Reapers vs The Covenant
#226
Posté 21 juillet 2012 - 01:47
The Covenant in space have super-carriers but the Reapers have thousands of capital ships that, while smaller, still pack enough punch to threaten them (i think).
The Covenant on the ground would get TOTALLY VIOLATED, as they cannot handle a single human super-soldier.
#227
Posté 21 juillet 2012 - 01:48
#228
Posté 21 juillet 2012 - 01:50
uhhh...no...not even remotely close to threaten themRhayak wrote...
I have played and replayed all 3 HALO games, and have to say Reapers.
The Covenant in space have super-carriers but the Reapers have thousands of capital ships that, while smaller, still pack enough punch to threaten them (i think).
The Covenant on the ground would get TOTALLY VIOLATED, as they cannot handle a single human super-soldier.
Also Lore wise a Spartan 2 is much more than a supersoldier, with the armor in it's like a miniaturized atlas on steroids
#229
Posté 21 juillet 2012 - 02:02
crimzontearz wrote...
uhhh...no...not even remotely close to threaten them
A Covenant super-carrier is 5,346 Kilometers long
A Sovereign Reaper is 2
So unless the Covenant super-carrier has godlike shields, it's more than in danger.
Also Lore wise a Spartan 2 is much more than a supersoldier, with the armor in it's like a miniaturized atlas on steroids
Boy that definitely was not the feeling from Legendary XD
#230
Posté 21 juillet 2012 - 02:07
Yep. The armor alone costs as much as space ship. He even survived the entry of Earths atmosphere and the landing and stood up like nothing happened at all. Shepard was just Meat and Tubes after such a thing.crimzontearz wrote...
uhhh...no...not even remotely close to threaten themRhayak wrote...
I have played and replayed all 3 HALO games, and have to say Reapers.
The Covenant in space have super-carriers but the Reapers have thousands of capital ships that, while smaller, still pack enough punch to threaten them (i think).
The Covenant on the ground would get TOTALLY VIOLATED, as they cannot handle a single human super-soldier.
Also Lore wise a Spartan 2 is much more than a supersoldier, with the armor in it's like a miniaturized atlas on steroids
An Covenat Supercarrier is 29 kilometers longRhayak wrote...
A Covenant super-carrier is 5,346 Kilometers long
A Sovereign Reaper is 2
http://halo.wikia.co...ss_supercarrier
Modifié par v TricKy v, 21 juillet 2012 - 02:12 .
#231
Posté 21 juillet 2012 - 04:31
An Covenat Supercarrier is 29 kilometers long
http://halo.wikia.co...ss_supercarrier
LOL ok, it seems i have been directed to an incorrect chart ealier.
29 Kms long.... lol.... sometimes people who design stuff for sci-fi seem to not have
a clear image of how long kilometers are.
Does the Engineering crew send ****g postcards to Communications? O_O
#232
Posté 21 juillet 2012 - 04:47
razor150 wrote...
N7Adept wrote...
Stygian1 wrote...
N7Adept wrote...
Not even close, Reapers win.
The Council species(Asari, Salarian, Turian, Human) could defeat the covenant. I'd take a Turian over an Elite any day, Krogan over a Brute, could go on....
Agree, Mass Effect aliens are just superior to Halo aliens.
But, one word: Technology.
Covenant have a Butt load of it.
They do, but Kinetic barriors, biotic shields, whatever the Cov. has the Citadel races can match.
Id take the Destiny Ascension against a Covenant cruiser.
I'd take a human dreadnaught in Halo over the Destiny Ascension. Ths MAC guns in the Haloverse are better than anything in council space.
a standard ship mac in the haloverse only hits with 64 killatons of force but then have to charge up for another shot which can take up to 1 min
a mass effect dreadnaught hits on average a 38 killaton shot but has far greater rate of fire at least 1 shot every 10 secs
also the unsc didant have dreadnoughts and there ships dont have shields but have 20m + of hardend armor
#233
Posté 21 juillet 2012 - 04:49
Rhayak wrote...
An Covenat Supercarrier is 29 kilometers long
http://halo.wikia.co...ss_supercarrier
LOL ok, it seems i have been directed to an incorrect chart ealier.
29 Kms long.... lol.... sometimes people who design stuff for sci-fi seem to not have
a clear image of how long kilometers are.
Does the Engineering crew send ****g postcards to Communications? O_O
Damn 29 kms! Even the Empire's Super Star Destroyer isn't that massive.
#234
Posté 21 juillet 2012 - 04:52
crimzontearz wrote...
