Highlord Heian wrote...
Shock n Awe wrote...
Title Question: No.
Answer: Black Widow.
Valiant X might be better than the BW I, but if they're at the same level I'm going with my BW. Also, if you do reload cancelling, they have near the same reload time. Even if you shoot the BW as fast as possible, the reticle always comes to a rest (even if barely) at the point where you last shot (or very, very close to it), so everyone who complains about recoil on the BW has an invalid point.
It's not the reticule not "returning" to the same point, but the amount of time it takes for this, as well as the screen vibration from each shot making it hard to track moving targets, the incredibly long reload time, the incredibly high weight, and the fact that you can't fire all three shots with the damage bonus from Tac Cloak.
So...the only one with an invalid point here is your strawman argument.
How did I ever miss this?
As an extensive black widow user, let me tackle each of your points:
1) "
It's not the reticule not "returning" to the same point, but the amount of time it takes for this"
Maybe I'm used to the BW's recoil and help the reticle return, but it's always extremely close to where my last shot was at just about the time I'm taking the next.
2)"
as well as the screen vibration from each shot making it hard to track moving targets "
I can easily put all 3 rounds into 3 moving targets a large amount of the time, and it doesn't bother me much with tracking; it sounds like you're just bad at using the weapon. Practice makes perfect.
3) "
the incredibly long reload time"
If you aren't reload cancelling, you aren't using the weapon right. If you are reload cancelling, the reload speed is negligible as it is ready to fire as soon as cloaking is done cooling down.
4) "
the incredibly high weight "
Doesn't affect tactical cloak cooldown time so long as you aren't cloaked for an excessive amount of time.
5) "
and the fact that you can't fire all three shots with the damage bonus from Tac Cloak "
Except you can. My own (VERY extensive) tests and the previous user's post about timing confirms this. All three BW shots can be fired in two seconds, and apparently TC's damage bonus is provided for 2.15 seconds.
Conclusion: You're bad with the weapon and bad at reload cancelling, or you have not used the weapon enough to be familiar with its intricacies and/or do not reload cancel. Practice these more and most of your points are invalid. I do suppose different peoples' eyesight could affect how the screen vibration affects their tracking however.
Slakky wrote...
From a pure score standpoint, the Valiant is way better. It kills common and lieutenants with as many shots as the BW, and it does it a lot faster.
In terms of team play the BW can be a much more effective big game hunter, which may matter more depending on the team. It's not gonna be pills for your eBoner though.
Unfortunately it generally doesn't sync with cloak cooldown though, so as said it does determine what you're hunting. This can get thrown off with the lack of sync if you're a Salarian Infiltrator though, as on Gold I rely on my Energy Drain to remove shields from shielded enemies to allow me to take them with one clean shot to any part of the body (the only human-sized enemy this doesn't work on is Phantoms, but generally they're easy by using a scoped in ED, followed by a shot to take out the rest of the barrier which also usually makes them stand still, opening them up for an easy headshot).
tzabaothg wrote...
On larger maps like dagger/hydra/etc it becomes apparent that Valiant is not a true hitscan weapon. On several occasions (even as host) I have fired at the head and watched the mob walk away while the bullet missed. Yes this can be compensated for via leading or stuns but it is worth taking into consideration when comparing Valiant to BW.
My understanding is that BW does not function like this. Nor does Widow.
Never took into account map size; I'm usually playing on larger maps on Gold (because I'm tired of FBW:G). I really enjoy playing on FB Giant, and I'll generally cover the lower half of the building many people use. Three teammates will be on the upper area, and I will cover the lower "alley" as I like to think of it. Keeps the enemies from spawning on the lower section of the fire control room and it has them all in a nice, relatively narrow area for me to pick them off as they come.
Modifié par Shock n Awe, 19 avril 2012 - 06:43 .