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Am I the only one who was fine with ME2 squadmate appearances?


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#76
grey_wind

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Sparatus wrote...

Only Mordin and Legion had any real juicy roles.

Miranda doesn't really do anything at all on her mission.

Thane dies and is forgotten

Jacob. They could hardly be assed to write Jacob

Zaeed and Kasumi get very small cameos (understandable)

Grunt gets one cool scene, and is gone.

I liked Jack. But like the others, she doesn't do much in the plot.

Samara was one of my favorite cameos, I'll give her that.

I don't really consider Garrus and Tali Mass Effect 2 squadmates.


And said juicy roles were totally undermined by generic replacements who could do everything the originals could......Image IPB

And to be totally honest, Kaidan and Ashley also got shafted pretty badly (though not as badly) since they're the same character for 90% of the game with just different genders.

#77
Vigil_N7

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Unfortunately... I knew the ME2 squad members, except Tali and Garrus, would play cameos at best in ME2 which is why I did not romance any of the ME2 squad.

Why? The treatment of Liara and Ashley/Kaidan in ME2 (before LotSB). With so many variable involved with the suicide mission, I just knew that most of the characters would be playing a bit-part role, and I was right.

I was happy with their roles they played in the third game - they got a heck of a lot more than I thought the most of them would. However, I can see how those that romanced a ME2 squad member would be pissed off at their minor role.

#78
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Padok Wiks is a totally different character and almost as good as Mordin.

Legion's VI was really lazy I admit, and another reason why I don't like Rannoch as much as Tuchanka.

Modifié par Sparatus, 18 avril 2012 - 09:29 .


#79
Nightwriter

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Sparatus wrote...

Only Mordin and Legion had any real juicy roles.

Miranda doesn't really do anything at all on her mission.

Thane dies and is forgotten

Jacob. They could hardly be assed to write Jacob

Zaeed and Kasumi get very small cameos (understandable)

Grunt gets one cool scene, and is gone.

I liked Jack. But like the others, she doesn't do much in the plot.

Samara was one of my favorite cameos, I'll give her that.

I don't really consider Garrus and Tali Mass Effect 2 squadmates.

Image IPB

#80
shepskisaac

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Sparatus wrote...

Legion's VI was really lazy I admit, and another reason why I don't like Rannoch as much as Tuchanka.

They should've just have Legion "survive" SM. Have EDI say that he hacked into Normandy systems and transferred himself before dying and then got himself new platform blah blah. You could have a penatly for getting Legion killed - like having him not "loyal" anymore so you can't achieve peace, but it would be still the same Legion instead of VI. It would save them resources and time and make everything better. Legion is a freaking software anyway, retconning him to survive wouldn't be jarring or "zomg that's stupid" at all.

#81
grey_wind

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Sparatus wrote...

Padok Wiks is a totally different character and almost as good as Mordin.

Legion's VI was really lazy I admit, and another reason why I don't like Rannoch as much as Tuchanka.


Padok Wiks' uniqueness doesn't change the fact that his existence completely invalidates any reason to save Mordin or do his loyalty mission in ME2.
But if we're talking solely about uniqueness, Legion's VI actually does a pretty good job of being very different from the original Legion.

#82
Powerpetzi

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I'm good with how ME2 companions were handled, honestly.

#83
shepskisaac

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Sparatus wrote...

I don't really consider Garrus and Tali Mass Effect 2 squadmates.

But they were ME2 squadmates and part of the "everyone out of 12(13 with Morinth) can die" variable from ME2. They're the prime reason some ME2 squadmates got shafted.

#84
sergio71785

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I wasn't too happy that so many of them just had cameos. Makes it seem like there was no real point to ME2, since so little of the super elite team you recruited had a use in the end. Add to that that the whole plot of ME2 was nullified by Bioware changing the purpose of the Reapers, and it even further lessons the point of ME2.

It's funny how the best game of the trilogy was also the least significant to the trilogy.

Modifié par sergio71785, 18 avril 2012 - 09:39 .


#85
Vormaerin

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jumpingkaede wrote...

Grunt should've joined as well, he has no excuse.  

The biggest omission is Grunt (who was fighting anyway).

Biggest mission of the Galaxy... and your squad is playing poker on the Normandy while you're charging down the Mother of all Thresher Maws on Tuchanka.


Grunt has plenty of "excuse".  Not that he needs one.  

