Zenning wrote...
Phazael wrote...
astheoceansblue wrote...
I'm not sure why everyone is arguing: Vanguards are a tricky class to play well, and if you don't play them well you can make the game a lot harder for your team.
Learning Vanguard in Gold, I've ended more matches around wave 7 than any other class. I'm just starting to get good enough to make it to extraction each time, but only when the team is built to support the VGs style is that extraction made in decent time.
It's a niche class that requires a decent team build with it, imo, but when that build is in place and everyone knows what they're doing the VG is a biotic god!
Because only 1% of the VG player base are actually as good as the other 99% think they are and they want everyone else to play supporting cast for them at higher difficulty levels. Carrying a bad member of ANY other class is a lot less frustrating than playing with even the average VG and most VG players are stubbornly opposed to adapting their playstyle. They don't want to change and the rest of the playerbase does not want to waste their time trying sifting through the refuse for the few capable ones and failboating all the while.
Spawn camping.. Is not.. The only Viable.. Method.. To play.
Staying on the move, with a group is just as viable (and is in fact faster in many cases) Than just bunkering down, and killing things as they come to you. PLEASE! PLEASE! PLEASE! Stop blaming VG players for being "Stubbornly opposed to adapting their playstyle" if you obviously are too.
First off, there are maps where moving around is viable and even preferable on higher difficulty (Condor and Glacier come to mind), but even then it requires operating as a group that moves as a team and covers each other's blind spots. Tell me were Captain Jackass Novaguard fits into this again? Nearly every class has a way to fight on the move, but if you have the Novaguard you can basically bet money that he is going to break formation the first time he has a red targeting rectical. Camping spawns is essential in some maps and most Hacking missions, however, so while you can move around on some maps, you always have to defend an area at some point.
Second, name me another class that requires the player to be the host in order to not have a large chance to sink the entire run, either by bug or lag. I mean, if you guys are as good for gold as you say you are, then why all the fuss? Just cue up with three other VGs and have at it. Oh, wait, you actually need someone to capture objectives.... and revive you after you lag/screw up/eat a grenade ... and to trash talk to after you made everyone nervous by focusing on points all game instead of completing the mission.
Sure a lot of that is hyperbole, but you guys pretty much brought it on yourselves with how the bulk of the people play that class. There is a time and a place for that kind of play and its called Bronze. No one doing PUGs wants to take the risk, especially with the bugs and all the AFK leeches already in the mix.





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