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just finished ME3


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#101
PaddlePop

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Tirranek wrote...

TheseAreMyToys wrote...

warmonger180 wrote...

Cthulhu42 wrote...

Watch this, and you'll see what all the fuss is about:


well, "plot holes" are no reason to what amounts to vilification of a
game and it's developers, nor are they sufficient reason to file a
complaint with the FTC. it's as simple as this: those who can, do. those
who can't critisize. so to all the haters, I challenge you all to get
together and develop a game this is better than what bioware has
presented


Warmonger180 really?  If someone thinks the 6 "Skittle's" style endings are well done and mesh with the entire orignal scope/objective of the series they are COMPLETELY WRONG.  One would have to have a very low level of perception and understanding to not see the obvious plot holes and total lack of congruency.

The thing that is sad about being blind to this kind of thing only helps EA/BioWare be lethargic or apathetic toward actually rectifying the issue.  Either the game was rushed for profiteering or Casey Hudson had a serious lapse of judgement.


Ok, I'm sorry for sounding like an ass but everyone mentions the 3 ending colours as a sign of them being identical, are they also deaf and can't read? There are huge story differences between them. I get the feeling sometimes that if the energy blast was light violet for all of them (the colour of the serpent nebula, oooo~) then people would almost be happier, or at least have to comission a more imaginative set of cakes. 

If the EC represents your war assets better, and shows the consequences of the three endings, then the 3-colour argument will look ridiculous.


They all end at the same place no? :whistle:

#102
ToaOrka

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I still personally believe the ending was garbage, but if you enjoyed it, by all means, continue to enjoy it. I'm not gonna try and make you not like something just because I don't like it.

#103
Guest_slyguy200_*

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look an youtube for a little while, i am sure you will find something.

#104
Cucobr

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of course you liked.

Because you don't understood the story of the game =)


or choosed to be blind to the amount of plot holes

#105
Esoretal

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Okay.

I still disagree, but if you think that sacrificing yourself to control creatures that will just come back to reap again anyway, or to force all other life in the galaxy to make a change they didn't ask for, is a noble decision... that's your story.

#106
OlympusMons423

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I played ME since the first one. This ending in no way lived up to the rest of the series.

I agree with Shepard needing better fans.....It got them in people who are having problems with this ending. To not see that is irresponsible and shady IMO. I would almost guess people doing this are working for EA or BioWare almost, to just get people to shut up.

People who love the ending just as it is... You're good. No need to come on here. You got the game you wanted. If there were ever an ending with more "real" choices... remember you didn't want it, so move on.

Oddly enough, if they just stopped the game when Shepard was sitting next to Anderson. If he/she just slumped over and died right there, and then the citidel fires off,.... the reapers go down....That would have been a better ending then what we got, even. I might feel I had no choice but to watch...but basically thats really all I got anyways. 2 of the choices were exactly what I had been fighting against, would have wanted me to pick. The thing I am destroying lets me take it down with a single pistol.... If I knew where it was going, I would have asked the Quarians NOT to come. Just stay at home Tali. And if I decide to turn you into half machine for the sake of peace...you can thank this war criminal later

Modifié par OlympusMons423, 18 avril 2012 - 11:41 .


#107
curvz

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Shermos wrote...

Ok guys. Stop getting so butthurt. I'll clarify what I mean by "lack of imagination".

Not everybody wants every single detail explained for them. There are fans which actually enjoy having certain things deliberately left to their imagination or to be expanded on in a future story. ME3 resolves the Reaper threat and Shepard's story and conflicts which came up in last two games. Pretty much all the plain plot lines in the previous games are resolved. In doing so however, it opens up new questions. Good stories do this. They leave the player/reader/viewer to imagination what might happen next and look forward to new stories in the same universe.


Agreed on the first bit, but what the Catalyst actually does is throw a number of explanations for everything at you. Just imagine an ending exactly the same way it is now, but without the Catalyst - I think the boards would now be filled with people arguing about what the reapers actually were and why they did what they did, and all the other questions posed in the series and the ending (are AI going to turn hostile, will the Krogan keep the peace, will the galactic civs be able to rebuild, amongst many others). Now we get a deterministic vision of technology forced onto us (AI will kill everyone, allways, no matter what), while the rest of the series actually tries to disprove just that and show that everyone can live together (or maybe not, depending on YOUR choices, not BioWares or anyone else).

