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April 17 Multiplayer Balance Changes Posted


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#126
Gabigool

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a ViciousFerret wrote...

I still think the Locust needs to be buffed more. It is supposed to be a formidable weapon, the gun that killed two presidents and ME2 DLC item.

The Wraith also needs a damage boost to be worthwhile using over the other shotguns, especially considering it's an N7 weapon.

Anyway... What is everyone's opinions on Carnifex vs Paladin now?

I have a Paladin IV and a Carnifex II and now I don't know which one to use.


Wondering same thing.  I'm going to probably go like this:  as a main weapon I'll use carniflex as the extra shots just make life a little easier.  When using pistol as a backup/armor-piercing weapon I'll use paladin. 

Modifié par Gabigool, 17 avril 2012 - 10:37 .


#127
Atheosis

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Craquehead wrote...

Atheosis wrote...

Cybernetix646 wrote...

Wow, my turian sentinel will be scary with the new super hornet. Also, a buff to the geth super soaker? Does this mean it will actually kill things now?


It already did on a Geth Engineer.  


Not really, a Gengineer only gets a 10% bonus to Geth weaponry. Even with today's buff, it's still pretty weak on gold, although certainly more viable on silver and bronze.


Have you actually tried it or are you just talking out of your ass?  I've scored over 100k points with my GE and GPR several times with 50-75 AR kills each time, so I assure you it kills things with that class quite well.  Hint: it's about more than just the 10% Geth weapon increase.

#128
Scarlet_Meister

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I really like the changes to the paladin, at least weight-wise. With a Paladin III and an Asari Adept specced for cooldown with pistols, i get a 178% cooldown (which means in 3 Paladin Levels it'll be 199% :), so I can finally use it on silver and gold without feeling guilty :D
Never had a problem with the reserve clip as I just constantly grab ammo whenever I can, but more reserve ammo is always welcome; as for 3 instead of 4 shots, I'll need to condition myself to this; have been playing for an hour with the new Paladin now and sometimes there is just that one shot missing for my 'run into a room and headshot 4 people'-plan :/

Nevertheless, Paladin Buffs are always welcome!

Bryan Johnson wrote...
Good catch, we did actually decrease it from 1.5-0.9 to 1.25-0.7

Eric did an edit

Still says 'encumbrance increased' after the edit :)

#129
Drogonion

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 Very nice...assault rifle love...for those of us utterly sick of hammering the left mouse button with the mattock, or using a carniflex on my soldier.  

#130
Elecbender

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Hartmann262 wrote...

The right items got buffed, but they are totally meaningless buffs. Automatic weapons need like a 100 percent damage buff to be worthwhile, right now it's just ridiculous how 1 biotic explosion does as much damage as like 600 rounds from a Revenant X.


A biotic explosion does over 42000 DMG?

Then that means 3 Revenant shots will do more than a Carnifex shot.  And it shoots 10 times a second.

But I'm sure you know all about balance.

#131
OniGanon

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Hmm... those Hornet, Tempest, Talon and Saber numbers look real interesting...

Really though, lowered SMG weight? Are you guys trying to tell us that ULM is never going to be fixed or what?

#132
scottster117

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Hmm. Good stuff Bioware. Glad to see automatic guns all across the board get buffed. This is what I've been trying to get you guys to do since day 1.

+1

#133
Maria Caliban

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Gabigool wrote...

Maria Caliban wrote...

Atheosis wrote...

Yes we all saw it, and most of us are happy about it.  Decoy was stupid versus Geth and we all know it.  Only the habitual farmers will be bothered by this.

Farmers aren't going to be bothered by this.

will be some epic wipes tonight though from groups that don't read forums.  kind of funny. 

This is very true.

#134
Shadow of Terror

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Paladin
- Encumbrance increased from [1.5-0.9] to [1.25-0.7]

Should that not be decreased?

#135
tvih

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Atheosis wrote...

tvih wrote...

suprarj wrote...
wait, the hornet is good?

If you know your left from your right, yes, it was already excellent. Now it's more along the lines of godlike.

No, now it's actually worthy of being used despite its struggles against armor and lack of good mod options.

It didn't struggle against armor. It already did almost 500 DPS against armor at level X and with high caliber barrel (and even more if specced for weapon damage). For the record, that's more DPS than some weapons put out even against shields/barriers/health.

And what exactly was wrong with Heat Sink and High Caliber Barrel when used as a main weapon, anyway? Seriously, it's best high-RoF weapon there is. Now even more so. If you thought otherwise, well sorry, but you were wrong.

#136
Craquehead

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Atheosis wrote...

Have you actually tried it or are you just talking out of your ass?  I've scored over 100k points with my GE and GPR several times with 50-75 AR kills each time, so I assure you it kills things with that class quite well.  Hint: it's about more than just the 10% Geth weapon increase.


I certainly have tried it. Just because you scored 100k points, does not mean you wouldn't have scored more and gotten more kills with a better weapon.

At least with todays buffs it is now slightly better than an avenger.

Modifié par Craquehead, 17 avril 2012 - 10:46 .


#137
Haersvaelg

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Awesome changes all around. Very happy about these.

#138
Boopitty

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This suck. Salarian Engineer was my favorite class, so I hope Decoy wasn't nerfed too terribly. Will have to hop on tomorrow, and see what the differences are.

#139
Eric Fagnan

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Chromatix wrote...

