CavScout wrote...
Absence of evidence is not evidence of absence.
Yes, well, that doesn't stop us from mocking people who believe in Bigfoot.
CavScout wrote...
Absence of evidence is not evidence of absence.
nomoredruggs wrote...
It's quite possible that this is a bug.
And it seems it would be quite difficult to recreate the same result, if you get random people exiting the Normandy, even if you use the same save.
Elyiia wrote...
Shallyah wrote...
EDI survives the same way as the data on the hard drive of any computer in the Galaxy. It's not like the Red explossion formats all the data across the Universe, it only destroys synthetic lifeforms. EDI is software. If anything, Destroy would disable Eva's body which EDI is using. Doesn't stop anyone from creating another body for her afterwards, even possibly a replica, if that's what she wished.
It's an ephimeral survival anyway. In all endings EDI will end up dying when the stranded Normandy runs out of power. So those who like to feel better about choosing Control because it would save EDI - too bad.
EDI's mobile platform and her "base" platform would have been destroyed. With nowhere to go, EDI would have died.
Our_Last_Scene wrote...
Iriguss wrote...
-Poem style writing snip-
No, as lack of proof of her surviving is not proof of her surviving.
She dies, this is 100% certain. If you disagree, prove it, don't tell me to prove your claim. You know the proof I'll present (tons of videos) and if you don't think it's enough then prove me wrong.
Our_Last_Scene wrote...
She dies, this is 100% certain
Elyiia wrote...
You can't prove she doesn't come out from destroy. You can prove she does, if she does. No one has provided evidence of her appearing.
Even with the odds stacked in favour of her appearing, it doesn't seem to happen.
Our_Last_Scene wrote...
Now what you're saying is "I don't think that's enough proof, I think you're using incomplete evidence to come to a conclusion, I say there isn't 100% certainty that she dies she might survive." I'm saying "Prove it".
EDI doesn't survive the destroy ending.
Iriguss wrote...
I'm done here
TJX2045 wrote...
I wish a mod would assume direct control of this thread and lock it.
This argument and "proof" is going nowhere. The people who saw Edi live and walk out saw what they saw. It may be a bug, it may not. No matter how blind you want to be, the ending in its current state is too speculative to have "proof." Her death is not 100% certain because we do not see her lifeless android body. For all we know she could've been crippled. Who knows. I think the point is most people do not care to prove to you what they saw when they know the truth for themselves.
If you want someone to prove that EDI is dead, how about you call up Bioware and ask them directly? Call up Casey Hudson or one of the writers.
You're just trolling. Either you know you are or you are a troll in denial. You've dismissed more claims than the Turian councilor and in the most conceited and arrogant attitude I've seen.
If you're so sure that you have proof that she doesn't live, then clearly you don't need proof that she does, because you've got proof that it can't be so. You've answered your own question. Let it go and everyone else who saw EDI come out will have the proof to themselves.
Pointless thread is pointless.
pikey1969 wrote...
A fan on the SomethingAwful forums just
posted a relatively casual Q&A with Patrick Weekes. This
'interview' is a recollection of a casual Q&A style conversation he
had with Patrick Weekes. It should be noted that the following content
has healthy deal of paraphrasing from the fan and simply the fan trying
to recall the conversation after he left the convention.
Source.
DISCLOSURE:
PLEASE bear in mind the following tweets from Weekes regarding this
interview before continuing to read the 'interview'.
After that tweet, a few more tweets from him surfaced regarding the interview...
James
isn't there to be dumb. He's often used as a voice for people new to
series. That was one joking aside presented as my response.
Also
doesn't include second half of my response in re EDI: I WAS nervous,
but I thought Chris Hepler aced her continuing character arc.
And second half of James was that I expected a basic marine and was blown away by what FPJ brought to the character.
So please take that with a grain of salt.(This was in response to the original interviewee's apologetic tweet)
Thanks,@sethjdickinson, no harm done. They were great questions. Just didn't want anyone to think I was slamming EDI/James.
Sooooo, now on to the good stuff, the informal interview is 'quoted' below.Okay,
here is what I asked Patrick Weekes, and his answers as best as I can
remember them. I've paraphrased but I'm doing my best to stick to what
he said rather than introduce any interpretation.
THESE ARE NOT DIRECT QUOTES.
-Is there still a setting to explore after the ending? Is everything ruined?
The setting is definitely not ruined. We still have a big, lively galaxy.
-Will
long-distance superluminal travel still be possible post-Ending? (will
Tali or Wrex or Garrus see their homeworlds again? Will everyone
starve?)
Galactic civilization will rebuild. The mass
relays were not necessary for interstellar flight. Remember, what does
it say in the Codex about the speed of ships? That's right, 12
lightyears per (day? hour? minute?). And that's only the cruising speed,
not the maximum speed.
