Tough call that... On the one hand I want the NPCs to be as autonomous as possible. But on the other you NEED to be able to keep them on a tight leash in a game like Dragon Age. Both for the tactical implications and because, well if you removed that, there would be nothing to the game as it is.
Best recent example I've seen is Binary Domain. Treat your squad well and act well in combat and they will take on a lot of the workload for you. Do the opposite and they will pretty much leave you out to dry and you will find yourself "soloing" levels while your squad do very little except cover their own asses.
While you can give them orders, they will choose,based on your relationship how exactly they will follow them.
Not quite as sophisticated but Fire Emblem does a similiar thing with support relationships. Depending on the characters involved and the level of the relationship it can make a tightly knit group of characters invincible, where as without those relationships they would be fodder.
It's something DA needs to explore.Moving the relationships into combat and not just by giving bonus stats as it was in Origins, or skills like in DA2.
Modifié par BobSmith101, 18 avril 2012 - 09:30 .