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April 17 Multiplayer Balance Changes Posted


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#76
Atheosis

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cuzIMgood wrote...

Now we just need ultralight materials to be fixed.


I think you mean we need a patch to fix all the technicall issues with the game in general...

#77
Cyonan

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Atheosis wrote...

SeanThen1 wrote...

Hard to argue with Decoy nerfs, but the other drones actually damage like they are supposed to. They didn't need to be nerfed.


They never drew aggro in the same way anyway, so I don't think reducing the max number of enemies attacking them will be at all noticable.  Seriously how often do more than one or two enemies attack a Combat Drone or a Turret?


Any more than that and it pretty much instantly blows up anyway.

Even with 2 they die very fast. 

#78
billy the squid

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cuzIMgood wrote...

Now we just need ultralight materials to be fixed.


Oh god yes. :)

#79
cuzIMgood

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Atheosis wrote...

cuzIMgood wrote...

Now we just need ultralight materials to be fixed.


I think you mean we need a patch to fix all the technicall issues with the game in general...

Oh yeah that actually is what I meant.:D

#80
Amftron

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Malkeor wrote...

cuzIMgood wrote...

Now we just need ultralight materials to be fixed.


Yeah curiously, I'm wondering if it's just a difficult thing to fix? But I hope they get it figured out soon.



I'm guessing it's why there's an overall weight reduction for SMGs... maybe it was just easier to fix that way.

/speculating

#81
BraveLToaster

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-Jaren- wrote...

Did we have exact numbers of how many enemies Decoy affected in the first place?


It certainly seemed like a near unlimited amount would attack it.

#82
cuzIMgood

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Amftron wrote...

Malkeor wrote...

cuzIMgood wrote...

Now we just need ultralight materials to be fixed.


Yeah curiously, I'm wondering if it's just a difficult thing to fix? But I hope they get it figured out soon.



I'm guessing it's why there's an overall weight reduction for SMGs... maybe it was just easier to fix that way.

/speculating

Well it works on the geth plasma so I'm betting they have a fix for it just haven't rolled out the patch yet.

#83
Atheosis

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MissMinaethiel wrote...

Atheosis wrote...

MissMinaethiel wrote...

marshalleck wrote...

Jake Boone wrote...

They really hit the Paladin hard. Ammo capacity decreased AND an encumbrance increase

No, read the notes from the last paladin change. They actually reduced its encumbrance. It wasn't an increase.


Whew, thank goodness for that!

Still irks me that the clip size is so low. I'll be required to put the thermal clip upgrade on it now if I use it.


Why?  The Paladin's reload speed is very low.  


Perhaps, but if I get in a bit of trouble I don't want to have to reload every two seconds xD Makes me nervous when I'm using guns with low clip sizes since it seems like I burn through ammo faster. It's a personal pet peeve thing.


You're doing more damage per shot, at the same fire rate, with the same mag capacity, with a lighter gun versus one of the best sniper rifles in the game (Valiant), while only having a slightly longer reload time.  I think you'll be fine.

;)

#84
tvih

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suprarj wrote...

wait, the hornet is good?

If you know your left from your right, yes, it was already excellent. Now it's more along the lines of godlike.

#85
Pho Kadat

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Saber? More damage? Yes please.

You can now has cookie.

#86
Rizzo19

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Decoy, Combat Drone, Sentry Turret, and Geth Turret Powers
- Decreased the maximum number of enemies that will target them at the same time.

Even though you changed a lot of weapons and made them better, putting something at the bottom of a long list will still be seen.

Exactly HOW MANY enemies will target them now?

#87
Phazael

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On the one hand, hooray that the FBW farmers got nerfed through Decoy being reduced. On the other hand, it means I pretty much have to keep the Stasis Bubble on my Asari.

#88
Atheosis

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Amftron wrote...

Malkeor wrote...

cuzIMgood wrote...

Now we just need ultralight materials to be fixed.


Yeah curiously, I'm wondering if it's just a difficult thing to fix? But I hope they get it figured out soon.



I'm guessing it's why there's an overall weight reduction for SMGs... maybe it was just easier to fix that way.

/speculating


Except that they also reduced the weight of the one SMG it actually works on, so I don't think so.