You do realize what Shepard's mission is, right?  Its "Fly around being a emissary of Earth and negotiate treaties."   I guarantee you that Grunt is totally thinking  "Man, I should just Shepard's diplomatic mission instead of leading the elite of the Krogan army into battle against the Reapers.  That's where I'd really be helpful...."

Just who is in your squad at Tuchanka anyway?   Garros, Liara, EDI, and Vega?    EDI is in contact with you even if she's not there.  So, at most, one person isn't actively contributing to the mission?   *yawn*

#86
chemiclord

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It really wasn't any different than ME1 to ME2. If you weren't Garrus or Tali, you got a scene or two in ME2. I'm not sure why anyone would have expected differently from ME2 to ME3. If anything your ME2 squadmates got more face time in the following game.

#87
Raizo

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Aside from Mordin and to a lesser extent Legion I was very disappointed in how the ME2 squadmate appearances were handled in ME3. It just seemed so wasteful.

#88
Orkfaeller

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I think they were very well done, for the most part.

I guess Jack Fans might be dissapointed, but otherwise, pretty well done, no real complaints.

#89
Raiil

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I think part of the frustration is that a lot of people feel disconnected from their crew.

ME2's focus on the squaddies (which I absolutely loved) turns, in the best case scenario, your squaddies from a group of disparate individuals looking to help you out into a fine-honed and insanely dedicated crew willing to march into Hell itself and help you give the Collectors the middle finger.

In ME3, you lose that to a large degree, and sometimes it comes across as hollow. There were times where I wandered around the Normandy and saw all the... empty that was there.

#90
jijeebo

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Sparatus wrote...

jijeebo wrote...

You forgot Morinths incredible contribution to the ME3 story..........


Morinth died how she lived.

Naked and screaming.


LOL, true dat.

#91
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Joy Sauce wrote...

Here's how I would have done it:

You'd have room on your team for only ONE ME2 squadmate. You'd start the game with Vega, but later, after you'd run into all the ME2 characters at least once and Vega tells you about being offered to join the N7 program you could swap him out (send him away for N7 training or something), and replace him with one character from ME2. People who didn't import a ME2 save would not be able to do this and would keep Vega by default.

To put an ME2 squadmate on your team, they'd have to be alive (obviously), you'd have to have their loyalty mission completed successfully in ME2 and meet certain other requirements. Mordin and Legion would be off the table, I liked how they were written and really they were just too plot critical to Priority: Tuchanka and Priority: Rannoch. Grunt would be the easiest person to have join your squad, everyone loves a krogan squaddie and he has literally no reason not to join you. Samara/Morinth would be second easiest (in my version of the game Morinth would have replaced Samara on Lesuss, her sisters were there after all), just as long as you made the paragon choices on Lesuss (obviously Samara can't join you if she's dead). Zaeed and Kasumi would be next, but you'd both have to have owned the DLC for them as well as made a decision during their loyalty quest that they would have approved of (kept Keiji's greybox or killed Vido). Miranda, Jack, Thane and Jacob would all be off the table, unless you romanced them and didn't break up with them at any point. Obviously Thane and Jacob's role in ME3 would have to be modified to do this, but people who romanced them weren't happy with it anyways, so it could work out.

Anyone else think this would have been good?


I agree but I would not switch out Vega.  Ash/Kai would be a better choice because you can turn them down after they leave the hospital and they really don't do anything useful in ME3.

Modifié par ShadowJ20, 18 avril 2012 - 10:18 .


#92
Vromrig

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Padok Wiks' uniqueness doesn't change the fact that his existence completely invalidates any reason to save Mordin or do his loyalty mission in ME2.


Becoming petty. Not having Mordin radically alters emotional impact of narrative. Cannot reasonably expect most important arch of game done from ground up entirely new if you failed to carry out all content of Mass Effect 2.

#93
Arrow70

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Joy Sauce wrote...

Here's how I would have done it:

You'd have room on your team for only ONE ME2 squadmate. You'd start the game with Vega, but later, after you'd run into all the ME2 characters at least once and Vega tells you about being offered to join the N7 program you could swap him out (send him away for N7 training or something), and replace him with one character from ME2. People who didn't import a ME2 save would not be able to do this and would keep Vega by default.

