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The "Double Bubble" Asari Justicar Character Build and Guide (updated May/2012)


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#26
HyBridLaN

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Thanks for this great guide :)

#27
Count Viceroy

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I only play my justicar when there's another person who can detonate my reave spam, so for me pull is useless. As such a fully defensive bubble with reave spam works best for me. I usually don't even fire my gun much. Explosions all around. If I'm on my own I just go with a regular adept.

#28
Eterna

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drakeSVK wrote...

Eterna5 wrote...

So it's a support/damage mix? Interesting, I'll have to try it. Out of curiosity, why did you pick headshot damage?


Power Damage doesn't seem to affect anything for the Justicar.


That must be a bug no?

#29
xaali

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Hi thread!

I logged in specifically to post and say that I'm running this build right now and I love it. The only thing I changed was that I took force/power damage instead of headshot damage, only because I am using an assault rifle - and I do sometimes pull -> reave to blow up things in a pinch. This build is amazing running with a regular Adept who will explode everything in sight with you. I love it.

Thanks Micah for such a helpful guide. I just started with the Justicar and even though I play as support, I am still dominating the matches I get into.

#30
jaDanger

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Until we get new armour choices, all asari will show off thier "double bubble build".
Sorry, i tgink i was momentarily possessed by a borscht belt comedian.

#31
Peer of the Empire

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The only caster I like

Well that and the drell who I played like an assassin until the Paladin got heavy, and I lost interest in him

#32
Micah3sixty

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jaDanger wrote...

Until we get new armour choices, all asari will show off thier "double bubble build".
Sorry, i tgink i was momentarily possessed by a borscht belt comedian.


LOL!  This is true :wub:

#33
Tricky_runs_ME3

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Awesome, I'll have to try it.

#34
Micah3sixty

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I have since gone to an all offensive bubble (Radius, Enemy Weakness, Warp) and full damage reduction on Reave, with 4 points in pull and justicar and am tearing it up with a 6/6/4/4/6 build. Point assignments are identical to "double bubble" except for the changes listed above to sphere and reave.

#35
Immortal Strife

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The Justicar passive tree increases power duration not damage. I use an offensive oriented Asari and find the longer power durations to be rather pointless. 6/6/5/3/6 or 6/6/6/0/6 are the best AJ builds for my aggressive strategy. My N7 is now 2000 and I can safely say that I have build my fair share of character. I would like to give a tip: the passive tree is redundant for many characters and I generally only spec into is for weight reduction or if I find a power to be pointless.

Modifié par Immortal Strife, 07 mai 2012 - 04:14 .


#36
Micah3sixty

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Immortal Strife wrote...

The Justicar passive tree increases power duration not damage. I use an offensive oriented Asari and find the longer power durations to be rather pointless. 6/6/5/3/6 or 6/6/6/0/6 are the best AJ builds for my aggressive strategy.


I'll have to review that tree again.  Maybe spec out of AJ altogether and go for 6 points in pull.

#37
Immortal Strife

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Micah3sixty wrote...

Immortal Strife wrote...

The Justicar passive tree increases power duration not damage. I use an offensive oriented Asari and find the longer power durations to be rather pointless. 6/6/5/3/6 or 6/6/6/0/6 are the best AJ builds for my aggressive strategy.


I'll have to review that tree again.  Maybe spec out of AJ altogether and go for 6 points in pull.


It really depends on what weapon you want to roll with. 

#38
tdot_butcher

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I have this build on my justicar with the weapon damage and headshot damage in the Asari Justicar line. However I don't use pull and take the 10% weapon damage on the Asari Justicar line. I however use my Arc Pistol X. I just like the pew pew sounds!!! It goes well with the noise of the reave:)

#39
wicked_being

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While we're on the topic of double bubbles...what happens when two justicars cast a bubble on top of the other? Will it double the effect?

#40
Micah3sixty

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Bioware has stated the bubble effects don't stack. Don't have a link though and when playing with another justicar, I haven't noticed any increased damage/protection from stacked bubbles.

