Transairion wrote...
... as a result of the new Weight/Power Recharge Speed system.
In ME2, your weapons were determined by class, and the Solider therefore got all the weapons except Submachine guns. This gave you a LOT of choice and varitey for blasting, since you don't actually have any Biotics and lets face it Concussive Shot wasn't good. Ammo Powers and blam blam all the way.
ME3 rolls around with the Weight mechanic, and now anyone can weild any weapon. I'm fine with that but... by fixing other classes problems you're totally ruined a Solider's versatility. I can only manage two weapons, an Assault Rifle and Sniper Rifle and keep myself below or at 0%. Solider's aren't as exciting as other classes, you NEED to have a lot of weapons. And frankly taking 5 weapons and using Adrenline Rush every 20 odd seconds doesn't really cut it.
So basically what does the Soldier actually get in ME3 that makes up for this? Grenades? Pratically everyone seems to have some kind of grenade. Ammo powers you had already. Even the pride and joy Revenant exclusive was made available for all, and as a result also gimped to be even less accurate than ME2 (though you CAN max a stabliser mod to fix that).
I love the Solider class, why did you gimp me Bioware 
As a rule, I dislike classes in a single player game being gimped for the sake of 'balance', as more often than not balance is a hard thing to achieve but gimping takes effect whether balance is achieved or not.
However, you've made a mistake in using ME2 as a yardstick for how the soldier should be in the first place. They were the most hilariously broken and cheesy class in ME2, with more weapons than anyone else, more access to weapons than anyone else, better passives than anyone else... yet also had just as many powers as everyone else, with all but one being
some of the very best powers offered to any class in the entire game. They were a powergamer's class that didn't have any weaknesses. There were a class that was specialist at everything and didn't do anything badly. It was totally ridiculous. An Adept in the same situation would have had powers that all ignored defences and had cooldowns all lasting less than 2 seconds.
In that context, *any* balancing carried out on the soldier would make it look gimped.
That said, the weight mechanic was implemented in a truly awful fashion. It just so happens to have hit the soldier the hardest... but thats really more of an issue with the weight mechanic than the soldier class.
Modifié par JaegerBane, 18 avril 2012 - 04:27 .