The only real plot hole is how the crew on Earth managed to get back aboard the Normandy in the middle of a battle. Everything else haters are calling plot holes is due to a lack of imagination on their part. It's a sad thing, but it's their problem, not the game's.


The mere presence of a master of the reapers on the citadel brings up a number of plotholes, such as: why did he let Sovereign fail? Why not just take control of the citadel and open up the relay to the other reapers? Hell, why not indoctrinate the Citadel council? And sure, you can imagine the answers, but in no way do the games hint at answers to any of them. There are some minor questions that can be answered like that however (why is Anderson in front of you? Why didn't the reapers turn off the beam. How did you end up in the core of the Citadel? Even how the Illusive Man ended up there, imo). The imagination part comes up in what happens AFTER the finale, not to explain how the hell such and ending is even possible. It is still the role of the storyteller to make it believable and explainable within the stories parameters.

Then there's this "the ending came from left field" rubbish. I can't believe how many people actually believe this. The main theme of the ending and meeting the Catalyst is the breaking of a repeating cycle and what the consequences of doing this might be. This theme was delivered to the player with the subtlety of a sledge hammer almost from the start of the game, curing the genophage. (...) Taking the latter option in both situations breaks a continuing cycle of violence, much like the cycle of violence the Catalyst orchestrates, and the ultimate consequences are unknown. They are meant to be.


I agree with the theme, but there is a Deus Ex Machina coming out of the left field, nowhere has ever been hinted at the Catalyst being a ruler or master of the reapers. Conjuring up this god-like person to facilitate an ending is the definition of the term, and the worst part of it is that (unlike other Deus Ex Machina endings), it is not necessary! Cut out that master AI and just give us those options, that would solve a host of issues. If this kid woulud not have tried explaining the reasoning of the machines, keep the mystery going, keep them 'unknowable', that would have been more fun for me. This also undercuts the statement that each reaper is a nation, independant and beyond comprehension. Was that just hot air?

Also: the ultimate consequences should be unknown, agreed, but the Starchild tells you that AI will overthrow organics without any doubt, every time - no matter what choice you make (unless you take the synthesis option I would assume, but really, what does that even mean?)

Just to make sure the player has this theme in their mind, the Prothean VI talks about how his people came to the conclusion that a repeating cycle is taking place and the same themes repeat in more or less the same way, [b]with an unknown force controlling it[/i].


Agreed, but another theme of the entire series has been that species (and AI) can live together, and that AI are not necessarily evil (just look at how the Geth are designed, and how Legion and EDI are some of the most sympathetic personalities in the game). This has been discussed throughout the series, and the Catalyst just does away with that assumption and states that AI will ALWAYS overthrow organic society. This means he is either right and takes the entire discussion down with him, or he is a damn liar (or plain wrong), which raises the question why he was brought into the ending to begin with. Also, if he is so convinced that what Shepard is going to do is wrong, why give him the choice?

If people couldn't see how the game builds up to the ending rather than coming out of nowhere, they either rushed through the game or lack the ability to put 2 and 2 together. I honestly feel the writers over-estimated the intelligence of the average fan. It takes a little bit of out of the box thinking to get, but it shouldn't have been a big shock.


I have plenty of intelligence, I adore out of the box thinking and intelligent stories and I most certainly hate rushing through a game. Now I didn't think the ending was as bad as some people are saying it is, but I think they made some strange choices towards the end. You just cannot introduce a new villain in the last 10 minutes of a story (hinting at is not introducing), and in no way with 14 lines of dialogue. I respect the 3 final choices we were given, and for each of them you have to make a huge sacrifice. Although I feel that there is no way in which any technology could ever fuse organics and AI together as with the synthesis, but I am willing to go with it as it does present an interesting middle way.

Oh and of course, I can't forget the people who complain the ending rips off other Sci-fi. Wake up! lol, The series has been doing that since the first game. It's obvious Bioware meant the series to be a tribute to great and popular works of sci-fi. There are in your face tributes like the scientist on Noveria called Amisov, to the less obvious tributes like the Geth/Quarian conflict being an analogue for the Battlestar Galactica universe. The Krogan obviously have some influence from the Klingons. Need I go on?


