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What was the worst cut?


80 réponses à ce sujet

#51
Tpiom

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Probably the party camp... On my second playthrough of Dragon Age II I ended up skipping certain characters' quest. I wanted to talk to them but could not bother walking to them :P

#52
Melca36

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1) I once saved every 3x Damage ring I looted from a body and by the end of the game I had nearly 3 dozen. Some item variation would be nice. :blink:

2) I really didn't care for Hawke's mansion at all. I would have preferred the Hanged Man with the occasional random event........a tavern brawl :devil:

3) Item descriptions. I actually bought the item/armor packs because I missed the descriptions! :wizard:


4) The reeused environments. I know most games have them but it was just so obvious in DA:2. You don't even have to make new ones...just reskin them. I know in Sebs quest...the environment was reskinned right? It looked FANTATSIC!

5) Skills  A less over the top rogue would be greatly appreciated. I would love to see coercion/persuade return and trap making

Modifié par Melca36, 19 avril 2012 - 05:18 .


#53
They call me a SpaceCowboy

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All of the above, but I'd add detachable camera and a high top down view

#54
Guest_Begemotka_*

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Camp,isometric view,realistic looking people and environments (well,they did not look like "Silicon Valley" Refugees,pardon the pun),great combat animation (not over the top),you could talk to companions whenever you wanted to (but wish they had a bit more to say),item descriptions,customizable armor.B)

#55
Thelzar

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Tactical camera, female dwarves, real choices, and origins.

#56
Wonderllama4

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I would say item descriptions. I can't say I read ALL of them in Origins, but whenever I did they always funny or added a little bit of lore. Meaningless star ratings got old real quick

#57
PaulSX

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the whole skill system. I would like to have more character development options not just be limited to combat.

#58
Arthur Cousland

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I pick "all of the above" from the o.p.'s list. 

I'd also like to add the Exalted March expansion.  DA2 feels like it's missing an "act 4", and we'll never see it now.

Having stealth as a sustained talent was also missed.  I enjoyed scouting ahead for traps and other danger in Origins, and hated that traps in DA2 would often pop up in the middle of combat, where I'd have to put everyone on hold and have the rogue come under fire as they disarmed them, and stealth was reduced to yet another hate-shed tool for rogues.  This took the "scout" role away from rogues.

Modifié par Arthur Cousland, 20 avril 2012 - 01:01 .


#59
darrylzero

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Non-combat skills for me, especially out-of-combat stealth.

#60
Direwolf0294

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The origins, definitely.

#61
Sylvanpyxie

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As minor as it is.... Not being able to pick pocket people annoyed me.

I'm one of those people that gets into an RPG and instantly steals everything that isn't nailed down, so it *really* annoyed me to have the "stealing" ability disappear.

That minor gripe aside:
All the cut specializations. ( Arcane Warrior, Shapeshifter, Bard, Ranger, etc. )
Swords on Rogues.... Seriously, not having this was *really* annoying....
The loss of tactical camera was horrible.
Losing the camp, was equally horrible. Though i wasn't a fan of camp to start with, Dragon Age II did poorly to replace it.
The sudden loss of Dwarven Wenches was a pretty... bizarre thing.

Modifié par Sylvanpyxie, 21 avril 2012 - 12:02 .


#62
Ianamus

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The lack of Origins bothered me the most, or rather the inability to play as the different races. I like playing as a non-human and it's something that really influences whether or not I buy fantasy games in general. Even if we get a voiced protagonist I'd still like to choose between the races, I don't even mind if they share the same voice.

Female dwarfs random disappearance irked me as well. I'd have liked to see more on the dwarfs and elves in general actually. Between not getting to see a dwarvern city (The deep roads without orzimmar was a lot more tedious to trek through) and the small stagnant dalish encampment that we never went to very often I felt like the other races did not get the attention they deserved. The Qunari were handled well, but without a party member to represent them I felt no real personal connection to their race.

Just being able to speak to your companions frequently and when you wanted to was a small thing, but something that I really missed. I don't want a letter saying "Merrilll can speak to you now for one minute" when I could have long coversarions with Lelliana or Alistair at the camp whenever I wanted in Origins. 

Modifié par EJ107, 21 avril 2012 - 01:24 .


#63
Quietness

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i missed DW War, wife missed the heck out of Female Dwarf.

#64
Spedfrom

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I miss a lot of things, but why-oh-why couldn't we anymore in DA2 compare equipment when looting corpses/chests/whatever? In DA:O when we opened a chest, we would get the loot screen and there we could press square to immediately compare that item to what our characters had on. In DA2 such a simple yet time-saving and very functional feature was removed. Made no sense to remove simple yet useful features already implement in the code.

#65
BroBear Berbil

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Origins/Races

Modifié par OnionXI, 23 avril 2012 - 08:21 .


#66
Kail Ashton

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Let's go over this list first

- Item descriptions - eh not a huge issue for me, but i can see how others would miss it

- Item pictures - see above

- Persuasion skill - definitly prefer the personality choices better, i hate percentage based skills like that cause even at 90% you still have a possibility os lose'n, it's super dumb

- Party camp - not sumth'n i missed, i liked visiting other peoples locales and have'n my own place, i do miss the option to simply communicate with my companions while walking around and i'd prefer the ability to custumize or build upon my home residance (though the interactive comment items were a nice touch)

- Using your fists in combat - unless they make a bare handed combat style this is incredibly pointless

- Having warriors use bows, rogues use 2-handers, etc. - defeats the purpose of a class system

- Murder knife - as noted by pretty much everyone, it was in DA2

- Origins - kinda miss it? not really a huge loss to me

- Female Dwarves - wouldn't want to tap one, but i'd say this is probably the only thing on this list i'd agree with, if only cause interacting with just small hairy dudes gets pretty old fast

Not the best examples you could've gone with, but still; as for my own i'd say the companion interactions whenever i wanted is probably my most missed cut, followed with the on the fly  weapon swapping option(why was this even removed?)  and gear (or accesory) management for the entire group (again; why was this removed??)

