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#26
WardenWade

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I agree...I'd love to have different origins available when choosing to play as a mage! IMO it would help to flesh out their circumstances in general in the mage-templar war. A Tevinter magister or Rivaini seer would have a different perspective than an apostate or a Circle mage, for example.

OT: I also support multiple race origins for the same reason. DA3 will likely have several plots running, including the Chantry conflict, and allowing firsthand experience of the different races' perspectives on this would IMO add to replay value as well as help give players the entire picture. What is happening to Thedas is something that intimately involves all races, and all varieties of mage.

At least as regards race customization, perhaps even connecting races to classes in some manner, as others have suggested previously, could be a way to accomplish this in a workable fashion? Bioware has hinted at possible unique class-based quests/content as it is, and this could potentially satisfy a desire to make each class PT singular as well as offer a return of origins in a feasible manner?

Returning to the main topic, it would also be interesting, if different mage origins were provided, if different styles of magic were also possible for the PC?  It might be difficult to implement, but we saw some of this in DA:O/Awakening and DA2 with Velanna and Merrill's elven/keeper style of magic vs. Wynne's Circle spells, as well as Morrigan's shapeshifting or Anders' Vengeance abilities.

Modifié par WardenWade, 19 avril 2012 - 06:39 .


#27
Guest_Faerunner_*

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I would prefer to keep race options. I'm sorry, but I do not identify with most humans as they have been presented in the world. So far in Dragon Age we got a human noble (Cousland), human mage (Amell), or a combination of the two (Hawke). I like seeing the world from different racial, cultural, historical and religious perspectives, and there is little variety in that if every origin you get involves being being an Andrastian human from a warring, feudal, magic-fearing nation.

Modifié par Faerunner, 19 avril 2012 - 06:12 .


#28
Dejajeva

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Since arguing origins options at this point is moot, if we're going to be set playing a human, having different backgrounds depending on chosen class would be cool. So you'd get a different backstory depending on what class you chose- I think it might appease the fans at least a little bit. Maybe. Probably not.

#29
Guest_Jasmine96_*

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Dejajeva wrote...

Since arguing origins options at this point is moot, if we're going to be set playing a human, having different backgrounds depending on chosen class would be cool. So you'd get a different backstory depending on what class you chose- I think it might appease the fans at least a little bit. Maybe. Probably not.


I like the idea of having different background options based on class. At least then there's some variant in the story

#30
nightscrawl

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brushyourteeth wrote...

... just whether you'd want more than one human origin story if it was available to you.

Yes, and mainly for this mage reason.

In DAO you started off in the circle as a legitimate mage who had just undergone your Harrowing. But in DA2 you were an apostate, raised by an apostate, with an apostate sister. DA3 needs something fresh where mages are concerned.

#31
Meris

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AlexJK wrote...

I'd *like* origin stories, but only if they're really good (like most of DAO's were of course) and actually matter later in and throughout the story.


BioWare is reluctant (and I believe unable) to do branching narratives, meaning that 'actually matter' (if you mean radically changing the game) wouldn't be a possibility for Origins. However, a given Origin is a great tool of characterization if you revisit the places and characters from your Origin later in the game. For a simple example, being a Circle Mage might make you defend the mages of the Circle out of a sentiment of brotherhood, or cull it in fear of demons because of your earlier experience in the Harrowing.

Or pretty much anything you can think of, but even if you choose to ignore your Origin story when making your choices, it already says a lot about your character if he, say, doesn't care that his older brother betrayed him in the Deep Roads. Or something like that.

#32
Circle_Mage

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WardenWade wrote...

I agree...I'd love to have different origins available when choosing to play as a mage! IMO it would help to flesh out their circumstances in general in the mage-templar war. A Tevinter magister or Rivaini seer would have a different perspective than an apostate or a Circle mage, for example.

 
I'd love to see something besides "apostate mage" available as an option in DA3! DA2 and Asunder have left me concerned that it's all apostates from here on out, which is not the kind of mage I'd like to play. If there were a range of mage options in the next game beyond simply apostate, that would be amazing! A Tevinter magister or Rivani seer, as you mentioned, Wade, would provide some very interesting stories, as well as a chance to see the mage/templar issue in a different way, as a sort of outsider to it. As Thedas stands nowadays, I don't know if I'll ever get to play my beloved Circle mages again, but if DA3 expanded the options of a mage origin, that could definitely be worthwhile.  I suspect DA3 will involve a lot of compromise on the part of fans, so if Circle mages are out forever but there's the chance to play a different style of mage, I could accept that. We'll just have to see what Bioware comes up with...

OT: I also support multiple race origins for the same reason. DA3 will likely have several plots running, including the Chantry conflict, and allowing firsthand experience of the different races' perspectives on this would IMO add to replay value as well as help give players the entire picture. What is happening to Thedas is something that intimately involves all races, and all varieties of mage.


Yes, multiple races!  How better to explore Thedas then through a range of people?  The world isn't composed solely of humans, and though I always play a human mage, I'd definitely like the option of races to be there for others, and for the improvement of the gaming experience.  Everyone has a part to play in this mage/templar conflict. 

#33
TJX2045

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brushyourteeth wrote...

...  those of us who choose to play as mages will always have to repeat the apostate scenario. Does anyone else feel like this is limiting?

I completely understand that the numbers show that humans were, by far, the most popular choice for player race in DA:O, and the numbers don't usually lie. My question is, if our race is narrowed down to human, does that mean that we can't or shouldn't have a few origins choices? 

I personally only chose to play as a human on my third playthough when I found it out it could mean spending forever with a certain elevated LI, so I may be the wrong person to ask. But the choice to have only one origin (or player identity) per DA installment has serious consequences, especially for mages (unless Bioware can make it make sense repeatedly for a Warrior or Rogue to escape a Circle or flee Tevinter).

But what do you guys think? Would you be happy with two to four origins options, even playing as a human? Or would you be annoyed by the lack of canon storytelling that that implies?

For instance, in playing DAII, would you have always sticked to playing Hawke, or would you rather have had the option to play as (a gender non-specific, of course) Aveline or Sebastian?

I guess I should say that what I'm NOT asking for is whether you'd rather have other races back as PC options (it kinda sounds like that's off the table anyway, but there's already a thread for it here) - just whether you'd want more than one human origin story if it was available to you.

Bioware IS listening, so if you want 'em, SPEAK UP! Image IPB

I agree with you.  The apostate scenario got REALLY OLD, REALLY FAST in DA2 for me.  I would've preferred if they put in the backstory options from Mass Effect if we were going to be forced to play one character as only one race unlike Origins.  Sadly, there wasn't even that.  Everything was predestined.  It didn't bother me on the first few playthroughs, but after playing all the classes I was just tired of the same drab story.


I'm planning to go back to DA:O soon and I'm sure the story will still feel new to me because of the different origins I haven't picked yet.