People have never needed to research
basic FTL improvements before because they have mass relays. With the
relays gone, new technology will increase that speed. Additionally, the
element zero cores of the dead/controlled Reapers can be used to improve
FTL drives.Starflight will continue using conventional FTL.
-Why did Joker leave Shep behind?
Joker would never abandon Shep without a good reason. Hopefully this will be clear in the Expanded Cut.
-Why can EDI survive the Destroy ending?
We
argued a lot about this, I said that she was made of Reapertech and
should therefore be destroyed, but (unclear, don't remember - wish I'd
been able to ask a followup as his response doesn't make much sense)
-Did anyone on the Citadel survive?
Yes.
We would never, ever do anything that made the player feel, on replay,
that it would be better for everyone on the Citadel if they just died.
The Citadel has emergency shelters and kinetic barriers - even if it
blows up, millions might survive.You should assume that everyone plot-important on the Citadel survived.
-Is it better for Kelly Chambers if we talk her into suicide?
No, see above.
-Who wrote the death of Joker's sister?
I did! We intentionally did not connect the dots. We were very interested to see how fast gamers figured it out.
-Whose idea was it to make the Rayya fall out of the sky if you destroy the Quarian fleet?
Someone in the audio department, it was brilliant.
-Did the mass relays pull an Arrival and go supernova?
No, they didn't. (i'm paraphrasing here, please don't interpret this too hard) They overloaded, they didn't rupture.We
really didn't mean to imply that the whole galaxy had been destroyed.
People interpreted the ending in ways we really didn't expect.
(Mr.
Weekes dropped a lot of hints that he really didn't like the ending. He
also said something that was almost 100% verbatim from the Penny Arcade
Forum post often attributed to him)
-Why did Legion pull a 180 from his Mass Effect 2 philosophy?
He
and the Geth were backed into a corner. They'd been made a lot dumber
by the attack on the Dyson swarm. There was no other choice for Geth
survival.
-What was up with the Rachni story? Why did we get railroaded?
Welcome
to game development. In some games (Alpha Protocol) they make a bold
choice where some decisions can knock entire missions out of the story.
At BioWare, we never want people to be locked out of content due to a
decision several games ago. We just didn't have the resources to do an
alternate for the Rachni mission, so we decided that the Rachni mission
could occur whether or not players saved the Queen.
-Why didn't (X squadmate from ME2) return?
There
was a very ugly month of development where we fought out who would
return. We knew we had to have a smaller cast so we could fit in more
squad banter. Eventually we decided to bring Garrus and Tali back, so
they could be squadmates in all three games. We also knew we'd have Vega
in order for new players to have someone dumber than they were.
I
was very resentful of Vega at first because I thought he was taking a
slot that could've gone to a ME2 character, but he grew on me.
-Why did EDI have cameltoe?
We don't get a lot of feedback from the art department but (unclear, wish I remembered this better)
Lots
of discussion about how he was uncomfortable doing Pinocchio stories
for both Legion and EDI because 'EDI was fine, she was an AI, she was
cool - do we really need her to turn into Commander Data? We had seven
seasons of Data, that was enough.'
-Why did you write Pinocchio stories for all the synthetic characters?
See above
-What was up with the Human Reaper in ME2? Why did it look so dumb?
We
wanted to use the Suicide Mission to show several steps of the Reaper
development process, from human reaper embryo all the way to cuttlefish.
But the mission grew too complicated so it was cut for time.
Do the Reapers really only generate one capital ship per cycle? How do they ever break even?
Well,
we never totally pinned that down. But this cycle was really anomalous.
They don't normally take any capital-size Reaper losses at all.
-What was up with Kai Leng? How do you feel about him?
We
really wanted to have a recurring antagonist for Shep, a 'Darth Maul'
(his words). But I feel like there was some definite conflict between
cutscene and gameplay there, and I think it's something we have to work
on.
'He was a great antagonist in the books'
-Why did we only get top and bottom dialogue choices, no middle?
Part
of it was resources. Part of it is that Mass Effect 3 is a war story
and it's really hard for Shep to feel middling about the Reapers.
-How did YOU feel about the ending?
(I didn't ask this, but he seems to have gone to GREAT lengths to think ways around a lot of stuff the ending implied.)
Why no female (alien X?)
Resource
limitations. They have a very strict budget for how many different
characters they can use in a given area. Some are basically free - if
you have human males you have Batarians because they're humans with
funny heads, if you have human females you have asari, etc.
Where was Harbinger? Can we ASSUME DIRECT CONTROL of him?
I definitely want more closure on Harbinger. That'd be hilarious. Stop punching yourself, Harbinger.
How did the Reapers storm the Citadel? Why didn't they shut down the relays as per their original plan once they had control?
Originally
we planned to have a cutscene of Reapers taking over, Reaper monsters
punching buttons, et cetera. But we cut it, partially for resource
reasons and partly because it disrupted the pacing.
The Reapers
didn't shut down the mass relays because the Keepers interfered with
that. (I wish I could've asked a follow-up here, it doesn't make much
sense.)