Completely agree, as everything is in the end deduced or inspired by something else. Taking elements from other stories is completely normal, and there is no story, film, book or game that stands on its own withouth borrowing from what came before. And at least they are not trying to hide it.

There are legitimate reasons for disliking the ending, like wanting a Hollywood style happy ending instead of what we got, which I think was still pretty bright if you really think about it (and listen to what the writers actually intended you to get out of it). Everything else is pure bull****. Disliking it just comes down to your personal taste and it doesn't give you the right to demand a "better" ending.


Man, a happy ending would have been sweet at the time, but would in the end come off as a bittersweet, considering the way the series had developed. Also, I don't think anyone is asking for that. With a better ending they just mean one that makes a little more sense.

What I would have liked personally was to not have a big decision at the end - just make the game end determined on all the decisions we have made along the way. But this would require the entire game to be rewritten I suppose, so that isn't going to happen. What I hope the extended cut does, is answer the questions I raised earlier, and best without using the Catalyst. Let the Illusive Man explain it, even that would be better. What I expect it to do is give some extra dialogue, and give us some new cutscenes after the final choice, which would be sweet. And this is only because we are all so invested in those character we have spent all that time talking to, and personally I would just love to see what happens to them - even if that means I will get to see them die. The ending could have been so much more involving and emotional if it had tapped into the strong connection the player has with his teammates.

Modifié par curvz, 18 avril 2012 - 12:54 .


#108
Il Divo

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Dridengx wrote...

Il Divo wrote...

poerksen wrote...

Imagination ehh. The problem is that there are way too many questions regarding plotholes, inconsistencies with game lore and space magic that it destroys the narrative. It is not that I could not have imagined what the writers were thinking, but that I am left to think up explanations on my own on too many different aspects, which simply does not work, when you are trying to tell a story.


My problem is that my imagination is free. I didn't pay for the game to imagine a quality ending into place. 


Absolutely right, you paid to play it which I'm sure you did


Aww, there you go trying to change the point of discussion. But no, I didn't pay to play it, as you'd like to say. I paid to be entertained by playing it, particularly the conclusion. I don't pay to play video games I don't enjoy. So if the natural counter response by some is to "use your imagination" to fashion a quality ending, I'll let them know my imagination is free. It's not a counter-response any more than telling someone to pretend that Mass Effect has good gameplay when they think it sucks.

Modifié par Il Divo, 18 avril 2012 - 01:07 .


#109
Tirranek

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PaddlePop wrote...

Tirranek wrote...

TheseAreMyToys wrote...

warmonger180 wrote...

Cthulhu42 wrote...

Watch this, and you'll see what all the fuss is about:


well, "plot holes" are no reason to what amounts to vilification of a
game and it's developers, nor are they sufficient reason to file a
complaint with the FTC. it's as simple as this: those who can, do. those
who can't critisize. so to all the haters, I challenge you all to get
together and develop a game this is better than what bioware has
presented


Warmonger180 really?  If someone thinks the 6 "Skittle's" style endings are well done and mesh with the entire orignal scope/objective of the series they are COMPLETELY WRONG.  One would have to have a very low level of perception and understanding to not see the obvious plot holes and total lack of congruency.

The thing that is sad about being blind to this kind of thing only helps EA/BioWare be lethargic or apathetic toward actually rectifying the issue.  Either the game was rushed for profiteering or Casey Hudson had a serious lapse of judgement.


Ok, I'm sorry for sounding like an ass but everyone mentions the 3 ending colours as a sign of them being identical, are they also deaf and can't read? There are huge story differences between them. I get the feeling sometimes that if the energy blast was light violet for all of them (the colour of the serpent nebula, oooo~) then people would almost be happier, or at least have to comission a more imaginative set of cakes. 

If the EC represents your war assets better, and shows the consequences of the three endings, then the 3-colour argument will look ridiculous.


They all end at the same place no? :whistle:


Doesn't everything? :whistle:

#110
Il Divo

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Shermos wrote...

I like the fact that you worked so hard to put a negative spin on everything you can without trying to see it a different way. It almost takes some imagination. 


Again, imagination is free. Mass Effect 3 was not. I'm sure Bioware would love the idea of no one buying their products because they're too busy imagining better ones into place.

One thing which does deserve a response to though is the "star child". Has anyone stopped to think it's just the catalyst trying to intimidate Shepard by showing it can read his thoughts? It's just the form this very advanced being chooses to represent itself as.