#89
Atheosis

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Rizzo19 wrote...

Decoy, Combat Drone, Sentry Turret, and Geth Turret Powers
- Decreased the maximum number of enemies that will target them at the same time.

Even though you changed a lot of weapons and made them better, putting something at the bottom of a long list will still be seen.

Exactly HOW MANY enemies will target them now?


Yes we all saw it, and most of us are happy about it.  Decoy was stupid versus Geth and we all know it.  Only the habitual farmers will be bothered by this.

Modifié par Atheosis, 17 avril 2012 - 10:20 .


#90
BlackCapHoodie

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seems like the max for supplies increased too...my thermal clip pack was stuck at 255 max, but after opening a resurgence pack with a +5 thermal clilp pack, i see it's sitting at 260 now

#91
Babydel

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Saber Assault Rifle
- Damage increased from [350.1-437.6] to [389.0-486.2]

Paladin Heavy Pistol
- Damage increased from [389.9-487.4] to [424.9-531.1]

I still don't get this, sure the mag is a lot smaller, but it's a darn pistol and weighs A LOT less.

Paladin Heavy Pistol
- Encumbrance increased from [1.0-0.5] to [1.25-0.7]

Is this wrong or is it bugged? Cause I am pretty darn sure I've gone from 130% on my Justicar to 160%.

Modifié par Babydel, 17 avril 2012 - 10:17 .


#92
Atheosis

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tvih wrote...

suprarj wrote...

wait, the hornet is good?

If you know your left from your right, yes, it was already excellent. Now it's more along the lines of godlike.


No, now it's actually worthy of being used despite its struggles against armor and lack of good mod options.

#93
Pichsterz

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Awesome! I have a good reason to use AR's & SM's now. Great work BW.

#94
Atheosis

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Babydel wrote...

Saber Assault Rifle
- Damage increased from [350.1-437.6] to [389.0-486.2]

Paladin Heavy Pistol
- Damage increased from [389.9-487.4] to [424.9-531.1]

I still don't get this, sure the mag is a lot smaller, but it's a darn pistol and weighs A LOT less.


The Saber holds a lot more rounds and has a lot more spare ammo.  These are not minor differences.  They are actually rather siginifcant, and if you are good at getting headshots the Paladin's damage edge means virtually nothing versus the Saber.

#95
MissMinaethiel

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Atheosis wrote...

MissMinaethiel wrote...

Atheosis wrote...

MissMinaethiel wrote...

Whew, thank goodness for that!

Still irks me that the clip size is so low. I'll be required to put the thermal clip upgrade on it now if I use it.


Why?  The Paladin's reload speed is very low.  


Perhaps, but if I get in a bit of trouble I don't want to have to reload every two seconds xD Makes me nervous when I'm using guns with low clip sizes since it seems like I burn through ammo faster. It's a personal pet peeve thing.


You're doing more damage per shot, at the same fire rate, with the same mag capacity, with a lighter gun versus one of the best sniper rifles in the game (Valiant), while only having a slightly longer reload time.  I think you'll be fine.

;)


I shall have to try it out again then ^_^ my Asari Adept does need something to rely on other than her powers.

#96
Dot.Shadow

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You also broke my ability to connect to my friends. Now there's practically no one I can connect to.

#97
stribies

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Phazael wrote...

On the one hand, hooray that the FBW farmers got nerfed through Decoy being reduced. On the other hand, it means I pretty much have to keep the Stasis Bubble on my Asari.


???

Decoy was never needed.

#98
Melgrimm

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squidney2k1 wrote...

I'm liking these changes. Awesome!



...1 omission that must be brought to your attention (AGAIN!): The Incisor. It's just bad. It might be more worthwhile if it had a low-powered scope, like the Raptor.



The Incisor works well with a Turian's Marksman skill.  All three shots are dead on with the right set-up, and it becomes a fairly powerful choice.

#99
jpraelster93

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How many less enemys will decoy target now

#100
Duranndal

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Pretty smart changes. Not sure if the Tempest or Hornet needed such huge buffs though, aside from ammo. Now they're going to be even more of a death machine.

Modifié par Duranndal, 17 avril 2012 - 10:22 .