Why don't Ken and Gabby have more dialogue?
They
actually have a bunch more on disk, but we somehow introduced a bug
where their dialogue is tied to your approval level with Ash. If Ash has
low approval, or isn't present, most of Ken and Gabby's dialogue won't
play.
Why do you guys do Star Wars style space battles instead of the battles described in the codex?
We
want to provide a familiar, compelling visual experience for people who
grew up on Star Wars and stuff like that. These are some of our
favorite parts of the game.
***
Things I wish I'd asked:
Why the drat Starchild?
What was up with the Stargazer? (He touched on the Stargazer once and pretty much said 'oh, yeah, the Stargazer.'
Again:
NOT DIRECT QUOTES. These are NOT OFFICIAL BIOWARE STATEMENTS. Please
don't gently caress Patrick Weekes over by posting these as 'official
BioWare PR' or whatever. Please feel free to ask me follow-up questions,
as I definitely didn't cover the whole conversation with him.
My
takeaway was: the epilogue DLC is probably going to do a lot of good
and be pretty well written, and Patrick Weekes should've been lead
writer on ME3.
And
there you have it. Everything in that quote box is the interview
EXACTLY as it was posted on the SomethingAwful forums. Don't forget
about the preceding section's additional Tweets from Weekes regarding
this interview after this thread surfaced on BSN. Weekes,
understandably, wanted to clarify some of the content in that interview
as it was paraphrased from the interviewer's memory (before you send the
fan shared that interview your hate mails, please note that he went
through the trouble to share this information).
Additionally, check out these particular posts from Michale Gamble who dropped by in this thread and shared a couple thoughts.Michael Gamble wrote...
The Charnel Expanse wrote...
Honestly,Michael Gamble wrote...
Cmon - give us some time with the DLC, and let's try to avoid hatin' on Patrick or Jessica:P
after all the valid and incisive criticism leveled at the Catalyst and
his presence in the ending, why insist on keeping him around? 90% of
what's wrong with the ending can be solved simply by retconning him out
of existence.
Why not just answer this question directly?
Is
your question about whether or not we are going to retcon the catalyst?
The answer is no. We've already said we are not changing the endings,
but again - there are many things that we *can* do without changing
them.
A lot of folks had questions that we want to answer for
them - but just like any piece of content, we are not going to outline
the specifics before release.Michael Gamble wrote...
By
the way, Patrick, John, Reid myself - we were all ready to answer those
kinds of questions in dialogue just like the original OP. It was the
whole reason we came to PAX. In fact, a lot of people may have gotten a
bit *too* much out of me
Either way, we met hundreds of folks -
and we were so happy and pleased that everyone just wanted to talk and
have some great convo.
All of us are feeling pax with a sense of...renewal, and we are ready to work our butts off in the months ahead.
Hope you all enjoy resurgence!
And that's all folks!
Personally, I still won't be fully satisfied with
the RGB options as they exist, as I feel they were too
artificially/arbitrarily weighted by 'moral dilemmas' (they REALLY need
to at least add another option on top of the three or greatly alter
certain aspects of the existing three). However, it looks to me like
most of the people at Bioware are coming around to the fact the endings
were not as quite 'complete' for the fans as shipped (caused by EA being
pricks with deadlines/funding in my personal opinion). It also sounds
like they'll have the full writing team fully dedicated and hard at work
with this project now. On top of some of the revelations from above,
there's a LOT of promising stuff here for the coming Extended Ending
content update.
ps. IWeekes too.
-Why can EDI survive the Destroy ending?
We argued a lot about this, I said that she was made of Reapertech and should therefore be destroyed, but (X argued that she wasn't fully a Reaper so therefore shouldn't be destroyed. After a lot of debate we finally settled on the fact that she shouldn't be able to survive the destory ending, because ultimately she was an AI and even had Reaper tech in her like the Geth and Reapers).
That is a possible outcome of that conversation. Everything in the game actually points to that being the outcome, as there is no proof that EDI can survive.
Hearsay like that can be misinturpreted, until there is actual evidence of her surviving it's clear that she dies in the destroy ending.
Monarchos915 wrote...
I'm so glad that this thread exists. I've been arguing for this with friends for a while. No where have I seen proof that EDI actually survives destroy. You'd figure after all this time the game has been out, someone, somewhere would have managed to get a capture of that and upload it to YouTube. I mean the Catalyst says all synthetic life will be destroyed, so the point is to disprove that particular statement, which is the origin of the argument in the first place.
Master Che wrote...
Remember, this assetion hinges on whether or not star child (i.e. the Reaper general) is telling the truth.
Elyiia wrote...
You'd think, for so many people who believe that EDI survives someone would be able to prove it...
Optimystic_X wrote...
Master Che wrote...
Remember, this assetion hinges on whether or not star child (i.e. the Reaper general) is telling the truth.
You mean the guy with no reason at all to lie to you?