Did you feel particularly connected to "Earth"?
#201
Posté 19 avril 2012 - 06:38
My Shepard was born and bred in space, I don't know why she keeps dreaming about trees when she could probably barely pick one out of a lineup.
#202
Posté 19 avril 2012 - 06:48
Tom Lehrer wrote...
Has a human anyone would feel connected to Earth...the question is how connected? We just have to look at European settlers in other parts of the world to see how much that homeland connection means after a generation or two.
Its only been ~30 years since Humans started colonizing other worlds in the ME verse though so most humans even colonists were born there. Its not hard to imagine that even spacer and colonist Shepard were born on Earth since Shepard is older then most Human colonies.
I , in real life, don't feel much of a connection to Earth and I was born and grew up here. If I could leave, I would. I guess it's possible I would feel differently if I did go somewhere else or if I'd been born somewhere else and had only heard nostalgic tales about earth. I really couldn't say as that's not an experience I've ever had.
The heavy focus on Earth just didn't fit the rest of the series to me. Sure Shepard however you play her is always pro-human, but she's barely even mentioned Earth before ME3 you would think that if she had some form of connection it would have come out in the dialog.
As to your last point. Shepard was born in 2154, the first extra solar human colony on Demeter was founded in 2152 (the first human colony on the moon is founded in 2069) it's entirely possible that Shepard was born off Earth.
All years are taken from the ME Timeline entry in the Humanity and the Systems Alliance section of the Secondary codex on the Datapad app.
#203
Posté 19 avril 2012 - 07:58
#204
Posté 19 avril 2012 - 08:03
aMytallica wrote...
Of course! This is where I live. Whether you visit it often in the game or not is irrelevant in my opinion. As a human being you should care!
And of course it makes sense for Shepard and the rest of the humans in game to care also, whether they were born on Earth or not. Earth is home to the beginnings of human civilisation. Whether humans have expanded and been born elsewhere is irrelevant. All of human history is on Earth - art, ancient architecture, all of it is at stake. I would find it odd if the characters in game did not react so passionately about its destruction.
Look at Tali and the quarians. They don't care any less about the fate of their homeworld just because they weren't born there and have "only visited it once"...
As I said earlier, I think what you are saying is exactly what Bioware expected, but as you can see in this thread it is not how it works for alot of people here.
Ofcourse earth has value, it's not illogical for our Shep to get angry about it or to want to stop the reapers.
However it is illogocial to completly lose sight of the bigger picture and act like you have no brain, for a planet you have only spends 6 months on in prison.
Edit: I think that basicly it comes down to the fact that I don't value a human life higher then a turian/asari/insert other intelligent alien here. That makes caring for earth only at expanse of the others just weird.
Modifié par Gruzmog, 19 avril 2012 - 08:06 .
#205
Posté 19 avril 2012 - 08:10
#206
Posté 19 avril 2012 - 01:04
The whole thing reminded me of the game Homefront. I expected to have an emotional connection but the story didn't deliver.
#207
Posté 19 avril 2012 - 01:17
Modifié par NUM13ER, 19 avril 2012 - 01:17 .
#208
Posté 19 avril 2012 - 01:47
'cause Venus' economy is crap...
#209
Posté 19 avril 2012 - 01:50
#210
Posté 19 avril 2012 - 01:52
#211
Posté 19 avril 2012 - 01:54
My Shepard grew up on Mindoir, so BioWare was really playing upon the player's feelings there, not so much the PC's.
#212
Posté 19 avril 2012 - 02:11
#213
Posté 19 avril 2012 - 02:17
The situation with Palaven though, that brought the seriousness of the situation home to me. Had we stayed on Earth and organized the resistance with Anderson or ran a few rescue missions until we were forced off planet, that would have done the trick. That's why I got that Palaven was up against the wall, the Turians were fighting on the moon and not on planet. That's saying something when you take a race with a Spartan ideology and boot them off their own planet to one of their moons to fight. That reeks of desperation.
Earth should have been invested by the Reapers like they were on Palaven in order to get the player to buy into the fact that home was toast. The death of the kid was a nice touch of story telling, but it was far too weak to drive the point home. War has a much wider angle than that displayed in ME3. Had there been a couple of missions on Earth, cut scenes of cities falling, and piles of dead cluttering the streets, it would have had a much greater impact. Further, it is one thing to hear about the destruction of a city, but it is quite another to witness the destruction.
