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April 17 Multiplayer Balance Changes Posted


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#51
MissMinaethiel

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marshalleck wrote...

Jake Boone wrote...

They really hit the Paladin hard. Ammo capacity decreased AND an encumbrance increase

No, read the notes from the last paladin change. They actually reduced its encumbrance. It wasn't an increase.


Whew, thank goodness for that!

Still irks me that the clip size is so low. I'll be required to put the thermal clip upgrade on it now if I use it.

#52
Mozts

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Nice.

SMG buff across the board.

#53
Icinix

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Yay! More anti-nerfs! Game is getting funner again!

#54
enormousmoonboots

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So what is the maximum amount of enemies that can target a distraction?

#55
SeanThen1

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Hard to argue with Decoy nerfs, but the other drones actually damage like they are supposed to. They didn't need to be nerfed.

#56
Craquehead

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Geth SMG
- Damage increased from [13.9-17.4] to [16.1-20.1]

Wasn't it already [16.1 - 21.1]? Pretty sure that's what was in the data file; It's certainly what was already on the spreadsheet.

#57
marshalleck

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Since the paladin wasn't actually nerfed, I have to say I am really impressed with these changes. Especially happy to see all the SMG/AR love.

#58
Atheosis

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MissMinaethiel wrote...

marshalleck wrote...

Jake Boone wrote...

They really hit the Paladin hard. Ammo capacity decreased AND an encumbrance increase

No, read the notes from the last paladin change. They actually reduced its encumbrance. It wasn't an increase.


Whew, thank goodness for that!

Still irks me that the clip size is so low. I'll be required to put the thermal clip upgrade on it now if I use it.


Why?  The Paladin's reload speed is very low.  

#59
suprarj

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wait, the hornet is good?

#60
cuzIMgood

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With all the buffs... time for platinum difficulty?

suprarj wrote...

wait, the hornet is good?

Always was.

Modifié par cuzIMgood, 17 avril 2012 - 10:04 .


#61
Arani Serra

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Bryan Johnson wrote...
Good catch, we did actually decrease it from 1.5-0.9 to 1.25-0.7

Eric did an edit


Woot! Not so bad afterall then. :)

And I'm looking forward to playing with assault rifles again. Good work, Bioware.

#62
Immortal Strife

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MissMinaethiel wrote...

Not happy that the Paladin took a clip size decrease or a weight increase =/ it's already a stretch to use it on my biotic classes with the weight capacity increase and such, now I don't plan to use it for anything but a sidearm on my less power-dependent classes.


Paladin got lighter, that's a typo.

Now if they could just fix the ultralight materials so we can actually use the SMGs.

Modifié par Immortal Strife, 17 avril 2012 - 10:09 .


#63
BraveLToaster

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Hey there Paladin.

#64
MissMinaethiel

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Atheosis wrote...

MissMinaethiel wrote...

marshalleck wrote...

Jake Boone wrote...

They really hit the Paladin hard. Ammo capacity decreased AND an encumbrance increase

No, read the notes from the last paladin change. They actually reduced its encumbrance. It wasn't an increase.


Whew, thank goodness for that!

Still irks me that the clip size is so low. I'll be required to put the thermal clip upgrade on it now if I use it.


Why?  The Paladin's reload speed is very low.  


Perhaps, but if I get in a bit of trouble I don't want to have to reload every two seconds xD Makes me nervous when I'm using guns with low clip sizes since it seems like I burn through ammo faster. It's a personal pet peeve thing.

Modifié par MissMinaethiel, 17 avril 2012 - 10:04 .


#65
Atheosis

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SeanThen1 wrote...

Hard to argue with Decoy nerfs, but the other drones actually damage like they are supposed to. They didn't need to be nerfed.


They never drew aggro in the same way anyway, so I don't think reducing the max number of enemies attacking them will be at all noticable.  Seriously how often do more than one or two enemies attack a Combat Drone or a Turret?

#66
MHZero21XX

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My tempest is now even more awesome on my turian sentinal. Now, that plus a phalanx X nets me 200% power reduction!

#67
-Jaren-

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Did we have exact numbers of how many enemies Decoy affected in the first place? Very curious where it stands now. Are we talking three enemies now or just one affected?...

Great changes overall guys. Can't wait to get on tonight and try my hand at some assault rifle action again.

#68
stribies

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suprarj wrote...

wait, the hornet is good?

If used properly, it's insanely powerful.

#69
billy the squid

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Nice buffs to the Geth weapons, I may consider using these on my Geth character now.

#70
squidney2k1

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I'm liking these changes. Awesome!



...1 omission that must be brought to your attention (AGAIN!): The Incisor. It's just bad. It might be more worthwhile if it had a low-powered scope, like the Raptor.

Modifié par squidney2k1, 17 avril 2012 - 10:07 .


#71
Atheosis

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suprarj wrote...

wait, the hornet is good?


It is for those who can manage the recoil or use a Turian to do so.  Now it just got better.  Still not an uber weapon like some are claiming though.  That's just ridiculous.  

#72
cuzIMgood

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Now we just need ultralight materials to be fixed.

#73
Atheosis

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squidney2k1 wrote...

I'm liking these changes. Awesome!



...1 omission that must be brought to your attention (AGAIN!): The Incisor.


Yeah I noticed that too.  Very odd.  And the Viper now that I think about it.  But this update is a thousand times better than I expected so I won't complain.

#74
AreleX

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bravo!

this is exactly the kind of stuff that needed to be done, great job, bw.

#75
Malkeor

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cuzIMgood wrote...

Now we just need ultralight materials to be fixed.


Yeah curiously, I'm wondering if it's just a difficult thing to fix? But I hope they get it figured out soon.