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Shale or the Dog?


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20 réponses à ce sujet

#1
Bull000

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So.... I love the Dog, want to play through with him. I also love Shale... worked him with my dwarf noble, still haven't finished that campaign.

Since i am Keeping Alister on this time as my Shield Warrior, I'm going to keep the Dog instead of Shale. Any objections or good reasons why i shouldn't play through with the Dog? I probly will anyway, but it would be a good discussion.

#2
felix4200

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Neither imo. Both are rather boring, except for shales (very) occasional funny comments

Modifié par felix4200, 06 décembre 2009 - 07:43 .


#3
XOGHunter246

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The dog is fine but shale does more damage. but if you have Alistair already why use shale as well make the game supper easy if you have him and shale.

#4
CID-78

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Shale is so much better then the dog. the only thing the dog can do that shale doesn't is dig treasure. Shale has one of the best personalities in the game. and with the right crystals for each encounter he is a superb tank and damage dealer.  the only drawback is that his crystals occupy quite a bit of your inventory.

Modifié par CID-78, 06 décembre 2009 - 07:53 .


#5
Bull000

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hmm

#6
kevinwastaken

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Shale's footsteps are annoying, so dog wins. But I use Sten and Alistair if I have to, otherwise I do all the heavy lifting myself.

#7
Onlyasandwich

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I use both shale and dog. Shale really takes control of the battlefield and does whomping damage. Dog does decent damage and makes an excellent disruption tool. His fast movement and variety of incapacitating techniques will tie up a group of archers or other ranged menace very nicely till you can help him finish them off. Overwhelm is of course a single humanoid win button.

#8
Xantor_Stromgate

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Shale is rediculous and has great talents. Dog isn't too bad though. The thing about Shale is that many of his talents allow for multiple simultaneous enemy damage. This alone makes him the better choice. But, Overwhelm is a KD 4-hit or more series to a single foe ... Great for weenie-butt bosses. I always play the dwarf version of the "tank". And, keeping true to dwarven fashion, fight with me kin!!! I took Oggy, Leliana and Wynne for my main group, substituting Shale (since golems ARE dwarves in spirit (at least in DA:O ;))) every now and again.

#9
Ulrik the Slayer

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I see a lot of people underestimate Rabbit(Yes, that is his canon name). If you take control of him, you'll notice how he is much faster than a humanoid player. This makes him great at intercepting foes.



Combined with the ability to disable enemies with his Overwhelm ability makes him an excellent Mage/Elite-rank enemy killer. Just give him these two tactics:



Nearest Visible Enemy Mage->Overhelm

Nearest Visible Enemy: Rank: Elite or higher->Overwhelm.



For good measure you might as well put this one, too:



Nearest Visible Enemy Mage->Attack.

#10
B33ker

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I always use Shale and the Dog.



Shale is great as a tank, and the Dog, with his AOE stun is wicked crowd control in addition to whatever the mage can do.



Plus I love seeing the Dog knock down an enemy and listening to the chomping sounds and screams.

#11
JJM152

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Ulrik the Slayer wrote...

I see a lot of people underestimate Rabbit(Yes, that is his canon name). If you take control of him, you'll notice how he is much faster than a humanoid player. This makes him great at intercepting foes.

Combined with the ability to disable enemies with his Overwhelm ability makes him an excellent Mage/Elite-rank enemy killer. Just give him these two tactics:

Nearest Visible Enemy Mage->Overhelm
Nearest Visible Enemy: Rank: Elite or higher->Overwhelm.

For good measure you might as well put this one, too:

Nearest Visible Enemy Mage->Attack.


My set up for dog is almost exactly like that except I have:

Nearest Visible Enemy Mage->Charge

Up there fist, then the overhwelm. It works, sometimes it works really well. I've seen Dog go charging off like a rocket and then "NOM NOM NOM" blood mage is lying on the ground mangled to death. Good boy!

