will the combat in da3 will be like in da2???:(
#26
Posté 18 avril 2012 - 11:25
*More realistic combat animations. Both DA:O and DA2 failed on this. It would also help if your party had the same weapon animations as your enemies (it looked ridiculous when your own party made all those over the top animations, while the enemies movement looked so dull in comparison).
*Make it possible to properly flank enemies (and be flanked). The largest issue I have is with how the companions quickly close in (or should I say teleport?) to the closest enemy, as well with how far enemies are pushed back with each strike from a 2hander. It makes it impossible to properly close in and flank the enemies as in origins.
*Friendly fire please. Give us an option for friendly fire in all modes, not just nightmare difficulty.
*Reduce the amount of AoD spells. It's ok if a class like mages have a few to choose from, but otherwise I think that these talents should be a bit less common. In DA2 it felt like you just kept spamming those friendly fire talents everywhere to win.
#27
Posté 18 avril 2012 - 11:37
#28
Posté 18 avril 2012 - 11:57
#29
Posté 19 avril 2012 - 12:03
Chaos Lord Malek wrote...
Hope is the first step on the road to disappointment.
Besides DA2 combat is MUCH better then DA1 had. I am sure they will keep it, its one of the things that was made very well in DA2.
It sucked in 2. If 3 is any thing like 2 was I just won't even bother buying it.
#30
Posté 19 avril 2012 - 12:05
I know there is no real invisibilty for rogues. Just the smoke bomb and no back flip. They can disappear and maybe a skill attached to some class to detect them.
Just throw the vial instead of round house kicking it.
If the amazing finishing moves from DA:O are gone then save the extravagent class moves for the topshelf ones.
Oh and the overhead camera. Ya BIoWare expect that question to bombard you till the release.
#31
Posté 19 avril 2012 - 12:40
#32
Posté 19 avril 2012 - 01:00
#33
Posté 19 avril 2012 - 02:04
HanErlik wrote...
I wish it wouldn't, but yes, third game's combat will be like in DA2. Even the waves will be kept.
Will it be "like DA2"? Or will it be "like DA2" compared to DA:O? Is it going to be exactly like DA2? Where did you see that? Is there a link?
Oh and DA:O had its waves. It is not about have "wave combat" it is how it ends up being executed.
"wave combat" always has its place. It is always how it is implemented. DA2 is a bad example and it should not be every fight, but to just say "waves of enemies" is disingenuous.
#34
Posté 19 avril 2012 - 04:20
#35
Posté 19 avril 2012 - 04:41
What was wrong with the Arishok duel? I thought it was hilarious, in the grand tradition of Chaplin and Laurel & Hardy burlesque.Joy Divison wrote...
Anybody who says "I hope so," really needs to redo the Arishok duel and then edit their post...
Seriously though, in an open space such as the one in the trailer, that duel would have played quite differently. Big sword, long reach, "don't stay close to the walls" and tiny closed room isn't a good combination. It says nothing about DA2 combat system per se.
#36
Posté 19 avril 2012 - 05:35
cJohnOne wrote...
Well, Since there not going to bring back DAO combat what did you want them to do? And I loved the combat in DA2. You mean it's too fast?
It reminds me way too much of DMC.
Joy Divison wrote...
Anybody who says "I hope so," really needs to redo the Arishok duel and then edit their post...
Yeah, becaure that fight was so much fun when you're playing a mage. I just love running around in circles. Truly a legendary fight. /sarcasm
Modifié par Annie_Dear, 19 avril 2012 - 05:40 .
#37
Posté 19 avril 2012 - 09:10
Annie_Dear wrote...
cJohnOne wrote...
Well, Since there not going to bring back DAO combat what did you want them to do? And I loved the combat in DA2. You mean it's too fast?
It reminds me way too much of DMC.Joy Divison wrote...
Anybody who says "I hope so," really needs to redo the Arishok duel and then edit their post...
Yeah, becaure that fight was so much fun when you're playing a mage. I just love running around in circles. Truly a legendary fight. /sarcasm
oh yes and don't forget the arishock impale you costantly and several time... Woah... that was the most dumb thing i ever seen in a videogame
#38
Posté 19 avril 2012 - 09:58
Joy Divison wrote...
Anybody who says "I hope so," really needs to redo the Arishok duel and then edit their post...
Arishok duel and other boss battles. All you need to do is look at your enemies HPs.
Arishok has 175 TIMES more HP than Hawke
Even a simple Thug has at least 20 times more HP.
Some examples :
Hawke - ~150 hp
Thug (most basic enemy,non-boss) - 3000 hp ... 9000 hp
Arishok - 26370 hp
Stone Wraith - 59719 hp
Orsino (Harvester, first form) - 95447 hp
And this is where the game combat difficulty lies - not in well-thought stats system, not in well-thought combat rules, not in difficult AI of your enemies but in their endless pools of HP.
This is one of the worst combat mechanics I have ever seen in SP RPG game. BW doesn't have a clue how to design a good working, balanced character and combat rules for RPG game. Imo they sould have stayed with d20.
#39
Posté 19 avril 2012 - 10:02
#40
Posté 19 avril 2012 - 10:20
Also, I have a feeling there will be some cool finishing moves/deathblows.
Modifié par Marko GW, 19 avril 2012 - 10:22 .
#41
Posté 19 avril 2012 - 11:51
#42
Posté 19 avril 2012 - 12:01
addiction21 wrote...
HanErlik wrote...
I wish it wouldn't, but yes, third game's combat will be like in DA2. Even the waves will be kept.
