Protagonist for DA3: Involved in the events or a total outsider?
#1
Posté 18 avril 2012 - 12:54
1. Somebody involved to some degree with the factions, probably with a backstory related to them. A seeker, a grey warden, an Orlais chevalier, a Ferelden war veteran. Those have knowledge of the setting, prejudices against the factions, backstory related to the events and a personal interest in shaping the world
2. A total outsider. A human born and raised by Qunari which never before traveled outside of Seheron, a barbarian from the wilds, a peasant from the free marches, or an antivan assassin on his first mission. All of those have never experienced the DAO-DA2 events before.So they ae introduced for the first time to: Templar-mage conflict, darkspawn, blights, Ferelden Orlais pre-war tension, the rebellion in Kirkwall. They do not have a pre-conceived vision of who is good and bad, and have no personal interest in siding with anybody. They will shape the world by accident, maybe being involved in the storyline by accident, having never wanted to be part of those events.
Can it be a mix of those? Which one would you prefer?
#2
Posté 18 avril 2012 - 12:59
#3
Posté 18 avril 2012 - 01:41
A vampire, huh?LobselVith8 wrote...
I would prefer having a personal stake in current events.
#4
Posté 18 avril 2012 - 02:00
I think there has to be some sort of balance between the two.
Modifié par Dessalines, 18 avril 2012 - 06:23 .
#5
Posté 18 avril 2012 - 02:22
#6
Posté 18 avril 2012 - 05:52
#7
Posté 18 avril 2012 - 06:02
#8
Posté 18 avril 2012 - 06:16
You are a Human/Elf/Dwarf/Qunari Warrior/Rogue/Mage that has been imprisoned. You can decide that you were involved in events through your actions/reactions, or decide that you are completely unconnected. You can decide how and why you were imprisoned. Why imprisoned? Well, because if they aren't doing multiple origins again, it's an explanation for how a Human, Elf, Dwarf or a Qunari that may or may not be a mage could all start in the same place.
Anyway, bring back decisions, and decide whether you were at Kirkwall or are from Nevarra or are a Tal Vashoth Saarebas who was caught up in the mage uprising with the rest of Thedas.
#9
Posté 18 avril 2012 - 06:26
The Elder Scrolls excuse for your character. That is just lazy writing.5trangeCase wrote...
Decide.
You are a Human/Elf/Dwarf/Qunari Warrior/Rogue/Mage that has been imprisoned. You can decide that you were involved in events through your actions/reactions, or decide that you are completely unconnected. You can decide how and why you were imprisoned. Why imprisoned? Well, because if they aren't doing multiple origins again, it's an explanation for how a Human, Elf, Dwarf or a Qunari that may or may not be a mage could all start in the same place.
Anyway, bring back decisions, and decide whether you were at Kirkwall or are from Nevarra or are a Tal Vashoth Saarebas who was caught up in the mage uprising with the rest of Thedas.
#10
Posté 18 avril 2012 - 06:29
caradoc2000 wrote...
LobselVith8 wrote...
I would prefer having a personal stake in current events.
A vampire, huh?![]()
"Being Human" in Thedas. All the vampire protagonist will need is a ghost and a werewolf for roommates.
Are there vampires in Thedas? We know there are werewolves from Origins.
#11
Posté 18 avril 2012 - 06:38
Dessalines wrote...
The Elder Scrolls excuse for your character. That is just lazy writing.5trangeCase wrote...
Decide.
You are a Human/Elf/Dwarf/Qunari Warrior/Rogue/Mage that has been imprisoned. You can decide that you were involved in events through your actions/reactions, or decide that you are completely unconnected. You can decide how and why you were imprisoned. Why imprisoned? Well, because if they aren't doing multiple origins again, it's an explanation for how a Human, Elf, Dwarf or a Qunari that may or may not be a mage could all start in the same place.
Anyway, bring back decisions, and decide whether you were at Kirkwall or are from Nevarra or are a Tal Vashoth Saarebas who was caught up in the mage uprising with the rest of Thedas.
...it would be lazy writing if we were playing something like Final Fantasy. But in a game which advertises itself on the freedom of choice you are given the ability to create your own character is not lazy writing, it is a (some would call integral) facet of the game.
#12
Posté 18 avril 2012 - 07:10
I never have played any Final Fantasy's game, so I have to take your word for it, but I have played Elder Scrolls game, and it is lazy writing, and it not freedom of choice either. ,For the record, I have never have seen the words :freedom of choic" in any Bioware game advertisement.5trangeCase wrote...
Dessalines wrote...
The Elder Scrolls excuse for your character. That is just lazy writing.5trangeCase wrote...
Decide.
You are a Human/Elf/Dwarf/Qunari Warrior/Rogue/Mage that has been imprisoned. You can decide that you were involved in events through your actions/reactions, or decide that you are completely unconnected. You can decide how and why you were imprisoned. Why imprisoned? Well, because if they aren't doing multiple origins again, it's an explanation for how a Human, Elf, Dwarf or a Qunari that may or may not be a mage could all start in the same place.
