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#76
N7 Bravo

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uhhh no. exploring the landscape of barren wastelands was not fun

#77
kumquats

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I wish I could destroy the Mako in ME1 and take the Hammerhead.

#78
Esoretal

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Dem skyboxes.

I literally stand on Luna and stare up at Earth for about ten minutes every time I do that mission.

Then I go back to raging about how I have to drive the 'drunken rhinoceros' over the biggest mountains in existence. But at least the scenery is good!

Modifié par Esoretal, 19 avril 2012 - 11:55 .


#79
Chashan

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EHondaMashButton wrote...

Arkitekt wrote...

With nostalgia glasses even the overheating mechanic of mass effect 1 was amazing.


I liked the overheating  :?  ME2/3 feels like every other generic shooter.


Signing that. Interestingly enough, there is still an entry for overheating weapons in ME2...haven't yet checked whether setting that to "true" does anything, although I can live with the compromise of enabling infinite spare ammo for weapons there. Good enough depiction of further "weapon development" for me, and less stupid than the forced adaptation of standard fare limited ammo (first time playing ME2 I was like wth happened to that perfectly sensible codex-entry on ammo being no issue? Frustrating.)

As for the sandbox-levels...people were complaining about that? Seriously?
Granted, running over grunts with your glorified APC with Warthog-ish traction isn't particularly challenging, but I still found it fun. Reused terrain didn't particularly bother me either as having both dozens of planetside missions and have them look distinct from one another at the same time is...unrealistic...to say the least. And it didn't particularly diminish the fun of the shoot-outs for me.

Besides, there_are_certain lulls in the story progression where it actually makes sense for Shepard and crew to go out of their way to do police-duties in some sections of space, since there aren't any immediate leads to Saren's location and motives at one time or another...Mass Effect also isn't the first game that leaves you with however much time you want to advance with the "very pressing" campaign, however short the supposed time-frame may be.

Modifié par Chashan, 19 avril 2012 - 12:21 .


#80
DOCTOR CHA0TICA

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In Mass Effect 1, I found exploration brilliant... Saren, and the Geth are about to take over the universe, yet you still had time to go off and explore. Mass Effect 2 felt like players where rushed through from 1 action set-piece to the next. Do 3 recruitment missions.... story forces you to the next "main" quest. No exploration, no immersion in the galaxy....

Also, I miss the amount of missions to do on The Citadel =( lol

#81
Il Divo

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Gleym wrote...

I like how the general reaction to ME1's planet exploration by naysayers seems to be 'pfft, just multicolored rocky terrains with pretty skyboxes'.

..And what do you think ME3's levels were? They were exactly that. Tiny fragments of playable landscape, and skyboxes. Despite the illusion of landscape that ME3 gives you, the actual space you have for traversing it is the least of all three games. I like how people complained that in ME1 the Citadel was 'too big' and there were 'too many long corridors'. I'm sorry, I didn't realize that people lived in houses with corridors that instantly went from their bedrooms to the front door. I guess people must live in so much more tiny homes than I do. The long, winding corridors, the empty spaces and such in ME1 created a sense of immersion.


Or just experienced far better level design from Bioware. After experiencing Jade Empire's Imperial City, Mass Effect's Citadel was pretty crap, with far less build-up, interesting things to do, and characters to interact with. It was about as much a waste of potential as it can get.

Ya see, that's why certain other sci-fi franchises were the huge successes that they were. Star Trek? Standin' around, chatting with people. Babylon 5? Standin' around, chatting with people. Farscape? Standin' around, etc, etc. There was action where there needed to be action. Suspense where there needed to be suspense. The rest of the time? Just taking it all in with stride, wandering new places, talking to people, getting to nurture and develop those characters. This guy here sums it up nicely around the start where he discusses the sci-fi genre as 'talky-techy' and such. That's what ME1 was. Talky-techy. That's why so many of us enjoyed THAT game over the others.


Apparently ME3 doesn't let us talk to people? Hell, if we're not standing around, that's probably a good thing, given  that there's a massive galactic war going on.

Modifié par Il Divo, 19 avril 2012 - 01:20 .


#82
DOCTOR CHA0TICA

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Just found this pic :)

Image IPB

#83
Arcadian Legend

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Dem skyboxes.

#84
Arcadian Legend

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SergeantSnookie wrote...

 I agree, I miss Mako exploration. This planet, Maji, I found particualarly pretty.



I remember this one point on Maji, right near the Geth outpost, there was a mountain you could drive up and right from the top you could see the entire explorable area, and beyond.


Also remember the shifty looking space cow on Ontarom that stole your credits when you turned around?

