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How did the Soldier class get compensated for being totally gimped?


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#1
Transairion

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... as a result of the new Weight/Power Recharge Speed system.

In ME2, your weapons were determined by class, and the Solider therefore got all the weapons except Submachine guns. This gave you a LOT of choice and varitey for blasting, since you don't actually have any Biotics and lets face it Concussive Shot wasn't good. Ammo Powers and blam blam all the way.

ME3 rolls around with the Weight mechanic, and now anyone can weild any weapon. I'm fine with that but... by fixing other classes problems you're totally ruined a Solider's versatility. I can only manage two weapons, an Assault Rifle and Sniper Rifle and keep myself below or at 0%. Solider's aren't as exciting as other classes, you NEED to have a lot of weapons. And frankly taking 5 weapons and using Adrenline Rush every 20 odd seconds doesn't really cut it.

So basically what does the Soldier actually get in ME3 that makes up for this? Grenades? Pratically everyone seems to have some kind of grenade. Ammo powers you had already. Even the pride and joy Revenant exclusive was made available for all, and as a result also gimped to be even less accurate than ME2 (though you CAN max a stabliser mod to fix that).

I love the Solider class, why did you gimp me Bioware :(

#2
incinerator950

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Before I attempt to tell you how to play a class I only play in MP, please correct your spelling mistakes of the class you've been using for a while.

#3
Disciple888

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Ammo powers, I guess? Inferno and Disruptor are still really good (and can now set off tech bursts!), but I grok the OP. Soldier did seem to get nerfed pretty bad. Also, despite the overwhelming number of new weapons, the new cool-down system means I basically stick with some combination of Vindicator/Mattock/Disciple/Paladin/Mantis on almost every class. Which means, every time I play Soldier on Insanity, I feel like Shep just lost all his powers. I guess you could stack Defense Matrix for the added DR with Adrenaline Rush + the nifty shield refill. Maybe take Stasis Bubble? I dunno. Still don't feel like the class is "clicking" for me yet.

Grenades really might be the answer tho. They're a direct damage ability w/ no cool-down, and are really overlooked in the game. James is one of my fav. squadmates on Insanity, because of his ability to set off fire bursts with Inferno Ammo and Frag Grenade.

#4
Kronner

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Soldier should have had a much larger carrying capacity(200-250, at least). That's the biggest issue imho.

#5
Jestina

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Soldiers are obsolete now.

#6
cruc1al

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Soldiers aren't bad in SP where you actually have ammo powers to work with. But in MP, they don't receive even ammo powers and they can carry two weapons just like everyone else, so all you get is concussive and adrenaline rush which just doesn't compare to the abilities any other class gets. Soldiers need higher carry capacity and the ability to carry three weapons in MP, and adrenaline rush needs 50% damage reduction when active.

Modifié par cruc1al, 18 avril 2012 - 08:03 .


#7
Mortehl

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The lack of ammo powers in multi seemed really odd.

#8
ashwind

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umm... I suppose they get the coolest looking heavy melee as compensation... the omni-blade soldiers get are just wicked awesome. The other heavy melees just arent as cool...

#9
PnXMarcin1PL

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Um, its not. Use mattock with claymore and you're practicaly an unstoppable force. I mean both SP and MP. Dont invest into consussive shot ever. Nades are better for this task in mp. In SP I usually invest into energy drain.

#10
tonnactus

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cruc1al wrote...

Soldiers aren't bad in SP where you actually have ammo powers to work with. But in MP, they don't receive even ammo powers and they can carry two weapons just like everyone else, so all you get is concussive and adrenaline rush which just doesn't compare to the abilities any other class gets. Soldiers need higher carry capacity and the ability to carry three weapons in MP, and adrenaline rush needs 50% damage reduction when active.


Thats they already have as a choice in the adrenaline rush tree together with shield boost. Concussive shot now could be skilled to debuff organic enemies so they take 100 percent additional damage for some seconds from all sources (someone wrote that reapers count as organics too)

#11
Transairion

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Disturbing amount of MP mentions given I thought this was a singleplayer forum. But yeah I know MP Soldier sucks hard without free ammo powers.

But yeah we've gone from ME(1) where this guy could use all 4 weapons, to ME2 where he could use all but one (other classes limited to usually two), to ME3 where you can bring what you want, at the cost of Adrenaline Rush having a massive cooldown. His carrying capacity should rightly be MASSIVE, right now I've only got a Phaeston and Mantis equipped and I'm not that far from the 0% border. Seems like once I get the Revenant I'll have to ONLY equip that :(

#12
Drudez

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I had this problem with soldier on my play through in single player.
I decided that I just wanted to carry a weapon in every slot since just having 3 put me at year long cool downs anyway. Really though... whats the point of soldiers even HAVING a weight limit?
Grenades were fun but not at the cost of the rest of my abilities(save for ammo powers).

#13
permeus2nd

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In ME2 they had the heavy weapon to help too sadly this didn't make it to ME3


CWR

#14
Vapaa

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All I need as a soldier is two weapons

And for all the other classes; one wepon

#15
frozn89

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I love the soldier in MP actually, human soldier that is. Revenant and Raptor, AR and Frag Grenade. Concussive shot is good for CC. Don't like it on SP for some reason though. I guess I find it a little boring, which really makes no sense since I'm loving it in MP.