Anyway, bring back decisions, and decide whether you were at Kirkwall or are from Nevarra or are a Tal Vashoth Saarebas who was caught up in the mage uprising with the rest of Thedas.
...it would be lazy writing if we were playing something like Final Fantasy. But in a game which advertises itself on the freedom of choice you are given the ability to create your own character is not lazy writing, it is a (some would call integral) facet of the game.
You don't have a choice, it is just an illusion of a choice. In orgins, no matter which origin you picked, you were going to be a Grey Warden, you were going to recruit armies, you were going to Landsmeet, etc, etc,
In Elder Scrolls games, you are a prisoner, and for some reason when you get free, you never want to return to your old life, and some times you have an amazing need to help the people that imprison you. I am not even get into how bad Elder Scrolls writing can get, but I expect way more from Bioware.
#13
Posté 18 avril 2012 - 07:44
Dessalines wrote...
I never have played any Final Fantasy's game, so I have to take your word for it, but I have played Elder Scrolls game, and it is lazy writing, and it not freedom of choice either. ,For the record, I have never have seen the words :freedom of choic" in any Bioware game advertisement.
You don't have a choice, it is just an illusion of a choice. In orgins, no matter which origin you picked, you were going to be a Grey Warden, you were going to recruit armies, you were going to Landsmeet, etc, etc,
In Elder Scrolls games, you are a prisoner, and for some reason when you get free, you never want to return to your old life, and some times you have an amazing need to help the people that imprison you. I am not even get into how bad Elder Scrolls writing can get, but I expect way more from Bioware.
In Final Fantasy games, you expect a specific story with a collection of characters that are precreated with you having no control of what they say or do. In Dragon Age events unfold around you and you choose what to do. You decide who you are through the things you say and the decisions you make.
I had no idea you were a prisoner in the Elder Scrolls games...I've never played any of them. Anyway, if you expect a lot more from BioWare, just because you start in a prison does not in turn mean that there is little reason for you not to return to your own life, or that you would ever have sympathy for those who captured you.
You mention an illusion of choice, yet you list before that things that you choose. It is not an illusion that you can choose your origin, your race and your class. It is not an illusion which event you proceed to first and your decisions in that event. It is not an illusion that you can choose what to say, which quests to take, which companions to recruit/reject, bring along/leave at camp, which to talk to, which to romance, which to help, which to ignore. Just because there are SOME things that you MUST do, does not mean you do not have choices.
This is a game where you create your character. Deciding your character's motivations and personality for something that you must do is part of the choice. You know that you must go on this Deep Roads expedition. Well, you haven't been requested to create a character named Hawke who has come to Kirkwall, you've been requested to create a character named Hawke who wants to go on this Deep Roads expedition. You can call it lazy writing because they don't decide who your character is for you, in that case I want them to be as lazy as they possibly can be. I want to make as many decisions for my character as I possibly can.
#14
Posté 18 avril 2012 - 07:51
Dessalines wrote...
I never have played any Final Fantasy's game, so I have to take your word for it, but I have played Elder Scrolls game, and it is lazy writing, and it not freedom of choice either.
I don't think it's lazy. Michael Kirkbride came up with some great ideas when he was involved with the franchise, and helped with the mythology of Mundus and the planes of Oblivion (and he wrote the "The Thirty-Six Lessons of Vivec"). I think Skyrim is a pretty good game, too.
Dessalines wrote...
For the record, I have never have seen the words :freedom of choic" in any Bioware game advertisement.
You don't have a choice, it is just an illusion of a choice. In orgins, no matter which origin you picked, you were going to be a Grey Warden, you were going to recruit armies, you were going to Landsmeet, etc, etc,
I think there were opportunities to make the experience different. You could save or abandon Redcliffe, you could spare the Anvil or destroy it, you could side with Bhelen or Harrowmont (or even side with both, or betray one of them), you could help the elves or the werewolves (or both by ending the curse), you could argue against the Right of Annulment or support it, you could destroy the Ashes or betray and kill Kolgrim, and you could support Alistair or Anora to be the new ruler (or convince them to marry each other). There were opportunities for The Warden to be proactive in the narrative.
Dessalines wrote...
In Elder Scrolls games, you are a prisoner, and for some reason when you get free, you never want to return to your old life, and some times you have an amazing need to help the people that imprison you. I am not even get into how bad Elder Scrolls writing can get, but I expect way more from Bioware.
I honestly don't think the writing is bad. In Skyrim, I liked how the writing didn't villify the two opposing sides of the civil war; I actually like how the Stormcloaks and the Legion are two imperfect groups led by flawed leaders who are genuinely trying to do what they think is best. Neither Tullius nor Ulfric turn into monsters or villains, even if the protagonist opposes them.
#15
Posté 19 avril 2012 - 12:01





Retour en haut







