The best bittersweet ending in Video Game History... its not ME
#126
Posté 18 avril 2012 - 07:06
#127
Guest_FemaleMageFan_*
Posté 18 avril 2012 - 07:06
Guest_FemaleMageFan_*
#128
Posté 18 avril 2012 - 07:26
Xenosaga and Xenogears series: best jrpg IMO
Crisis core is also good too. Taken into account I don't like FFVII...
Modifié par bpchua, 19 avril 2012 - 01:19 .
#129
Posté 18 avril 2012 - 07:36
So it was bittersweet and got me into RPG games.
Also Red Dead Redemption, that game left me stunned and shocked, yet feeling accomplished as anything I have ever played.
#130
Guest_Arcian_*
Posté 18 avril 2012 - 07:36
Guest_Arcian_*
YESYESheavy.gifSergeantSnookie wrote...
Just finished Bastion a little while ago. Now THAT was an ending.
#131
Posté 18 avril 2012 - 07:40
SergeantSnookie wrote...
Just finished Bastion a little while ago. Now THAT was an ending.
I LOVED that little game. Mad talent at all levels in that game. Music, graphics, artwork...All top notch.
#132
Posté 18 avril 2012 - 07:43
#133
Posté 18 avril 2012 - 07:46
John Epler wrote...
I quite enjoyed the ending to Final Fantasy X. It made me shed a few manly tears.
YEAH! Twas a good bitter-sweet ending. Totally agree with you on that. I managed to hold back my manly man tears, but only just barely.
Too bad they ruined it with ffx-2 <_<
and i'd agree Halo Reach had a good bitter sweet ending too.
Modifié par Belisarius09, 18 avril 2012 - 07:46 .
#134
Posté 18 avril 2012 - 07:49
QFT! Eves voice over always makes brings me to the brink of tearsJohn Epler wrote...
And, of course, if you weren't moved by the ending to MGS3 then MAYBE YOU SHOULD GO BACK TO SKYNET, ROBOT.
"But I think she wanted you of all people to know the truth. She wanted
to live on in your memory, not as a solider, but as a woman. But she was
forbidden to tell you herself. And that's why she told me. Snake,
history will ever know what she did. No one will ever learn the truth.
Her story... her debriefing, will endure only in your heart. Everything
she did, she did for her country. She sacrificed her life and honor for
her native land. She was a real hero. She was a true patriot."
#135
Posté 18 avril 2012 - 07:51
#136
Posté 18 avril 2012 - 07:54
#137
Posté 18 avril 2012 - 07:55
Yeeeessss. Glad to see I'm not the only one that enjoyed those games.mechalynx wrote...
Legacy Of Kain series. All the games have a bittersweet ending, with Defiance being a clear winner.
VA crew there was almost as good as ME's. Simon Templeman as Kain was great, and RIP Tony Jay
#138
Posté 18 avril 2012 - 07:55
BinaryHelix101 wrote...
Metal Gear Solid 2 had a great ending. I'm probably the only one in the world who thinks that.
#139
Posté 18 avril 2012 - 07:56
The plot makes as much sense as a Michael Bay movie, but there is something sad - and yet just - about seeing Makarov's corpse hanging there after all the deaths he had caused.
#140
Posté 18 avril 2012 - 07:56
ragecage559 wrote...
I'm going to sound like a goober, but Fallout 3 for me. The reason, I never was really into RPG's before that game came out (i played only sports titles), and the idea of a post apocolyptic world was intriguing to me. I played so many hours on that game and was hooked on the story, seeing the father die and sacraficing yourself for the good of the many was incredibly rewarding to me. (Yes I know Fawkes could have saved the day too but still)
So it was bittersweet and got me into RPG games.
Also Red Dead Redemption, that game left me stunned and shocked, yet feeling accomplished as anything I have ever played.
In Fallout 3 the main character never died. The ending was changed from the DLC Broken Steel, which Bethesda made because of fan outcry over the plot holes (like the "Why couldn't I just send Charon or Fawkes in and then everyone lives?"). The DLC was very well done and was a continuation and even led to either the destruction of one of the the Capital Wasteland's factions since you got to choose Enclave or Brotherhood of Steel (even though if you choose to destroy the BoS you would still be shot on sight by the Enclave)
--------
I like RDR's ending and Halo: Reach's, both were actually well done.
#141
Posté 18 avril 2012 - 07:58
Armored Core Nexus, killing Nine Ball, and then fighting an unending horde of suicide drones before you die.
#142
Posté 18 avril 2012 - 07:59
Terranigma
Chrono Trigger depending an ending
All SNES classics
#143
Posté 18 avril 2012 - 08:07
#144
Posté 18 avril 2012 - 08:10
Yes... That scene when you guided the old altair to that chair - just to discover later with Ezio that you actually guided him to his final rest - that sent shivers down my spine. Very well executed - liked the whole idea how ezio and altair "found together".knight5923 wrote...
I kinda liked the ending of Altair's storyline in Assassin's Creed Revelations.
spoiler spoiler spoiler
We learn that Altair has grown old, and has a family who cares for him. But, to protect the world from the apple of eden, he had to seal himself inside a vault, dying completely alone.
Very bittersweet, very well executed^_^
However that's not bittersweet - it felt right and it felt like real closure to both. So actually this proves that I'm able to accept a storie to end no matter how much I enjoyed it.
Final Fantasy Crisis Core is a good example of bittersweet to me.
And now back to ranting:
ME3 is a BAD example of bittersweet because it's neither sweet (but only bitter) and it is just badly executed.
And I'd like to emphasis this: I do not agree that an ending has to be bitter to be artistic. I do not agree that the hero has to die for the ending to be artistic, especially if it feels "forced" - especially in a game that had so many choices and that kept the illusion of choices to matter that good up to that very final moments.
