Shale or the Dog?
#1
Posté 06 décembre 2009 - 07:41
Since i am Keeping Alister on this time as my Shield Warrior, I'm going to keep the Dog instead of Shale. Any objections or good reasons why i shouldn't play through with the Dog? I probly will anyway, but it would be a good discussion.
#2
Posté 06 décembre 2009 - 07:43
Modifié par felix4200, 06 décembre 2009 - 07:43 .
#3
Posté 06 décembre 2009 - 07:48
#4
Posté 06 décembre 2009 - 07:51
Modifié par CID-78, 06 décembre 2009 - 07:53 .
#5
Posté 06 décembre 2009 - 08:26
#6
Posté 06 décembre 2009 - 08:40
#7
Posté 06 décembre 2009 - 09:04
#8
Posté 06 décembre 2009 - 09:16
#9
Posté 06 décembre 2009 - 09:22
Combined with the ability to disable enemies with his Overwhelm ability makes him an excellent Mage/Elite-rank enemy killer. Just give him these two tactics:
Nearest Visible Enemy Mage->Overhelm
Nearest Visible Enemy: Rank: Elite or higher->Overwhelm.
For good measure you might as well put this one, too:
Nearest Visible Enemy Mage->Attack.
#10
Posté 06 décembre 2009 - 09:33
Shale is great as a tank, and the Dog, with his AOE stun is wicked crowd control in addition to whatever the mage can do.
Plus I love seeing the Dog knock down an enemy and listening to the chomping sounds and screams.
#11
Posté 06 décembre 2009 - 09:41
Ulrik the Slayer wrote...
I see a lot of people underestimate Rabbit(Yes, that is his canon name). If you take control of him, you'll notice how he is much faster than a humanoid player. This makes him great at intercepting foes.
Combined with the ability to disable enemies with his Overwhelm ability makes him an excellent Mage/Elite-rank enemy killer. Just give him these two tactics:
Nearest Visible Enemy Mage->Overhelm
Nearest Visible Enemy: Rank: Elite or higher->Overwhelm.
For good measure you might as well put this one, too:
Nearest Visible Enemy Mage->Attack.
My set up for dog is almost exactly like that except I have:
Nearest Visible Enemy Mage->Charge
Up there fist, then the overhwelm. It works, sometimes it works really well. I've seen Dog go charging off like a rocket and then "NOM NOM NOM" blood mage is lying on the ground mangled to death. Good boy!
#12
Posté 18 décembre 2009 - 10:58
#13
Posté 18 décembre 2009 - 11:22
#14
Posté 18 décembre 2009 - 11:28
Growl - small debuff, nothing any other spell/ability can't do
Charge - Knockdown that doesn't work on anything actually difficult.
Overwhelm - great ability sadly disabled on bosses/large animals/monsters
Howl - basically mind blast, useful but sigh
Passive ability - to compensate for virtually no gear and useless gear at that, even pure **** braid is topped by every single weapon past tier 5.
That's pretty much it, he has no aoe, his damage is lower than most. The only thing he has going for him is run speed. I really was disappointed with dog. Shale is just so much better. All they would've had to do is add a couple more trees to make dog viable and make landmarks a passive steady increase in stats for him, like raw fade bonuses.
#15
Posté 18 décembre 2009 - 11:35
#16
Posté 18 décembre 2009 - 11:36
Dark83 wrote...
Dog is a surprisingly effective mage killer.
So is mana clash =p.
#17
Posté 18 décembre 2009 - 11:38
#18
Posté 18 décembre 2009 - 11:38
Dog is amazing when you're fighting against a lot of people. Loses some use in the boss fights. Can be very vulnerable sometimes, but what can replace a nice puppy?
#19
Posté 19 décembre 2009 - 12:01
Mmm, Mana Clash.Rainen89 wrote...
Dark83 wrote...
Dog is a surprisingly effective mage killer.
So is mana clash =p.
I don't really use my dog, and only used Shale for the dwarven line. Everybody's in unique armor (in fact, I have the Legion's set for when Alistair throws his fit and leaves) and both of them are obsolete. Even Zev is in a near-complete set of Ancient Elven, and that's just to stand around and look pretty.
#20
Posté 19 décembre 2009 - 12:02
#21
Posté 19 décembre 2009 - 12:04
While I do like dog, his lv ups royally annoy me because he doesn't get a skill point every lv granted he doesn't have much skills to get which is annoying too.
I know alot of ppl don't think very highly of the ranger subclass, I think it's awesome, the bear is a wonderful "oh crap" tank regradless if you can't control it & for me is almost as good as Shale in terms of needing to be healed & holding agree on a boss.





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