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stealth challenge


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#26
CID-78

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okay tested city elf and ended up with a kill Count of 9. So it's not as good and you can thank the cutscenes for that.



kill 1-2 the guards in the cell room

kill 3-5 the guard in the dinner room.

kill 6 the archer outside the dinner room (Have to back track and kill this after nelaros room to end combat)

kill 7-9 the three guards in the room with nelaros.



I think you also killed the body guard outside the vaughs room as your tenth but it's not necissary. Go for the door fast and ignore the treasure. not sure if you can trigger this cutscene from combat.

but it's possible to remain stealthed a short while, enough to reach the door.



so not the best but not that bad either. there is after all no yellow encounters on hard that you need to kill. not sure what nightmare does.

#27
Guest_Lemonio_*

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origin really doesn't matter
the world map battles and the main quest will force you to kill a TON of people
though perhaps you could use blood control to make enemies kill each other, eh?

Modifié par Lemonio, 08 décembre 2009 - 05:14 .


#28
CID-78

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every kill counts so yes it matters even if it's only 0.05% of the total kills..blood control is a blood mage skill right? (i haven't unlocked it and I don't recall it in the warden keep talents for rogue).



I do expect the kill to drastically increase, the question is if you should try to take out harder kills in the beginning to levelup to avoid many easy kills just because you can't restealth.

#29
GN-Lelldorianx

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There are quite a few spots in the game where you can just sprint through as the dog and trigger cut-scene X or new zone Y. I think that'd be one of the better approaches. Like the tower, you could totally sprint through the tower at Ostagar (up until the ogre, anyway) -> granted, you do not have the dog at that point.

#30
tranj84cl

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? You can't zone while in combat. Even while stealthed, if there are enemies in the vicinity, you will *be* in combat. Doesn't matter if they sense you are not.



Combat stealth is also a level 8 skill.

#31
CID-78

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I retried city elf when i realised that there is no area transition so you can dodge all the guards. screw sodis he can die unarmed.

Total kills 2. (the guards in the cell you must kill these before the door unlocks) , playing as a male on this will however require alot more kills so it's female rogue that counts.

if you don't have a weapon equipt while going into the dinner room you can avoid that fight aswell. but don't poison the guard it will count as kills. just serve the brandy. this will allow you to plunder the armory stealthed before triggering the cutscene that will force you to run.

how well you can do this on nightmare i don't know but it was easy on hard. use the dirty fighting on the archers to lower the damage you need to take. i didn't even need to touch a bottle, and there is two you can easily pickup along the road.

I have a feeling that the nobles origins won't allow me to go lower then this.

Modifié par CID-78, 08 décembre 2009 - 10:28 .


#32
Gecon

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Rainen89 wrote...

Bah, dwarf commoner rogue is cliche, dwarves are warriors only!

Not in DA.

And even D&D always allowed Dwarf Rogue, so I fail to understand your issue.

#33
demireamer

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well looks like 2 is the winner lol nice find Cid.

GL with the other parts of the game you might be able to get lower then i am still under 100 and wishing i was over level 5, i think i need to find some quest that dont inc killing stuff kinda wish i hung out in lothing a little longer (not do exploit the trap quest but to do each one once)

#34
CID-78

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well i can say that human noble is the worst. starting with 18 ****ing rats. and you will probably end up with atleast 20 guards on top of that. All eight guards on the top floor. four defending the servant below the stair. and then battle in the main hall and it what eight guys in that room in the door past it won't unlock until it's over. So you almost need to kill every guard in that place.



One last origin to play but i doubt it will give me less then two. i think i hit the jackpot with that one.

#35
CID-78

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I have confirmed that you can't do under under 2 two kills in the dwarven noble so it's time to move on with that rogue. time to pin out some bloodvial darkspawn from the crowd.

#36
demireamer

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LOL your taking this hard core, GL with doing this

im find it i nice challange having to think alot more about how i do thing, many cuz i never want to end up on anything more then a 3 on 1 match, GL

Modifié par demireamer, 08 décembre 2009 - 07:45 .


#37
CID-78

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kokari wilds: Kill count 9. Total sum so far 11.



kill 1-3 1 hurlock and two genlock archer for the blood vials.

kill 4 The emissary on the bridge, no way you can sneak past that guy.

kill 5-9 the alpha and his darkspawn fellows outside the ruin so i could trigger the chest cutscene



Notes:

the scout was left alone dying on the road, cutscene among wolves no thanks

couldn't reach rigby cache, the camp fire is surrounded by darkspawn and you can't dig it up during combat.

I finish the trial quest and took that cashe.

I had to avoid the alpha wolf because it could detect me.

I didn't kill gazarath for obvious reasons but it might be a good idea doing that for the XP so you can reach lv8 faster but we will see if it turns out to be a misstake. but so far lv8 stealth wouldn't have made a difference.

I also ignored to hand over the flower to the kennel, The question is if this will avoid that whole dog encounter before lothering or if sacrificing the dog is futile.



I have reached Lv 4 and is going for the tower next.

#38
demireamer

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the ones on the bridge dropped all the blood i needed,but i ended up killing mroe then 4 there so might of broke even broke even, the tower is tricky GL

#39
CID-78

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yeah i will rerun it now when i know that i must kill a few. i was to fast with the killing for the veil in the beginning it might be possible to go down to 6 kills. I will keep multiple saves especially for the levels, it's tricky to know how to levelup your character to beable to beat the game at such low level. And you probably have to solo alot of fights. And you won't have many companions since most of them require extra kills. or require extra kills because they can't stealth.



for maximum result i expect to run many levels twice learning from the misstakes of the first.