Even then the UNSC superMAC cannons would 1 **** reaper capital ships....the covenant weapons would just devastate them
a super mac would punch a hole in 7+ reaper captial ships
it hits with more than 2 teratons
#235
Posté 21 juillet 2012 - 04:58
no...it's 52 gigatonsa load of stanton wrote...
crimzontearz wrote...
Even then the UNSC superMAC cannons would 1 **** reaper capital ships....the covenant weapons would just devastate them
a super mac would punch a hole in 7+ reaper captial ships
it hits with more than 2 teratons
http://www.halopedia...elerator_Cannon
Still more than enough
It is also not all about size, covenant weapons would bypass reaper shields
#236
Posté 21 juillet 2012 - 05:17
I've always wondered why the Mass Effect universe so rarely uses energy or plasma weapons when those would go right through the shields in the Mass Effect universe. There's never been a codex entry about how lasers take too much energy or some sort of explanation to why they aren't used. Anyone know why?
Modifié par elitehunter34, 21 juillet 2012 - 05:19 .
#237
Posté 21 juillet 2012 - 05:20
Most of the tech in Halo would never work in real life. I mean come on shooting plasma? It would cool to room temp as soon as it left the gun.
#238
Posté 21 juillet 2012 - 05:23
Because the devs wanted their weapon to be grounded in reality. Shooting plasma and lasers doesn't really work in real life.elitehunter34 wrote...
Anyone know why?
The plasma would cool way before it hit it's target and lasers.... well thats just shooting light which really doesn't do much to the enemy whereas shooting metal near light speed has more realism to it.
#239
Posté 21 juillet 2012 - 05:37
Laser weapons are being developed by the military right now. They do work http://www.avweb.com...d_206255-1.html. They just need to be stronger.atheelogos wrote...
Because the devs wanted their weapon to be grounded in reality. Shooting plasma and lasers doesn't really work in real life.elitehunter34 wrote...
Anyone know why?
The plasma would cool way before it hit it's target and lasers.... well thats just shooting light which really doesn't do much to the enemy whereas shooting metal near light speed has more realism to it.
And plasma weapons? I don't see why they would cool down so fast as long as the source is sufficiently powerful. Research is also being put into this. Apparantly there can be ways around the cooling problem if wikipedia is to be believed.
Just because they don't work now doesn't mean they can't be done in the future. Mass Effect uses fusion and anti-matter power. Those could easily power laser and plasma weapons.
Modifié par elitehunter34, 21 juillet 2012 - 05:38 .
#240
Posté 21 juillet 2012 - 05:44
keep in mind however that plasma is a state of matter that exists at about 60k celsius. We're some way off from actually tapping into that.
#241
Posté 21 juillet 2012 - 05:56
eezo does not exist either soooooatheelogos wrote...
Reapers would win hands down since their tech actually makes a certain amount of sense.
Most of the tech in Halo would never work in real life. I mean come on shooting plasma? It would cool to room temp as soon as it left the gun.
#242
Posté 21 juillet 2012 - 06:32
Then there are the Spartan II's, III's and IV's that would be fielded into battle. The Spartans are best at infiltration and sabotage, and I can imagine the chaos they would cause if they infiltrated Citadel society.
But back to the Reapers:
The Covenant has superior tech: not needing to rely on Mass Relays and having a drive that can jump from one part of the galaxy to another near-instantaneously is a big advantage that the Covenant would exploit to great effect. Their plasma weaponry is incredibly deadly. Covenant Carriers are bad enough, Super Carriers would be devastating to the Reapers.
Most importantly is motivational/zeal. The Prophets and Elites never truly saw eye-to-eye. Their pact was always out of necessity. The Elites would have no problem putting down members who they thought would be out of the norm and would be leading them to disaster (indoctrinated agents). Plus, the Covenant field incredibly large and diverse forces, that are willing to die by the millions as long as it means victory.
But I will give the Reapers this:
Indoctrination could be their only hope. The Covenant is a shaky alliance, it always has been since its inception. The Reapers only hope of victory is to make the enemy turn on eachother (a little indoctrination here and there). That's one of the critical factors for how the Humans in Halo were able to survive annihilation by the Covenant.
Bah, I've really nerded out here.
Modifié par GreenDragon37, 21 juillet 2012 - 06:45 .
#243
Posté 21 juillet 2012 - 09:14
I always wondered about that myself.elitehunter34 wrote...
I've always wondered why the Mass Effect universe so rarely uses energy or plasma weapons when those would go right through the shields in the Mass Effect universe. There's never been a codex entry about how lasers take too much energy or some sort of explanation to why they aren't used. Anyone know why?
