RX_Sean_XI wrote...
At least you guys weren't punched in the head.
But, what about fetch missions? I have never gotten an answer on them (even on the Dragon Age side). In ME3 they seemed like filler missions to make it seem like a lot. Similar to DA2 as their percieved role, except in DA2 you could travel to their location. In ME3 they seemed to be added at the last moment.
Even with what JaylaClark said, the e-mail really didn't seem right. Anyone that I have talked to about it said it felt wrong.
My initial thoughts on the "fetch quests" was "neat, a different way to acquire a quest" based on how they were typically acquired by eavesdropping on a conversation. In that sense, I didn't really mind them. It seemed like an iterative thing to do with how they were in DA2, and maybe would provide a little bit more engagement to this type of content.
In this sense, I thought that they were an improvement over DA2 in that the quest had a more definitive intro and conclusion, even with some interesting dialogue such as with the Elcor Ambassador (

)
The quests themselves are just something that I would do if it was along the path of another quest. So in that sense I didn't find them particularly engaging. By the time I reached Horizon I stopped doing them which I think is a fault. In some cases, such as the one with the Elcor Ambassador, it was a bit jarring because I was hoping to land and see them, which I think makes the limitations of the light quests more apparent.
Had they not existed at all, I probably wouldn't have had the conversation with the Elcor Ambassador which I did enjoy, so I don't think they're entirely bad. I think they're improved upon over DA2, so maybe there are other ways to make them more interesting. A big advantage of them is that they're lower cost which means if we can make them interesting, the idea of adding additional, interesting content is always appealing.
So basically diplomatic dev speak that doesn't actually say anything.
Modifié par Allan Schumacher, 18 avril 2012 - 07:34 .