anyway for the dr.  i never used my pull abiity, so i respecced it into +10% weapon damage.

#15
Micah3sixty

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I've used this strategy on both gold and silver so it I'd quite viable. Others use similar setups on their justicars with equal success. Why would this not work on gold?

#16
Eterna

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So it's a support/damage mix? Interesting, I'll have to try it. Out of curiosity, why did you pick headshot damage?

#17
drakeSVK

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Eterna5 wrote...

So it's a support/damage mix? Interesting, I'll have to try it. Out of curiosity, why did you pick headshot damage?


Power Damage doesn't seem to affect anything for the Justicar.

#18
Irish Porkchopp

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Micah3sixty wrote...

(RE: BOLD)  Because pull is only useful on non-shielded and non-armored units, so at least on Silver and more so Gold, is less useful due to the number of shielded/armored enemies.  Better to have Reave, Bubble and Fitness maxed than pull.


paincanbefun wrote...

only affects 3 targets at once.  there is a slight blue shimmer.  in my opinion, the ability to stagger stuff in your bubble by reaving them is a better defense evolution than 10% dr anyway.

my answer about pull is that bubble, reave and the passives are all extremely strong abilities.  you'll be spamming reave all the time anyway for the dr.  i never used my pull abiity, so i respecced it into +10% weapon damage.

 

Ok, I may have to respec again to try this build.  I really like the idea behind this class and its fun learning different ways to play it.  Thanks!

#19
fixit6

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Went with 6/6/0/6/6 build...radius, defense and warp for utility dmg when swarmed or if you can set a trap. Reave is specced for defense based for AoE. Rest is all sheilds/health/weapon dmg/headshots. Tried pull once, just to weak in higher settings...each their own I guess.

Was not having much success until last weapon changes.

Now carrying the newly buffed rev X with stab mod/barrel + carni X with ap/barrel for sniping. Throw on ammo mods like AP or something and it really shines. Still works well without em too.

Must say my opinion of this class has improved greatly.
 
Rev buff was the key for me: with this load out, reave is at 4-5 secs which is pretty nice plus the rev is really good at suppressive fire...and now it actually kills stuff.

Modifié par fixit6, 18 avril 2012 - 01:47 .


#20
Dorje Sylas

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Also if you notice that smaller foes will be force staggered out of he Bubble when it goes down. Timed well you can get a second or two of stagger on a large group by dropping it again.

The reason you are not seeing Biotic Booms all the time is that the Warp Effect seems to override the Reave when they enter, thus they will not self-detonate that way. Also the Warp gets applied only once per vist in the bubble. So even if the Banshee is humping a Decoy inside you have to drop the bubble again to have "warp" primed again.

I do like this bubble setup. While not maxed it gives good flexibility while PuGing. You can drop it as a Biotic Trap, a Flank Guard, Defensive Screen, and just about anything else.

It does 50 DoT (not good but doesn't hurt), 30% DR, 10% Damage Boost, and covers almost every doorway and group fighting position.

I drop it offensively at the start of rounds, and then move it as needed for the tasks at hand. For Reave try to aim for the Last guy to enter the sphere, as you can sometimes get them to stagger out and have the warp reapplied.

Modifié par Dorje Sylas, 18 avril 2012 - 01:49 .


#21
X-Frame

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Why Recharge on Rank 5 Reave and not the Damage Reduction one?

I guess if you do want to carry a slightly heavier weapon but I'm using a Diciple X and likely an SMG X all light enough to be 190%+. That doesn't seem worth the extra .22 seconds I'd get for Recharge.

#22
fixit6

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You can chain BEs with it, have to take into account there is either an internal 5ish sec CD or it's based on the bubble dot tick/reave ticks. What ever it is, you have to wait that out to get another BE which is tough since it's real hard to KEEP enemies within it since they tend to skirt it or move out of the bubble. This is why I am not terribly concerned about weight and I started experimenting with heavier load outs.

At least this is what I have seen so far....

Modifié par fixit6, 18 avril 2012 - 01:58 .


#23
Micah3sixty

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X-Frame wrote...

Why Recharge on Rank 5 Reave and not the Damage Reduction one?

I guess if you do want to carry a slightly heavier weapon but I'm using a Diciple X and likely an SMG X all light enough to be 190%+. That doesn't seem worth the extra .22 seconds I'd get for Recharge.


I found the quicker I can spam Reave the more enemies I can Reave/combo off of over time and that the 10% damage reduction didn't make as big of a difference as being able to use Reave more often for combos off of bubble-warp and pull.

#24
ThatDancingTurian

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I did the same build with my sphere. ::high five!:: I kept wondering why people were going purely offense/defense when the beauty of the sphere is its versatility. I use it for defense when long range fighting and offense for close range, depends on where the enemies are and which tactic works best.

Modifié par Aris Ravenstar, 18 avril 2012 - 05:08 .


#25
Micah3sixty

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Aris Ravenstar wrote...

I did the same build with my sphere. ::high five!:: I kept wondering why people were going purely offense/defense when the beauty of the sphere is its versatility. I use it for defense when long range fighting and offense for close range, depends on where the enemies are and which tactic works best.


Yes, the beauty of the "double bubble" is that it's cooldown is so short (~2 seconds) that it can be moved/recast anytime you're on the move or changing up strategy.