#41
Micah3sixty

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updated today to add some tips and additional suggestions.

#42
Tyeme Downs

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For my r6 reave....I like the +75% Barrier/Armor damage for Gold because there are so many armored targets. It really tears reapers up. Does a number on phantoms too.

I like the Disciple shotgun on my AJ. I'm going to reave spam anything far away. The shotgun is great for close in work when something sneaks up on me. Reave (stagger) > Disciple (stagger) > Bubble (BE and stagger), Shotgun (stagger) to finish em. Plus the Disciple doesn't mess with your CD once its rank V+.

#43
Micah3sixty

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Tyeme Downs wrote...

For my r6 reave....I like the +75% Barrier/Armor damage for Gold because there are so many armored targets. It really tears reapers up. Does a number on phantoms too.

I like the Disciple shotgun on my AJ. I'm going to reave spam anything far away. The shotgun is great for close in work when something sneaks up on me. Reave (stagger) > Disciple (stagger) > Bubble (BE and stagger), Shotgun (stagger) to finish em. Plus the Disciple doesn't mess with your CD once its rank V+.


I haven't tried that evolution of Reave.  May have to give it a try since I mostly play Gold anyways, but don't find armored targets that hard to take out through other means (BE, bubble debuff + weapons etc).

#44
Micah3sixty

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Many more tips added. Worth reviewing if you haven't in a while or want more ideas.

#45
molecularman

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Yup.

Looks more than viable :P

Modifié par molecularman, 15 mai 2012 - 09:40 .


#46
BazoozooTV

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LOL Micah - I haven't read the whole thing yet but I know I like your Avatar!
>:-D

But I'm bookmarking this thread for the cool ideas...

#47
mrcanada

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UTK_VBall55 wrote...

So just to double check, the bubble warp effect can both set up and finish a biotic detonation, just like the normal warp ability?

(It seems like you are implying it can, I just wanted to double check since the description only mentions set-up)


It does, yes.

#48
Annelos

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Micah3sixty wrote...

I typed up this Justicar build and strategy guide for any Justicars out there looking for tips.  Sorry for the wall of text :blink:.


Many thanks for this excellent strategy guide and build manual Micah3sixty!

Until now I've used to use my Salarian Infiltrator with Widow on Gold challenges and got bored of Infiltrator class (espescially that nowadays lots of no-skills go for that + Krysae OP mix) but I had some hard time to find something equally fun & efficient to my SI.

Thankfully, I stumbled upon yoir guide :happy:

I'm using following build I've managed and I find it very efficient:

Biotic Sphere: (4)Radius, (5)Enemy Weakness, (6)Warp Effect
Reave: (4)Radius, (5)Damage Reduction, (6)Damage&Duration
Pull: (0)
Asari Justicar: (4)Duration&Capacity, (5)Headshots, (6)Weapon Damage
Fitness:(4)Durability, (5)Shield Recharge, (6)Fitness Expert

Weapon: Carnifex with Pistol Piercing Mod and High Caliber Barrel

Comments on the build:

1.Biotic Sphere - Offensive spec is much more useful than defensive one - at the beginning I thought that every point of damage resistance counts but in fact it's not the truth. Going for defensive evolutions for a sphere basically limits you to be an underpowered team shield role, while offensive sphere opens both more defensive and offensive options!

Radius evolution - most people think it's primary use is to make the Sphere useful for the all team members. In fact if you will go for Warp too, you can use it as a biotic minefield - enemies are reluctant to enter the area covered with the Sphere so you can use it on some choke points to make life easier for you and your team mates - at some point enemies decide to enter the field an when they do just use Reave to trigger strong biotic explosions on them that benefit from Enemy Weakness too. In addition, Enemy Weakness allows you and your team mates to quickly deal with the enemy units that try to pass the choke point protected by the Sphere.

In defence, Biotic Sphere is still useful with 20% damage reduction and  Radius upgrade.