#12
wobbly_udders

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My setup for dog is for it to stay it camp. Seriously, it's pretty worthless apart from early in the game. Only decent item it found was a set-piece helm somewhere on the Deep Roads map, but the set is not that great really (Alastair is wearing it at camp, but he will get diligence or warden commanders set when I 'recruit' him into the party again). Shale has better abilities (and amusing dialogue), but both are let down by lack of equipment slots (Shale also suffers from having too many points invested in constitution imo). Dog has the fewest abilities, relatively low health/stamina and pathetic armour penetration. His abilities might seem nifty, but Shale has all the same areas covered and more. His speed might be considered useful against enemy spellcasters, but I guarantee it will take him longer to get there than a Holy Smite or an arrow of Andraste (or if they are close like in a room then just CoC the bastards). 'Intercepting foes' haha what a joke - because there is no 'threat area' or attacks of opportunity, enemies can run straight past a melee character who will just turn around and run after them (this oversight has irked me a lot). If you really want a decent animal companion, turn Leliana (or Zhev, but I made him a duelist) into a ranger. That way you don't have to 'waste' a party slot, and you get 3 to choose from (well worth maxing out to become master ranger). Everyone has a different stlye of play of course (I use Morrigan even though she has a spec point invested in a useless class), but the only reason can I see to use Dog is if you are playing a party without mages and don't have access to Shale.

#13
Duck and Cover

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there's something to be said about the munching noises of overwhelm. dog gets points for that. But as I said in the characters thread, he is the least useful character. But I made a point to play with him thru one entire game. But I doubt I will use him again.

#14
Rainen89

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Shale is by far better, they failed on dog by just not giving him enough abilities.



Growl - small debuff, nothing any other spell/ability can't do

Charge - Knockdown that doesn't work on anything actually difficult.

Overwhelm - great ability sadly disabled on bosses/large animals/monsters

Howl - basically mind blast, useful but sigh

Passive ability - to compensate for virtually no gear and useless gear at that, even pure **** braid is topped by every single weapon past tier 5.

That's pretty much it, he has no aoe, his damage is lower than most. The only thing he has going for him is run speed. I really was disappointed with dog. Shale is just so much better. All they would've had to do is add a couple more trees to make dog viable and make landmarks a passive steady increase in stats for him, like raw fade bonuses.

#15
Dark83

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Dog is a surprisingly effective mage killer, with his speed and Overwhelm. Being literally a weapon, enchantment sustains work on him too. Haste with him leading is awesome for covering old territory. Much like Shale though, he's only really good prior to getting good equipment.

#16
Rainen89

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Dark83 wrote...

Dog is a surprisingly effective mage killer.


So is mana clash =p.

#17
ijmorris

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The dog has overwhelm...case closed...the dog almost single-handedly destroyed Jarvia with it...

#18
Ponce de Leon

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Shale can resist a lot. There is no doubt in that. In every friggin hard battle the one staying alive was Shale. Can't understand how it can get injuries, but whatever.

Dog is amazing when you're fighting against a lot of people. Loses some use in the boss fights. Can be very vulnerable sometimes, but what can replace a nice puppy? :D

#19
Dark83

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Rainen89 wrote...

Dark83 wrote...

Dog is a surprisingly effective mage killer.


So is mana clash =p.

Mmm, Mana Clash. :wub:
I don't really use my dog, and only used Shale for the dwarven line. Everybody's in unique armor (in fact, I have the Legion's set for when Alistair throws his fit and leaves) and both of them are obsolete. Even Zev is in a near-complete set of Ancient Elven, and that's just to stand around and look pretty.

#20
Rainen89

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It's true, elven armor is very, very sexy.

#21
Varyen

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I have to agree with Wobbly udders on dog but I disagree with him on shale. Granted Shale does come with a crap load of health, it's one less thing to worry about with her & you can focus other stats. plus she can't be picked up & tossed to hell & back nor can she be thrown to the ground & used as lunch. Only problem I have with her is I hate "stance dancing" if any of you play or have played warcraft & played to atleast 70, you'll understand.



While I do like dog, his lv ups royally annoy me because he doesn't get a skill point every lv granted he doesn't have much skills to get which is annoying too.



I know alot of ppl don't think very highly of the ranger subclass, I think it's awesome, the bear is a wonderful "oh crap" tank regradless if you can't control it & for me is almost as good as Shale in terms of needing to be healed & holding agree on a boss.