It seems pretty silly if you think about that the Council races relied on Mass Accelarator weapons for over 1000 years if they get countered by kinetic barriers. Normally people search for alternatives if your weapons are rendered useless by something. Put in enough energy and you have your anti everything laser
#244
Posté 22 juillet 2012 - 07:54
Yeah, it's always bugged me how in the Mass Effect universe they don't have shields that can block heat or energy weapons, yet for some reason the galaxy isn't taking advantage of this. In the ME3 codex it vaguely states that Reaper shields can somewhat stop the heat based Thanix and GARDIAN weaponry. Honestly it's really something I'd like to talk about with the Bioware writers. In Mass Effect: Revelation in the Acknowledgement section in the beginning a guy named Chris L'Etoile is/was Bioware's techincal expert and science guru. He seems like the guy to ask this stuff. I would really like to talk to him.v TricKy v wrote...
I always wondered about that myself.
It seems pretty silly if you think about that the Council races relied on Mass Accelarator weapons for over 1000 years if they get countered by kinetic barriers. Normally people search for alternatives if your weapons are rendered useless by something. Put in enough energy and you have your anti everything laser
In my opinion they way they should have done it is have two kinds of shields: reactive shields (like kinetic barriers) and active shields like the ones in Halo or other science fiction. They could have had some easy explanation of how active shields can stop all foreign bodies and radiation and are like a plastic cover enveloping a starship, but they wouldn't work on ground soldiers because they need the enormous power of starship reactors to stay active and stop enemy fire. That makes sense to me.
There is apparantly a thing called quantum shields in the mass effect universe which shield the mass relays, but for some reason they cant work because http://masseffect.wi...ex/The_Reapers]"they would leave the Reapers unaware of their surroundings."[/url] It isn't really given any more of an explanation than that and I don't know where they got the idea of quantum shields. I've never heard of a concept like that. It's another thing I'd like to ask them about.
#245
Posté 22 juillet 2012 - 08:14
Reapers also probably have faster FTL Drives (Dark Space to galaxy in somewhere between 2 years to only months), are far superior in intelligence and can easily take down hegemonic civilizations like the Covenant Empire
#246
Posté 22 juillet 2012 - 11:55
#247
Posté 22 juillet 2012 - 11:58
comparing kinetic barries to covenant shielding is stupid even IOM from wh40k would solo Reaperselitehunter34 wrote...
Yeah, it's always bugged me how in the Mass Effect universe they don't have shields that can block heat or energy weapons, yet for some reason the galaxy isn't taking advantage of this. In the ME3 codex it vaguely states that Reaper shields can somewhat stop the heat based Thanix and GARDIAN weaponry. Honestly it's really something I'd like to talk about with the Bioware writers. In Mass Effect: Revelation in the Acknowledgement section in the beginning a guy named Chris L'Etoile is/was Bioware's techincal expert and science guru. He seems like the guy to ask this stuff. I would really like to talk to him.v TricKy v wrote...
I always wondered about that myself.
It seems pretty silly if you think about that the Council races relied on Mass Accelarator weapons for over 1000 years if they get countered by kinetic barriers. Normally people search for alternatives if your weapons are rendered useless by something. Put in enough energy and you have your anti everything laser
In my opinion they way they should have done it is have two kinds of shields: reactive shields (like kinetic barriers) and active shields like the ones in Halo or other science fiction. They could have had some easy explanation of how active shields can stop all foreign bodies and radiation and are like a plastic cover enveloping a starship, but they wouldn't work on ground soldiers because they need the enormous power of starship reactors to stay active and stop enemy fire. That makes sense to me.
There is apparantly a thing called quantum shields in the mass effect universe which shield the mass relays, but for some reason they cant work because http://masseffect.wi...ex/The_Reapers]"they would leave the Reapers unaware of their surroundings."[/url] It isn't really given any more of an explanation than that and I don't know where they got the idea of quantum shields. I've never heard of a concept like that. It's another thing I'd like to ask them about.
Modifié par N7 samus aran, 22 juillet 2012 - 11:59 .
#248
Posté 22 juillet 2012 - 12:03
#249
Posté 22 juillet 2012 - 12:40
comparing kinetic barries to covenant shielding is stupid even IOM from wh40k would solo Reapers
"even"? In a straight up fight, the IoM solos pretty much anything that looks at them funny.
Modifié par Zardoc, 22 juillet 2012 - 12:42 .
#250
Posté 22 juillet 2012 - 06:26




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