Great idea. It would have been cool if they actually elaborated on it. A shame that Shepard doesn't seem to have any kind of reaction to the Catalyst beyond feigning stupid. Almost like he wasn't suffering from nightmares the entire game regarding this one kid he couldn't save.

#111
Guest_slyguy200_*

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Il Divo wrote...

...
Aww, there you go trying to change the point of discussion. But no, I didn't pay to play it, as you'd like to say. I paid to be entertained by playing it, particularly the conclusion. I don't pay to play video games I don't enjoy. So if the natural counter response by some is to "use your imagination" to fashion a quality ending, I'll let them know my imagination is free. It's not a counter-response any more than telling someone to pretend that Mass Effect has good gameplay when they think it sucks.

Dridengx is a classic hit and run troll, he won't be listening to you. He will simply make it look like you said something else and take things out of context just to troll you, ignore him.

#112
loungeshep

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RusZap wrote...

Imagine Return of the Jedi ending in vader throwing the emperor down the shaft then the death star exploding and seeing the millenium falcon crashing on endor to lando stepping out then credits.


Don't type that or George Lucas will find out and we'll get yet another crappy Jedi recut!

#113
RebelTitan428

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to all the people that bought ME3 to see what the fuss is about, go play the first 2 games and come back and talk. You cant play the last installment and think you know if its good or bad.

you cant play just the third to realize that the story of the first 2 games did not matter at all.

why was saren needed if the kid is all powerful?
what was the point of the human reaper?
..oh ya...that's right...the ending got changed...

#114
thunderhawk862002

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Tirranek wrote...

PaddlePop wrote...

Tirranek wrote...

TheseAreMyToys wrote...

warmonger180 wrote...

Cthulhu42 wrote...

Watch this, and you'll see what all the fuss is about:


well, "plot holes" are no reason to what amounts to vilification of a
game and it's developers, nor are they sufficient reason to file a
complaint with the FTC. it's as simple as this: those who can, do. those
who can't critisize. so to all the haters, I challenge you all to get
together and develop a game this is better than what bioware has
presented


Warmonger180 really?  If someone thinks the 6 "Skittle's" style endings are well done and mesh with the entire orignal scope/objective of the series they are COMPLETELY WRONG.  One would have to have a very low level of perception and understanding to not see the obvious plot holes and total lack of congruency.

The thing that is sad about being blind to this kind of thing only helps EA/BioWare be lethargic or apathetic toward actually rectifying the issue.  Either the game was rushed for profiteering or Casey Hudson had a serious lapse of judgement.


Ok, I'm sorry for sounding like an ass but everyone mentions the 3 ending colours as a sign of them being identical, are they also deaf and can't read? There are huge story differences between them. I get the feeling sometimes that if the energy blast was light violet for all of them (the colour of the serpent nebula, oooo~) then people would almost be happier, or at least have to comission a more imaginative set of cakes. 

If the EC represents your war assets better, and shows the consequences of the three endings, then the 3-colour argument will look ridiculous.


They all end at the same place no? :whistle:


Doesn't everything? :whistle:

Dragon Age: Origins ends in three unique ways.

#115
Guest_slyguy200_*

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RebelTitan428 wrote...

to all the people that bought ME3 to see what the fuss is about, go play the first 2 games and come back and talk. You cant play the last installment and think you know if its good or bad.

you cant play just the third to realize that the story of the first 2 games did not matter at all.

why was saren needed if the kid is all powerful?
what was the point of the human reaper?
..oh ya...that's right...the ending got changed...



#116
Guest_L00p_*

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slyguy200 wrote...

Il Divo wrote...

...
Aww, there you go trying to change the point of discussion. But no, I didn't pay to play it, as you'd like to say. I paid to be entertained by playing it, particularly the conclusion. I don't pay to play video games I don't enjoy. So if the natural counter response by some is to "use your imagination" to fashion a quality ending, I'll let them know my imagination is free. It's not a counter-response any more than telling someone to pretend that Mass Effect has good gameplay when they think it sucks.

Dridengx is a classic hit and run troll, he won't be listening to you. He will simply make it look like you said something else and take things out of context just to troll you, ignore him.


READ THIS PEOPLE:
Make sure you PM the mods, as they will NOT be alerted to trolling reported by the Report-button!

