Considering how EA have operated, it doesn't really seem to me as if those 5 lost executives really represent a loss for the company at all. There have been a long-lasting sickness inside the company (if anything, the situation has improved slightly lately, despite the Bioware debacles). These executives have obviously not been part of any solution. So it may very well be good riddance.
Firing +500 stealth EA posters means that those developers who are listening to feedback on forums, now will get less false feedback and can appreciate the situation more clearly. At least for a period. But stealth posters from SE-Asia should be easier to spot.
It also appears as if job cuts will be mainly in marketing. Not only should this affect EA minimally (since their marketing is so poor anyway), but it also seem to mainly be hitting the viral marketing (which is just good. Completely disbanding this activity would actually increase the brand value of EA).
Nothing of this says that EA would start to play their cards right, but hey, what other conclusions can they arrive to? BF3 is pretty much just fine, the sales just will not go above a certain level because there are so many who will refuse to buy anything EA. I suspect TOR has partially the same problem. Plus it's too much like WoW. Quit treating customers as morons who can be screwed should now appear as a good long term business idea.
+4 million potential customers where screwed by changing the contents under a previously loved and successful label to something completely different, DA2. How many potential customers were blown away by the scandal of the ME3 ending? I have this creeping feeling it might be a lot. I mean REALLY a lot. Many already burnt by DA2 took their time and then got a strong negative indication. And then all the extra sales of the older games, if ME3 had a successful conclusion, also lost. And then the very poorly received Origin "service" hardly help things.
And why did all this happen? We don't know. But one could guess it's poor decisions which were motivated more by marketing shedules and marketing compulsive issues, than game satisfaction. Is it entirely impossible that they have learnt something now?
I'm maybe naive, but there seem to be three different ways this plays out:
1: EA manages to plod on as before.
2: EA continues to implode and becomes progressively more and more irrelevant.
3: EA finally manages to revamp itself, and gets its game developing/publishing act together.
And only one of those is really bad.
Modifié par bEVEsthda, 19 avril 2012 - 06:02 .




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