Modifié par Kail Ashton, 24 avril 2012 - 08:56 .


#67
Frankaidenryan

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I would also say I found the item descriptions and item pictures were a huge miss from DA2. I for one LOVE treasure hunting in games such as this, and when I do find that ultra rare blade, I want to be able to examine it, I thought Origins handled this very well, although perhaps smaller than I would have liked, but the colour/symbol indicated 'type plus powerlevel' really made the items rather bland in comparisson to what it might have been, if for instance 'Etched Staff' would have a distinctly different icon and description from 'Demonic Staff', and so forth.

#68
ReallyRue

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I missed the Origins, mostly. It was really enjoyable role-playing as a different race with a different culture. Or a mage.

I also missed female dwarves, I mean, where did they all go?

Random, but the alienage seemed really small too. While it was obvious in DAO where the human area of Denerim stopped and the alienage began, it wasn't too clear in DA2.

I didn't actually miss the party camp. I wasn't impressed with how the characters were all stood around doing nothing at the camp, instead of cooking, tending to their weapons, mixing up potions, or whatever. At least in DA2 the fact they were in separate places made that less obvious.

#69
Joy Divison

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Kail Ashton wrote...

- Persuasion skill - definitly prefer the personality choices better, i hate percentage based skills like that cause even at 90% you still have a possibility os lose'n, it's super dumb


Because auto-success and auto-failure make for a compelling RPG elements?

- Using your fists in combat - unless they make a bare handed combat style this is incredibly pointless


Never been trained for close quarters combat, have you?

- Having warriors use bows, rogues use 2-handers, etc. - defeats the purpose of a class system


For my next history class, I will make the statement, "warriors don't use bows" and we'll see how well that goes...

#70
bEVEsthda

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The worst cut was the very Dragon Age of DA:O.

Instead I got something else. Something I do not only not like, but something that I also do not have much respect or regard for.   ...To put it as politely as I can.

#71
Kail Ashton

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Joy Divison wrote...

Kail Ashton wrote...

- Persuasion skill - definitly prefer the personality choices better, i hate percentage based skills like that cause even at 90% you still have a possibility os lose'n, it's super dumb


Because auto-success and auto-failure make for a compelling RPG elements?

- Using your fists in combat - unless they make a bare handed combat style this is incredibly pointless


Never been trained for close quarters combat, have you?

- Having warriors use bows, rogues use 2-handers, etc. - defeats the purpose of a class system


For my next history class, I will make the statement, "warriors don't use bows" and we'll see how well that goes...



So you're use'n real life examples for a video game? really? reeeeaaaaaly that what you're going with? the last two are utterly ridiculous comparisons so i'm not even going to bother with that, as for the 1st one that's actually in the context of video games: yes fallout new vegas actully implimented that very thing very well without relying on percentages, imagine that~!

#72
Nashimura

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Gotta be the Origins for me, Female Dwarves not being there was a shame - seemed to me like they were going the one gender one race type thing Mass effect did.

#73
RazorrX

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Origins was the biggest loss to me. I did not like Hawke at all. I liked most of the companions, just never liked my PC.

A lot of the gear looked just bad to me. I liked the stuff in Origins a bit more than what we got for DA2. I do like the stuff that was added later (but the weapons were way oversized, etc.) I always use Alonday weapons for DA:O because they look real to me vs the huge Japanime weapons. The Warden armor was very nice, I would love to see more like that.

Companion interaction was different, making it seem like less at times while it was most likely actually more. You just could not talk to them except at certain times.

DA 2 felt way more rail roaded to me. I know that every game is very linear, but it seemed forced upon me more with DA2 than in DA:O. (Bethany and the templars taking her as I just say okay is a major issue for me).

#74
ChickenDownUnder

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Origins!

Yay for player diversity.

#75
Fallstar

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 In order of importance:
  • Meaningful character creator: No choice of race or origin story.
  • Loss of class diversity: Specifically warriors losing the ability to dual wield or use bows.
  • Party Camp: Central gathering point for companions and the ability to talk to those companions whenever you like, rather than being railroaded into having this conversation in this act and this in that act.
  • Customisable companion equipment: I spent ages in Origins gearing my companions up, making sure their gear fit with their builds, giving them gear that was 'lore relevant' to that character, e.g. Alistair always gets Cailain's set and Maric's Arms.
  • Skills: Just removed a very significant part of the game. Coercion was great, Poison Making + Herbalism became actually very important on higher difficulties (Bombs + Potent Lyrium Potion Crafting)
  • Tactical Camera: Lack of one. This was especially bad considering how terrible the aoe targeting system was.
  • Item Descriptions: Added flavour to the game, I can't even think of a reason to remove them other than time restraints.
Those are the big 7 straight up cuts.

Modifié par DuskWarden, 26 juin 2012 - 01:50 .