To put an ME2 squadmate on your team, they'd have to be alive (obviously), you'd have to have their loyalty mission completed successfully in ME2 and meet certain other requirements. Mordin and Legion would be off the table, I liked how they were written and really they were just too plot critical to Priority: Tuchanka and Priority: Rannoch. Grunt would be the easiest person to have join your squad, everyone loves a krogan squaddie and he has literally no reason not to join you. Samara/Morinth would be second easiest (in my version of the game Morinth would have replaced Samara on Lesuss, her sisters were there after all), just as long as you made the paragon choices on Lesuss (obviously Samara can't join you if she's dead). Zaeed and Kasumi would be next, but you'd both have to have owned the DLC for them as well as made a decision during their loyalty quest that they would have approved of (kept Keiji's greybox or killed Vido). Miranda, Jack, Thane and Jacob would all be off the table, unless you romanced them and didn't break up with them at any point. Obviously Thane and Jacob's role in ME3 would have to be modified to do this, but people who romanced them weren't happy with it anyways, so it could work out.

Anyone else think this would have been good?




Overall that sounds like a great plan, except it would take alot more work for the devs to sort out and is realistically hard to do and unlikely.

#94
grey_wind

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Vromrig wrote...


Padok Wiks' uniqueness doesn't change the fact that his existence completely invalidates any reason to save Mordin or do his loyalty mission in ME2.


Becoming petty. Not having Mordin radically alters emotional impact of narrative. Cannot reasonably expect most important arch of game done from ground up entirely new if you failed to carry out all content of Mass Effect 2.


Not expecting a radically different scenario. I must have repeated this 10 times on the forums but oh well Image IPB, here we go again:
There's one very simple way to turn this scenario into one that makes Mordin matter. If Wiks is the one to cure the genophage, the cure should either not work or backfire and wipe out the Krogan after the Miracle of Palevan. See how that one fact radically alters the outcome without changing the scenario. All that would require are a few diffeent lines of dialogue, a codex entry and, at best, a 1-2 minute cutscene. But it would emphasize the necessity to save Mordin and would add a hell of a lot more weight to "Had to be me. Someone else might've gotten it wrong."
I'm sure there are other ways to approach it, but that's just one example.

#95
Apathy1989

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I can understand people who romanced them being upset, but I never did so thought their appearances were fine.

#96
Vromrig

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Not expecting a radically different scenario. I must have repeated this 10 times on the forums but oh well , here we go again:
There's one very simple way to turn this scenario into one that makes Mordin matter. If Wiks is the one to cure the genophage, the cure should either not work or backfire and wipe out the Krogan after the Miracle of Palevan. See how that one fact radically alters the outcome without changing the scenario. All that would require are a few diffeent lines of dialogue, a codex entry and, at best, a 1-2 minute cutscene. But it would emphasize the necessity to save Mordin and would add a hell of a lot more weight to "Had to be me. Someone else might've gotten it wrong."
I'm sure there are other ways to approach it, but that's just one example.


Personal preference, do not feel strongly myself in this regard.

Point of Tuchanka not even about curing of genophage, but choice Shepard makes. Continues on theme of how much he will sacrifice to save galaxy.

Must have decision to block genophage cure at last second.

#97
grey_wind

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Vromrig wrote...

Not expecting a radically different scenario. I must have repeated this 10 times on the forums but oh well , here we go again:
There's one very simple way to turn this scenario into one that makes Mordin matter. If Wiks is the one to cure the genophage, the cure should either not work or backfire and wipe out the Krogan after the Miracle of Palevan. See how that one fact radically alters the outcome without changing the scenario. All that would require are a few diffeent lines of dialogue, a codex entry and, at best, a 1-2 minute cutscene. But it would emphasize the necessity to save Mordin and would add a hell of a lot more weight to "Had to be me. Someone else might've gotten it wrong."
I'm sure there are other ways to approach it, but that's just one example.


Personal preference, do not feel strongly myself in this regard.

Point of Tuchanka not even about curing of genophage, but choice Shepard makes. Continues on theme of how much he will sacrifice to save galaxy.

Must have decision to block genophage cure at last second.


The choice to block the genophage cure would still exist, because you won't know it will not work the first time through. Granted hindsight is 20/20 but that's not the point here. Anyhow, it's only a minor complaint, but the replacement of key characters with generic ones that fulfill the same roles does make the effort put into keeping them alive ring hollow.

Modifié par grey_wind, 18 avril 2012 - 11:59 .