I've just wanted to scream "NO! GOD! NO!" when readed about Paladin.

You've just broke my heart.


Yeah sorry, fixed the Paladin notes. The weight was actually decreased.

#140
Jonas TM

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Like the changes to the Saber. Should make my Justicar more efficient, just wish I could get it above level 1. Also it makes some of the SMGs (mainly the Hornet) now marginally better than useless in anything but bronze. Good changes.

#141
Boopitty

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Eric Fagnan wrote...

Chromatix wrote...

I've just wanted to scream "NO! GOD! NO!" when readed about Paladin.

You've just broke my heart.


Yeah sorry, fixed the Paladin notes. The weight was actually decreased.


Can we get some details on how many enemies Decoy affects now comapred to what it was before? 
Also, for your next patch, could you perhaps consider buffing the Scorpion? The Paladin seriously outperforms it in nearly every way. 

#142
ElementL09

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Nice to see some Assualt Rifle Buffs.

#143
okita_luc

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Nice changes. eager to try some guns again

#144
Devbo22

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I just ran a couple rounds of solo geth on gold to test out decoy, and decoy can still draw the attention of atleast 3. Couldn't see if it was drawing attention from around the corner, so it could be more than that.  If you are doing FWB, it just makes it easier to get grabs, so it is still viable with a SE.  Of course it was viable w/o a SE before this too.

Modifié par Devbo22, 17 avril 2012 - 11:27 .


#145
We Tigers

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Very disappointed with the nerfs to all of the decoy/drone/turret powers. While I suppose it increases their survivability, it will certainly undercut their CC. I don't farm FBW, but I do play engineers about half the time I play. Weakening the best--and only unique--ability for every engineer doesn't exactly seem prudent. They don't have the weapon damage bonuses to do much there, so they rely on powers, particularly their unique helpers.

This was especially silly for Quarian Engineers. At least all three of the others still have Overload or Energy Drain. She still can't damage shields, and now she can't distract enemies as well as she used to, either. Why would you ever play one?

The AR buffs to weight and capacity are nice, at least.  Not sure the damage is worthwhile.

Modifié par We Tigers, 18 avril 2012 - 12:00 .


#146
Barneyk

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a ViciousFerret wrote...

Anyway... What is everyone's opinions on Carnifex vs Paladin now?

I have a Paladin IV and a Carnifex II and now I don't know which one to use.


Wow, I have Paladin I and Carnifex X.

To me, they are very different weapons.
The Paladin have very limited ammo but a lot more power.
So, if you wanna only focus on using powers and only use the gun occasionally, go with the Paladin. (If your cooldown is good enough)
But if you wanna keep shooting most of the time when you are waiting for cooldowns, go with the Carnifex.

I am using the Carnifex with an extended mag and extended barrel. 10 shots in the mag, 40 to spare. It runs out pretty quick. 
When I was using the Paladin before, it was just silly how fast I ran out. But I will try and use it differently with the recent damage buffs...

#147
Cyonan

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We Tigers wrote...

Very disappointed with the nerfs to all of the decoy/drone/turret powers. While I suppose it increases their survivability, it will certainly undercut their CC. I don't farm FBW, but I do play engineers about half the time I play. Weakening the best--and only unique--ability for every engineer doesn't exactly seem prudent. They don't have the weapon damage bonuses to do much there, so they rely on powers, particularly their unique helpers.

This was especially silly for Quarian Engineers. At least all three of the others still have Overload or Energy Drain. She still can't damage shields, and now she can't distract enemies as well as she used to, either. Why would you ever play one?

The AR buffs are nice, at least.


Well for Combat Drone and Sentry Turret it doesn't matter much, if more than 1 thing is trying to kill it it's going to die almost instantly anyway.

For Decoy, the nerf was just needed. The CC of it was way too strong, specially given that most enemies don't seem to be capable of doing damage to it.

#148
Hartmann262

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Elecbender wrote...

Hartmann262 wrote...

The right items got buffed, but they are totally meaningless buffs. Automatic weapons need like a 100 percent damage buff to be worthwhile, right now it's just ridiculous how 1 biotic explosion does as much damage as like 600 rounds from a Revenant X.


A biotic explosion does over 42000 DMG?

Then that means 3 Revenant shots will do more than a Carnifex shot.  And it shoots 10 times a second.

But I'm sure you know all about balance.


Enough to realize that when you pick an automatic weapon as a non biotic class you are effectively dead weight in gold?

Obviously I exagarated the numbers, but BW doesn't seem to get it. The Revenant received like 3 buffs now and it's still utter trash even when having it at level X.

It needs a serious buff, not these silly +10% dmg tweaks that make jack all difference. Same with all the other weapons. Come on people, the buffs for the phaeston and the GPR are utterly pathetic and make no difference
whatseover for the core issues that these weapons have.

Modifié par Hartmann262, 17 avril 2012 - 11:53 .


#149
Hartmann262

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double

Modifié par Hartmann262, 17 avril 2012 - 11:52 .


#150
A Wild Snorlax

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Decoy nerf is quite noticable, I promoted my engineer and did some silver geth runs on glacier with only 3 people, decoy definately wasn't pulling anywhere near as much aggro as it used to.

Still useful against geth for the fact that it can block them from passing though. And the salarian is good against geth by default with drain. Decoy wasn't that good against other races anyway, except phantoms.