Aller au contenu

Photo

Adept bonus power in SP


  • Veuillez vous connecter pour répondre
16 réponses à ce sujet

#1
A0170

A0170
  • Members
  • 1 523 messages
So I'm starting a new campaign with my Adept Shepard soon, but I can't decide on which bonus power to use. What bonus powers did you guys like the best with your Adepts and why?

Modifié par A0170, 18 avril 2012 - 10:24 .


#2
headcr4b

headcr4b
  • Members
  • 58 messages
3/4 way through my Insanity run right now with adept. I spec'ed for max cooldown (pistols/smg only) and grabbed Energy Drain. Why? As an Adept, my biggest problem is with shielded enemies.

Ammo powers were tempting but ultimately useless, as I probably fired my gun maybe about once out of every 20 times I used biotic powers. Stasis was redundant (I'm already a crowd control machine with area/double pull, area/double throw, singularity) and Dark Channel was too slow for me. Tried maybe 1/2 the bonus powers and they all were underwhelming to OK. Energy Drain works like a charm though. Drain -> Pull -> Throw = dead.

#3
Jestina

Jestina
  • Members
  • 2 379 messages
Yeah energy drain probably, but being as it's a tech power I don't use it myself with a pure biotic class. Just doesn't feel right to me.

#4
kw0lf

kw0lf
  • Members
  • 172 messages
Energy Drain or Stasis ... personally, I think Stasis is slightly better. Warp+Throw against Shield & Armor, or even better take Javik and boom off of Dark Channel.

#5
A0170

A0170
  • Members
  • 1 523 messages
Hmmm, I guess it comes down to Energy Drain or Stasis then. Thanks guys for the help!

#6
headcr4b

headcr4b
  • Members
  • 58 messages

Jestina wrote...

Yeah energy drain probably, but being as it's a tech power I don't use it myself with a pure biotic class. Just doesn't feel right to me.

Yeah. Depends on how you like to play. If you're a hardcore roleplayer, you might want to stick to biotic powers. In that case, I would probably go with Reave or Dark Channel. Instant hit (no dodging) and sets up easily for more explosions. But I personally don't care at all for keeping pure biotic, so I just find the most efficient/useful power for my playstyle and use it.

kw0lf wrote...

Energy Drain or Stasis ... personally, I think Stasis is slightly better. Warp+Throw against Shield & Armor, or even better take Javik and boom off of Dark Channel.

 
Thats what I thought at first. Stasis Bubble (rank 6) is amazing in multiplayer. But once I started playing Adept and found I had access to pretty much most to all the biotic powers, I quickly found myself never using stasis. Slow cooldown and it just immobilizes them. Its only advantage is instant crowd control of a chokepoint, but Energy Drain is really easy to aim, is very forgiving (area of effect), and deals damage you would have to do anyway. A little micromanagement with your squadmates and Insanity is almost as easy as Normal.

#7
Fortack

Fortack
  • Members
  • 2 609 messages
Taking Energy Drain is biotic heresy - you're an Adept, not a Sentinel ;)

Stasis will handle anything with shields anyway (if they have a red health bar beneath). The other ones can be blown up with the Warp-Throw combo. There is absolutely no point to take a power to "handle" shields because the Adept can handle them just fine without bonus power.

Barrier is nice too, gives you some extra protection so you can mix things up with shotgun. Biotic explosions all day long gets old quickly so it can be nice to have other stuff to kill with.

#8
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
what does an adept need energy drain for???? warp + throw trumps energy drain.

id take stasis. its a better version of singularity.

#9
A0170

A0170
  • Members
  • 1 523 messages

Fortack wrote...

Taking Energy Drain is biotic heresy - you're an Adept, not a Sentinel ;)

Stasis will handle anything with shields anyway (if they have a red health bar beneath). The other ones can be blown up with the Warp-Throw combo. There is absolutely no point to take a power to "handle" shields because the Adept can handle them just fine without bonus power.

Barrier is nice too, gives you some extra protection so you can mix things up with shotgun. Biotic explosions all day long gets old quickly so it can be nice to have other stuff to kill with.


Bahaha I'll keep that in mind :D.

And looks like I'm going with stasis. Thanks again guys!

Modifié par A0170, 19 avril 2012 - 12:31 .


#10
Disciple888

Disciple888
  • Members
  • 1 773 messages

Fortack wrote...

Taking Energy Drain is biotic heresy - you're an Adept, not a Sentinel ;)


lol.  Overload is better against Shields/Barriers than Energy Drain anyways, thanks to the 100% damage boost at Level 6.  Don't fancy playing my Adept like a gimped Sentinel.  

Stasis will handle anything with shields anyway (if they have a red health bar beneath). The other ones can be blown up with the Warp-Throw combo. There is absolutely no point to take a power to "handle" shields because the Adept can handle them just fine without bonus power.


Yep.  Stasis handles Shields just fine.  Those it can't (Pyro, Prime, Banshee, Atlas, Brute), you can't CC anyways, even if you stripped shields.

Barrier is nice too, gives you some extra protection so you can mix things up with shotgun. Biotic explosions all day long gets old quickly so it can be nice to have other stuff to kill with.


