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starting my first ME2 playthru...need advice...


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#1
NY Dynasty1977

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Hey guys.  Played and finished ME3 (infiltrator) and LOVED IT!!!!  Wanna play it again but on insanity this time as an engineer.  So i wanna take advantage of importing a player this time to have her at a higher level, plus, to learn more about the story.  I'm gonna do engi this time and I have all the DLCs.  Im in the beginning where you are supposed to meet Aria.  What missions should I start first from here?  I was thinking of the Mordin quest first.  Anything I should know thats different from ME3?   Also, is using medi-gel only way to revive a squadmate?     

#2
capn233

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1. I like to do Mordin's mission first as well. After that I usually also do Archangel, but that mission can be tough. After that I typically go pick up Kasumi and do her mission. From there it is usually Convict, then Warlord (as far as story missions are concerned). I like to do Firewalker in there somewhere, as well as visiting Normandy crash site. After Warlord you have a required mission. After that I just sort of go wherever, but typically I like to do some side missions that grant you some upgrades (N7 Strontium Mule, which requires N7 Archelogical Dig Site first; N7 Anomalous Weather Detected) and perhaps recruit couple people before the next required mission.

2. Much is different than ME3. On insanity all enemies have protections of some sort, whether it be shields or armor (at least after Lazarus Station). You need to strip protections before you can use physics affects from biotics on them. In addition, guns are very useful in ME2, really they should be integral to your character. SMG's are good against shields, as are shotguns. Pistols and Sniper Rifles are good against armor, and Assault Rifles are decent against both shields and armor (there are a few exceptions per class, but that is in general). Each class has restricted weapon classes (SMG and Pistol only for Adept, Engineer, Sentinel; Add Shotgun for Vanguard; SMG, Pistol and Sniper for Infiltrator; and Soldier gets them all). There are no tech combos, and many of the powers behave differently (for example Overload is mainly an anti-shield or anti-synthetic power, it doesn't stun organics, nor does it work on barriers). One of the other key differences is that weapons and characters have upgrades that can be bought or picked up on missions. This works differently than in ME2... weapons are not customizable, but you have to buy or find upgrades to increase their damage. If you get enough then other upgrades unlock. Shepard also has upgrades to health and shields that work similarly, as do some squad members.

Engineer is very good in ME2 though, not quite as good as in ME3, but be careful because he does not have much health until leveled up and upgraded.

3. Yes medigel is the only way to revive squad members. As Shepard's health will fully regenerate, that is the primary use for it, other than an "Oh ****" button when you take too much fire. But I think once you learn the levels it is actually easier to go through ME2 without using a single medigel as it is relatively easier to keep your squad alive the entire game due to differences in enemy behavior, and importantly squad AI and health.

There are other things... XP is only awarded at the end of a mission. Power evolution works differently and there are less powers per squad member. Which is fine because ME3 has more powers than you need.

Hopefully this helps you get started.  I could go on and on about the differences between the games, but nobody would want to read that much.  You will find out what you need to by playing as well. :)

Modifié par capn233, 18 avril 2012 - 03:34 .


#3
NY Dynasty1977

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capn233 wrote...

1. I like to do Mordin's mission first as well. After that I usually also do Archangel, but that mission can be tough. After that I typically go pick up Kasumi and do her mission. From there it is usually Convict, then Warlord (as far as story missions are concerned). I like to do Firewalker in there somewhere, as well as visiting Normandy crash site. After Warlord you have a required mission. After that I just sort of go wherever, but typically I like to do some side missions that grant you some upgrades (N7 Strontium Mule, which requires N7 Archelogical Dig Site first; N7 Anomalous Weather Detected) and perhaps recruit couple people before the next required mission.

2. Much is different than ME3. On insanity all enemies have protections of some sort, whether it be shields or armor (at least after Lazarus Station). You need to strip protections before you can use physics affects from biotics on them. In addition, guns are very useful in ME2, really they should be integral to your character. SMG's are good against shields, as are shotguns. Pistols and Sniper Rifles are good against armor, and Assault Rifles are decent against both shields and armor (there are a few exceptions per class, but that is in general). Each class has restricted weapon classes (SMG and Pistol only for Adept, Engineer, Sentinel; Add Shotgun for Vanguard; SMG, Pistol and Sniper for Infiltrator; and Soldier gets them all). There are no tech combos, and many of the powers behave differently (for example Overload is mainly an anti-shield or anti-synthetic power, it doesn't stun organics, nor does it work on barriers). One of the other key differences is that weapons and characters have upgrades that can be bought or picked up on missions. This works differently than in ME2... weapons are not customizable, but you have to buy or find upgrades to increase their damage. If you get enough then other upgrades unlock. Shepard also has upgrades to health and shields that work similarly, as do some squad members.

Engineer is very good in ME2 though, not quite as good as in ME3, but be careful because he does not have much health until leveled up and upgraded.

3. Yes medigel is the only way to revive squad members. As Shepard's health will fully regenerate, that is the primary use for it, other than an "Oh ****" button when you take too much fire. But I think once you learn the levels it is actually easier to go through ME2 without using a single medigel as it is relatively easier to keep your squad alive the entire game due to differences in enemy behavior, and importantly squad AI and health.

There are other things... XP is only awarded at the end of a mission. Power evolution works differently and there are less powers per squad member. Which is fine because ME3 has more powers than you need.

