Override Folder Structure
#1
Posté 06 décembre 2009 - 05:43
For example, if I were to create an Override\\Models and Override\\Textures folder, would the game know to check these folders? Or would it ignore them and try to pull everything from the root of the Override folder?
#2
Posté 06 décembre 2009 - 05:57
Ambaryerno wrote...
As I've been continuing to play around in the Toolset, one thing I've noticed is that the override folder very quickly becomes a mess of random file types. I was curious how the game pulled data from this folder.
For example, if I were to create an Override\\\\Models and Override\\\\Textures folder, would the game know to check these folders? Or would it ignore them and try to pull everything from the root of the Override folder?
I'm not sure if it supports multiple folders like NWN2 does, though the game does support multiple override folders (one for each module being worked on). My thought is that it might, but custom content erf files (as installed via dazips) will take priority if they have files with the same names, if the module loads them.
#3
Posté 06 décembre 2009 - 06:06
Ambaryerno wrote...
For example, if I were to create an Override\\\\Models and Override\\\\Textures folder, would the game know to check these folders? Or would it ignore them and try to pull everything from the root of the Override folder?
I started sorting my addon override in subfolders, and it does apparently work like a charm. However I'm not sure in which order the various override (sub)folders are parsed, and how priorities are sorted. I pretty much dodge that incertitude by only using one "main" override. >_>
#4
Posté 06 décembre 2009 - 07:15
#5
Posté 07 décembre 2009 - 10:16
http://social.biowar...tory_priorities
As a rule-of-thumb, I leave the folders alone - I only use the toolset to do stuff. There's no surer way of breaking things than adding or deleting files manually, in my experience.
Modifié par Proleric1, 07 décembre 2009 - 10:17 .





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