Modifié par Arcadian Legend, 19 avril 2012 - 01:40 .


#85
Drimberly

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yeah...

#86
diggisaur

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I dont think the Mako was the issue but the lack of changing terrains mand the 4 cookie cutter buildings used on most planets. Sure some planets were green rolling hills and other were jagged peaks of hell with raining fire. But all I just wanted was one lonely tree. But I guess noone at Bioware likes to draw trees.

As long as the planet didn't include a mission with Pyjaks + Missing Data Chip then life was good. Got to click every darn... Pjyak.... how the heck did the Pyjaks get down a close mine, behind several closed doors!

I was actually bored by the Hammerhead. It was wimpy and playing frogger on a lava river wasn't that exciting either. The cat and mouse game with the Geth Canon was not bad. But it doesn't compare to 6 wheels and a badass canon, which give you the inane passion to make it up the most ridiculous of peaks.

Never had control issues with the Mako personally.

#87
Gleym

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Il Divo wrote...

Apparently ME3 doesn't let us talk to people? Hell, if we're not standing around, that's probably a good thing, given  that there's a massive galactic war going on.


It doesn't, actually. Just about every interaction you have in the game is there to either set up a quest, or just overhearing conversations. There's very little in terms of actual communication going on in the game. It's just more bombarding you with 'stuff that needs to be done, NOW!' There's very little in regards to what could be called real 'down time' in ME3. Even aboard the Normandy, all you can do is wander in and listen to the rest of your squadmates interacting, and the only times you get any sort of actual dialogue with your squaddies or people on the ship it's got a catch to it.

In fact, your statement of 'no time to stand around!' sums up exactly why ME3 is a fairly dissatisfying experience - there isn't any kind of 'stop and catch your breath' moment in the game. It's just more and more 'action, action, ACTION!' and 'stuff to do, stuff to do!!' - except that the stuff to do is usually just tedious busywork like planet scanning, even then. It's just an incessant bombardment as if it was trying to endlessly satiate someone with ADHD, instead of actually trying to draw you into its world. I think I cared the least about the state of the galaxy during ME3.

Modifié par Gleym, 19 avril 2012 - 02:20 .


#88
kalle90

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Arkitekt wrote...

With nostalgia glasses even the overheating mechanic of mass effect 1 was amazing.


Nostalgia? No it was amazing during the first playthrough "Do I want to make 1-shot killer that overheats instantly or a weapon that is weak but never overheats" or "Do I want to take the final shot to kill that guy and possibly become defenceless against that other guy or will I take cover and wait for cooldown"

In retrospect the system didn't work quite so well and left me wanting more. Quite the same happened with exploration. "Great unique stuff I wanted to see more and better"

What ME2 did with "exploration" or ammo system was terribly short-sighted. "Every other game does these things like this and no one is asking for more so it's all good"

#89
yoomazir

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That was one of the reasons why love ME1 so much, screw the Gears of War wannabes that are 2 & 3.

#90
Kaelef

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I thought the Mako was awesome and fun and the Hammerhead was a joke. Interesting that so many people feel the opposite.

I wonder how many of you who hated the Mako were playing the game on a PC versus the Xbox.

Also, there was plenty of variety in the planetary landscapes. I took more screenshots of amazing landscapes in ME1 than I took of anything in ME2 or ME3 combined.

And this isn't nostalgia talking - I played the whole series through from the beginning for the first time just starting a few weeks ago.

#91
kumquats

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Kaelef wrote...

I thought the Mako was awesome and fun and the Hammerhead was a joke. Interesting that so many people feel the opposite.

I wonder how many of you who hated the Mako were playing the game on a PC versus the Xbox.


I play ME on my PC and the controls and handling of the Mako, is very very frustrating. *RAGE*
But I would really like to know, if it's different for the x-Box. 

#92
DOCTOR CHA0TICA

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kumquats wrote...

Kaelef wrote...

I thought the Mako was awesome and fun and the Hammerhead was a joke. Interesting that so many people feel the opposite.

I wonder how many of you who hated the Mako were playing the game on a PC versus the Xbox.


I play ME on my PC and the controls and handling of the Mako, is very very frustrating. *RAGE*
But I would really like to know, if it's different for the x-Box. 


Left stick on the controller to steer and accelerate, right stick for turret (which also made the Mako steer! ) 

Still..... Mako over Hammerhead anyday.

I miss the overall feel of the Galaxy from Mass Effect 1..... 2, and more so in 3, it felt like one action set-piece after another, with no real player-immersion what so ever.