Hopefully this helps you get started.  I could go on and on about the differences between the games, but nobody would want to read that much.  You will find out what you need to by playing as well. :)

THANK YOU!!!!!!  I read it all and was hoping for more, very helpful stuff, to get started atleast.  I see u broke down the mandatory missions on which one to do fiurst.  Is ME2 like ME3 that if you dont do certain side missions first before certain main mission, that they disappear?  Ok, I guess thats ok with using medigel, but I see it requires more micro managing with ur squad as far as getting them out of trouble b/c it seems like they put themselves out more in ME2.

#4
NY Dynasty1977

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also, can you do biotic explosions and such with all the different casting powers like warp, overload, incinerate, etc?  And do assignments=side missions?

Modifié par NY Dynasty1977, 18 avril 2012 - 05:48 .


#5
RedCaesar97

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NY Dynasty1977 wrote...
THANK YOU!!!!!!  I read it all and was hoping for more, very helpful stuff, to get started atleast.  I see u broke down the mandatory missions on which one to do fiurst.  Is ME2 like ME3 that if you dont do certain side missions first before certain main mission, that they disappear?  Ok, I guess thats ok with using medigel, but I see it requires more micro managing with ur squad as far as getting them out of trouble b/c it seems like they put themselves out more in ME2.

Side missions and sidequests do not expire in Mass Effect 2. You may have to micro-manage your squad a little more, but if you keep your squadmates behind you, you will take most of the incoming fire so they can stay upright.

#6
RedCaesar97

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NY Dynasty1977 wrote...
also, can you do biotic explosions and such with all the different casting powers like warp, overload, incinerate, etc?  And do assignments=side missions?

Tech bursts were added in Mass Effect 3 and are not available in Mass Effect 2.

Biotic explosions are limited to Pull/Singularity/Slam + Warp only. Here is a small breakdown of the biotic combos in Mass Effect 2:
 - Pull/Singularity/Slam (lift portion only) + Warp = biotic explosion
 - Pull/Singularity + Throw = increased force on Throw, able to send enemies flying off the map.
 - Pull/Singularity + Shockwave = increased force on Shockwave

Note that Shockwave only travels along the ground.

Assignments = side missions. You have Primary Missions (required story missions, recruit squadmates, loyalty missions) and Secondary Missions (N7 missions, sidequests; not relevant to the main story or squadmates).

#7
PsiFive

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RedCaesar97 wrote...

Side missions and sidequests do not expire in Mass Effect 2.

There is at least one exception to that rule if you have a certain DLC. Might be others but I can only think of this one off hand.



****
SPOILER BELOW
****


On Ilium if you choose the conversation to initiate the Lair of the Shadow Broker mission without having first completed the hacking assignment Liara gave you earlier to identify the Shadow Broker's spy the hacking assignment is lost. In fairness it's hard to see any alternative for story reasons because of the way LotSB ends up.

#8
capn233

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No missions that involve shooting bad guys expire though, unlike in ME3. But the above is a good example of a miniquest that does go away.

There is one important caveat regarding the missions. In late game there is mission that starts a "timer" allowing only two more missions to be completed if you want the best possible ending.

#9
NY Dynasty1977

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RedCaesar97 wrote...

NY Dynasty1977 wrote...
also, can you do biotic explosions and such with all the different casting powers like warp, overload, incinerate, etc?  And do assignments=side missions?

Tech bursts were added in Mass Effect 3 and are not available in Mass Effect 2.

Biotic explosions are limited to Pull/Singularity/Slam + Warp only. Here is a small breakdown of the biotic combos in Mass Effect 2:
 - Pull/Singularity/Slam (lift portion only) + Warp = biotic explosion
 - Pull/Singularity + Throw = increased force on Throw, able to send enemies flying off the map.
 - Pull/Singularity + Shockwave = increased force on Shockwave

Note that Shockwave only travels along the ground.

Assignments = side missions. You have Primary Missions (required story missions, recruit squadmates, loyalty missions) and Secondary Missions (N7 missions, sidequests; not relevant to the main story or squadmates).

thanks guys, useful info so far.  just finished on the horizon.  so is their only biotic combos i this?  where does overload and incinerate play with combos?

#10
RedCaesar97

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NY Dynasty1977 wrote...
thanks guys, useful info so far.  just finished on the horizon.  so is their only biotic combos i this?  where does overload and incinerate play with combos?

Overload and Inceninerate do not combo in Mass Effect 2. They only combo in Mass Effect 3.

#11
The Grey Ranger

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Overload and incinerate, aren't about the combos in ME2. They are great for stripping defenses however. Incinerate does a wonderful job on armor and overload is very good for taking out shields.

#12
capn233

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And interestingly enough, Incinerate is decent against shields. Cryo is also semi-useful against shields and barriers due to it's damage and rapid cooldown.

#13
Locutus_of_BORG

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Overload also doesn't CC organics in ME2 like it does in ME3. Incinerate's panic effect is a little more effective in ME2 though, iirc.

Unlike ME3, there are no catch-all super combos in this game, so the key to dominating ME2 Insanity is 1) Breaking defenses, 2) CC'ing and then finally 3) Killing, all with maximum efficiency.

#14
goofyomnivore

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If you don't mind putting a biotic skill on a tech class; I suggest playing a Reave Engineer. It was to me by far the most fun I had in ME2. I just imagined I was a Sentinel with a Tech Drone :)

#15
AcidThe Wraith

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To late now, but you could play a different class and then change it to Engineer when you import it to ME3.