#40
demireamer

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your probably right and we will need to find as many non-fighting quest for exp

#41
CID-78

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Replayed kokari wilds: Kill count 6. Total sum so far 8. (8% of the world explored)



kill 1 The emissary on the bridge, no way you can sneak past that guy.



kill 2-6 the alpha and his darkspawn fellows outside the ruin so i could trigger the chest cutscene



Notes:



the scout was left alone dying on the road, cutscene among wolves no thanks



couldn't reach rigby cache, the camp fire is surrounded by darkspawn and you can't dig it up during combat.



I finish the trial quest and took that cashe.



I had to avoid the alpha wolf because it could detect me.



I didn't kill gazarath for obvious reasons but it might be a good idea doing that for the XP so you can reach lv8 faster but we will see if it turns out to be a misstake. but so far lv8 stealth wouldn't have made a difference.



I also ignored to hand over the flower to the kennel, The question is if this will avoid that whole dog encounter before lothering or if sacrificing the dog is futile.



I have reached Lv 4 and is going for the tower next.

#42
CID-78

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Tower of Ishal Kill Count 36, Kills so far 44.



Geh soloing this tower on hard at lv4 wasn't fun. especially since you couldn't pick them out one by one. for other make sure you have dual weapon sweep here. I didn't.... remember to enable the mage fire weapon spell.



Outside: Aplha + 6 Darkspawns guarding the tower enterance



1st floor: 4 Genlocks by the stair, I got past the emissary just fine which surpriced me



2nd floor: 11 genlocks and 3 hurlocks, basically the whole level except the two small rooms.



3rd floor: 10 Darkspawn.to clear the stair and nearby rooms



4th floor: The Ogre

#43
FalloutBoy

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I'd play on easy if I were you. I think you're going to get to areas of the game at much lower level than it was designed for. And it's not about surviving combat, it's about avoiding it altogether. Just my opinion. Sounds like a cool challenge.


#44
CID-78

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I will lower the difficulty if that is what it takes to move on. but so far i have pulled through on hard. which i certainly doubt i would on Nightmare. I barely have any combat talents, so my health goes down quick even if i got plenty of dex for my level. Keep wishing that i had a healing spell so i could use my allies better. both the guards and the dogs where dead almost immiatly because i couldn't support them.

#45
Whailor

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Why would city elf origin favor stealth? You're going to teach to those shems the manners and you don't teach them by sneaking in and stuffing their socks with tacks. You teach them by crashing the door open, yelling "Die suckers!" and then charge in weapons swinging and then keep swinging until no opposition is standing. Or, like I did with the first guard - tapped him on shoulder, told him "I wanted you to be awake for this" and then slash! Sneaking in and stealing their cookies hardly considers as "teaching them" :)

EDIT: eh, about the challenge - good luck, probably can do a lot of things like this, not sure if all of the game but why not to try. I won't try it myself as I like to rack up the highest body count in my team but good luck to you :) I use stealth mostly for sneaking in, disarming their traps, then laying "carpets" of my own traps, moving out a bit and dropping stealth. Mobs see me, mobs charge me and then BOOM! Limbs fly all over the place. Ah, bliss... Was a fun thing to do in Fallout 3 and it's a fun thing to do here too :) You should have seen the carpet of traps I laid down in Arl of Denerim estate for Ser Cautherin and her goons, whole room was shining from my traps. Then they came, used big words, became aggro on me and then... You know, if world objects like buildings could break in the game then instead of arl of Denerim estate would be a huge crater. It was so beautiful! *sniff* Needless to say, I didn't have to raise any weapons at all, they were all blown up. Was well worth lugging all those traps with me for so long (and making more of them whenever I could).

Modifié par Whailor, 10 décembre 2009 - 07:05 .


#46
CID-78

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yeah but a challenge that say reach maximum kills seem pointless. isn't there places where the game respawn enemies indefently such as the final fight.

#47
CID-78

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Lothering: Kill count 6, Kills so far 50.



1-6 The alpha and his darkspawn fellows that are attacking sandal and the merchant.



I did fight both the robbers and loghain men but they give up when you cut down their leader so no kills from those battles just the reward. So As soon as leliana gain a level i will have two stealthy rogues.

#48
swk3000

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Not to screw up all your hard work, but on the 360, you can activate things in combat. You have to use the D-Pad to change the target from an enemy to something onscreen. For example, if I have a dead body near me I want to loot, but the game isn't ending combat because there are 2 Darkspawn and 2 Wolves within detection range, I can actually loot the body. To do so, I make sure that the body is the only thing on camera, then press the D-Pad in any direction, and the marker switches to the body. If there are more things onscreen, you may need to cycle through them.



I presented this on another board I frequent, and they confirmed that it works across all 3 versions (PC, 360, PS3).

#49
ijmorris

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AM i READING THIS RIGHT!!! - You completed the entire 60 hours of DA killing only 7 people? How is that possible? Or, are we only talking about the origin story itself right now? Oh I see now, you're keeping a running total...phew...

#50
ijmorris

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I realized how powerful the whole stealth thing is during the Andraste's Urn challenge...