It's the only way of getting the attention of the mods quickly enough to kick the trolls out before they derail threads.

Also, see my sig.

#117
string3r

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Good, you enjoy garbage.

Most people tend to disagree.

#118
Nerevar-as

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loungeshep wrote...

RusZap wrote...

Imagine Return of the Jedi ending in vader throwing the emperor down the shaft then the death star exploding and seeing the millenium falcon crashing on endor to lando stepping out then credits.


Don't type that or George Lucas will find out and we'll get yet another crappy Jedi recut!


The Falcon wasn´t going to make it at first... Lucas wanted a mostly happy ending however.

Without pretending to offend anyone, at times it seems to like the ending one has either to not think at all about it, missing the plot holes, nonsense and implications (I´d really like to have a chat with Walters & Hudson about presenting Synthesis as the best), or think about it so much that you headcannon solutions to those problems yourself.

Still haven´t lost all hope, I guess they can do something about the Normandy, but can´t see how Starbrat can be fixed. If they even want to.

#119
poerksen

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curvz wrote...

Shermos wrote...

Ok guys. Stop getting so butthurt. I'll clarify what I mean by "lack of imagination".

Not everybody wants every single detail explained for them. There are fans which actually enjoy having certain things deliberately left to their imagination or to be expanded on in a future story. ME3 resolves the Reaper threat and Shepard's story and conflicts which came up in last two games. Pretty much all the plain plot lines in the previous games are resolved. In doing so however, it opens up new questions. Good stories do this. They leave the player/reader/viewer to imagination what might happen next and look forward to new stories in the same universe.


Agreed on the first bit, but what the Catalyst actually does is throw a number of explanations for everything at you. Just imagine an ending exactly the same way it is now, but without the Catalyst - I think the boards would now be filled with people arguing about what the reapers actually were and why they did what they did, and all the other questions posed in the series and the ending (are AI going to turn hostile, will the Krogan keep the peace, will the galactic civs be able to rebuild, amongst many others). Now we get a deterministic vision of technology forced onto us (AI will kill everyone, allways, no matter what), while the rest of the series actually tries to disprove just that and show that everyone can live together (or maybe not, depending on YOUR choices, not BioWares or anyone else).


The only real plot hole is how the crew on Earth managed to get back aboard the Normandy in the middle of a battle. Everything else haters are calling plot holes is due to a lack of imagination on their part. It's a sad thing, but it's their problem, not the game's.


The mere presence of a master of the reapers on the citadel brings up a number of plotholes, such as: why did he let Sovereign fail? Why not just take control of the citadel and open up the relay to the other reapers? Hell, why not indoctrinate the Citadel council? And sure, you can imagine the answers, but in no way do the games hint at answers to any of them. There are some minor questions that can be answered like that however (why is Anderson in front of you? Why didn't the reapers turn off the beam. How did you end up in the core of the Citadel? Even how the Illusive Man ended up there, imo). The imagination part comes up in what happens AFTER the finale, not to explain how the hell such and ending is even possible. It is still the role of the storyteller to make it believable and explainable within the stories parameters.


Then there's this "the ending came from left field" rubbish. I can't believe how many people actually believe this. The main theme of the ending and meeting the Catalyst is the breaking of a repeating cycle and what the consequences of doing this might be. This theme was delivered to the player with the subtlety of a sledge hammer almost from the start of the game, curing the genophage. (...) Taking the latter option in both situations breaks a continuing cycle of violence, much like the cycle of violence the Catalyst orchestrates, and the ultimate consequences are unknown. They are meant to be.


I agree with the theme, but there is a Deus Ex Machina coming out of the left field, nowhere has ever been hinted at the Catalyst being a ruler or master of the reapers. Conjuring up this god-like person to facilitate an ending is the definition of the term, and the worst part of it is that (unlike other Deus Ex Machina endings), it is not necessary! Cut out that master AI and just give us those options, that would solve a host of issues. If this kid woulud not have tried explaining the reasoning of the machines, keep the mystery going, keep them 'unknowable', that would have been more fun for me. This also undercuts the statement that each reaper is a nation, independant and beyond comprehension. Was that just hot air?

Also: the ultimate consequences should be unknown, agreed, but the Starchild tells you that AI will overthrow organics without any doubt, every time - no matter what choice you make (unless you take the synthesis option I would assume, but really, what does that even mean?)


