I know there are a ton of bugs running around, but is it too much to ask to fix cloak? As it is now it is useless in most matches, especially gold.
PC Multi -- Fix cloak!
Débuté par
Haru-Origin
, avril 18 2012 11:51
#1
Posté 18 avril 2012 - 11:51
#2
Posté 19 avril 2012 - 12:04
whats currently wrong with it besides the whole charge weapon issue?
#3
Posté 19 avril 2012 - 12:36
You mean the bug that makes enemies see you despite the fact that it shouldn't be possible? Yeah, it's kind of gamebreaking and very annoying.
Tbh i'm less and less hopeful everyday that things are going to get fixed, Bioware is known to have the worst support (patches) in the industry.
Tbh i'm less and less hopeful everyday that things are going to get fixed, Bioware is known to have the worst support (patches) in the industry.
#4
Posté 19 avril 2012 - 02:02
mojo151 wrote...
whats currently wrong with it besides the whole charge weapon issue?
What he said (see the post below yours). Enemies track you despite having cloak engaged. It progessively worsens in silver and gold matches (gold > silver) and as waves increase. For example, in wave 10 of a gold match any enemy can track you regardless of cloak in almost all matches. In wave 10 of a silver match, not as often, but a significant amount of time nonetheless.
#5
Posté 19 avril 2012 - 03:02
Haru-Origin wrote...
mojo151 wrote...
whats currently wrong with it besides the whole charge weapon issue?
What he said (see the post below yours). Enemies track you despite having cloak engaged. It progessively worsens in silver and gold matches (gold > silver) and as waves increase. For example, in wave 10 of a gold match any enemy can track you regardless of cloak in almost all matches. In wave 10 of a silver match, not as often, but a significant amount of time nonetheless.
Cloak is already very versetile. I think it's unreasonable to believe it should make you totally invisible, especially when so many enemies are looking around. You think none of them notice the cloak flicker? Or were following you when you cloaked?
I'm fairly certain it isn't a bug.
#6
Posté 19 avril 2012 - 03:12
So something that is obviously broken shouldn't be fixed because the ability is already ''good'' ?
#7
Posté 20 avril 2012 - 04:09
this seems like more of the power problem i've had since day 1. Sometimes, your powers have an animation, but ZERO effect. Grenades, incinerate, tech armor.......Warp seems to get it the most. I've even had medigel not heal me. THIS DOES NOT ONLY HAPPEN IN MULTIPLAYER, BUT SINGLEPLAYER AS WELL, ELIMINATING LAG AS A POSSIBLE PROBLEM.
#8
Posté 21 avril 2012 - 12:48
EAT1 wrote...
this seems like more of the power problem i've had since day 1. Sometimes, your powers have an animation, but ZERO effect. Grenades, incinerate, tech armor.......Warp seems to get it the most. I've even had medigel not heal me. THIS DOES NOT ONLY HAPPEN IN MULTIPLAYER, BUT SINGLEPLAYER AS WELL, ELIMINATING LAG AS A POSSIBLE PROBLEM.
Agreed. As I've written before (as well as others), these powers often fail late in the matches which signifies erratic behavior. If the failures were intentional they would manifest throughout, or at least that's what my logic dictates. I quit playing Asari Adepts in gold matches as baddies (especially phantoms) would simply ignore the stasis bubbles and walk right through them.
And to specifically address the statement of the guy who seems to think that this is normal behavior, please explain why I can be cloaked and behind cover and have a rocket trooper (for example) enter the room and immediately start firing at me. I don't think cloak was designed to be so easily defeated, but who knows, the devs have been silent on the issue.
#9
Posté 21 avril 2012 - 01:10
The point of cloak is to become invisible (you know, sneak past that prime and quickly capture a point and stuff); if the devs had intended for a the infiltrator to get a damage bonus only they'd have gone for assassinate.
Never noticed that in SP to be honest (if that's true then Bioware devs are not just failing at a physically impossible task but actually incompetent), and I wonder if it is related to the "fix" from ME2 (where enemies would stop shooting the instant you cloaked even if you were standing right in front of them)
Re grenades: I suspect that there might be a rate limitation which is only checked on the server. Wouldn't be the first time Bioware made a extremely basic blunder in this area (SWTOR speedhacking...)
Never noticed that in SP to be honest (if that's true then Bioware devs are not just failing at a physically impossible task but actually incompetent), and I wonder if it is related to the "fix" from ME2 (where enemies would stop shooting the instant you cloaked even if you were standing right in front of them)
Re grenades: I suspect that there might be a rate limitation which is only checked on the server. Wouldn't be the first time Bioware made a extremely basic blunder in this area (SWTOR speedhacking...)
Modifié par AlexMBrennan, 21 avril 2012 - 01:13 .





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