ME3, I feel, was aimed more towards new gamers to the franchise.... or people who never played Mass Effect 1.... I saw a vid about ME3 ages ago, and the dude in the interview said " It doesn't matter if you've played Mass Effect 1 or not...coz we give all the back story in the Codex." 

Yeah, coz I want to read what happened instead of 40+ hrs of gameplay... :blink:

Don't get me wrong, although I feel really let-down by the ending, theres some truly epic moments in Mass Effect 3.

Modifié par DOCTOR CHA0TICA, 19 avril 2012 - 03:18 .


#93
megabug7

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DOCTOR CHA0TICA wrote...

kumquats wrote...

Kaelef wrote...

I thought the Mako was awesome and fun and the Hammerhead was a joke. Interesting that so many people feel the opposite.

I wonder how many of you who hated the Mako were playing the game on a PC versus the Xbox.


I play ME on my PC and the controls and handling of the Mako, is very very frustrating. *RAGE*
But I would really like to know, if it's different for the x-Box. 


Left stick on the controller to steer and accelerate, right stick for turret (which also made the Mako steer! ) 

Still..... Mako over Hammerhead anyday.

I miss the overall feel of the Galaxy from Mass Effect 1..... 2, and more so in 3, it felt like one action set-piece after another, with no real player-immersion what so ever.

ME3, I feel, was aimed more towards new gamers to the franchise.... or people who never played Mass Effect 1.... I saw a vid about ME3 ages ago, and the dude in the interview said " It doesn't matter if you've played Mass Effect 1 or not...coz we give all the back story in the Codex." 

Yeah, coz I want to read what happened instead of 40+ hrs of gameplay... :blink:

Don't get me wrong, although I feel really let-down by the ending, theres some truly epic moments in Mass Effect 3


I felt let down my the final hour (the ending just frustrated me).

The epic moments in ME3 were VERY powerful and well written and some of them will stay with me for a good while.

I loved the Mako though - brings back fond memories :)
It had a certain charm.
ME1 had lots of charm :)

#94
Guest_simfamUP_*

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DOCTOR CHA0TICA wrote...

Just the "no ones ever stood in this spot" moments.... brilliant!!


Tied in with the "haven't I been here before?" Moments :lol:

#95
FutureBoy81

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DWH1982 wrote...

Yeah, the Mako/exploring uncharted worlds was actually one of my favorite parts of ME1. I've noticed I seem to be in the minority on that, though.


im with you

#96
FutureBoy81

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This crowd Bioware are collecting lately are such a drag complaining or arguing against exploration in an RPG how idiotic ......

#97
DOCTOR CHA0TICA

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simfamSP wrote...

DOCTOR CHA0TICA wrote...

Just the "no ones ever stood in this spot" moments.... brilliant!!


Tied in with the "haven't I been here before?" Moments :lol:


ah yes.... the "flat packed" bases!! lol

Dunno whether theres any Dr Who fans here, but in the episode "The Impossible Planet" The Dr says something about bases "He notes that they are in some kind of base. He
reels off a list of bases; moon base, sea base, space base; before
commenting that these were all built out of kits"
Then the Doctor explains how humans tend to have a
lust for kits; telling Rose that the base was put up like a flat-pack
wardrobe only bigger. And easier.



:lol::lol::lol:

#98
Iodine

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Playthrough 1: whoa, this planetary exploration is amazing! there's so much variation and unique planets and things to find!
Playthrough 2: well, maybe I missed something, surely there's at least ONE planet in the galaxy that isn't just a mine, research lab, or crate-stacking facility.
Playthrough 3: whatever, I've done the completionist stuff, I'll just stick to the main story and major sidequests.
Playthrough 4-6: couldn't they make the Mako faster? or at least less prone to spinning out of control? or not put everything so far apart?
Playthrough 7-24: masseffectsaves.com
Playthrough 25: woo, I loved ME1 so much, it was sooo much better than ME2 thanks to planetary exploration and not having every map be a generic, linear crate-stacking facility like ME2. I'm going to start working on complete series playthroughs for characters to import to ME3 so I can see all the amazing effects my major choices have had!
Playthrough 25.5+: masseffectsaves.com masseffect2saves.com

Modifié par Iodine, 19 avril 2012 - 04:04 .


#99
DaJe

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DOCTOR CHA0TICA wrote...

Just the "no ones ever stood in this spot" moments.... brilliant!!


I never really found the words for this feeling, but you just did.

#100
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I loved staring around Luna. Looking at Earth and the stars. I think that was one of the best planets for me.
I do wish they would of put something like that back into the game. Mars looked like the Shadow Broker's base for me to be in awe of the scenery before warping the cerberus troops.