Just to make sure the player has this theme in their mind, the Prothean VI talks about how his people came to the conclusion that a repeating cycle is taking place and the same themes repeat in more or less the same way, [b]with an unknown force controlling it[/i].


Agreed, but another theme of the entire series has been that species (and AI) can live together, and that AI are not necessarily evil (just look at how the Geth are designed, and how Legion and EDI are some of the most sympathetic personalities in the game). This has been discussed throughout the series, and the Catalyst just does away with that assumption and states that AI will ALWAYS overthrow organic society. This means he is either right and takes the entire discussion down with him, or he is a damn liar (or plain wrong), which raises the question why he was brought into the ending to begin with. Also, if he is so convinced that what Shepard is going to do is wrong, why give him the choice?


If people couldn't see how the game builds up to the ending rather than coming out of nowhere, they either rushed through the game or lack the ability to put 2 and 2 together. I honestly feel the writers over-estimated the intelligence of the average fan. It takes a little bit of out of the box thinking to get, but it shouldn't have been a big shock.


I have plenty of intelligence, I adore out of the box thinking and intelligent stories and I most certainly hate rushing through a game. Now I didn't think the ending was as bad as some people are saying it is, but I think they made some strange choices towards the end. You just cannot introduce a new villain in the last 10 minutes of a story (hinting at is not introducing), and in no way with 14 lines of dialogue. I respect the 3 final choices we were given, and for each of them you have to make a huge sacrifice. Although I feel that there is no way in which any technology could ever fuse organics and AI together as with the synthesis, but I am willing to go with it as it does present an interesting middle way.


Oh and of course, I can't forget the people who complain the ending rips off other Sci-fi. Wake up! lol, The series has been doing that since the first game. It's obvious Bioware meant the series to be a tribute to great and popular works of sci-fi. There are in your face tributes like the scientist on Noveria called Amisov, to the less obvious tributes like the Geth/Quarian conflict being an analogue for the Battlestar Galactica universe. The Krogan obviously have some influence from the Klingons. Need I go on?


Completely agree, as everything is in the end deduced or inspired by something else. Taking elements from other stories is completely normal, and there is no story, film, book or game that stands on its own withouth borrowing from what came before. And at least they are not trying to hide it.


There are legitimate reasons for disliking the ending, like wanting a Hollywood style happy ending instead of what we got, which I think was still pretty bright if you really think about it (and listen to what the writers actually intended you to get out of it). Everything else is pure bull****. Disliking it just comes down to your personal taste and it doesn't give you the right to demand a "better" ending.


Man, a happy ending would have been sweet at the time, but would in the end come off as a bittersweet, considering the way the series had developed. Also, I don't think anyone is asking for that. With a better ending they just mean one that makes a little more sense.

What I would have liked personally was to not have a big decision at the end - just make the game end determined on all the decisions we have made along the way. But this would require the entire game to be rewritten I suppose, so that isn't going to happen. What I hope the extended cut does, is answer the questions I raised earlier, and best without using the Catalyst. Let the Illusive Man explain it, even that would be better. What I expect it to do is give some extra dialogue, and give us some new cutscenes after the final choice, which would be sweet. And this is only because we are all so invested in those character we have spent all that time talking to, and personally I would just love to see what happens to them - even if that means I will get to see them die. The ending could have been so much more involving and emotional if it had tapped into the strong connection the player has with his teammates.


I also like to speculate after a game, but it is the wrong types of questions that ME leaves us with. ME1 and ME2 just seem like total question marks after having played ME3. I agree with everything in this respons, thx for writing it for me :)

Removing the kid and having the game end at the console, would have made more sense. The three options control, destroy and synthesis are also poorly presented. How would synthesis even work? I mean really?
Why does shooting some wires destroy the reapers? How can shepard control anything when he is dead? Starchild uses the word "die" specifically. If he is transformed into something else (spacemagic), then he does not die, as the starchild puts it. Ascend, evolve.... 

#120
AJRimmsey

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ToaOrka wrote...