Dunno.  If you're going CQC, Defense Matrix is better than Barrier.  Same damage protection, and the Shield refill effect is infinitely more useful in up-close encounters than an AoE lift (when you could use the cool-down on Singularity/Pull).  More invincibility frames thanks to shield gate.  The power damage boost only helps Warp anyways, it doesn't affect Biotic detonations.

#11
kw0lf

kw0lf
  • Members
  • 172 messages

headcr4b wrote...

Jestina wrote...

Yeah energy drain probably, but being as it's a tech power I don't use it myself with a pure biotic class. Just doesn't feel right to me.

Yeah. Depends on how you like to play. If you're a hardcore roleplayer, you might want to stick to biotic powers. In that case, I would probably go with Reave or Dark Channel. Instant hit (no dodging) and sets up easily for more explosions. But I personally don't care at all for keeping pure biotic, so I just find the most efficient/useful power for my playstyle and use it.

kw0lf wrote...

Energy Drain or Stasis ... personally, I think Stasis is slightly better. Warp+Throw against Shield & Armor, or even better take Javik and boom off of Dark Channel.

 
Thats what I thought at first. Stasis Bubble (rank 6) is amazing in multiplayer. But once I started playing Adept and found I had access to pretty much most to all the biotic powers, I quickly found myself never using stasis. Slow cooldown and it just immobilizes them. Its only advantage is instant crowd control of a chokepoint, but Energy Drain is really easy to aim, is very forgiving (area of effect), and deals damage you would have to do anyway. A little micromanagement with your squadmates and Insanity is almost as easy as Normal.

I agree it's really close ... I only use Stasis bubble for "oh crap" moments which happen less and less as you level up.  And, I really bounced between Energy Drain and Stasis during my Insanity run.  Bottom line is that Adept at high levels is crazy powerful, so the bonus power is gravy anyway. :)

#12
Disciple888

Disciple888
  • Members
  • 1 773 messages
I just don't see the appeal of Dark Channel or Reave. Both have far longer cool-downs than either Singularity or Pull (~1.2s). Pull is arguably the better AoE power, while Singularity (with Duration and Expand) is best used as a trap in choke-points. Neither helps you with melee enemies like the odd Hunter and Phantom, which can rape you on Insanity if you're not paying attention. Stasis at least helps you take care of all enemies you can CC in the game. Dark Channel's leaping ability is redundant on a class with Combo Mastery and a magic reset on Throw as the detonator.

#13
JaegerBane

JaegerBane
  • Members
  • 5 441 messages
Personally I just went with Warp Ammo, as I like to do lots of shooting as well as telekinesis and it looks pretty :devil:

Realistically, Stasis is probably the most potent bonus power you can take, but since Warp+Throw annihilates defences and enemies of every description, I didn't see the point. Just picked a power that was always on instead.

#14
capn233

capn233
  • Members
  • 17 385 messages
I don't know if the stun value of EDrain is lost on this audience or not.

Energy Drain not only drops shields, but it stuns organic and synthetic targets alike and refills your shield or barrier. Needed on adept? I don't know, but proper use of this power is vastly different than using Stasis. Overload on biotic explosions don't refill your barriers.  You can make the case that killing speed is reduced with EDrain, and you would be right, but your survivability is better, and it makes a better "oh crap" button than those two.  As for Barrier, it depends on the level which really makes you more survivable.  Granted EDrain all the time will limit your biotic powers, but Barrier hurts CD anyway.

I don't like mixed classes all that much though, so Stasis, Slam (the fun power), or Barrier are probably my top three, with Warp Ammo as honorable mention bc you don't have to think about it.  So no, I wouldn't take EDrain on Adept, but it can be used and it would be fine.

Modifié par capn233, 19 avril 2012 - 07:10 .


#15
Chugster

Chugster
  • Members
  • 1 776 messages
so does Warp not kill shields like it did in ME2?

#16
SwiftRevenant

SwiftRevenant
  • Members
  • 149 messages

Disciple888 wrote...

I just don't see the appeal of Dark Channel or Reave. Both have far longer cool-downs than either Singularity or Pull (~1.2s). Pull is arguably the better AoE power, while Singularity (with Duration and Expand) is best used as a trap in choke-points. Neither helps you with melee enemies like the odd Hunter and Phantom, which can rape you on Insanity if you're not paying attention. Stasis at least helps you take care of all enemies you can CC in the game. Dark Channel's leaping ability is redundant on a class with Combo Mastery and a magic reset on Throw as the detonator.


Pull or Singularity (yours not Liara's) has a travel time to it.  Reave is instant, cannot be dodged, can be spec'd for aoe, staggers enemies, and is a superb primer for biotic detonations.  I'm probably one of the few but I prefer reave + throw/cluster grenades over warp + throw/cluster grenades.  

#17
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Chugster wrote...

so does Warp not kill shields like it did in ME2?


It doesn't do much damage, no, but the biotic primer effect is still applied.

So if you were to Throw and enemy who'd just been warped the resulting explosion would likely rip off the shield entirely and may well kill the enemy outright on lower difficulties.

Level 6 Warp, Level 6 Throw - when you absolutely positively need to kill every mother****** in the room, accept no substitutes.