In fact, such things could be included in a special edition some years down the road in order to bring these points more vividly to life, but that is unlikely to happen given the history of the industry. I would love to see it though.
So long story short, the situation on Earth should have been made to feel much darker and far more grim in order to impress upon the player the seriousness of the situation. That way when you hear the news from Earth, you have a reference point to evoke an emotional response.
#214
Posté 19 avril 2012 - 02:21
But the final mission reminded me of playing the Iraq mission in Splinter Cell Conviction. Too generic and using powers seemed a little odd.
Thessia or Eden Prime (where it all began) would have been more appropriate for the final mission.
Oh well can't change it which sucks beans.
Modifié par megabug7, 19 avril 2012 - 02:22 .
#215
Posté 19 avril 2012 - 02:24
#216
Posté 19 avril 2012 - 02:25
My Shep is a spacer whose spent the main parts of the story fighting for the security of the galaxy, not just one planet which she's never even spent any time on.
Modifié par The5Virtues, 19 avril 2012 - 02:26 .
#217
Posté 19 avril 2012 - 02:26
#218
Posté 19 avril 2012 - 02:29
#219
Posté 19 avril 2012 - 03:11
I didn't care about Hogwarts because I'm Britsh and see castles around and about, I cared because I'd developed an atachment to the place and the characters within it. The ending to 3 started to become effective when I made it to the Citadel and saw all the bodies, I started to be worried about a place I cared about and the people I cared about within it, that quickly faded when the, "What the hell? None of this makes any sense?" set in.
#220
Posté 19 avril 2012 - 03:14
Lisylis wrote...
Because I totally didn't.
The beginning, where you run for like a hundred feet to escape to the ship, wasn't particularly instrumental in securing my dedication, and the end just seemed full of semi-incongruous postboxes(?). I mean, good work modelling those, but ?_?
I feel like they dropped Earth in without much thought because, you know, we live here, and didn't try to tie "humanity" to the actual planet at all.
Is this how you feel or am I just an unfeeling cretin?
I think this was supposed to the purpose of the little boy in the vent who then gets blasted by a reaper on the shuttle. It's supposed to make you feel emotionally connected I guess. It failed.
#221
Posté 19 avril 2012 - 03:16
Lisylis wrote...
Because I totally didn't.
The beginning, where you run for like a hundred feet to escape to the ship, wasn't particularly instrumental in securing my dedication, and the end just seemed full of semi-incongruous postboxes(?). I mean, good work modelling those, but ?_?
I mean... what exactly were you looking for to make a 'connection' or feel more emotionally involved towards earth?
I feel like they dropped Earth in without much thought because, you know, we live here, and didn't try to tie "humanity" to the actual planet at all.
They did have that kid dying in the shuttle, so I think they did 'try' to have a human, emotional element to the destruction of the planet.
Finally, to get a better sense of what you are looking for, can you give some examples of instances in other video games which have gotten you emotionally connected?
#222
Posté 19 avril 2012 - 06:20
Salvatore510 wrote...
As a citizen of Earth, having spent the majority of my lifetime here, I would like to think I am connected to it. After all, where else am I going to live? Venus? Hahahahah....
'cause Venus' economy is crap...
So are most of Earth's economies right now.
#223
Posté 19 avril 2012 - 06:22
Trentgamer wrote...
Lisylis wrote...
Because I totally didn't.
The beginning, where you run for like a hundred feet to escape to the ship, wasn't particularly instrumental in securing my dedication, and the end just seemed full of semi-incongruous postboxes(?). I mean, good work modelling those, but ?_?
I feel like they dropped Earth in without much thought because, you know, we live here, and didn't try to tie "humanity" to the actual planet at all.
Is this how you feel or am I just an unfeeling cretin?
I think this was supposed to the purpose of the little boy in the vent who then gets blasted by a reaper on the shuttle. It's supposed to make you feel emotionally connected I guess. It failed.
After playing the game once, I wanted to play a renagade interrupt at that point and get joker to shoot the shuttle down. Because the kid looked like the starchild.





Retour en haut