I still personally believe the ending was garbage, but if you enjoyed it, by all means, continue to enjoy it. I'm not gonna try and make you not like something just because I don't like it.



finally in amongst all the >

"you are stupid to like it"
"bickering"
"attacking other members"

a spark of common sense.

why would anyone spend all day trying to convince someone who liked the game to hate it ?

baffles me why people have to get so venomous with those who liked it.

if people just let those who liked it have thier own opinions we wouldnt see this senseless bickering and personal attacking in every "i liked the game" thread

#121
zicolofoo

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Might just be me, but it kind of gave me the similar feeling towards Assassin's Creed series with those high civilization characters saying so many things that are hard to comprehend.

#122
thunderhawk862002

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AJRimmsey wrote...

ToaOrka wrote...

I still personally believe the ending was garbage, but if you enjoyed it, by all means, continue to enjoy it. I'm not gonna try and make you not like something just because I don't like it.



finally in amongst all the >

"you are stupid to like it"
"bickering"
"attacking other members"

a spark of common sense.

why would anyone spend all day trying to convince someone who liked the game to hate it ?

baffles me why people have to get so venomous with those who liked it.

if people just let those who liked it have thier own opinions we wouldnt see this senseless bickering and personal attacking in every "i liked the game" thread







You convieniently leave out the other side which uses the term whiners to those that have problems wiht the ending.  Sometimes they enter any antiending topic just to post quit whining.  Boy, that's really beneficial.  Let's be honest there are terrible people on both sides of the argument.    You have personally seen topics where people have liked the ending and some of the anti enders say I'm glad you liked it, I wish I could.

I've done that multiple times.  Because that's truly how I feel.  But if they end their post with you people need to quit whining and get over it, I'm gonna have problems.  That's just asking for heat and arguments.  If you want things to stay civil, don't take pot shots at the other side.

#123
Guest_slyguy200_*

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AJRimmsey wrote...

ToaOrka wrote...

I still personally believe the ending was garbage, but if you enjoyed it, by all means, continue to enjoy it. I'm not gonna try and make you not like something just because I don't like it.



finally in amongst all the >

"you are stupid to like it"
"bickering"
"attacking other members"

a spark of common sense.

why would anyone spend all day trying to convince someone who liked the game to hate it ?

baffles me why people have to get so venomous with those who liked it.

if people just let those who liked it have thier own opinions we wouldnt see this senseless bickering and personal attacking in every "i liked the game" thread

Really, it baffles you? And what about the constant insults used byt the pro-end crowd?
It is not suprising to me. Especially when they claim evidence( often nonexistent) to how one side is superior than the other and then a bunch of flames rise up beacuse of opposition to the jusk that they use for proof.

Modifié par slyguy200, 18 avril 2012 - 03:26 .


#124
Guest_slyguy200_*

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thunderhawk862002 wrote...

... But if they end their post with you people need to quit whining and get over it, I'm gonna have problems.  That's just asking for heat and arguments.  If you want things to stay civil, don't take pot shots at the other side.

It is safe to say that anyone who does is trolling. And if you respond to the comment where they do say that, then they are trolling so say so.

#125
AJRimmsey

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thunderhawk862002 wrote...

AJRimmsey wrote...

ToaOrka wrote...

I still personally believe the ending was garbage, but if you enjoyed it, by all means, continue to enjoy it. I'm not gonna try and make you not like something just because I don't like it.



finally in amongst all the >

"you are stupid to like it"
"bickering"
"attacking other members"

a spark of common sense.

why would anyone spend all day trying to convince someone who liked the game to hate it ?

baffles me why people have to get so venomous with those who liked it.

if people just let those who liked it have thier own opinions we wouldnt see this senseless bickering and personal attacking in every "i liked the game" thread


You convieniently leave out the other side which uses the term whiners to those that have problems wiht the ending.  Sometimes they enter any antiending topic just to post quit whining.  Boy, that's really beneficial.  Let's be honest there are terrible people on both sides of the argument.    You have personally seen topics where people have liked the ending and some of the anti enders say I'm glad you liked it, I wish I could.

I've done that multiple times.  Because that's truly how I feel.  But if they end their post with you people need to quit whining and get over it, I'm gonna have problems.  That's just asking for heat and arguments.  If you want things to stay civil, don't take pot shots at the other side.

as said,report it to a moderator,the mods know who is here just to stir the pot and get kicks from attacking people.
they hardly hide what they are up to.
and it wont be a flood of pm`s,as there really is only a few doing it.

i still dont see 2 sides,but thats just my opinion.