Ok so every single loading screen in the game is similar right? In the sense that they completely take you out of the game telling you little tidbits of information about the game etc etc addressing you as the person who is playing the game.
So why then, is there a loading screen when you get hit the beam in london that basically shows you what you should be seeing while being transported by the beam? You know, the one where you see all the blue "beamy" lights right before you get to the Citadel?
My question revolves around this, why would the ONLY unique loading screen in the entire game be one that is made to show you what is happening as you are being transported up to the citadel? Addressing you as Shepard instead of addressing you as all the other loading screens, as the person playing?
Wouldn't it have been much easier and simpler, as it has been established wthroughout the game, to just put in another standard loading screen?
I humbly believe ( I may be wrong of course, no one is infallible ) that the inclusion of this single unique loading screen is because Bioware wants to convince US as in the real human player that we are being transported to the Citadel. What other reason could there be?
Sure, you could say they just wanted to make a loading screen pretty and "immerse" you into the story, but then why is there no other loading screen in the ENTIRE game that follows the same logic, showing you the barren wastes of Tuchanka while you land or the battles of Thessia while landing there?
The only other comparable example I can think of is the standard "FTL flight" loading screen, with Normandy bathed in the spectrum of colors produced by ftl travel. But I believe it cannot be considered as something that disproves my opinion because basically, it's a loading screen that has been in the game in one form or another since the very first ME1.
I may be wrong, but I believe there is a strange element to the fact that the ONLY loading screen in the entire game that is not the standard loading screen is one that is used right after your supposed indoctrination.
When you add this to the fact that the "white light" that you see as you are being transported up to the Catalyst is the same as the white light you see when you wake up from the dreams with the kid, it feels to me that there is a strong chance this is Bioware's attempt to make you, personally, believe that you are being transported to the Citadel, and since there is no reason to actively TRY to make you believe this (ie: a normal loading screen would have sufficed) I believe it suggests there is an ulterior motive for this one single unique loading screen.
Thoughts?
(and please don't troll me just because I believe in IT theory, I know that it's just a theory and that the ending may just be bad because it's bad)
Modifié par BiancoAngelo7, 18 avril 2012 - 02:24 .





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