Store bought weapons vs obtaining through quests
#1
Posté 18 avril 2012 - 04:10
#2
Posté 18 avril 2012 - 04:20
#3
Posté 18 avril 2012 - 04:23
Modifié par ChaosAgentLoki, 18 avril 2012 - 04:24 .
#4
Posté 18 avril 2012 - 04:27
Of course, the shops also had their fair share. And that's something I don't mind.
The Black Emporium had a lot of powerful items, but it's justified there given that's a reflection of the lore of the BE.
I think what really got to me was the DLC items. They are definitely powerful -- some are even valuable artifacts -- and yet they sell for 1 copper.
That's just bull**** to me. The only ones that don't fall into that category are the ones you get from The Exiled Prince add-on.
#5
Posté 18 avril 2012 - 05:33
The Ethereal Writer Redux wrote...
DAII did this IIRC, where a lot of the more powerful items could be found throughout the game's world rather then the shops.
Of course, the shops also had their fair share. And that's something I don't mind.
The Black Emporium had a lot of powerful items, but it's justified there given that's a reflection of the lore of the BE.
I think what really got to me was the DLC items. They are definitely powerful -- some are even valuable artifacts -- and yet they sell for 1 copper.
That's just bull**** to me. The only ones that don't fall into that category are the ones you get from The Exiled Prince add-on.
It's been a while since I played DA2, but from what I remember the best mage staff was simply bought from a vendor, pretty much every single "best in slot" ring for my chars came from vendors as well. It was definitely an improvement from DA:O though, I'll give you that lol.
#6
Posté 18 avril 2012 - 05:48
JustinS1985 wrote...
It's been a while since I played DA2, but from what I remember the best mage staff was simply bought from a vendor, pretty much every single "best in slot" ring for my chars came from vendors as well. It was definitely an improvement from DA:O though, I'll give you that lol.
It's arguable what the best mage staff is. The Final Thought I believe is widely considered the best, though you'd think it would be a Spirit staff instead of a Nature one seeing as how the name makes one think of the mind and soul rather then something.... nature-like.
Anyway, much of the best weapons/items aren't available from the local shopkeeps, but rather from the more secret ones. The Nexus Golem especially. I don't mind if the secret shopkeepers have some powerful items actually.
#7
Posté 18 avril 2012 - 05:52
The Ethereal Writer Redux wrote...
I think what really got to me was the DLC items. They are definitely powerful -- some are even valuable artifacts -- and yet they sell for 1 copper.
That's just bull**** to me. The only ones that don't fall into that category are the ones you get from The Exiled Prince add-on.
You are supposed to be a poor refugee trying to make your fortune with the Deep Roads expedition. Most of the stuff in the DLCs cannot be used by the PC or any other character. If they are sold for their real value, you start off the game a millionaire who can buy everything immediately. There is no need to go on the Deep Roads expedition. So you can skip Act 1 altogether and go directly to Act 2 if you can sell the items for their real value. As it is, the stuff you can use if you get all the DLCs make your whole party a super party who can breeze through all the early battles.
Harold
#8
Posté 18 avril 2012 - 06:23
There's a place for items in shops. How did it get there? Found a dead adventurer? Pawned off by a rogue down on his luck? An oddity the shopkeeper though had some value that no one (so far!) can really wield?
Modifié par Giltspur, 18 avril 2012 - 06:31 .
#9
Posté 27 avril 2012 - 06:46
#10
Posté 28 avril 2012 - 01:48
Reznik23 wrote...
We should also be able to improve & enchant our own weapons, either at a blacksmith or learning the skills ourselves. That way our favourite weapons can level up as we do. Sort of like the Warden's commander armour in DA:O, but in a more controlled & effective way.
I would really love this. Also the ability to create a certain look of weapon/armor and use it the entire game. Or at least a dye ability.
I think quests and chests should offer the good loot...No more rusty spoons please!
-Avid Packrat
#11
Posté 28 avril 2012 - 03:07
Having very expensive and very powerful items for purchase means you have a reason to save up.
Yup. Something I've wanted to see since DAO. The Toolset in DAO and Savegame editing in DA2 meant you could do it to an extent (assuming PC player), but it got a lot more clunky and it was never really satisfying, that stuff should be in the game.FieryDove wrote...
We should also be able to improve &
enchant our own weapons, either at a blacksmith or learning the skills
ourselves. That way our favourite weapons can level up as we do. Sort of
like the Warden's commander armour in DA:O, but in a more controlled
& effective way.
Also second more interesting treasure chests and loot. Less is more, so please reduce the number of containers, but increase the quality of what's inside, whenever it makes sense. When I see a treasure chest, I expect to find a treasure. At least most of the time. Not 3 coppers, a rusty gauntlet and a gnawed bone.
Modifié par _Loc_N_lol_, 28 avril 2012 - 03:12 .
#12
Posté 28 avril 2012 - 04:05
#13
Posté 28 avril 2012 - 04:19
Not only do they need a sense of balance in this department, but they also need to make armor and weapons look better. Half the crap in Dragon Age 2 was ugly, especially in the mage department. While the staff “Final Thought” has nice stats on it, it is too ugly. I rather run around with “Malcolm’s Honor.”
The robes were bad; they looked like sheets or what I call the Santa’s Clause robe. The cooler looking armors could be found in dungeons and completing quests, this would give the player a sense to look for them. The less attractive and simple looking armors can be purchased.
They could introduce a random armor generator too like Diablo has, I always found that interesting. <shrugs>





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