But would've been nice if the soldier got a higher weight cap, so that it could carry for instance a handgun, a shotgun and an assault rifle without -100+ recharge speed.

#16
Abraham_uk

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If Concussive shot did twice the damage it currently does, along with weight restrictions abandoned for soldiers, would this boost the viability of the class for

#17
BlazeShepard

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Soldier should have had a much higher weight capacity or had it removed altogether. I find myself playing ME2 over again with my Soldier Shepards simply because I can carry around my small arsenal and still be able to use Adrenaline Rush as often as I please.

Sadly, in ME3 if you want to have said small arsenal your AR cooldown spikes up to the mid-twenties or higher.

#18
s17tabris

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Soldier was more fun to play in ME2. In ME3, I just stuck with sniper rifle + assault rifle. Adding anything else would make powers take forever to cool down. Those 2 guns get the job done but I prefer being able to use different kinds of guns.

#19
mbr.to

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i really like the adrenaline rush since i found out it reloads your weapon xD
double the widows efficiency :)

#20
Keizor

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I guess I had a different experience than the rest you. I carry an Avenger, Valiant, and Paladin and still have close to 200% cooldown reduction. I use explosive incendiary rounds with the avenger, disrupter rounds with the valiant, and armor obliterating cryo rounds with the paladin.

Remember to upgrade your weapons. Upgrades decrease their weight.

ME3 soldier plays nothing like a ME2 soldier. In general, if you carry big, heavy guns, you don't need to use adrenaline rush as often. I personally wouldn't use heavy weapons with the soldier since so much of it's damage comes from ammo powers, not the weapons themselves. Just my 2 cents.

#21
Abraham_uk

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I loved the idea of amplified concussive shot taking into account ammo powers.

If it had a much higher damage output along with a more flashy animation, the soldier would be more viable. In addition I hear the adrenaline rush has been nerfed. Maybe that can be improved.

#22
JaegerBane

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Transairion wrote...

... as a result of the new Weight/Power Recharge Speed system.

In ME2, your weapons were determined by class, and the Solider therefore got all the weapons except Submachine guns. This gave you a LOT of choice and varitey for blasting, since you don't actually have any Biotics and lets face it Concussive Shot wasn't good. Ammo Powers and blam blam all the way.

ME3 rolls around with the Weight mechanic, and now anyone can weild any weapon. I'm fine with that but... by fixing other classes problems you're totally ruined a Solider's versatility. I can only manage two weapons, an Assault Rifle and Sniper Rifle and keep myself below or at 0%. Solider's aren't as exciting as other classes, you NEED to have a lot of weapons. And frankly taking 5 weapons and using Adrenline Rush every 20 odd seconds doesn't really cut it.

So basically what does the Soldier actually get in ME3 that makes up for this? Grenades? Pratically everyone seems to have some kind of grenade. Ammo powers you had already. Even the pride and joy Revenant exclusive was made available for all, and as a result also gimped to be even less accurate than ME2 (though you CAN max a stabliser mod to fix that).

I love the Solider class, why did you gimp me Bioware :(


As a rule, I dislike classes in a single player game being gimped for the sake of 'balance', as more often than not balance is a hard thing to achieve but gimping takes effect whether balance is achieved or not.

However, you've made a mistake in using ME2 as a yardstick for how the soldier should be in the first place. They were the most hilariously broken and cheesy class in ME2, with more weapons than anyone else, more access to weapons than anyone else, better passives than anyone else... yet also had just as many powers as everyone else, with all but one being some of the very best powers offered to any class in the entire game. They were a powergamer's class that didn't have any weaknesses. There were a class that was specialist at everything and didn't do anything badly. It was totally ridiculous. An Adept in the same situation would have had powers that all ignored defences and had cooldowns all lasting less than 2 seconds.

In that context, *any* balancing carried out on the soldier would make it look gimped.

That said, the weight mechanic was implemented in a truly awful fashion. It just so happens to have hit the soldier the hardest... but thats really more of an issue with the weight mechanic than the soldier class.

Modifié par JaegerBane, 18 avril 2012 - 04:27 .


#23
kw0lf

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Soldier was easily the strongest class in both ME1 (remember Immunity?) and ME2 (AR+Revenant+Inferno = All Enemies Melt) ... they had to gimp it for ME3 ... it does not do anything that other classes cannot do as well or better anymore.

#24
Elias Grail

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I've played the Solider class all the way from ME1 to ME3. I love it and in no way feel gimped in ME3. The weight threshold is a little annoying, I'll admit, but I am still able to carry an assault rifle, sniper rifle, pistol and submachine gun at less than half weight. It helps that I've upgraded them all so they weigh less. Before that, I wasn't able to carry the submachine gun without going over 50%. Still, I never use the darn thing, so it's no big deal if I can't have it.

I would feel gimped if I had a hard time dealing with the enemies in the single-player game. However, I do not have a problem dealing with them, so everything is all right with the class as far as I'm concerned.

#25
viceywicey

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I go lvl 5 Revenant only (1st playthrough. lvl 10 rev is ridic!), full power recharge on armor/skill/intel, and skill either Energy Drain or Carnage depending on what mission.

If you skill your Adrenaline rush so that you can use one power while active, you can effectively spam suppressing fire/powers non-stop. 2.5 second CD on adrenaline rush ftw.