5 weeks since I finished the ending. How are you feeling?
#126
Posté 19 avril 2012 - 04:01
EC will just make the connections easier. But I hope the other planned DLCs (at least the one that everybody wants) is free, because if not now there will be rage all over again.
#127
Posté 19 avril 2012 - 04:19
J0HNL3I wrote...
ive kinda just accepted the ending (dont like it, i think it a plie of dog ****e, just accepted) hoping the entended cut will do it
This, and im also thinking of ways the ending could be fixed
#128
Posté 19 avril 2012 - 04:23
#129
Posté 19 avril 2012 - 04:24
#130
Posté 19 avril 2012 - 04:26
#131
Posté 19 avril 2012 - 04:36
#132
Posté 19 avril 2012 - 04:36
#133
Posté 19 avril 2012 - 04:54
Azucuache wrote...
Oh, people, come on. Stop exaggerating. It was a GAME! No one actually died, you know? Maybe you were disappointed by the way it turned out - frankly, I was too. And puzzled, because it made no sense. But I wasn't overreacting because of it like that.
I almost entirely agree. I know full-well its just a game...but it is more than that. It is a story, no different from a book. A good book will grab you, pull you in and make you feel for the characters - you laugh with them, agonise with them, and move alongside them on their journey. If you dont - well, then it wasnt a good book.
This series has essentially been an interactive book. From start to (almost) end, it has told a compelling story that you could help shape - and because of this, you connect with the story that much more; you are truly a part of it. Many great books have had bittersweet endings, but they still left the reader satisfied with it's conclusion - there is just enough in there to alow the reader time to digest the fact that some sacrifices were necessary.
ME3's ending was confusing - it made no sense. The credits rolled and I was left dumbfounded - I couldnt connect the dots, and upon investigating the other choices, could not fathom how their different endings worked the way they did. I felt cheated. And that is why I cannot at this time bear another play-through.
I am hoping the DLC will clarify things (since small changes to the endings themselves or indeed the addition of one or two alternates is now not forthcoming). Ah well, fingers crossed.
#134
Posté 19 avril 2012 - 05:13
Malordus wrote...
Azucuache wrote...
Oh, people, come on. Stop exaggerating. It was a GAME! No one actually died, you know? Maybe you were disappointed by the way it turned out - frankly, I was too. And puzzled, because it made no sense. But I wasn't overreacting because of it like that.
I almost entirely agree. I know full-well its just a game...but it is more than that. It is a story, no different from a book. A good book will grab you, pull you in and make you feel for the characters - you laugh with them, agonise with them, and move alongside them on their journey. If you dont - well, then it wasnt a good book.
This series has essentially been an interactive book. From start to (almost) end, it has told a compelling story that you could help shape - and because of this, you connect with the story that much more; you are truly a part of it. Many great books have had bittersweet endings, but they still left the reader satisfied with it's conclusion - there is just enough in there to alow the reader time to digest the fact that some sacrifices were necessary.
ME3's ending was confusing - it made no sense. The credits rolled and I was left dumbfounded - I couldnt connect the dots, and upon investigating the other choices, could not fathom how their different endings worked the way they did. I felt cheated. And that is why I cannot at this time bear another play-through.
I am hoping the DLC will clarify things (since small changes to the endings themselves or indeed the addition of one or two alternates is now not forthcoming). Ah well, fingers crossed.
I know what you mean. And I know it very well. But I just refuse to let five minutes destroy the entire experience. ME1, ME2, ME3 were the best games I've ever played and despite the ending I still love them. Don't get me wrong, I would love if Bioware really did explain all the plotholes in the DLC. But it's up to them now. And if they don't explain themselves, well...I'll still keep playing the games, because they are great. Just as you said, they pulled me in, they made me experience every bit of the story with Shepard. No five minutes can take that from me, because I won't allow them to take it away from me.
If I could use the same example as you: books. I read a book now. It's great and fantastic. The author unfortunately killed my favourite character, in the middle of the story, and yet I'm determined to keep reading. And I'm sure I will re-read it again, despite the death of my "hero". Why? Because I won't let the death spoil the experience for me.
I understand why people were so passionate about it. As I said, I wasn't particulary happy about it either. But it's been a month and now, in my opinion, it all is being turned into something rather childish. Because that's how kids react to something they don't like - they sulk. And I simply can't spend a whole month being bitter over a game. As I said, I hope they will make it better with the DLC, but if they don't, I won't lose my sleep over it.
edit: typo...
Modifié par Azucuache, 21 avril 2012 - 09:03 .
#135
Posté 19 avril 2012 - 05:31
The ending still blows, but I accept it because there is something much worse that is bugging me, the game itself.
The gameplay and the cinematics were great, but this game just had a feeling that it had little passion in its development. That Bioware are claiming that they put all their blood, sweat and tears into it, but it has become the most disappointing sequel I have played this gen.
Since the games main novelty was choice, I wanted to see if my picking certain choices was worth it. It wasn't and not just because of the ending, all my choices did was determine who was alive, and if they were then I would get some points towards seeing Shep take in a breath.
