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Store bought weapons vs obtaining through quests


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#1
JustinS1985

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It's always bothered me in the DA franchise that the best gear almost always comes from shops.  I remember in DA:O doing basically every quest waiting to get something epic, and almost never having it happen.    Personally I'm hoping that we see less of the "best" equipment just sitting on a store shelf somewhere and more of it in a chest somewhere or dropping from a boss.  

#2
daniel_schold

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Agreed. Don't mind some great items being sold by merchants, but I'd be happier if these were the more specialized stuff (like a ring that's great for an assassin rogue, or a neck that's meant for a mage with lots of points in entropy)... The more general "really good items" should be obtained through quests, chests, and deads.

#3
ChaosAgentLoki

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This I can agree with as well. Being forced to save up massive amounts of sovereigns just to be able to acquire that nifty sword the merchant's carrying is not an endearing quality. I like being able to find new weapons frequently. I love the thrill I get from acquiring a piece of gear that is both rare and hard to find. Dragon Age does this to an extent, but too often does it seem like this supposedly rare and awesome equipment is outclassed by standard stuff that can be bought from Merchants. That's not cool, not at all.

Modifié par ChaosAgentLoki, 18 avril 2012 - 04:24 .


#4
TEWR

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DAII did this IIRC, where a lot of the more powerful items could be found throughout the game's world rather then the shops.

Of course, the shops also had their fair share. And that's something I don't mind.

The Black Emporium had a lot of powerful items, but it's justified there given that's a reflection of the lore of the BE.

I think what really got to me was the DLC items. They are definitely powerful -- some are even valuable artifacts -- and yet they sell for 1 copper.

That's just bull**** to me. The only ones that don't fall into that category are the ones you get from The Exiled Prince add-on.

#5
JustinS1985

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The Ethereal Writer Redux wrote...

DAII did this IIRC, where a lot of the more powerful items could be found throughout the game's world rather then the shops.

Of course, the shops also had their fair share. And that's something I don't mind.

The Black Emporium had a lot of powerful items, but it's justified there given that's a reflection of the lore of the BE.

I think what really got to me was the DLC items. They are definitely powerful -- some are even valuable artifacts -- and yet they sell for 1 copper.

That's just bull**** to me. The only ones that don't fall into that category are the ones you get from The Exiled Prince add-on.



It's been a while since I played DA2, but from what I remember the best mage staff was simply bought from a vendor, pretty much every single "best in slot" ring for my chars came from vendors as well.  It was definitely an improvement from DA:O though, I'll give you that lol.

#6
TEWR

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JustinS1985 wrote...

It's been a while since I played DA2, but from what I remember the best mage staff was simply bought from a vendor, pretty much every single "best in slot" ring for my chars came from vendors as well.  It was definitely an improvement from DA:O though, I'll give you that lol.


It's arguable what the best mage staff is. The Final Thought I believe is widely considered the best, though you'd think it would be a Spirit staff instead of a Nature one seeing as how the name makes one think of the mind and soul rather then something.... nature-like.

Anyway, much of the best weapons/items aren't available from the local shopkeeps, but rather from the more secret ones. The Nexus Golem especially. I don't mind if the secret shopkeepers have some powerful items actually.

#7
haroldhardluck

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The Ethereal Writer Redux wrote...
I think what really got to me was the DLC items. They are definitely powerful -- some are even valuable artifacts -- and yet they sell for 1 copper.

That's just bull**** to me. The only ones that don't fall into that category are the ones you get from The Exiled Prince add-on.


You are supposed to be a poor refugee trying to make your fortune with the Deep Roads expedition. Most of the stuff in the DLCs cannot be used by the PC or any other character.  If they are sold for their real value, you start off the game a millionaire who can buy everything immediately. There is no need to go on the Deep Roads expedition. So you can skip Act 1 altogether and go directly to Act 2 if you can sell the items for their real value. As it is, the stuff you can use if you get all the DLCs make your whole party a super party who can breeze through all the early battles.

Harold

#8
Giltspur

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I like for Weapons to have a story behind them like Topsider's Honor.  If you have to figure out the story to find, reassemble or craft the weapon, that's cool.

There's a place for items in shops.  How did it get there?  Found a dead adventurer?  Pawned off by a rogue down on his luck?  An oddity the shopkeeper though had some value that no one (so far!) can really wield?

Modifié par Giltspur, 18 avril 2012 - 06:31 .


#9
Reznik23

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We should also be able to improve & enchant our own weapons, either at a blacksmith or learning the skills ourselves. That way our favourite weapons can level up as we do. Sort of like the Warden's commander armour in DA:O, but in a more controlled & effective way.

#10
FieryDove

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Reznik23 wrote...

We should also be able to improve & enchant our own weapons, either at a blacksmith or learning the skills ourselves. That way our favourite weapons can level up as we do. Sort of like the Warden's commander armour in DA:O, but in a more controlled & effective way.


I would really love this. Also the ability to create a certain look of weapon/armor and use it the entire game. Or at least a dye ability.

I think quests and chests should offer the good loot...No more rusty spoons please!

-Avid Packrat

#11
Loc'n'lol

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I think it's nice to have a bit of both. After all, if all the uber-gear can be obtained through quests, you're going to be sitting on a pile of useless gold by the end of the game.
Having very expensive and very powerful items for purchase means you have a reason to save up.

FieryDove wrote...
We should also be able to improve &
enchant our own weapons, either at a blacksmith or learning the skills
ourselves. That way our favourite weapons can level up as we do. Sort of
like the Warden's commander armour in DA:O, but in a more controlled
& effective way.

Yup. Something I've wanted to see since DAO. The Toolset in DAO and Savegame editing in DA2 meant you could do it to an extent (assuming PC player), but it got a lot more clunky and it was never really satisfying, that stuff should be in the game.

Also second more interesting treasure chests and loot. Less is more, so please reduce the number of containers, but increase the quality of what's inside, whenever it makes sense. When I see a treasure chest, I expect to find a treasure. At least most of the time. Not 3 coppers, a rusty gauntlet and a gnawed bone.

Modifié par _Loc_N_lol_, 28 avril 2012 - 03:12 .


#12
Arthur Cousland

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I agree that most of the end-game quality gear has to be bought, while most items in chests are vendor trash. A balance would be nice, as any adventurer enjoys opening chests and finding quality loot inside. I like when I can open a chest and actually want to wear the equipment immediately. The exception in DA2 was the armor sets.

#13
Cantina

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I think a certain balance is in order. They could go the route Skyrim did and introduce smithing and weapon crafting for your character.

Not only do they need a sense of balance in this department, but they also need to make armor and weapons look better. Half the crap in Dragon Age 2 was ugly, especially in the mage department. While the staff “Final Thought” has nice stats on it, it is too ugly. I rather run around with “Malcolm’s Honor.”

The robes were bad; they looked like sheets or what I call the Santa’s Clause robe. The cooler looking armors could be found in dungeons and completing quests, this would give the player a sense to look for them. The less attractive and simple looking armors can be purchased.

They could introduce a random armor generator too like Diablo has, I always found that interesting. <shrugs>