I do not understand why everyone in the business seems to think that letting the hero die in a bittersweet ending (or bittersweet endings at all) are so "hip" currenctly. It's overdone !!
So I'm for one WANT to have a better ending in ALL meanings of the word better. Better as in "happier" and better as in "better executed". I will be happy if the later one is delivered using the DLC but I would love to get both.
Modifié par Psythorn, 18 avril 2012 - 08:13 .
#145
Posté 18 avril 2012 - 08:12
Allan Schumacher wrote...
Definitely Planescape: Torment with Fallout being a close runner up.
Agree..
Black Isle Studios, good old time...
#146
Posté 18 avril 2012 - 08:14
#147
Posté 18 avril 2012 - 08:24
Chrono Trigger has several truly bittersweet endings, and, as of the latest re-release, one truly bitter, the one that was made to tie in properly with Chrono Cross.
Pick a Shin Megami Tensei game. Any Shin Megami Tensei game. Chances are, even the most best bright and optimistic ending is going to be bittersweet at best because of the obscene amount of destruction and death the world had to go through. And that's if you didn't let the agents of Heaven turn Earth into a mind-wiped tyrannical slave world, or the agents of Hell - into a bloodbath. At best.
ALL Metal Gears have bittersweet endings. 1? Sure, you saved the world, but to do it, you had to kill <spoiler> and <spoiler>. Good luck with your career after that! 2? Sure, you saved the world, but you had to kill <spoiler>. How do you even live with yourself now?
Solid? Sure, you lived, but <spoiler> is dead, and if the ending worked out that way for you, <spoiler> is dead too. Solid 2? Sure, you lived and saved the world, but the American economy is now frelled up, your life turned out to be a total fabrication, you're a war criminal, your <spoiler> is <spoiler> and, worst of all, you had to kill <spoiler> to do all that. Solid 3? You're an American Hero, but you had to kill <spoiler> to do it. Oh, and that girl you liked? She's <spoiler>. Sucks to be you, hero. Solid 4? You've saved the world! But it's probably gonna end up in a technological dark age, most everyone you know is dead, you're dying very very fast yourself, and even though <spoiler> who you thought you killed, he then <spoiler> and <spoiler>. The microwave corridor gets an honorable mention.
AC!D? Sure, the world is saved, the dark secrets buried, but a lot of people had to die to get there, and your identity is now frelled up beyond repair. Ouch. AC!D2? Sure, the world is saved, the dark secrets buried, but a lot of people had to die to get there, and you're also not the you you thought you are, but instead you are <spoiler>. Well, at least you're alive.
Ghost Babel? Sure, the world is saved, you got the girl, all is well, but after the credits end, <spoiler>. WHAT. THE. HECK.
Peace Walker? Sure, the world is saved, but nobody except for you KNOWS that, you had to kill <spoiler> and <spoiler> to get there, and your best friend turned out to be a <spoiler>. Nobody can blame Big Boss for becoming a James Bond Villain after all that crap.
Snatcher! Anyone remembers Snatcher? Sure, you've saved Japan from an invasion of evil identity-thieving robots, but there's more of them out there, and to make matters worse, you now remember who you are! You are <spoiler> and <spoiler>! Have fun sleeping tonight.
Loom. Holy frell, Loom. Sure, the world is saved... in a way. You've trapped the Great Evil... by cutting off a part of the universe from the rest of the universe (don't ask me how it works, ask Brian Moriarty). Hope you can think of a good apology for the population of those towns you left on the wrong side of the reality tear, dude.
The DIG. Sure, you got to go home, but to get there, you had to pull an entire species out of their afterlife (they did not, however, enjoy having ascended to existance on a plane beyond ours, to be honest), you may or may not have had to watch the girl you probably sorta kinda love kill herself, and you HAD to have killed your friend because he came back from the dead. And then watch them BOTH come back from the dead again. Commander Low, I'm sorry for you. Really.
Full Throttle. Sure, you defeated the evil evil man, saved the girl you love, and your gang is finally out of jail. But a good man is dead, you can never be together with that girl, and you both knew that well in advance. Darn it. That said, it's not that bitter, just... sad.
Fallout. Just Fallout. The first one, nachrallee. The only non-bittersweet ending is the one where you join the Master. That one's just flat-out evil.
I could go on forever with this. All of these games had endings that made more internal sense and brought up more positive than negative emotions (despite being negative overall) than Mass Effect 3. And that's sad, because if Mass Effect 3 ended with Shepard collapsing in front of that control panel when Anderson dies, it would have made this list.
#148
Posté 18 avril 2012 - 08:27
Planescape: Torment
NieR (All 4 Endings, but particularly the final one, which erases all your save games).
Final Fantasy X (excluding its sequel).
#149
Posté 18 avril 2012 - 08:33
Eudaemonium wrote...
My Top 3 Bittersweet Endings:
Planescape: Torment
NieR (All 4 Endings, but particularly the final one, which erases all your save games).
Final Fantasy X (excluding its sequel).
It erases your games!?!
#150
Posté 18 avril 2012 - 08:35
The hero does NOT need to die to make an ending "artistic". The ending does not even need to be bittersweet to be artistic. I play games for amusement to be entertained and to be distracted from a world that has enough of sadness and bittersweet... I do not get why bittersweet endings are so "hip" in the genre currently. It's OVERDONE !
And in case of ME3 - it's not even done very good. It gives no feel of closure. It's just bitter. It feels forced. And yes -I'm able to accept a story to end - even if it is bitter sweet - if it feels right (like Cirsis Core or Assasins Creed Revelations).





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