And the "Climax" Priority Earth was my least favorite mission in the series, just a horde mode, I was expecting a showdown and conversation with Harbinger, you know the main villain of ME2? I thought I was collecting all those EMS points to have a suicide mission feeling to it.
#136
Posté 19 avril 2012 - 05:33
its worse than after me2
bioware = geniuses
#137
Guest_Fabia6_*
Posté 19 avril 2012 - 05:38
Guest_Fabia6_*
Cadence of the Planes wrote...
I'm feeling..... as if life will go on.
#138
Posté 19 avril 2012 - 05:40
#139
Posté 19 avril 2012 - 05:42
I am however quite certain that I won't be purchasing another Bioware release again unless the "extended cut" is significantly different than what they're portraying it as.
Modifié par Vaktathi, 19 avril 2012 - 05:43 .
#140
Posté 19 avril 2012 - 05:52
#141
Posté 19 avril 2012 - 06:15
The weather is starting to warm up in my neck of the woods, so I'm really looking forward to plenty of hikes!
#142
Posté 20 avril 2012 - 12:30
As I spent my nights and days on the internet hearing all this over exaggerated anger and downright silliness over the ending, well, let's say that I went in feelin bad, came out feelin good. In my opinion I honestly have no idea what the big drama is about, I have been a huge ME fan from day one, and I must have been the most excited person on the planet about ME3 (exaggeration), that said, I can't see anything that is worth half the uproar that it's received.
#143
Posté 20 avril 2012 - 12:36
But I've been playing MP to tide me over.
#144
Posté 20 avril 2012 - 12:43
Face Value: In this ending there are three over arching possibilities;
A) You take control of the reapers and they leave to never return again, achieving what the illusion man failed to do, as of now it is uncertain, but it is possible that the Reapers now serve the Allied forces.
C) You ecide on synthesis, and in doing so, create entirely new form of life, all life remains to see the new day.
Any one of these options causes all of the Mass Relays to explode, thus, isolating all life. The reason that these explosions would not destroy all the solar systems like it did in The Arrival, is that now, they are being destroyed in a controlled manner, where as in The Arrival, Shepard flew an asteroid into it. For the sake of conversation, let's say you have a neaclear reactor, you can a) shut it down in a controlled manner, some leaks or minor electrical explosions may occur if done sloppily, but it wouldn't cause too much trouble. Take the same reactor and blow it up or allow it to go into melt down and the damage to the surrounding lanscape could be catastrophic.
The other way is the Indoctrination Theory, that will come in an hour or so once my IPad has charged as it is currently on two percent battery...
#145
Posté 20 avril 2012 - 01:28
#146
Posté 20 avril 2012 - 01:34
#147
Posté 20 avril 2012 - 01:42
I never got bored of the first two games because they had a non linear approach to the main quests. In Mass Effect 1 you could do Noveria first or Feros or Therum, etc. Mass Effect 2 was about recruiting so you had some control to where you went first to get who. Mass Effect 3 has neither of that and you have to do the Tuchanka act first then the Citadel act, etc.
I would have liked the option of choosing between Rannoch or Tuchanka for the first planet after Menae. After completing one you have to go to the Citadel for the Council then you do Rannoch/Tuchanka, Thessia then Sanctuary. With some small storyline changes it could have even been a choice between Rannoch, Thessia, or Tuchanka first with the Citadel and Sanctuary acting as mandatory quest intervals.
The multiplayer is fun but it can only last for so long....
#148
Posté 20 avril 2012 - 01:59
#149
Posté 20 avril 2012 - 02:25
wac2791 wrote...
I just don't feel like replaying it (especially compared to ME2 which kept me occupied for almost a year on and off... ) but the multiplayer has kept me sated for now.
+1 I am actually (sadly) running 2 simultaneus play throughs of Mass Effect 2. I have not gone beyond the character importer for Mass Effect 3. The demo has had more single player attention from me.
I almost feel guilty because "The Old Republic" has sucked me back in.
Modifié par aj2070, 20 avril 2012 - 02:28 .
#150
Posté 20 avril 2012 - 02:31
Azucuache wrote...
I know what you mean. And I know it very well. But I just refuse to let five minutes destroy the entire experience. ME1, ME2, ME3 were the best games I've ever played and despite the ending I still love them. Don't get me wrong, I would love if Bioware really did explain all the plotholes in the DLC. But it's up to them now. And if they don't explain themselves, well...I'll still keep playing the games, because they are great. Just as you said, they pulled me in, they made me experience every bit of the story with Shepard. No five minutes can take that from me, because I won't alive them to take it away from me.
If I could use the same example as you: books. I read a book now. It's great and fantastic. The author unfortunately killed my favourite character, in the middle of the story, and yet I'm determined to keep reading. And I'm sure I will re-read it again, despite the death of my "hero". Why? Because I won't let the death spoil the experience for me.
I understand why people were so passionate about it. As I said, I wasn't particulary happy about it either. But it's been a month and now, in my opinion, it all is being turned into something rather childish. Because that's how kids react to something they don't like - they sulk. And I simply can't spend a whole month being bitter over a game. As I said, I hope they will make it better with the DLC, but if they don't, I won't lose my sleep over it.
I'd agree with that





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