Will it be "like DA2"? Or will it be "like DA2" compared to DA:O? Is it going to be exactly like DA2? Where did you see that? Is there a link?
Oh and DA:O had its waves. It is not about have "wave combat" it is how it ends up being executed.
"wave combat" always has its place. It is always how it is implemented. DA2 is a bad example and it should not be every fight, but to just say "waves of enemies" is disingenuous.
It will be like "DA2". Waves will be in DA2 style. Only change in third game is that enemies will not fall from sky. Here is the proof:
Modifié par HanErlik, 19 avril 2012 - 12:02 .
#43
Posté 19 avril 2012 - 02:39
Monica83 wrote...
Annie_Dear wrote...
cJohnOne wrote...
Well, Since there not going to bring back DAO combat what did you want them to do? And I loved the combat in DA2. You mean it's too fast?
It reminds me way too much of DMC.Joy Divison wrote...
Anybody who says "I hope so," really needs to redo the Arishok duel and then edit their post...
Yeah, becaure that fight was so much fun when you're playing a mage. I just love running around in circles. Truly a legendary fight. /sarcasm
oh yes and don't forget the arishock impale you costantly and several time... Woah... that was the most dumb thing i ever seen in a videogame
Basically, it was like this: www.youtube.com/watch
#44
Posté 19 avril 2012 - 03:03
#45
Posté 19 avril 2012 - 03:26
Err... Laidlaw spoke about positioning, preparation and teamwork. At no point did he mention waves or said "it will be exactly like DA2". What did he say that you consider proof?HanErlik wrote...
It will be like "DA2". Waves will be in DA2 style. Only change in third game is that enemies will not fall from sky. Here is the proof:
Besides, waves isn't a bad thing in itself. It's a certain type of battle which is fine when it fits the plot (e.g. Battle of Denerim). DA2 constant waves were horribly boring, but the way they handled them in MotA, for instance, with the little critter-ish creatures, was fine.
#46
Posté 19 avril 2012 - 03:29
Annie_Dear wrote...
cJohnOne wrote...
Well, Since there not going to bring back DAO combat what did you want them to do? And I loved the combat in DA2. You mean it's too fast?
It reminds me way too much of DMC.Joy Divison wrote...
Anybody who says "I hope so," really needs to redo the Arishok duel and then edit their post...
Yeah, becaure that fight was so much fun when you're playing a mage. I just love running around in circles. Truly a legendary fight. /sarcasm
To be fair, your mage did accept the challenge to duel an Arishok one on one.
#47
Posté 19 avril 2012 - 03:56
If I want a button mashing experience where I need no strategy or tactics, I can go play some cheap arcade type game. I play Bioware games because I want not just a role play experience, but a chance for smart tactical battles, with scores of different spells, combat techniques, and enemies that can use theses same advantages against me. If Bioware will not supply that type of experience anymore, it will be time to find it elsewhere.
#48
Posté 19 avril 2012 - 04:51
Amycus89 wrote...
I could easily like the combat in DA2 if they just changed a few things:
*More realistic combat animations. Both DA:O and DA2 failed on this. It would also help if your party had the same weapon animations as your enemies (it looked ridiculous when your own party made all those over the top animations, while the enemies movement looked so dull in comparison).
*Make it possible to properly flank enemies (and be flanked). The largest issue I have is with how the companions quickly close in (or should I say teleport?) to the closest enemy, as well with how far enemies are pushed back with each strike from a 2hander. It makes it impossible to properly close in and flank the enemies as in origins.
*Friendly fire please. Give us an option for friendly fire in all modes, not just nightmare difficulty.
*Reduce the amount of AoD spells. It's ok if a class like mages have a few to choose from, but otherwise I think that these talents should be a bit less common. In DA2 it felt like you just kept spamming those friendly fire talents everywhere to win.
YES.
I overall liked DA2 combat. The above suggestions would make DA2 combat much better. Also add no enemies appearing in places that should be physically impossible (appearing out of thin air) and waves of enemies coming out of nowhere.
Regarding the last bullet, you need to AoD abilties because DA2 kept giving you big waves of enemies. If they get rid of the big waves, you don't need the AoD so much.
#49
Posté 19 avril 2012 - 05:19
Chaos Lord Malek wrote...
Hope is the first step on the road to disappointment.
Besides DA2 combat is MUCH better then DA1 had. I am sure they will keep it, its one of the things that was made very well in DA2.
They said the speed will remain the same but I would not expect it the exact same as DA:2
#50
Posté 19 avril 2012 - 09:21
Elton John is dead wrote...
I loved DA:O combat but Bioware aren't going back to that.
The irony is that based on this thread (note; small sample size and high potential for bias), that decision appears to be flying in the face of strong fan feedback.
I do sympathise with the devs, however. If they say "We're actually going to make it more like DA:O" then there'll be a thread of wailing and moaning that this means going back to shuffle-poke-clunk, whereas stating "Its going to build and improve on what we did in DA2" will lead to a thread of wailing and moaning about awesome buttons, teleporting rogues, instagibbing backstabs and poorly executed wave combat.
My guess is that what we'll see is a genuine attempt to take the bits that 'worked' out of DA2's combat and consider whether some of the bits that also 'worked' in DA:O's combat but were lost in transition could be reintroduced, to get a best-of-both-worlds outcome.
Don't worry...I'm sure the unintended consequence will be a completely new flaw that we can all yell and scream with rage at.
Modifié par Wozearly, 19 avril 2012 - 09:21 .





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