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Graphical glitch: Anyone else seen flickering white dots in shadows?


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#1
cdr30

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I have a minor graphical issue in Dragon Age that I have not seen before in any other games.

In certain areas of the game I am witnessing white dots or specks about 1-3 pixels in size that appear and disappear when the viewpoint is changed. It is only noticeable in shadows when zoomed in to third person. It does not seem to be associated with the seams of textures, and the net result is a sort of flickering effect when the camera view is moved around. The density of dots is quite low, so it is not incredibly obvious, but now I have noticed it is very irritating. 

I have tried various solutions (changing drivers, underclocking gpu, cooling case with a 20inch fan, forcing AA and AF on/off etc) and the dots seem to persist. I have never noticed this issue in any other games, but I would like to know if it is a hardware issue or if anyone else has witnessed anything similar.

I am using:
Windows XP pro sp2
Radeon HD 3850 (AGP) @ stock clock speeds

Cheers 


 

#2
Satyricon331

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*bump*



I am having a similar issue. When I have anti-aliasing on, the faces of characters have flickering white dots, especially when I rotate the camera angle. They go away with anti-aliasing off, but if possible I'd like to have it on.



My month-old laptop has:



Intel i5-460M

Windows XP Home 64 bit

ATI Mobility Radeon HD 5650


#3
RaenImrahl

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Satyricon331 wrote...

*bump*

I am having a similar issue. When I have anti-aliasing on, the faces of characters have flickering white dots, especially when I rotate the camera angle. They go away with anti-aliasing off, but if possible I'd like to have it on.

My month-old laptop has:

Intel i5-460M
Windows XP Home 64 bit
ATI Mobility Radeon HD 5650


Since it appears you're running a laptop, I am afraid you're going to have to accept that you're under a performance liability not faced by desktop players with comparable equipment.  Further, while I've only used XP 64-bit on a desktop, I know it's clunky and flighty at the best of times... it really wasn't a good build. 

Given what you said, what your describing is probably because you're pushing your system to its limit.  If you must run with AA on, perhaps you can do so at a lower resolution.  You may consider turning off the "turbo boost" function on your CPU... see if that provides more stable gameplay.

Heating issues... that is to say, overheating issues, are also common on laptops.  There's free software out there to monitor it.

#4
Satyricon331

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Thanks for the quick reply. It's possible, but I haven't noticed problems in my other games. Might there be another explanation?

#5
RaenImrahl

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Satyricon331 wrote...

Thanks for the quick reply. It's possible, but I haven't noticed problems in my other games. Might there be another explanation?


As a wise being once said, "There are always possibilities".  However, DA seems to put demands on systems that some other games, including other Bioware/EA games, do not.  What you're seeing is the system struggling to keep all of the lighting effects and textures in sync.  When you turn on AA, you're forcing the system to do more work.

Laptops are not idea gaming platforms from a hardware standpoint.  It's a simple trade-off for other advantages-- chiefly portability.

All that said, this reply will bump the thread back up top, so maybe someone else can give a suggestion, too.

Best,

RI

#6
Satyricon331

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Thanks RI.