whalewhisker wrote...
Great post! bookmarked for future reference.
Glad I could be of service.
whalewhisker wrote...
Great post! bookmarked for future reference.
Farmtech-Ru wrote...
Great job, thank you!
Guest_BrookNone_*
Thank you for the time and effort involved in putting this together. I do think however that the values I've quoted above are incorrect.Manuel La Bor wrote...
<snip/>
[i]A quick look at armor damage reduction first
5 is minimum damage
Armor reduces damage by
15 in bronze (Ap Lvl 5 reduces armor score by 9.75, so the armor takes 5.25 damage off in bronze)
30 in silver (AP lvl 5 reduces armor score by 19.5, so the armor takes 11.5 damage off in silver)
50 in gold (Ap Lvl 5 reduces armor score by 32.5, so the armor takes 18.5 damage off in gold.)
<snip/>
5_Mania wrote...
How about an "High Caliber Barrel vs Smart Choke mod" here's the map thread?
More pellets on target or more damaging but spread out shot on the former?
Creakazoid wrote...
This topic has always been on my mind. So, when I found this thread, a choir of angels sang to me. If there was ever an award for Best Thread on ME3 Forums, I would give it to this thread!
BrookNone wrote...
Thank you for the time and effort involved in putting this together. I do think however that the values I've quoted above are incorrect.Manuel La Bor wrote...
<snip/>
[i]A quick look at armor damage reduction first
5 is minimum damage
Armor reduces damage by
15 in bronze (Ap Lvl 5 reduces armor score by 9.75, so the armor takes 5.25 damage off in bronze)
30 in silver (AP lvl 5 reduces armor score by 19.5, so the armor takes 11.5 damage off in silver)
50 in gold (Ap Lvl 5 reduces armor score by 32.5, so the armor takes 18.5 damage off in gold.)
<snip/>
Level Five AP mod reduces armor benefit by 65%, leaving it at 35% of its regular effectiveness. This means that:
[Bronze]
15 * 0.35 = 5.25 (Same as above)
[Silver]
30 * 0.35 = 10.5 (Different than above)
[Gold]
50 * 0.35 = 17.5 (Different than above)
I did not read through your entire post to verify the subsequent data but if nothing else you may need to correct these initial values.
Modifié par Manuel La Bor, 18 mai 2012 - 12:55 .
Modifié par Creakazoid, 31 mai 2012 - 05:35 .
5_Mania wrote...
What's the consensus on an AP mod for the Reeger?
I figure AP and EB but a spare clip is very convenient.
Creakazoid wrote...
I'd reckon (without doing any math) that a shredder mod on the Reegar would be superior to a barrel when used alone on armored foes. The Reegar basically is a AR or SMG in terms of ROF and those are crippled by armor reduction without AP mods.
Modifié par bd2eazy, 09 juin 2012 - 06:29 .
bd2eazy wrote...
bump for update request.. also for ppl who dont know about this amazing thread.
Rolenka wrote...
I'm sorry, I can't make any sense of this at all. Can you explain one weapon in the longhand version, please?
himegoto wrote...
so.. is it useless on weapons such as GPS and the graal?
Manuel La Bor wrote...
himegoto wrote...
so.. is it useless on weapons such as GPS and the graal?
Yep, pretty much any weapon that actually shoots a projectile (or ghostbuster beam) either doesn't benefit from it or ignores armor completely anyways.
The gps, graal and kishok ignore armor completely and only the kishok can pierce anything, though only guardian shields at that.
The striker, falcon, reegar, and krysae do not (and should not) benefit from it whatsoever if the .ini files are to be believed. Though I believe the reegar is currently bugged and does get the penetration and increased damage even though it shouldn't.
Generally, unless I am specifically playing against cerberus or play random/random I always take the EB mod. Especially if you have ap ammo lvl 2 or better in abundance. Though warp and cryo also weaken armors damage reduction a bit, neither give you the penetration of AP though.
I believe that the numbers will say that any weapon above ~220 damage benefits more from EB than AP for pure damage.
Kenadian wrote...
Manuel La Bor wrote...
himegoto wrote...
so.. is it useless on weapons such as GPS and the graal?
Yep, pretty much any weapon that actually shoots a projectile (or ghostbuster beam) either doesn't benefit from it or ignores armor completely anyways.
The gps, graal and kishok ignore armor completely and only the kishok can pierce anything, though only guardian shields at that.
The striker, falcon, reegar, and krysae do not (and should not) benefit from it whatsoever if the .ini files are to be believed. Though I believe the reegar is currently bugged and does get the penetration and increased damage even though it shouldn't.
Generally, unless I am specifically playing against cerberus or play random/random I always take the EB mod. Especially if you have ap ammo lvl 2 or better in abundance. Though warp and cryo also weaken armors damage reduction a bit, neither give you the penetration of AP though.
I believe that the numbers will say that any weapon above ~220 damage benefits more from EB than AP for pure damage.
In the case of the Reegar, it most certainly does benefit from AP. It pierces Guardian shields, but I've not seen it go through cover (it's gone over and around cover though). Probably a bug though.
Do you mean AP on this one?For the arc pistol Ill use uncharged damage and put charged damage in {} (Its charge damage multiplier is x6) Arc Pistol [9.16rps] 87.7 {526.2} - S = 57.7 {346.2} G = 37.7 {226.2} AP - S = 77.2 {463.2} G = 70.2 {421.2} EB 109.625 {657.75} - S = 79.625 {477.75} G = 59.625 {357.75} Both - S 99.125 {594.75} G 78.5 {552.75} Verdict - I had never given this gun it's fair chance, but it looks like it can rival the carnifex for power while also having a lower damage to fall back on in a hurry. EB mod for sure on this one.
Modifié par himegoto, 13 juillet 2012 - 12:24 .
Arppis wrote...
Nice list... no harrier?
Modifié par Eckswhyzed, 13 juillet 2012 - 12:45 .
himegoto wrote...
Manuel La Bor wrote...Do you mean AP on this one?For the arc pistol Ill use uncharged damage and put charged damage in {} (Its charge damage multiplier is x6) Arc Pistol [9.16rps] 87.7 {526.2} - S = 57.7 {346.2} G = 37.7 {226.2} AP - S = 77.2 {463.2} G = 70.2 {421.2} EB 109.625 {657.75} - S = 79.625 {477.75} G = 59.625 {357.75} Both - S 99.125 {594.75} G 78.5 {552.75} Verdict - I had never given this gun it's fair chance, but it looks like it can rival the carnifex for power while also having a lower damage to fall back on in a hurry. EB mod for sure on this one.
Modifié par Manuel La Bor, 14 juillet 2012 - 09:32 .