Jog0907 wrote...
I like these points, good ways to make it feel like a weapons specialist full of implants for better handling guns, others feel kinda silly especially the last point about these sniper rifles, no offense intended but way to kill the whole point of these weapons.
None taken.
I just making funny crazy idea in hopes someone will improve them. Brain storm and all that. Or just smile.

Indra and Raptor just don't feel like SR. IMHO they both could be ommitted via old Mattock. Or Mattock rechambered for smaller cartridge, if we will use modern terminology.
But I have no problems with current layout, just hate how they've done weapons' accuracy. Or lack thereof, actually.
Jog0907 wrote...
Conc is fine, carnage is awesome but I prefer to leave conc as the default since it fills a much better role in the general arsenal of the soldier, better for knockdowns and more ammo power synergy or weapon dmg bonus, instead of a slightly different incinerate.
Well, my basic suggestion is to have access to something unlimited (unlike grenades), but more powerful for crowd-control/staggering than CS. Sort mix of Falcon grenade, hand grenade, only weaker and in form of ability rather than projectile. CS is not bad, but sometimes you (well, I, with -200% of overload and 5 guns

) need to stagger bigger enemy or greater packs of weaker enemies. Maybe it's just me but ME2 CS felt a bit more "fitting" my style of gameplay. Not sure for synergy, though - I have... "mixed impression".