Why not to spec it to be more defensive?
Because this way fits Justicar better + while Infiltrators tend to turn into stationary turrets sometimes, Justiars are a flanking-type/commando characters able both to take the decent amount of damage, hit&run, defend with buble, set traps and withdraw when necessary - that's why defensive bonus that is important for you comes from Reave evolution!

Furthermore, Asari Justicar has the best synergy with the adept-team mates and biotic characters are very mobile because they relay on hit&run tactic - offensive sphere supports this tactic and can be used in similar way by them.

Attention!
  It's a known bug - you cannot create a Biotic Sphere with enemies very close to you & in your crosshair!

2.Reave - Impact Radius is necessary to affect more enemies and make it more DPS-effective, next two evolutions boos the damage resistance and damage dealt by this ability to all targets. This way even if you're outside the sphere, you still get 40% damage reduction most of the time - if you're good enough, that's enough to stay on your feet in 90% of hot situations. If it gets ugly and you're pinned, you an still cast the Sphere and raise your damage resistance to 60%.

But Barriers and Armour affect... barriers and Armour!
Damage difference isn't high enough to go for B&A - Damage&Duration is superior. Boosts up Reave strenght vs all types of opponents and raises your damage resistance considerably. It adds to the Reave overal damage output due to the duration bonus too.

Attention! You're not getting the defence bonus from Reave when you're using it vs. geths. It's a serious disadvantage against them.

3.Pull - don't boher with it. it's not efficient enough on Gold. You should use Reave like crazy with occasional Sphere here and there and every power cycle cooldown should be used on one or the other.

4.Asari Justicar - Duration&Capacity should be used to boost your power-recharge speed (which is very important as with other biotics). Duration bonus for biotic powers is sweet too. Headshots instead of Power Damage, because it's currnetly broken.

Weapon damage vs. Assault Rifle weight decrease - it's a matter of preference really. Carnifex with the mods listed above is an excellent choice for me. Others my find Mattock more interesting to play with - just be sure to keep your power cooldown above 150%. With my Carnifex V I've 193% power cooldown which is very good.

5.Fitness - Justicar needs to be mobile, able to flank and operate on her own on offence thus it's important to max her health&shields for Gold challenges.  Melee attack is fancy and looks powerful, but it's also slow and leaves you open for a second which is a lot when things are getting ugly around you.

Gear Bonus: It's mostly a matter of preference, but IMOJusticar character should be boosted with some shield bonus to raise his survivability and let her do some hit&run job more easily.

Best synergy: Asari Justicar works best with the biotic team mates & against Reapers. Together you can deal massive amounts of damage and cut through enemy waves on Gold like a scissors deal with paper.

This build is slightly less efficient vs. Cerberus due to Atlas units presence on the field and works worst against Geths because of lack of Reave damage reduction bonus and large amount of armoured targets. 

Modifié par Annelos, 10 juin 2012 - 10:59 .


#49
Micah3sixty

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Good stuff Annelos. However, you can cast your sphere on top of enemies, just make sure they aren't in your scope/sites. When it turns red, you can't cast, even if the enemy is across the map. I think it's an indicator that sphere doesn't case on the target like Stasis Bubble does.

#50
Annelos

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I've done extensive testing on Gold lately and found out that Asari Justicar with Mattock X with Assault Rifle gear&consumable amp's is in overall more versatile and deadly than Justicar with Carnifex X, since this weapon suits his purposes better (offensive bubble tactic requires entering mid-to-close quarter very often and Mattock is superior in such situations to Carnifex because it has more ammunition, higher DPS and missing once with 16 rounds clip does not screw you up like missing once with 6 bullets Carnifex clip).

Generally speaking Mattock>Carnifex in fend off combat.

With the build described by me above and powered up Mattock (yes, 180% cooldown! +10% weapon damage is important for AR's) player can easily achieve +/- 80.000 points w/o biotics around and +/- 90 - 120.000 with other biotics around. It's all about precision with rifle&reave, detonating your own bubbles and proper offensive bubble (casting it in the choke points and spamming it on your team retreat route too if necessary).